1. The nations directly involved in this worldwide nuclear exchange will be, for the next three real life months, in a number of various role play states. The majority will be facing nuclear winter while some other problems. Furthermore, none of these will be able to build nuclear weaposn during their period. The list is as follows:
Note: I have included more specific damage counts for the different nations who are under "nuclear winter". The other four nations who have +'s by their names will keep whatever is listed below. Nations without (+)'s are in nuclear winter.
*Lavo - Extremely heavy war damage, almost entirety of the country is radiated and completely war torn. Cyprus and Yerushalaim are moderately safe but still rather damaged.
*Triyun - War damage due to major nukings across the country, lots of radiation, most civilian electronics are wiped out by EMP devices.
*Coursca - War damage in Asia due to nukings across the land, radiation, civilian electronics fried.
*Mergerberger(+) - war damage (presumably medium to heavy) and a heavy economic downturn.
*JEDCJT(+) - war damage (presumably medium to heavy) and a heavy economic downturn.
*Centurius(+) - minor war damage due to bio-chemical weapons
*Kaiser Martens - More war damage than Lavo due to nukings and conventional war, much of the country is radiated. Rome, Martenshaven are moderately safe. Only damage in most of Italy is due to nuclear attacks.
*Dilber - War damage due to nukings, radiation, civilian electronics fried.
*VektorZero aka Malatose (+) - very heavy war damage and EMPing of the entire country. Not as heavy as Lavo and Martens.
*Shan Revan - Moderate war damage in Africa due, I'm not quite sure what to do about your main island though since it was hit with nukes (please get in touch and explain how your man made island works), radiation, civvie electronics fried.
*Mudd - War damage due to nukes in the Californian coastline due to nukes, radiation, civvie electronics fried.
*iamthey - War damage due to nukes, radiation, civvie 'tronics fried.
(Note: I think I'm missing some. If I missed you, man up and tell me)
Any nation who does not wish to serve their time will be removed from the map until you have served your time. Of course, Real Life circumstances may change this.
2. Nations who were "uninvolved" in the nuclear war will not have to role play any additional changes. However, many will be encouraged to role play minor EMP damage if a nuke landed near you. The exceptions are as follows:
*Sarah of Hansa: Please role play nuclear radiation clean up and rebuilding of your nation after the nuclear strike against your nation. A suggested time interval is two weeks but it may be faster if people around you choose to join in.
*MercyFallout (oh !@#$, that's me!): My entire nation is blacked out and partially radiated. I'm spending the next few months rebuilding.
*Cody Seb: I realize this isn't part of the nuclear war proper, however, the mass usage of biochem weaponry by Lavo will leave deep scars on the nation.
3. The Role Play will continue on its current course.
Any questions?
This post has been edited by MercyFallout: 18 February 2009 - 06:43 PM

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