Nation Resources rotaing resources after a certain period of time
#1
Posted 27 January 2009 - 02:06 PM
Could one consider having a nation’s resource(s) getting changed after a certain period of time, i.e. 6 or 12 months? My thought is to try it into the events. Have a real low percentage (1/2 a % or lower) after 6 or 12 months to generate new resource(s) for a nation as is the case in getting an event for your nation.
"Your Nations resource(s) have been exhausted. Your nation’s scientists have discovered a large deposit of "new resource" and will be your new resource of your nation"
This change would remove a certain amount of stagnancy that I believe has entered into the trade circles, and allowing all established nations the chance to try different circles out as the resources are changed.
#4
Posted 31 January 2009 - 06:33 AM
boysun, on Jan 27 2009, 08:11 PM, said:
To be perfectly honest Im happy with the "stagnancy" of my resources, and no doubt the numerous people that have rerolled to get the resources that they want after playing for around 6 months are. Im personally happy with my resources, no doubt the bulk of CN is also lest they would reroll until they get the trade set that they want but I concede there probably is a small number of people thats played far to long to consider rerolling.
People can try and experiment with different circles as much as they like at the moment by trading for resources that they wouldnt otherwise trade. The fact that this doesnt happen very often is because theres little point in trying a resource circle when your alliances economic guide, and even the CN trade tool tell you that by doing so you will be worse off.
By all means do and trade what you want with your resources, but leave the rest of us who are happy/content with the resources we currently have in peace.
#5
Posted 31 January 2009 - 07:22 AM
Here is hoping admin considers this suggestion.
#8
Posted 31 January 2009 - 09:24 AM
#10
Posted 31 January 2009 - 12:32 PM
boysun, on Jan 27 2009, 02:11 PM, said:
Could one consider having a nation’s resource(s) getting changed after a certain period of time, i.e. 6 or 12 months? My thought is to try it into the events. Have a real low percentage (1/2 a % or lower) after 6 or 12 months to generate new resource(s) for a nation as is the case in getting an event for your nation.
"Your Nations resource(s) have been exhausted. Your nation’s scientists have discovered a large deposit of "new resource" and will be your new resource of your nation"
This change would remove a certain amount of stagnancy that I believe has entered into the trade circles, and allowing all established nations the chance to try different circles out as the resources are changed.
Make it an event:
Scientists have discovered a new resource in you country, (Resource name here). You can choose to produce this resource instead of (Native resource name here).
A ) Produce the new resource, and halt the production of the old resource. You now have a new resource!
B ) Don't produce the new resource, you are happy with what you already have. You have the same resources as before!
C) Undecided: pop happiness -3
Also, make it happen only once every 6ish months(can be changed), and only make it have a .5% chance of happening.
This post has been edited by PorkPotPie: 31 January 2009 - 12:33 PM
#11
Posted 31 January 2009 - 12:45 PM
PorkPotPie, on Jan 31 2009, 01:38 PM, said:
Scientists have discovered a new resource in you country, (Resource name here). You can choose to produce this resource instead of (Native resource name here).
A ) Produce the new resource, and halt the production of the old resource. You now have a new resource!
B ) Don't produce the new resource, you are happy with what you already have. You have the same resources as before!
C) Undecided: pop happiness -3
Also, make it happen only once every 6ish months(can be changed), and only make it have a .5% chance of happening.
Having the ability to alter your nations base resources will cause your trade partners sets to alter as well, which means everyone will have to spend more time finding trades. I had an idea once for a billion dollar wonder(not a set price) that would allow nations to alter their base resources yearly or bi-yearly, but it didn't go through.
#13
Posted 31 January 2009 - 01:14 PM
#14
Posted 31 January 2009 - 01:43 PM
Londo Mollari, on Jan 31 2009, 08:28 AM, said:
Here is hoping admin considers this suggestion.
This would allow people to set up $$ making trade sets for a while, and then switch to infra cost reduction resources without having to look for new partners, which I assume is what you would like to see here. The problem is, some people will still feel they got gypped if they don't end up with uranium, marble, Iron, or whatever the player base decides would be the "best" set of 4-6 resources. The only way around that is letting people pick ANY of the resources, but only allow them to produce 2 at the same time.
#18
Posted 01 February 2009 - 07:47 AM
Gabriel Carver, on Jan 31 2009, 09:22 PM, said:
Try setting up new trade circles or get 5 new trade partners every month and you will see why many of us oppose it.
#20
Posted 04 February 2009 - 02:06 AM
Honestly, I can understand the idea to try changing things up if it's an option. I lean a little towards making it an optional change, not a mandatory one.
The idea of having multiple available and choosing which to exploit/develop seems interesting too. However, to preserve the odds of this actually flying, I'd say only two are allowed to affect your nation (since the opinions of Admin et al to someone having more than 10 resources available seems to start at 'abomination' and get worse).
This sort of thing might liven up trade circles more, with more flexibility. As well as less strain on the system (if there is any) by people constantly rerolling if they end up with rubber/rubber as native resources twenty times in a row. Then again, you run the risk of giving GGA the lead monopoly

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