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Nation Resources rotaing resources after a certain period of time Rate Topic: *---- 1 Votes

#1 User is offline   boysun 

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Posted 27 January 2009 - 02:06 PM

Currently a nations resources are decided when the nation is created and those resources stay with the nation for its life.

Could one consider having a nation’s resource(s) getting changed after a certain period of time, i.e. 6 or 12 months? My thought is to try it into the events. Have a real low percentage (1/2 a % or lower) after 6 or 12 months to generate new resource(s) for a nation as is the case in getting an event for your nation.

"Your Nations resource(s) have been exhausted. Your nation’s scientists have discovered a large deposit of "new resource" and will be your new resource of your nation"

This change would remove a certain amount of stagnancy that I believe has entered into the trade circles, and allowing all established nations the chance to try different circles out as the resources are changed.

#2 User is offline   Ozymandias 

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Posted 31 January 2009 - 03:11 AM

Topic approved

#3 User is offline   Carter 

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Posted 31 January 2009 - 04:47 AM

I really like it, and support the idea. But I don't think admin will. He's shot down every idea about changing the resources whatsoever thus far.

This post has been edited by Carter: 31 January 2009 - 04:47 AM


#4 User is offline   bill n ted 

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Posted 31 January 2009 - 06:33 AM

View Postboysun, on Jan 27 2009, 08:11 PM, said:

This change would remove a certain amount of stagnancy that I believe has entered into the trade circles, and allowing all established nations the chance to try different circles out as the resources are changed.


To be perfectly honest Im happy with the "stagnancy" of my resources, and no doubt the numerous people that have rerolled to get the resources that they want after playing for around 6 months are. Im personally happy with my resources, no doubt the bulk of CN is also lest they would reroll until they get the trade set that they want but I concede there probably is a small number of people thats played far to long to consider rerolling.

People can try and experiment with different circles as much as they like at the moment by trading for resources that they wouldnt otherwise trade. The fact that this doesnt happen very often is because theres little point in trying a resource circle when your alliances economic guide, and even the CN trade tool tell you that by doing so you will be worse off.

By all means do and trade what you want with your resources, but leave the rest of us who are happy/content with the resources we currently have in peace.

#5 User is offline   Londo Mollari 

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Posted 31 January 2009 - 07:22 AM

IMO it would be cool if nations were assigned more than two resources at creation - say 4-6 "native" resources, and of those 4-6, you could choose 2 to actually produce at any one time. This option could be set in the edit my nation field with 6 fields, one for each resource. You could set the option for each resource to "producing" or "not producing". The option could only be changed once every 10 days or so. Combined with Syzygy's recent resource suggestions, this could allow a high level of nation customization and add more content to the game, as you could continue to improve all 4 or 6 of resources for a long time. Certain combinations of improved resources could also yield new bonus resources and enable access to new wonders. :)

Here is hoping admin considers this suggestion.

#6 User is offline   terveis 

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Posted 31 January 2009 - 08:09 AM

Having to look for new trade circles every six months would be pain in the behind.

#7 User is offline   HHAYD 

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Posted 31 January 2009 - 09:06 AM

View Postterveis, on Jan 31 2009, 08:14 AM, said:

Having to look for new trade circles every six months would be pain in the behind.


I second that.

#8 User is offline   kswiss2783 

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Posted 31 January 2009 - 09:24 AM

Looking for new trades is a pain, so I vote no. However, I do agree that something needs to be done. Perhaps buying resources off the black market for a period of time would work better? To avoid everyone buying the same thing, perhaps there could be a limit of what resource is available?

#9 User is offline   TIGER1125 

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Posted 31 January 2009 - 10:28 AM

View PostHHAYD, on Jan 31 2009, 04:11 PM, said:

I second that.


Same here...

This post has been edited by TIGER1125: 31 January 2009 - 10:28 AM


#10 User is offline   PorkPotPie 

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Posted 31 January 2009 - 12:32 PM

View Postboysun, on Jan 27 2009, 02:11 PM, said:

Currently a nations resources are decided when the nation is created and those resources stay with the nation for its life.

Could one consider having a nation’s resource(s) getting changed after a certain period of time, i.e. 6 or 12 months? My thought is to try it into the events. Have a real low percentage (1/2 a % or lower) after 6 or 12 months to generate new resource(s) for a nation as is the case in getting an event for your nation.

"Your Nations resource(s) have been exhausted. Your nation’s scientists have discovered a large deposit of "new resource" and will be your new resource of your nation"

This change would remove a certain amount of stagnancy that I believe has entered into the trade circles, and allowing all established nations the chance to try different circles out as the resources are changed.


Make it an event:

Scientists have discovered a new resource in you country, (Resource name here). You can choose to produce this resource instead of (Native resource name here).

A ) Produce the new resource, and halt the production of the old resource. You now have a new resource!
B ) Don't produce the new resource, you are happy with what you already have. You have the same resources as before!

C) Undecided: pop happiness -3

Also, make it happen only once every 6ish months(can be changed), and only make it have a .5% chance of happening.

This post has been edited by PorkPotPie: 31 January 2009 - 12:33 PM


#11 User is offline   William Bonney 

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Posted 31 January 2009 - 12:45 PM

View PostPorkPotPie, on Jan 31 2009, 01:38 PM, said:

Make it an event:

Scientists have discovered a new resource in you country, (Resource name here). You can choose to produce this resource instead of (Native resource name here).

A ) Produce the new resource, and halt the production of the old resource. You now have a new resource!
B ) Don't produce the new resource, you are happy with what you already have. You have the same resources as before!

C) Undecided: pop happiness -3

Also, make it happen only once every 6ish months(can be changed), and only make it have a .5% chance of happening.


Having the ability to alter your nations base resources will cause your trade partners sets to alter as well, which means everyone will have to spend more time finding trades. I had an idea once for a billion dollar wonder(not a set price) that would allow nations to alter their base resources yearly or bi-yearly, but it didn't go through.

#12 User is offline   thedestro 

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Posted 31 January 2009 - 12:48 PM

For the love of admin, let's not mess with trades. Ever.

#13 User is offline   evilgm 

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Posted 31 January 2009 - 01:14 PM

if everyone had the option to randomly change one of their resources every x months, I don't know how many people would do it. If you got to know ahead of time or pick, that might be very interesting. Perhaps you could sacrifice $100M to change one of your resources once a month. I think the option would be cool.

#14 User is offline   Mirreille 

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Posted 31 January 2009 - 01:43 PM

View PostLondo Mollari, on Jan 31 2009, 08:28 AM, said:

IMO it would be cool if nations were assigned more than two resources at creation - say 4-6 "native" resources, and of those 4-6, you could choose 2 to actually produce at any one time. This option could be set in the edit my nation field with 6 fields, one for each resource. You could set the option for each resource to "producing" or "not producing". The option could only be changed once every 10 days or so. Combined with Syzygy's recent resource suggestions, this could allow a high level of nation customization and add more content to the game, as you could continue to improve all 4 or 6 of resources for a long time. Certain combinations of improved resources could also yield new bonus resources and enable access to new wonders. :)

Here is hoping admin considers this suggestion.


This would allow people to set up $$ making trade sets for a while, and then switch to infra cost reduction resources without having to look for new partners, which I assume is what you would like to see here. The problem is, some people will still feel they got gypped if they don't end up with uranium, marble, Iron, or whatever the player base decides would be the "best" set of 4-6 resources. The only way around that is letting people pick ANY of the resources, but only allow them to produce 2 at the same time.

#15 User is offline   RobertFitzy 

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Posted 31 January 2009 - 09:16 PM

I support this or any solution for that matter. So many have rerolled to get good resources that the games balancing is starting to only give "bad" resources to new nations.

#16 User is offline   LeVentNoir 

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Posted 31 January 2009 - 09:57 PM

No thank you. This is horrid.

#17 User is offline   youwish959 

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Posted 31 January 2009 - 11:23 PM

If it was an optional change, then that would be cool.

#18 User is offline   HHAYD 

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Posted 01 February 2009 - 07:47 AM

View PostGabriel Carver, on Jan 31 2009, 09:22 PM, said:

I support this or any solution for that matter. So many have rerolled to get good resources that the games balancing is starting to only give "bad" resources to new nations.


Try setting up new trade circles or get 5 new trade partners every month and you will see why many of us oppose it.

#19 User is offline   PorkPotPie 

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Posted 01 February 2009 - 12:55 PM

Make the change optional, and when you make a trade circle, have a contract that states that no nation shall switch resources during the TC's lifetime. Problem solved... ;)

#20 User is offline   Qaianna 

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Posted 04 February 2009 - 02:06 AM

If you put any sort of item in letting people change resources, I guarantee that the Grand Global Alliance will control a significant number of the lead-making nations, since for reasons of fun I'm keeping lead, and try telling me who else would.

Honestly, I can understand the idea to try changing things up if it's an option. I lean a little towards making it an optional change, not a mandatory one.

The idea of having multiple available and choosing which to exploit/develop seems interesting too. However, to preserve the odds of this actually flying, I'd say only two are allowed to affect your nation (since the opinions of Admin et al to someone having more than 10 resources available seems to start at 'abomination' and get worse).

This sort of thing might liven up trade circles more, with more flexibility. As well as less strain on the system (if there is any) by people constantly rerolling if they end up with rubber/rubber as native resources twenty times in a row. Then again, you run the risk of giving GGA the lead monopoly :rolleyes:

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