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Declaration of Existance Rate Topic: -----

#1 User is offline   cowman809 

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Posted 12 January 2009 - 06:01 PM

Greetings citizens of Planet Bob! I come to you today to announce the existence of an alliance, The Company. We are a Heroes themed alliance on the blue sphere and protected by the venerable Greenland Republic. Our membership hails from the Republic of Elite Colonies which I used to help govern. We are a completely separate and independent alliance from REC (I would also like to request my leaving REC not to be discussed in this post). The Company has high ambitions and our government works around the clock to keep the alliance alive and active. If all goes well I see this alliance nearing 300,000 total strength in less than 6 months. The Company is also on a recruitment freeze for new members. We are in a construction phase and are trying to get at least 3 or 4 wealthy nations able to send out alliance aid. However, it does not mean we won't accept aspiring members.

The Heroes theme is adhered to at all times. We even plan to open relations with various Heroes organizations to promote our alliance elsewhere and bring in fresh new members into Planet Bob and The Company.

PremierJames and I will be happy to answer any questions about The Company. You can ask general questions here but it would be most appreciated if more intricate questions be sent to our IRC or through a private message.

Forum - http://s1.zetaboards...mpany_CN/index/
IRC - #CN-TheCompany
Wiki - http://cybernations....iki/The_Company
Color - Blue

Government
Director of Operations - cowman809
Director of Foreign Affairs - PremierJames
Director of Internal Affairs - Jaysus

Executive Officer of Alchemy - Summonblood
Executive Officer of the Field - Marada
Executive Officer of Empathy - Vacant
Executive Officer of Teleportation - Closed
Executive Officer of Intuitive Aptitude - Miakasai
Executive Officer of Telepathy - XBig DevX
Executive Officer of Clairsentience - Rooivaulk


Our Current Doctrine: The PremierJames Doctrine

Quote

Premise: To outlay the mission of The Company in Foreign Relations.

Intent of Diplomacy as executed by a diplomat

A diplomat should excel the idea and intent of diplomacy. Diplomacy is to pursue actions and documents that impact one or more alliances for the betterment of the condition of member states in both alliances. We are all in this together; an alliance is not an island. By doing so in all manners you should be sociable and formal revealing the ideas of The Company that we wish to exemplify.

Foreign Trade helps relations

That as an alliance we must believe that trade and diplomacy go hand in hand as they in essence open channels of diplomacy by bringing economic interests to attention and foster the deepening bonds of our allies by supporting them economically.
But, Let us not forget that trade and diplomacy go hand and hand and it is used to open the channels of diplomacy.
Therefore,Trade is diplomatic and gives power to no one politically but fosters beneficial diplomatic channels and helps an alliance get more opportunities to help fill the needs of trading and fair trades with its members by expanding them to other alliances.


Intervening and Mediating and Observing

The Company shall not intervene in any situation that involves espionage. As it goes against a moral fiber and threatens the integrity of The Company. However, we will intervene if requested or we will ask to become an independent mediator.A doctrine on this is in the works. Until, then, this is official policy and its implementation is to be decided by the DoFA or Director of Operations when it is appropriate. We will also observe situations by the same principle.


Diplomatic Advising and Helping

The Company shall lend its Department of Empathy and its diplomats and DoFA to help alliances with their foreign affairs by advising them and helping them by any diplomatic means. We are here to help, not hurt. All our criticisms will be constructive and offer an alternative solution to a fallible or failing policy of said alliance.


Quote

Posted Image


The Charter of The Company


Article 1. Preamble

The Company hopes to bring a brighter future for the world. We are a blue team alliance based on the idea of tracking evolved humans and we value loyalty above all else. Our morals are best described as “grey” as we will make hard decisions for the best possible results in the long run.

Article 2. Admission

In order to apply for admission into The Company a nation must be willing to switch to the blue sphere, however, special cases may be appealed one or more Director. In order to be considered for admission into The Company a nation must:

1. Not be targeted as hostile nation or on any ZI list. You may ask for The Company to aid you in getting off the list.
2. Read and accept the Charter in its current form and vow never to break it.
3. Not be in any aggressive wars and attempt to peace out in defensive war.
4. Understand that any money given to you for free by The Company (excluding tech deals) is considered debt and you may not leave without paying it back.
5. Understand that in the future you are expected to financially aid The Company's members.

Article 3. Hierarchy
The Board of Directors

The Board of Directors is the executive department of The Company. It includes the Director of Operations and his cabinet. They are charged with enforcing, upholding, and protecting the charter and ideals of The Company.

1. Director of Operations
The DO is the leader of The Company. Therefore, he has sole power over all the affairs of The Company, although he will delegate said powers to others. The DO is the chief authority on all alliance matters. The DO may issue official decrees which may not be overturned by other officials. These decrees require all alliance members to conform unless otherwise noted. The ability to declare war on another alliances lies ONLY with the DO. The DO is not elected into office and will only be dismissed by himself; he also is the only person able to appoint other Directors. The DO heads the Departments of Alchemy and the Field.

A. Department of Alchemy
The DA manages The Company’s personal Fort Knox. It manages technology deals whether they are inter or intra alliance. Trade Circles and their set up also fall under its jurisdiction. The DA has the authority to consult foreign alliances to inquire about acquiring Tech Deals and Trade Circles. It will also keep track of all Company aid and manage the use of banks.

B. Department of the Field
The DF takes care of all of The Company’s forces during war and peace times. It is too lead the various battalions during war as the Field General with orders from the DO. The DF can appoint all offices of the military in every team. During war the DF must approve the use of nuclear weapons by a member of The Company once for all occurrences. It is also required to take note of the manifestation of “special abilities” for their inclusion in the Kill Squad

a. The Kill Squad
The Kill Squad is made up of members from the battalions who have the greatest military ability. Its leader is to be appointed by the DF and holds the title of Takezo Kensai.
b. Field Ops
Field Ops is to be composed of members from every strength range in intervals of 1,000 strength. In the event of a raid they are to be the first response to declare war on the attacker with consent of the Field Ops Manager.

C. Department of Clairsentience
The Department of Clairsentience is charged with the intelligence gathering, treaty enforcement, general internal and external investigation, advancement of morals, and immigration control of the Company as well as the general advancement of the Company. It will serve as a watchdog agency protecting the Company from fraud, treaty infringement, and potential spies. In addition, it will be responsible for all graphics, promotions, and videos of the Company under direct supervision of the Board of Directors.

2. Director of Foreign Affairs

The Department of Empathy is headed by the Director of Foreign Affairs. He has authority to conduct the foreign relations of The Company. The DoFA can negotiate treaties, blocs, and compromises to avoid war. He may also appoint ambassadors to aid him in contacting other alliances; however, the DoFA must officially approve all talks.

A. Department of Empathy
The Department of Empathy houses the embassies of other alliances. It is run by the DoFA and managed by his appointed ambassadors. All alliances which apply are allowed an embassy or the use of a Conference Room. Embassies will be ordered by alliance color. All discussions between The Company and any other alliance are kept private in the alliance’s embassy. Civility and respect will be practiced at all times by Company members in another alliance’s embassy.

3. Director of Internal Affairs
The Departments of Intuitive Aptitude, Teleportation, and Telepathy are headed by the Director of Internal Affairs. He is too conduct all intra-alliance issues and work to improve the overall stature of The Company. This is done by recruitment, an academy, and general discussion by the common members.

A. Department of Intuitive Aptitude
The Department of Intuitive Aptitude is charged with managing The Company’s academy. It must make sure all Company members are well versed in every aspect of their nations. A set of guides will be used to teach academy members along with discussion with a mentor. A test must be passed with at least 80% correct.

B. Department of Teleportation
The Department of Teleportation is charged with the recruitment of new members into The Company. It will use a set of messages and constantly work to develop better ones. The DT will focus its efforts on recruiting from various Heroes fan/official sites for prospective members by posting in forums and acquiring advertisements. However, it will also recruit new members to CyberNations by use of an hourly recruitment system. All results and times of recruitment will be recorded and used to analyze the most effective recruitment methods.

C. Department of Telepathy
The Department of Telepathy is charged with expressing the will of the members of The Company. There any member can propose a problem and an optional solution to it. The Dt will promptly address this issue and discuss it with the Director of Internal Affairs. However, it is not guaranteed that all problems will be solved.

The Executive Officers

The Executive Officers are appointed to Departments by the Directors who lead them. They serve under the will of the Directors and may be reappointed if they are found incompetent. The EOs will be given assignments from their Department's Director to carry out and may not interfere with other Departments. While their office is appointed deputies to the EOs will be elected into office.

Article 4. Policies

These are the core policies for The Company. While they must be strictly adhered to the Director of Operations may declare any number of them null and void for a limited amount of time to ensure the safety of The Company in case of an emergency.

1. War

War shall be declared as a result of any assault on The Company. Any form of alliance (not nation-nation) espionage will be considered an attack on The Company. In the event of an alliance war the Director of the Field will act as the commander of The Company's forces, however, the Director of Operations still has command of all war operations. All wars during peace and war time must be approved.

2. Tech Raiding

All tech raids MUST be approved by the Department of the Field. Requirements to raid are an unaligned, NOT red, 5 - 10 days inactive, and not protected nation. Peace must be immediately sent. Any tech raid on The Company will constitute diplomatic responses first and in the event of their failure a militaristic response.

3. Tech Deals

The Company will always replace all money/tech lost in a failed Company tech deal. We will also actively pursue opening tech treaties with reputable alliances. The Company will encourage all members to employ tech deals to grow their nations.

4. Espionage and Information

The Company will acquire all information from other alliances in a formal manner. We will ask politely whenever we need information. However, we will also never under any circumstances accept information that is stolen or from a defecting member. We do not condone any form of espionage and an act of espionage against us in an act of war.

5. Treaties

The Company will not lightly sign treaties. We must be in good contact with the other alliance for a significant amount of time and be familiar with more than a handful of members. We will also never go directly to a defensive pact. The minimum starting treaty is a tech treaty. This may be upgraded in the future if both alliances are amiable with each other.

6. Amendments

Should an agent feel an amendment is necessary they are to propose it first to the general membership. If it passes with a majority vote it will move to the Board of Directors which needs to approve it with a 2/3 vote.

7. Expulsion and Punishments

Should an agent of The Company break a rule they will be reviewed by the Board of Directors. They will be given a fit punishment based on the decision of the Board of Directors. However, if they put The Company at risk with their mistake they will face expulsion. If they transfer information that will harm The Company to another alliance out of disgruntlement then they will be ZI'd.

Article 5.

Amendments - No amendments have been passed yet.

Signed December 18, 2008

cowman809, Director of Operations
PremierJames, Director of Foreign Affairs
Jaysus, Director of Internal Affairs



And now and Optional Defense Pact between the Greenland Republic and The Company

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Cold Hard Cash Pact



Posted ImagePosted Image



Quote:


Preamble – Let it be known that in their own free will and through their bonds of mutual friendship, The Company and the Greenland Republic hereby agree to the following articles of this Treaty of Optional Defense.


Article I: Sovereignty – Both alliances, and their respective governments are independent and sovereign bodies.

IA: The Company shall not interfere with the internal affairs of the Greenland Republic in any way, nor shall it
take any other action that infringes on the sovereignty of the Greenland Republic.

IB: The Greenland Republic shall not interfere with the internal affairs of The Company in any way, nor shall it take any other action that infringes on the sovereignty of the Greenland Republc.

IC: A violation of this article by either party will immediately render this treaty null and void.


Article II: Non-Aggression- Neither party shall take action that is detrimental to the other.

IIA: The Company shall not engage in direct military conflict, or commit acts of espionage against the Greenland Republic, either in-game or out, shall not aid enemies of the Greenland Republic, and shall not engage in any other activity that is detrimental to the Greenland Republic and its interests.

IIB: The Greenland Republic shall not engage in direct military conflict, or commit acts of espionage against the The Company, either in-game or out, shall not aid enemies of the The Company, and shall not engage in any other activity that is detrimental to the The Company and its interests.

IIC: A violation of this article by either party will immediately render this treaty null and void.


Article III: Assistance – As per this treaty, each party shall have the option of aiding the other on request.

IIIA: In the event that the Greenland Republic requests aid, be it diplomatic, monetary, military, or otherwise, The Company shall have the option of providing said aid with no other restrictions present.

IIIB: In the event that The Company requests aid, be it diplomatic, monetary, military, or otherwise, the Greenland Republic shall have the option of providing said aid with no other restrictions present.


Article IV: Cancellation – If, for any reason, either of these parties wish to leave this agreement, they may do so at any time, provided that they have informed the other party through official channels at least 48 hours before official termination of the agreement.


Conclusion – This treaty, signed in good faith between earnest friends, shall continue in perpetuity excluding cases of disbandment, cancellation, and violation.

/s/
Greenland Republic
Archon - Drai
Minister of Foreign Affairs - ilselu1
Minister of Finance - Sande
Minsiter of Defense - Virillus
Senate - Gn0x, Kestral, Kammy, Cripple, Menwearpink


/s/
The Company
PremierJames, Director of Foriegn Affairs for The Company
Cowman809, Director of Operations for The Company
Jaysus, Director of Internal Affairs for The Company

This post has been edited by cowman809: 12 January 2009 - 09:12 PM


#2 User is offline   Nemhauser 

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Posted 12 January 2009 - 06:03 PM

Nice flag you have there. Good luck.

#3 User is offline   Ninja Colt 

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Posted 12 January 2009 - 06:06 PM

I :wub: The Company

#4 User is offline   KommandantBlack 

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Posted 12 January 2009 - 06:31 PM

Welcome aboard mates :D

#5 User is offline   rooivaulk 

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Posted 12 January 2009 - 06:34 PM

Hail the Company Hail the GR! Onward to the glorious future!

#6 User is offline   Machiabelly 

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Posted 12 January 2009 - 06:36 PM

YATTA!!!!

I mean congrats

#7 User is offline   Willaim Kreiger 

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Posted 12 January 2009 - 06:37 PM

Hawt!

#8 User is offline   Stravolice 

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Posted 12 January 2009 - 06:38 PM

Friends of GR are friends of ours.

o/ and good luck

#9 User is offline   PremierJames 

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Posted 12 January 2009 - 06:39 PM

Hail The Company and Hail GR!!!

#10 User is offline   Infinite Narwhal 

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Posted 12 January 2009 - 06:41 PM

It bugs the hell out of me when existence is spelled wrong.

Best of luck.

#11 User is offline   cowman809 

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Posted 12 January 2009 - 06:42 PM

View PostInfinite Narwhal, on Jan 12 2009, 04:47 PM, said:

It bugs the hell out of me when existence is spelled wrong.

Best of luck.


Yeah, I hit my self when I didn't check my spelling on the only part I can't edit.

#12 User is online   Choader 

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Posted 12 January 2009 - 06:44 PM

Good luck, maybe you won't abandon this alliance when it looks like you might actually have to bleed for it.

#13 User is offline   cowman809 

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Posted 12 January 2009 - 06:45 PM

View PostChoader, on Jan 12 2009, 04:49 PM, said:

Good luck, maybe you won't abandon this alliance when it looks like you might actually have to bleed for it.


I believe you don't understand the circumstances under which I left my previous alliance. And trust me, I would bleed equally for both alliances.

#14 User is offline   Bob Janova 

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Posted 12 January 2009 - 06:50 PM

I thought there already was a Company?

#15 User is offline   Tolkien 

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Posted 12 January 2009 - 06:51 PM

Now you must bow before the supreme authority of Bob the Twilight Princess, Drai.

#16 User is offline   ilselu1 

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Posted 12 January 2009 - 06:51 PM

o/ The Company!

I look forward to seeing you grow.

#17 User is offline   PremierJames 

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Posted 12 January 2009 - 06:52 PM

View PostBob Janova, on Jan 12 2009, 07:55 PM, said:

I thought there already was a Company?


Apparently not, after a quick search no The Company except for us.

:)

#18 User is offline   Dochartaigh 

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Posted 12 January 2009 - 06:54 PM

good luck guys. GR are an awesome group.

#19 User is offline   PremierJames 

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Posted 12 January 2009 - 06:55 PM

View PostDochartaigh, on Jan 12 2009, 08:00 PM, said:

good luck guys. GR are an awesome group.



Yes, they are. Great guys. :lol:

We :wub: GR.

#20 User is online   Choader 

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Posted 12 January 2009 - 06:57 PM

View Postcowman809, on Jan 12 2009, 04:50 PM, said:

I believe you don't understand the circumstances under which I left my previous alliance. And trust me, I would bleed equally for both alliances.

You were REC. You didn't leave it, you simply changed your AA and ran into the arms of a protector when it looked like you were overextended on the commitments. If anyone can turn this ship around, GR can.

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