Hidden Nuclear Missile Silo Let's actually hide it!
#1
Posted 15 December 2008 - 12:16 PM
The only real problem I can foresee is that the nuke count would have to be "hidden" as well. I'm sure there's a workaround for that, though. Another tertiary problem that might arise would be that your first 5 nukes are hidden, so it'd look like you had no nukes at all. Then again, this might make for a cool game function.
I think the "hidden wonder" idea is a good one, and can definitely be applied here.
#3
Posted 16 December 2008 - 01:33 PM
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Well in real life nations hide nukes from other nations *cough* *cough* Iran *cough* *cough* and act like they don't have anything so why not do that in the game? It would add a pretty cool twist.
#4
Posted 16 December 2008 - 02:02 PM
The reason the CIA was hidden was to preserve the secret spy count- which is a fair premise to make it hidden. I don't see one for this wonder.
This post has been edited by thedestro: 16 December 2008 - 02:07 PM
#5
Posted 16 December 2008 - 02:15 PM
#9
Posted 16 December 2008 - 03:15 PM
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This nation has a nuclear arsenal.then if you declare you can see how many.
regardless though, the wonder should be hidden
This post has been edited by TheyCallMeJeezy: 16 December 2008 - 03:16 PM
#10
Posted 16 December 2008 - 03:15 PM
That's just my opinion though. It's not a suggestion. I'm not saying "put this in or the game sucks". If you disagree with the idea I don't really care.
#11
Posted 16 December 2008 - 03:18 PM
If you hide it with silos, then your count should not show the first five AND you should not be marked as nuclear active until you pass the threshold.
But if you don't go that far, then there's no reason to hide you have hidden silos.
Lancer, on Dec 16 2008, 08:52 PM, said:
It shouldn't. You just have to guess who has those nukes
This post has been edited by Shayde: 16 December 2008 - 03:20 PM
#12
Posted 16 December 2008 - 04:11 PM
Instead of calling it a "Hidden Nuclear Missile Silo" why not call it a "Mobile Nuclear Missile Silo" but change nothing else if you are that worried about the name of the wonder having the word "Hidden" in it.
#13
Posted 16 December 2008 - 04:46 PM
#17
Posted 16 December 2008 - 09:03 PM
This makes for much more interesting alliance warfare. Here's my opinion on the suggestion:
1. Wonder is hidden to all users except nation ruler
2. Wonder allows extra 5 nukes that DO NOT show up in nation nuke count (so 25 nukes would show up as 20)
3. Hidden nukes are spy immune
4. Hidden nukes show up in alliance statistics
5. Hidden nukes count for NS (if you're investigating a nation's nuke count by figuring out its NS equation, you DESERVE to know)
6. 5 nukes are hidden when the wonder is built, there is no specification between "buy regular/buy hidden" nuke.
7. Upkeep for hidden nukes is doubled
#20
Posted 16 December 2008 - 11:34 PM
The current system of spy-proofing them is enough.
Nukes rightly increase NS. Hiding them without eliminating the NS boost would be trivially easy to circumvent.
One possible way to reconcile this suggestion would be to give anybody with *any* nukes a fixed amount of NS, considering almost nobody keeps 1 or 2 nukes around.
In that case, the nuke count would be changed to "has nukes"
This would, however, further limit the power of spies and they are difficult enough to use as it is....

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