It will consist in a budget system, where money would be automatically spent (this costs added to the Bill Payment) on various areas that the player could choose from, like Education, Health Care, Production, Social Security, Infrastructure Unkeep, Research and Surplus. Each area would get a % of the total budget. (the 100% of the Budget would be the total Collection amount)
Each would work separately, and as explained below (all aspects, of course, are subject of heavy tweaking if required ^^)
Educacion: it would go from 5 to 30% of the total budget; it will have an "average point" at 15%, where (having all schools and universities) Literacy Rate would be of 100% (Altering Literacy Rate, causing it to affect the total income of citizens). The 30% max would give 80% Literacy Rate with no schools nor universities, and some further increase in Gross Income having all schools and Universities. The 5% min would give only 25% literacy rate with all schools and universities. (obviously, with this introduction, Tech would no longer affect Literacy Rate, just add happiness and affect war odds)
Health Care: it would go from 5 to 30% of the total budget; average point at 15% where, with full clinics and Hospital, it would "sustain" the population. Below that point, it would lower the total population of the country up to a 10 or 15% decreace. Above that point, it would increace the total pop by 5 or 10%. 30% budget will just sustain the population having no clinics nor hospital.
Production: it would go from 5 to 20% of total budget. No average point here. Production would be something like the "economic encoragement" of the government, in promotions and industrial and agricultural plans. It would replace the buying of Infrastructure, but still the buying of infrastructure should be available to be done manually, to allow the use of any surplus (or Aid) for that purpose. Having 5% would mean a +5 or +2% Infrastructure increase, whichever is higher (10 infra for new, small nations, and 2% for biiiig nations; a 4000 infra nation would get 80 infrastructure a day this way) while having 20% would mean a +20/+5% Infrastructure increase, again, whichever is higher (Following the example, a 4000 infra nation would get 200 infra a day -this values are ESTIMATED by me.. my nation does not have 4000 infra, and i can not foretell how much a 4000 infra nation can actually buy nowadays, but it should follow the same numbers
Social Security: it would go from 5 to 15%, average point at 10%. At average point, it will "ensure the safety of the population". Below it, each % less would mean a -0.5 decreace in Happiness, and every % more would mean a +0.5 increace in Happiness; so it would give either -2.5 or +2.5 extremes.
Infrastructure Unkeep / Government Expendure: This will consume the mayor part of the budget. It will be the actual Daily Infrastructure Cost + Improvement unkeeps + Wonder unkeeps + Military mantainance costs. it would go form 30 to 50%, average at 40%. With average budget, it will sustain the infrastructure. Below that point, it will cause a slight daily decreace in the actual infrastructure of the nation, up to 5 Infrastructure a day or 2%, whichever is higher. Above that point it would produce a really slight increace in Gross Income, of up to $3 maybe. Actual improvements, wonders and resources that contribute to reduce the infra unkeep, would affect this average; so for example, Iron would reduce this budget in 10%, leaving the average in 36% of total budget.
Research: It would mean the expendure the nation does in technological development. The effect is somehow obvious, right?
Surplus: Finally, the rest of the unused budget would form the Surplus, this is, the money that the nation would save for any unforeseen expendures. This would include the money saved for Wonders and Improvement, the bought of military forces, and any extra infra/tech expendures. THIS MONEY WOULD NO BE INCLUDED IN THE FOLLOWING BUDGET CALCULATIONS, so it would be "saved" somehow.
Military, Improvement and Wonder unkeeps would be calculated first, and the REST of the money available would go through the Budget System. So for example, Nation A collects 10 million a day and has military/improvement/wonder expendures for 2 million. He collects taxes, and gets only 8 millon (collection minus expendures) + past surplus. This 10 million would be splited into the different budget percentages when paying bills, and would give the effects corresponding to the percentajes used for the rest of the day. After the daily update occurs, the effects of the budget would go on until the next bill payment (so for example, if u had full budget on social security, the +2.5 happiness would go on until you pay bills again. If you pay again full budget, the effect would go on. If you instead change the budget to minimun during the day, the minimun budget effect would take effect instantly. This is to disencorage the use of the budget strategically with the time of the daily update.) In the case of infrastructure increases/decreaces and tech fluctuations, the increase/decrease would happen right after the moment of paying bills.
Well.. in general terms, that would be my idea

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