If you save a full resource set to one of the save slots, and then save to the same slot any resource set that is not completely filled up (without deleting the previous set in that slot), it causes some minor issues. Namely, resources from the last set do not disappear, and when clicking 'delete,' they remain behind unless you save another full set to that slot. Actually, it's a bit more complicated, and I can't figure out exactly what is happening, but that's the general idea.
I believe this should be an easy fix, just have the code clear all 12 array values in the save slot before storing the values of a new set.
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Resource Calculator bug
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