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Government effects Make them different Rate Topic: -----

#1 User is offline   Eomer the Young 

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Posted 15 September 2008 - 06:53 PM

1. As of now the current situation is that our government is pretty much dictated by the random moods of our people. We are forced to follow their ridiculous demands or be met with an adverse happiness effect.

2. My suggestion is that our governments actually have more effects than just the simple happiness effect. Effects are negotiable, and are there for example.

3. Here are some basic examples:
Dictatorship: Pop. Happiness -3, but a +5% chance of winning during battles
Democracy: Pop. Happiness +1
Capitalist: Economy +3.00


Obviously there are a lot that I forgot but ideas would be great. I feel this adds a lot more strategy and planning to the game, and makes you think about what kind of government you want during war and times of peace.

This post has been edited by Theoden: 16 September 2008 - 04:43 PM


#2 User is offline   EvenStar 

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Posted 16 September 2008 - 08:55 AM

Do you not think some of these effects are a bit extreme? For example -8 happiness?

#3 User is offline   uaciaut 

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Posted 16 September 2008 - 09:44 AM

Right now it's communism/transitional for wartime, monarchy for when buying infra and democracy for when collecting, the rest are pretty useless imho

#4 User is offline   Eomer the Young 

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Posted 16 September 2008 - 09:54 AM

View PostEvenStar, on Sep 16 2008, 02:55 PM, said:

Do you not think some of these effects are a bit extreme? For example -8 happiness?


Okay fine, the effects are negotiable. We can change them to make all of the different governments have a certain advantage over another. I just put them in for example. But you get the basic jist of what I'm saying.\

Quote

Right now it's communism/transitional for wartime, monarchy for when buying infra and democracy for when collecting, the rest are pretty useless imho


You can only change your government once every three days, so you would have to do further planning.

This post has been edited by Theoden: 16 September 2008 - 09:56 AM


#5 User is offline   SilverHawk 

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Posted 16 September 2008 - 10:10 AM

I stick with Captialist unless it's war, then I switch to Communism.

#6 User is offline   SpiderJerusalem 

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Posted 16 September 2008 - 10:34 AM

View PostTheoden, on Sep 16 2008, 12:52 AM, said:

Communist: +$3 economy, additional trade slot
Capitalist: +$3 economy, additional aid slot



:blink:

Are you on some kind of funny drug that you should share with the rest of us? Because well, these bonuses and the additional trade slot in particular are just well... Extreme...

#7 User is offline   (DAC)Syzygy 

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Posted 16 September 2008 - 12:03 PM

Communism: hey that ADDITIONAL TRADE SLOT is not that bad, just import Gems+Silver and you have +$3 eco + a lot more boni than all other Gov choices together :)

Really, if you want to make the Govs unique, invent some Events that happen during special selected Governments from time to time, depending on that Governments ruling style (Riots and Uprisings in Totalitarian or Dictatorship Governments, strikes and Lobbyism in Capitalism, Corruption and mismanagement in Communism, scandals and assassinations in Monarchy and so on.... Also make the list of Governmental Positions (and their effects) different for every government style. Last but not least, allow a Gov change only once every 7days instead of 3days, with the exception of selecting a Gov out of Anarchy, that should stay 3 days.

Finally, every Governmental change is highly costly, because it involves a LOT of buerocracy, so make every change cost $10 per citizen for all the new paperstuff. That would mean, people would be required to do more than just switch between Monarchy for buying infra, Communism for fighting and Democracy for Collecting. People would need to plan when a Change actually is benefitial and they would need to adjust their Governmental Positions from time to time, depending on the new Government, because a Totalitarian State simply does not allow free speech for example. So, instead of 1 Checklist for the Governmental Positions which are only set 1 time when you create your nation, 10 different Checklists with different questions exist. Skill comes into play a bit more than now (to be honest right now everyone just looks at a starting guide and thats it, forever).

If you ask me, that feature has SO MUCH to give, but it is totally underused, which is why the military aspect of this game is dominating everything. People can hardly play different via politics or ruling their nation, since all guides today cover the best strategies and they are extremely simple to do. So the only difference means war, which is imho wrong. A player SHOULD benefit from clever ruling (internally) his nation. Personal skill should count more.

#8 User is offline   uaciaut 

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Posted 16 September 2008 - 01:17 PM

Or make them more specialized. E.G. communism increases spy odds but decreases land (which affects defensive spy odds), or one that increases enviro (more citizens => more soldiers and tanks) but decreases soldier efficiency so people have to make some calcs to get the best out during war or peace. Not saying the difference between 2 choices should be huge but the more you want to get out of your choice the more you have to work.

#9 User is offline   Eomer the Young 

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Posted 16 September 2008 - 03:34 PM

View PostSpiderJerusalem, on Sep 16 2008, 05:34 PM, said:

:blink:

Are you on some kind of funny drug that you should share with the rest of us? Because well, these bonuses and the additional trade slot in particular are just well... Extreme...


Quote

Communism: hey that ADDITIONAL TRADE SLOT is not that bad, just import Gems+Silver and you have +$3 eco + a lot more boni than all other Gov choices together


Quote

I stick with Captialist unless it's war, then I switch to Communism.


I even bolded it for you guys and you still don't seem to get it.

Let's just get one thing straight: Those are there FOR EXAMPLE. They are not intended to be what it will look like in the final product. This discussion is not about the exact effects, but the kind of effects that each government should have (just being general) and whether or not it should be in the game.

#10 User is offline   EvenStar 

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Posted 16 September 2008 - 03:35 PM

I would suggest the specific effects would be an important factor in this suggestion.

#11 User is offline   uaciaut 

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Posted 16 September 2008 - 04:19 PM

View PostEvenStar, on Sep 17 2008, 12:34 AM, said:

I would suggest the specific effects would be an important factor in this suggestion.


You mean we'd actually have to give exact suggestions you could work with?

But that's what we have syzy for :P

#12 User is offline   Eomer the Young 

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Posted 16 September 2008 - 04:44 PM

View PostEvenStar, on Sep 16 2008, 10:34 PM, said:

I would suggest the specific effects would be an important factor in this suggestion.


Well then I have edited the list to make it simpler, and we can suggest ideas in this thread.

#13 User is offline   Jinnai 

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Posted 17 September 2008 - 12:14 AM

View Post(DAC)Syzygy, on Sep 16 2008, 06:03 PM, said:

Really, if you want to make the Govs unique, invent some Events that happen during special selected Governments from time to time, depending on that Governments ruling style (Riots and Uprisings in Totalitarian or Dictatorship Governments, strikes and Lobbyism in Capitalism, Corruption and mismanagement in Communism, scandals and assassinations in Monarchy and so on.... Also make the list of Governmental Positions (and their effects) different for every government style.

Actually this could go further. A lot of strategy somewhat balance things based on events, so you have "better" governments have more negative events and worse governments have more "good" events....except anarchy.

#14 User is offline   EvenStar 

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Posted 17 September 2008 - 01:57 PM

This is not a suggestion regarding events, those would need to be submitted via the relevant sticky thread. As for this suggestion, without it being more specific its not going to get approved. Therefore i'm rejecting the idea and closing the topic. Thanks for your thoughts people.

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