Everything should take some time Soldiers, infrastructure, etc should take time to build.
#1
Posted 13 September 2008 - 12:33 PM
#7
Posted 16 September 2008 - 12:17 PM
I agree with the general concept of time in the game, but on a large scale like:
Improvements need 3 days to be constructed, Wonders need 10 days to be constructed. Infra can be built at a rate of max 100xfactories per 24hours + 150 if the nation has an interstate system + 350 if the nation has an SDC (at most 1,000infra per day for a fully developed nation).
Events, a special wonder, a new Bonusgood or a combination of Wonder/Microchips/Technology could be used to modify building times a bit (shorten it), Events could be used to prolong it.
I would exclude Military at this time, that would screw up the way wars are fought totally, for doing that the War and Deployment system must be overhauled completely. And I doubt the admin wants that
#8
Posted 16 September 2008 - 12:58 PM
as syzygy said, if you make it minutes, those that can be on constantly have an advantage, even if you make it hours, those that can be on more frequently have an advantage. Alot of otherstuff is already done by days (navy buy limits, wonder limits, events, war and aid slot expiration etc), so im ok with that.
#9
Posted 16 September 2008 - 01:24 PM
(DAC)Syzygy, on Sep 16 2008, 01:16 PM, said:
I agree with the general concept of time in the game, but on a large scale like:
Improvements need 3 days to be constructed, Wonders need 10 days to be constructed. Infra can be built at a rate of max 100xfactories per 24hours + 150 if the nation has an interstate system + 350 if the nation has an SDC (at most 1,000infra per day for a fully developed nation).
Events, a special wonder, a new Bonusgood or a combination of Wonder/Microchips/Technology could be used to modify building times a bit (shorten it), Events could be used to prolong it.
I would exclude Military at this time, that would screw up the way wars are fought totally, for doing that the War and Deployment system must be overhauled completely. And I doubt the admin wants that
I agree with this, though I don't agree with your infra numbers, which I think are too large to be really meaningful.
I'd support a limit more like 150+40*factories+150*interstate. There needs to be a base so noobs can build infra. When you bought it, you could queue up as much as you want, but it would only construct that amount every 24 hours, the first portion being available in 24 hours, next hours after that, etc. etc.
Also put a 24 or 48 hour build time on nukes.
#11
Posted 16 September 2008 - 03:16 PM
#13
Posted 16 September 2008 - 05:22 PM
savm1017, on Sep 13 2008, 10:32 AM, said:
No. People would get annoyed EASILY.
#15
Posted 16 September 2008 - 05:37 PM
EvenStar, on Sep 16 2008, 10:52 AM, said:
Haha, couldn't have said it better.
A time-tale for days would be better. However for infra and land etc, is just annoying. It would be the same thing as normal infra, but +3 days which I can only see that serves the purpose of realism. And I don't support suggestions solely because they're more realistic.
However, a few extra days for improv.'s and wonders is good. It allows for some more strategy (especially during war-time) and the purchases aren't so frequent that they just irritate you.
#18
Posted 17 September 2008 - 12:19 AM
maybe for wonders requiring X days to be built would be okay...or improvements (mostly to curtail improvement swapping), like 3 days.
That is the only benefit I can see and only with improvements.
This post has been edited by Jinnai: 17 September 2008 - 12:20 AM
#19
Posted 17 September 2008 - 09:04 AM
Jinnai, on Sep 17 2008, 08:18 AM, said:
Well I think that is the better way to do it. Tanks, soldiers, Missiles, Airforce, Nukes - your daily production capacities should vary, depending on your nations setup (Improvements, Government, GovPositions, Trades, Wonders, Size, Age whatever). With that, you bring OPTIONS into the game, options for a strategic planning.
#20
Posted 17 September 2008 - 09:17 AM

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