Cyber Nations Forums: Everything should take some time - Cyber Nations Forums

Jump to content


  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • This topic is locked

Everything should take some time Soldiers, infrastructure, etc should take time to build. Rate Topic: -----

#1 User is offline   savm1017 

  • Newbie
  • Pip
  • View blog
  • Group: Members
  • Posts: 5
  • Joined: 13-September 08
  • Nation Name:Maxima

Posted 13 September 2008 - 12:33 PM

in reality you cant expect things you want to come instantly. Thats why i think in cybernations recruiting military, building, and researching should take atleast a few minutes. there should also be a queue with a max number of things you can do. It is reasonable, and this way, it keeps the player from logging in only once to do everything he has to.

#2 User is offline   EvenStar 

  • retired
  • Icon
  • View blog
  • Group: Retired Moderator
  • Posts: 1,920
  • Joined: 26-June 08

Posted 16 September 2008 - 08:52 AM

Only a few minutes? Isn't that just going to annoy people?

#3 User is offline   Bob Janova 

  • His Royal Majesty, King of Seria
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 6,496
  • Joined: 03-September 07
  • Nation Name:Seria
  • Alliance Name:The Order of Viridia

Posted 16 September 2008 - 08:56 AM

Yes, if you go down this route then things need to take a meaningful amount of time (e.g. hours). But I don't know if it would help CN. Look at the forum discussion for Galava, which does things this way ... people complain about it quite a lot ;)

#4 User is offline   ROMMELHSQ 

  • yarly, TOP and FOK Emperor
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 1,540
  • Joined: 06-September 07
  • Nation Name:Palestine4ever
  • Alliance Name:The Order of the Paradox

Posted 16 September 2008 - 09:01 AM

no please

#5 User is offline   uaciaut 

  • Advanced Member
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 1,826
  • Joined: 04-September 07
  • Nation Name:Wrists end
  • Alliance Name:mmmmmmk

Posted 16 September 2008 - 09:38 AM

I'd say defcon should have a say on how fast you buy military forces or what's the max military you can buy. (i.e. defcon should be more meaningful :P )

#6 User is offline   Eomer the Young 

  • Formerly the 3rd Marshall of the Mark, currently King
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 523
  • Joined: 23-August 08
  • Nation Name:4th Age Rohan
  • Alliance Name:Greenland Republic

Posted 16 September 2008 - 09:58 AM

This is a game, not real life... people will just get annoyed at this. The only thing I think it could be useful for is MAYBE military...

#7 User is offline   (DAC)Syzygy 

  • Elder Dark Archon
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 2,198
  • Joined: 03-September 07
  • Nation Name:New Syzygia
  • Alliance Name:True Grämlins

Posted 16 September 2008 - 12:17 PM

That only works if you do it in hour-steps of at least 6 hours. Fact is that CN is a long-time-game and imho it is designed to be one. Making things available in 'minutes' would put people with a RL who can only check 2-4 times per day at most (maybe 1 time before they go to work, 1 time when they return and 2 times at the evening/night) at a serious disadvantage over people who have nothing to do at all and sit in front of the computer the whole day.

I agree with the general concept of time in the game, but on a large scale like:

Improvements need 3 days to be constructed, Wonders need 10 days to be constructed. Infra can be built at a rate of max 100xfactories per 24hours + 150 if the nation has an interstate system + 350 if the nation has an SDC (at most 1,000infra per day for a fully developed nation).

Events, a special wonder, a new Bonusgood or a combination of Wonder/Microchips/Technology could be used to modify building times a bit (shorten it), Events could be used to prolong it.

I would exclude Military at this time, that would screw up the way wars are fought totally, for doing that the War and Deployment system must be overhauled completely. And I doubt the admin wants that -_-

#8 User is offline   Kung Fu Geeks 

  • Advanced Member
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 754
  • Joined: 31-May 07
  • Nation Name:Choy Li Fut Empire

Posted 16 September 2008 - 12:58 PM

no to minutes, no to hours, yes to days.

as syzygy said, if you make it minutes, those that can be on constantly have an advantage, even if you make it hours, those that can be on more frequently have an advantage. Alot of otherstuff is already done by days (navy buy limits, wonder limits, events, war and aid slot expiration etc), so im ok with that.

#9 User is offline   Azaghul 

  • Baruk Khazâd! Khazâd ai-mênu!
  • PipPipPip
  • View blog
  • Group: Banned
  • Posts: 3,156
  • Joined: 05-September 07
  • Nation Name:Belegost
  • Alliance Name:Sarah Palin

Posted 16 September 2008 - 01:24 PM

View Post(DAC)Syzygy, on Sep 16 2008, 01:16 PM, said:

That only works if you do it in hour-steps of at least 6 hours. Fact is that CN is a long-time-game and imho it is designed to be one. Making things available in 'minutes' would put people with a RL who can only check 2-4 times per day at most (maybe 1 time before they go to work, 1 time when they return and 2 times at the evening/night) at a serious disadvantage over people who have nothing to do at all and sit in front of the computer the whole day.

I agree with the general concept of time in the game, but on a large scale like:

Improvements need 3 days to be constructed, Wonders need 10 days to be constructed. Infra can be built at a rate of max 100xfactories per 24hours + 150 if the nation has an interstate system + 350 if the nation has an SDC (at most 1,000infra per day for a fully developed nation).

Events, a special wonder, a new Bonusgood or a combination of Wonder/Microchips/Technology could be used to modify building times a bit (shorten it), Events could be used to prolong it.

I would exclude Military at this time, that would screw up the way wars are fought totally, for doing that the War and Deployment system must be overhauled completely. And I doubt the admin wants that -_-


I agree with this, though I don't agree with your infra numbers, which I think are too large to be really meaningful.

I'd support a limit more like 150+40*factories+150*interstate. There needs to be a base so noobs can build infra. When you bought it, you could queue up as much as you want, but it would only construct that amount every 24 hours, the first portion being available in 24 hours, next hours after that, etc. etc.

Also put a 24 or 48 hour build time on nukes.

#10 User is offline   Adolf Von Sippycup 

  • Advanced Member
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 271
  • Joined: 23-September 07
  • Nation Name:Florida Coast
  • Alliance Name:Siberian Tiger Alliance

Posted 16 September 2008 - 02:44 PM

No. This does not have my support.

When was this game supposed to be realistic in all aspects? This is just ANOTHER thing that I have to wait for to build. Wonders are quite enough for me, thank you.

#11 User is offline   USNA 

  • Advanced Member
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 1,101
  • Joined: 22-May 08
  • Nation Name:USNA
  • Alliance Name:North Atlantic Defense Coalition

Posted 16 September 2008 - 03:16 PM

I do and don't like this idea too much. I do like the idea that now standing militaries will be more encouraged but I don't like it because of the fact that this would piss off most of the casual gamers. I would assume most people don't spend most of their lives in front of this game and this would either anger them or convince them that it's time to leave. Personally I think that if we had to go with this it should apply only to the military as it would be sort of pointless for improvements and infra.

#12 User is offline   jackyseto123 

  • I have been confirmed to be not a troll.
  • PipPipPip
  • View blog
  • Group: Banned
  • Posts: 1,413
  • Joined: 15-June 08
  • Nation Name:United Legion
  • Alliance Name:The Legion
  • CN:TE Nation Name:Awesomecaeks
  • CN:TE Alliance Name:The Legion

Posted 16 September 2008 - 05:06 PM

Do not support this idea.

#13 User is offline   JEDCJT 

  • What, you thought I was always hooked on Jessica Alba?
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 10,970
  • Joined: 04-December 07
  • Nation Name:The Polish Republic

Posted 16 September 2008 - 05:22 PM

View Postsavm1017, on Sep 13 2008, 10:32 AM, said:

in reality you cant expect things you want to come instantly. Thats why i think in cybernations recruiting military, building, and researching should take atleast a few minutes. there should also be a queue with a max number of things you can do. It is reasonable, and this way, it keeps the player from logging in only once to do everything he has to.


No. People would get annoyed EASILY.

#14 User is offline   master bunny 

  • I love lamp....
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 53
  • Joined: 23-May 08
  • Nation Name:Lonesome
  • Alliance Name:Soldiers of Liberty

Posted 16 September 2008 - 05:34 PM

NO

#15 User is offline   thedestro 

  • arrogant fellow
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 3,829
  • Joined: 03-September 07
  • Nation Name:Ibiapina
  • Alliance Name:CSN

Posted 16 September 2008 - 05:37 PM

View PostEvenStar, on Sep 16 2008, 10:52 AM, said:

Only a few minutes? Isn't that just going to annoy people?

Haha, couldn't have said it better.

A time-tale for days would be better. However for infra and land etc, is just annoying. It would be the same thing as normal infra, but +3 days which I can only see that serves the purpose of realism. And I don't support suggestions solely because they're more realistic.

However, a few extra days for improv.'s and wonders is good. It allows for some more strategy (especially during war-time) and the purchases aren't so frequent that they just irritate you.

#16 User is offline   Adrian LaCroix 

  • The Brigade's Official Troll
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 758
  • Joined: 16-March 08
  • Nation Name:Empire of Faerir
  • Alliance Name:The Brigade

Posted 16 September 2008 - 11:10 PM

Oh for the love of God, please no. Please.

#17 User is offline   LeVentNoir 

  • LeVentNoir, Duke of Wellington and Lord of Glorious Aotearoa
  • PipPipPip
  • View blog
  • Group: Banned
  • Posts: 5,373
  • Joined: 05-September 07
  • Nation Name:Imperial Wellington
  • Alliance Name:Mostly Harmless Alliance

Posted 16 September 2008 - 11:37 PM

Oh god no, no, no.

#18 User is offline   Jinnai 

  • Pure Evil Genius
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 1,066
  • Joined: 14-April 08
  • Nation Name:Popotan
  • CN:TE Nation Name:Loli Loli Desu
  • CN:TE Alliance Name:SOS Brigade

Posted 17 September 2008 - 12:19 AM

Well we already have this to some extent. Navies are build X/day. However I think in general it's a bad idea.

maybe for wonders requiring X days to be built would be okay...or improvements (mostly to curtail improvement swapping), like 3 days.

That is the only benefit I can see and only with improvements.

This post has been edited by Jinnai: 17 September 2008 - 12:20 AM


#19 User is offline   (DAC)Syzygy 

  • Elder Dark Archon
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 2,198
  • Joined: 03-September 07
  • Nation Name:New Syzygia
  • Alliance Name:True Grämlins

Posted 17 September 2008 - 09:04 AM

View PostJinnai, on Sep 17 2008, 08:18 AM, said:

Well we already have this to some extent. Navies are build X/day.

Well I think that is the better way to do it. Tanks, soldiers, Missiles, Airforce, Nukes - your daily production capacities should vary, depending on your nations setup (Improvements, Government, GovPositions, Trades, Wonders, Size, Age whatever). With that, you bring OPTIONS into the game, options for a strategic planning.

#20 User is offline   Bob Janova 

  • His Royal Majesty, King of Seria
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 6,496
  • Joined: 03-September 07
  • Nation Name:Seria
  • Alliance Name:The Order of Viridia

Posted 17 September 2008 - 09:17 AM

Allowing you to build instantly, but up to a daily limit, like the way navies and nukes work, would perhaps be a good idea for certain things (I'm thinking mostly military). However, it would make it that much easier to win a war on the first strike, as your opponents would never be able to (re)build a full army before you kill them again.

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • This topic is locked

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users