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Aqua Trading (Only Need Two Nations) 8 Bonus Resources!

#1 User is offline   Pratom 

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  • Nation Name:Pratom
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Post icon  Posted 29 August 2008 - 01:46 PM

Okay see how this goes:

Aluminum:
Coal:
Gold: Carlos the Mighty
Iron: Vairoletto
Lead:
Lumber:
Marble: vairoletto
Oil :Carlos the Mighty
Rubber: hogustus
Water: hogustus
Wheat: Pratom
Silver: Pratom

Messaged
Confirmed
Maybe

Nations Currently In:
http://www.cybernati...ation_ID=253121
http://www.cybernati...ation_ID=235389
http://www.cybernati...ation_ID=256064
http://www.cybernati...ation_ID=249729


The bonus resources from this are:
Steel
Scholars(condition literacy rate is great than 90%)
Construction
Microchips
Raditation clean up
Asphalt
Automobiles
Beer

Resource Calculator.

Infrastructure cost: -42%
Infrastructure upkeep: -23%
Population increase: 8%
Citizen income increase: $8
Population happiness increase: 13
Initial land cost: -10%
Purchased land area increase: 35%
Natural growth increase: x0
Technology cost decrease: -13%
Environment: 11

Soldier increase: 38%
Soldier cost decrease: $-6
Soldier upkeep cost: $-0.5
Tank cost decrease: -8%
Tank upkeep cost: -18%
Aircraft cost decrease: -16%
Aircraft upkeep: -25%
Aircraft limit increase: 10
Cruise missle cost decrease: -20%
Cruise missle upkeep: -20%
Nuke cost decrease: -20%
Nuke upkeep: -20%

Water increases number of citizens per mile before population unhappiness by 50.

Sholars require literacy rate of 90% or greater.

Construction requires technology level of 5 of greater.

Microchips require technology level of 10 of greater.

Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.

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