Taking the suggestion at face value, here it goes.
Make rebuilding infrastructure cheaper than buying it for the first time.
Consider what would happen if you had 4000 Infrastructure and found out your alliance is on the wrong side of the meta game, and now your on the fast track to Zero Infrastructure. If you are brought back down to zero, you basically have a few options. Rebuilding may be an option, but if the war is protracted, you may not get very far once you leave peace mode. It also takes a very long time to build up your infrastructure to a particularly high level. This in turn leads to very long periods of doing nothing but buying infra, some tech, and the occasional improvement. After a particularly crushing loss, there is a real temptation to just walk away from the game.
I suggest we implement a 'high water mark' for Infrastructure. If a nation had built up to 4000 Infrastructure, rebuilding up to that point should be cheaper. This would reward longtime players of the game, and it would make players less hesitant to get involved in wars. It also takes some of the sting out of being busted down to Zero Infra. I would make it up to 50% cheaper to rebuild infrastructure. This may be tied to an improvement (FEMA / Refugee camp?), at 10% per improvement. It should only apply to infrastructure levels below the high water mark.
END COMMUNICATION

Sign In
Register
Help



Top
MultiQuote
