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Improve the game overall (not just one sugggestion) Rate Topic: ****- 1 Votes

#1 User is offline   Michelle tanner 

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Posted 11 August 2008 - 04:02 AM

The main part of the proposal is to introduce the stability rating, but then it goes to different layers of the game. The purpose of this is to make the game more like reality where president has to make choices, but those choices would not able to please everyone, it is up to the president to balance it in order to have a stable society.

Stability: The new rating that calculates the stability of the country in terms of economics, politics. Factor that would be affecting this rating would be the equality between the poor and rich, tax, spy, new policy from government and war. If the rating is too low, there will be risk of riots, higher criminal rates and even a civil war.

Literacy - The more people with knowledge would meant a country with higher stability. Spy could have higher probability to successfully spread a rumor against your government if your country literacy rating are low.

Liberals - 25% of your populations, they care about your government transparency and censorships
Motorists - 25% of your populations
Patriots -25% of your populations, they care about military strength, their equipment, training condition and their battle result.
Unions -25% of your populations


Wealthy people - Depends on your policy and will generate the most income
Poor people - Depends on your policy, more poor people will generate negative events such as more riots, less tourists, and more social liability.

Different tax sources:
Property tax - taxes from people's property, there will be less wealthy people willing to live in your country if you set it too high. However, equality level would be increase as the tax rate goes higher.

Sales tax - This would bring a lot of money for the government, however the equality rate will go down as the tax goes up.

Petrol tax - high petrol tax rate would meant less cars on the road, it would meant higher environmental rating for your nation. However, your country will not be running as efficiently and it would meant less population growth because of the worse economic status cause by the tax.

Corporations tax - high tax would meant less company would willing to invest in the nation, that would meant battle planes, tanks, machine guns, rocket and naval equipment would be much more expensive since the government has to pay more to build them without the help of private company. However, more major corporations in the country would meant that some of them will try to influence the government decision as they will propose ideas, rejected their proposal will increase their chances of leaving, accepting their ideas will do the opposite but it will decrease the equility rate depends on the proposal.

Users can have a lot of other taxes that they could include such as carbon tax to increase environmental rating, licences to allow pollution from corporations, gambling services

Licences to allow pollution - corporations will randomly asked for that permission from the government, it is like an event. The decision would be allow it or banning it. Allowing it would increase both income and the loyalty of the company to stay, disallowing it would decrease their loyalty. However, banning the idea would meant environmental rating will not decrease and the poor will be more happy.

Gambling - allowing it would increase revenue but increase crime rate (which is link to stability rate).

Sports team - the government can name one team from winter sports such as NHL, and one summer sports such as the NFL or the MLB. A win would have +1 happiness to the country, a lost would meant -1 to the country. the government can only change teams once in one year and war will stop any sports activity.


Different spending sources:
Military forces - the same with the current system except there will be different classes of planes, tanks and soldiers. For example, level 1 planes are meant to fly reconnaissance mission while level 9 planes are meant for air-air battle. Level 1 tanks are meant to fight effectively against soldiers and level 9 tanks are meant to fight against tanks. Level 1 soldiers are extremely cheap soldiers that are not really an effective forces, they exists to scare the enemy and they have a experience rating at 10 (pretty much like the soviets in the ww2, or the chinese in korean war). Level 9 soldiers are extremely effective forces that could perform special mission like executing/kidnapping enemy generals, presidents, destroying bridges, or saving your own generals or other VIP personnel from enemy. This would link to stability rating of the nation, especially when president being kidnapped or killed by enemy elite forces. Only one action in one week as a lot of planning would required to make the mission successful. Spy would be a great source of counter but more spy would meant the liberals would be pissed off and thus less stability rating.

Experience level - Soldiers could gain experience and fight better as an effective forces. the country could either buy more experienced soldiers at higher price or gain their own elite soldiers by fighting more often. The experience rating will have no boundary as long as the division survive the war. Too much military excercise or war will piss off the populations and decrease stability rating.

Retirement plan - the more money the government are willing to put into the plan, the more people will be willing to retire. It would be expensive to have a full retirement plan, but the happiness rating will be so much higher, and it provides higher stability.

Medical plan - the more money the government are willing to put into this plan would meant more civilian growth per infra being brought, it would also meant that soldiers would be more likely to survive in a war as they are being company by experienced nurses/medic with the right equipment. Large bills on the government though, the government could choose to privatize the medical plan to reduce the cost but then it will decrease equality as rich people are allowed to be saved before the poor.

Policy -
(if you have an internet wonder, the effect will increase by 50%) Internet - its your decision to allow your citizens to watch every site they want to or not. No restriction would meant happier citizens and higher literacy and knowledge, more restrictions would meant less happier citizens and less literacy.

Random parades will be proposed by different groups of people, like hatred group, the environmentalists, the anti-globalization group. Stability rating will be affected according to your decision.

Education - will the school be teaching creationism or evolutionism? How much budge will the government able to give their own student? Big bills once again and could once again offered by private corporations to share the bill, the effect are the same with the medical plan.

Will there be more roads or bus for the country?

Solar power, nuclear power or oil power?

What is your stance on labour law? pro employer or pro employee?

#2 User is offline   LynnCreed 

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Posted 11 August 2008 - 11:38 AM

I don't like the different tax sources. there is such a thing as too complicated, you know.

#3 User is offline   kswiss2783 

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Posted 11 August 2008 - 11:53 AM

Way too much stuff to deal with.

#4 User is offline   The Revolutionary 

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Posted 11 August 2008 - 12:01 PM

i think all that will really improve the game it will put more influence on personell choices

#5 User is offline   13Pittsburgh13 

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Posted 11 August 2008 - 12:32 PM

As stated before, the different taxes is a bit too much, and the parades could pretty much be like events. The team isn't too good of a thing, as it would be difficult to keep track of who has who and stuff. But, stablility would be an exciting new feature, and I would love to see that implanted someday. Education and type of energy could just go under the government position. Internet restrictions, well, with four different levels, it would work. But, there has to be something to equal it all out. Basically, this is what you are proposing with the restrictions:
No restrictions:+2% literacy, +1 happiness
Little restrictions: +2%
Some restrictions: +1%
A lot of restrictions: -1%

But, don't make the choice too obvious. This is something it could be like.

No restrictions: +2%, +1 Happiness, -$1.00 (Losing the money because citizens wouldn't want to work as much, instead wanting to browse the web)
Little restrictions: +1%
Some restrictions: -1%, +$1.00 (The exact opposite of the reason in the No restrictions in this set)
A lot of restrictions: -3%, +$3.00 (Same reason)


That would make the decision a bit more difficult to make.


Some of this can be very helpful to the game, and would put a bit more thinking into the running of the nation.

#6 User is offline   Max Beck 

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Posted 11 August 2008 - 01:47 PM

I absolutely love this. Only problem I have is terminology, since it is somehow more about American stuff, and a nations should do well without motorists if they were like in Orwells 1984.

I'm not going to post a huge responce to this as my fingers are getting tired, but I have to say that I agree with most of the stuff, like being able to buy class 1-9 soldiers and having some different taxes etc.

Remember not to judge this idea by the exact wording.

I have strong sympathies for the "bad grammar", as mine tends to go to some strange dimensions from time to time.

Excellent, simply excellent, that another radical suggestor is among us :D *starts chanting* WE DEMAND REAL ISSUES, not just numbers !! !!

#7 User is offline   haby112 

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Posted 11 August 2008 - 03:47 PM

this looks like it would be hell to code, but I love everything about it

#8 User is offline   LynnCreed 

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Posted 11 August 2008 - 08:00 PM

Quote

Liberals - 25% of your populations, they care about your government transparency and censorships
Motorists - 25% of your populations
Patriots -25% of your populations, they care about military strength, their equipment, training condition and their battle result.
Unions -25% of your populations


I don't like this. Your intent is to make the game more realistic but no country has their people evenly divided into factions like this. Perhaps make the percentages change in response to gvt positions or your positions on your other suggestions? For example: Your gvt position is nukes-positive. You get nuked and obviously your nation suffers greatly. While your gvt position is still nukes-positive, your people are suffering horribly. You patriots percentage topples as a result.

#9 User is offline   jackyseto123 

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Posted 11 August 2008 - 09:36 PM

No.
The game is good as is, what you're asking is an overhaul of this good game to a consul PC game.

#10 User is offline   LeVentNoir 

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Posted 11 August 2008 - 11:50 PM

I skimmed this as I realised most of that suggestion was never going to fit into this game. Points I like.

The restrictions on certain policies, and the leveled military.

#11 User is offline   lawrence893 

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Posted 12 August 2008 - 10:27 AM

this sounds awesome. it might get a little confusing AT TIMES but this would make the game much more realistic and make it more as if your actually running your own country

#12 User is offline   Franziskaner 

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Posted 12 August 2008 - 11:43 AM

This game runs off the KISS system... so what you have proposed is already in the game...

Bills = any and all conceivable money needed to be paid by your government (medical plan costs, security for your parades, FICA, etc)
Taxes = any and all conceivable taxes your government has placed on its people (Petrol taxes, Tobacco/Alcohol Taxes, Property taxes, etc)
Population Happiness = your stability factor and pretty much everything else you listed rolled all up into one

Welcome to the KISS system :)

#13 User is offline   Jinnai 

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Posted 12 August 2008 - 12:00 PM

3 things in this might be worth implimenting...stability and internet restrictions.

Stability is in a lot of games like this, but it would require new code to deal with revolts, civil disorder on the low end and bonuses on the high end. The high end is easier to deal with than the low end.

Internet Restrictions should be done much like the Defon/threat levels where they have a clear upside/downside to each level.

Finally literacy rate affecting spy operations is a good idea and shouldn't be too hard to impliment, however literacy rate forumala should be recalculated to have a downward push because it's easy to get to 100% now.

#14 User is offline   Michelle tanner 

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Posted 13 August 2008 - 02:01 AM

For those who point out the game should be kept simple, i somewhat agree to them. However, this game is about ruling a nation, we seen a lot of added features in the military but rarely we seen something added to the econ or domestic feature of the game, i thought this would be the first step to enhance the feel for ruling a nation.

#15 User is offline   Jinnai 

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Posted 13 August 2008 - 02:21 AM

That's a good idea, but it's always best to add new ideas incrementally, especially when they are major changes.

#16 User is offline   Havvy 

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Posted 13 August 2008 - 07:31 AM

Liberals - 25% of your populations, they care about your government transparency and censorships
Motorists - 25% of your populations
Patriots -25% of your populations, they care about military strength, their equipment, training condition and their battle result.
Unions -25% of your populations[/quote]

On stability, you have to give something more concrete. I've seen tl;drs longer than that.

Literacy seems to be a good point, but literacy needs a second control other than just tech, and a few improvements. It should be a percentage that you can get close to 100%, but never over;

On the Liberals, Motorists, Patriots, and Unions, just remove that thought all together.

What is the different between wealthy and poor people in this game? The value you collect from taxes is an average.

Quote

Different tax sources:
Property tax - taxes from people's property, there will be less wealthy people willing to live in your country if you set it too high. However, equality level would be increase as the tax rate goes higher.

Sales tax - This would bring a lot of money for the government, however the equality rate will go down as the tax goes up.

Petrol tax - high petrol tax rate would meant less cars on the road, it would meant higher environmental rating for your nation. However, your country will not be running as efficiently and it would meant less population growth because of the worse economic status cause by the tax.

Corporations tax - high tax would meant less company would willing to invest in the nation, that would meant battle planes, tanks, machine guns, rocket and naval equipment would be much more expensive since the government has to pay more to build them without the help of private company. However, more major corporations in the country would meant that some of them will try to influence the government decision as they will propose ideas, rejected their proposal will increase their chances of leaving, accepting their ideas will do the opposite but it will decrease the equility rate depends on the proposal.


The petrol tax doesn't really fit in well, cause not everybody has petrol in their country. You have the effect of sales and property taxes backwards. The higher property taxes, the higher inequality becomes because the poorest of people can't afford housing. Sales tax, the higher it is, is a tax the rich can't evade. They'll pay for it when they buy expensive things like jewelry and boats. I can see you are only thinking of military equipment with the corporations tax. Remember, infra is built off of corporations also. I can't see for this kind of tax to be anything but like the current 28% tax rate.

Other kinds of taxes could be included I guess, but remember each one has to be thought out in the game. I really don't see corporations being something implemented. The sports idea is really small, and not really suitable in the economics you are discussing.

On the military, you took a system I didn't liked, and tried to make it more prevalent. Good job. I am against it.

Experience level - You've got it right, minus the stability part. Add in stability after this is all done.

Retirement plan - I presume that most people assume this is there already. You've also got that pesky wonder or two...

Medical plan - This would be easier to state a upkeep paid between 50% to 200% of what is the current stands, and the more you pay, the more you get from infra. You wouldn't even have to call it a medical plan doing that.

The internet idea is actually more realistic. I agree with it completely. Have an option to block it completely though.

The random parades is more bloat than anything else.

You are asking, should they be teaching Christianity or Science? No, you fail. I want to teach Islam in my nation. Really, these wouldn't have an effect on a nation really, unless you had really bad education system.
Okay, from the parades on, it's all bloat ideas, and nothing that would help the game. Also, bias towards UK politics.

#17 User is offline   lardlad 

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Posted 13 August 2008 - 09:06 AM

I like it!

#18 User is offline   Michelle tanner 

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Posted 13 August 2008 - 06:03 PM

View PostHavvy, on Aug 13 2008, 02:31 PM, said:

The random parades is more bloat than anything else.

You are asking, should they be teaching Christianity or Science? No, you fail. I want to teach Islam in my nation. Really, these wouldn't have an effect on a nation really, unless you had really bad education system.
Okay, from the parades on, it's all bloat ideas, and nothing that would help the game. Also, bias towards UK politics.

Seriously, do you have to resort to insult? If you dont like it, state your reason. Otherwise its just a waste of bandwidth.

#19 User is offline   +Zeke+ 

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Posted 18 August 2008 - 01:11 AM

It a new game.

So much would be changed you might as well reset and start from the beginning.

#20 User is offline   Havvy 

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Posted 18 August 2008 - 01:41 AM

View PostMichelle tanner, on Aug 13 2008, 05:03 PM, said:

Seriously, do you have to resort to insult? If you dont like it, state your reason. Otherwise its just a waste of bandwidth.


Bloat is a legitimate reason not to have something. Especially for the tech crowd.

Quote

Education - will the school be teaching creationism or evolutionism?


This 'debate' is merely between science and a few religions. Not only that, but it leaves out other religions altogether in this. Why can't I have my Hindu schools, or as I said earlier, my Islamic schools? I would assume the national religion means that any schools would be based on that religion.

Many of the points for big ticket items just don't work in this game because it is the government that builds all in the infrastructure, something that doesn't actually happen in the real world. It is naturally assumed that they are paid by other methods. Thus, they wouldn't help the game.

The bias towards UK politics was more pointing it out to those who were confused at many of the terms. It's also a point because most people don't know UK politics that well outside of the UK.

Also, I noticed I forgot to comment on this:

Quote

Liberals - 25% of your populations, they care about your government transparency and censorships
Motorists - 25% of your populations
Patriots -25% of your populations, they care about military strength, their equipment, training condition and their battle result.
Unions -25% of your populations


In what world would it be an even split for these? Why do they only care about certain things, why are they so rigidly defined? You will see a country that has never been in a war to have barely any 'patriots' in it, and you forgot the opposite of liberals, being conservatives. Try not leaving out a major base, and try to have your ideas more complete before posting them.

You have a lot of ideas, but most of these here are poorly written out, and look more like hacks to the game that would require future patches. I'd be surprised if any of this was actually implemented.

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