Fixing the soldier modifyer issue
#1
Posted 24 September 2007 - 02:28 PM
Introduce a new category for soldiers called "efficiency". Efficiency will represent a nation's soldier skill level in both controlling the population and their skills in fighting. Nations would have two numbers for the nation display screen, one for actual soldier numbers and another number in parenthesis for their soldier efficiency level. Soldier modifying resources and improvements would now modify the efficiency of soldiers but not the actual soldier counts. With this change the following items would be updated in the game:
1) The solider purchase screen will be upgraded and will include a script to tell players the actual number of soldiers they are purchasing along with the modified soldier "effectiveness" that they will end up with. This way there won't be any guessing anymore.
2) The initial odds for ground battles will use the efficiency number and will not change however losses for both the attacker and defender will take the actual number of soldiers rather than the efficiency number. This will prevent the ever buggy "national draft situation".
3) Population happiness will not change and will continue to use the modified soldier efficiency number.
4) Bills will be paid on actual soldier numbers rather than the modified soldier efficiency.
Please share your thoughts and ideas on this issue and let me know if I missed anything.
#2
Posted 24 September 2007 - 02:33 PM
#3
Posted 24 September 2007 - 02:36 PM
Can tech contribute to the soldier's effectiveness past 300 now maybe?
Now would be a good time to update that as well, and I don't see a problem with changing it. There will always be a cap, but maybe it could be increased signifigantly.
#4
Posted 24 September 2007 - 02:39 PM
#5
Posted 24 September 2007 - 02:41 PM
#6
Posted 24 September 2007 - 02:44 PM
Okay, now regarding the effectiveness level. In the attack screen the odds will now represent your effectiveness vs the opponents? So say we have over 50% chance, will that mean we will automatically win the attack regardless of what type of attack we do or is it still a guessing game for that? Just wondering since I've seen plenty of people lose attacks with like 89% chance when completely out gunning the opponent.
Well 89% is not 100%. That's the idea behind odds of winning.... they are odds. That part of the battle system will not change.
#7
Posted 24 September 2007 - 02:48 PM
#8
Posted 24 September 2007 - 02:49 PM
#9
Posted 24 September 2007 - 02:50 PM
I like it, especially with WC's first suggestion. Not sure about the second
That wasn't a suggestion btw, just wondering out loud >_>
#10
Posted 24 September 2007 - 02:54 PM
#11
Posted 24 September 2007 - 02:54 PM
#12
Posted 24 September 2007 - 02:58 PM
Just for clarity, the effectiveness will be factored in before we get our battle odds? So if I see I have a 70% chance of victory, this is already taking effectiveness into consideration, correct?
Correct. The odds for battle will not change from how you see them now. Just the casualty results at the end of the battle will be changed. This way, when you lose 50 soldiers in battle you actually lose 50 soldiers instead of 75.
#13
Posted 24 September 2007 - 03:00 PM
I like this idea. But how would this work around guerrilla camps, which can't really increase effectiveness in real life.
I would consider guerrilla camps to increase the effectiveness of soldiers in real life. It is just another name for a training ground.
#14
Posted 24 September 2007 - 03:01 PM
(reposting since you skipped it and I was wondering)
#15
Posted 24 September 2007 - 03:03 PM
Also will the main standard nation display screen also show the effectiveness or will it only be available during the screen where you buy soldiers?
(reposting since you skipped it and I was wondering)
Read the OP:
Nations would have two numbers for the nation display screen, one for actual soldier numbers and another number in parenthesis for their soldier effectiveness level.
#16
Posted 24 September 2007 - 03:08 PM
Read the OP:
Thanks, must've misread it. I assume the effectiveness won't be visible to anyone else except through maybe perhaps spies.
#17
Posted 24 September 2007 - 03:25 PM
#18
Posted 24 September 2007 - 03:36 PM
Also, 100% agree with WC on increasing the effectiveness of tech.
#19
Posted 24 September 2007 - 03:47 PM
So if I have 500 soldiers and a 20% effectiveness increase, I will have 600 soldiers but only pay for the cost of the 500. And if I lose 50 soldiers in combat, I will end up with 450 + 20% = 540?? (Losing 60) Or will it be 550??
#20
Posted 24 September 2007 - 05:00 PM
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