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Multiple Wonder Purchases As with improvements Rate Topic: -----

#1 User is offline   Londo Mollari 

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Posted 13 June 2008 - 04:22 AM

I just thought of this, guys.. let me know what you think.


Allow multiple purchases of some wonders, as with improvements, up to (some number) each.

A lot of you will probably protest that wonders are special and as such you should only be able to have one of each. But real nations possess more than one of the same kind of wonder. For instance, the US has more than one stock exchange, i.e. NYSE, Nasdaq, etc. And we certainly have more than one foreign airforce base.
Allowing players to purchase more than one of the same wonder, up to a certain limit, would allow for a diversity in nation specialization not seen before. A player with 2 or 3 foreign airforce bases would be a holy terror in the air, while a player with 5 National Research Labs would be rolling in cash but militarily at a disadvantage. This option doesn't make sense for every wonder, but it does for quite a few, I think.

Agriculture Development Program
Disaster Relief Agency
Fallout Shelter System
Federal Aid Commission
Foreign Air Force Base
Great Monument
Great Temple
Great University
Hidden Nuclear Missile Silo
National Research Lab
National War Memorial
Nuclear Power Plant
Scientific Development Center
Stock Market
Weapons Research Complex

This would allow for a level of nation customization not currently seen in the game. It would probably be really simple to code. It would dramatically expand the number of possible paths a nation could take, and open up a great deal of variety. There would be players with 45 nukes (if 5 HNMS were allowed). :awesome: There would be players with 160 aircraft, who can launch 110 planes in an air attack. There would be nations with 5 Stock Markets rolling in cash, but god help them if they get in a war with someone who bought 2 WRCs and 3 FAFBs.


:awesome:

#2 User is offline   Philotheos 

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Posted 13 June 2008 - 08:12 AM

Five of some of these seems a little extreme, and could possibly make them too powerful. Perhaps maybe 3 of each type would be more reasonable?

#3 User is offline   LegoKid 

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Posted 13 June 2008 - 08:34 AM

View PostPhilotheos, on Jun 13 2008, 10:32 AM, said:

Five of some of these seems a little extreme, and could possibly make them too powerful. Perhaps maybe 3 of each type would be more reasonable?

I agree. But I still like this!
:awesome:

#4 User is offline   PussInBoots 

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Posted 13 June 2008 - 09:58 AM

3 DRA's...

Baaah means baaah

#5 User is offline   LynnCreed 

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Posted 13 June 2008 - 10:54 AM

i think a new catagory of stuff to buy after wonders that do new things would be more cool, but this is good too.

#6 User is offline   uaciaut 

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Posted 13 June 2008 - 11:20 AM

WRC and DRA should NOT be on that list

#7 User is online   Iamrecognized 

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Posted 13 June 2008 - 11:47 AM

5 DRA's would be AWESOME!

That's 10 aid slots.

Thee simultaneous tech deals each 10 days! 300 tech in 10 days! 3600 tech in a year!


/lol

No, that would fail. Some would be okay, I think, like the Stock Markets and such, but certainly not the DRA...

#8 User is offline   Lavo_2 

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Posted 13 June 2008 - 11:57 AM

The FAFB shouldn't be on there too. An air force of 120 planes? lolwut And the FAC is still useless.

#9 User is offline   Begovic 

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Posted 13 June 2008 - 11:57 AM

I agree with what they said, but also suggest that each time you get a one type of wonder, buying another one of that particular wonder increases in price.

i.e.

1st Stock Market cost: $30,000,000
2nd Stock Market cost: $35,000,000
3rd Stock Market cost: $40,000,000

or whatever works best.

I like this idea, rather than adding new categories of redundant features keep it simple, and definitely adds flavor to the game when people choose to buy different wonders in different orders, rather than the same "Stock Market, Social Security System, Interstate..."

Reasoning behind this: it would take longer for economic wonders to pay off, if you decided you wanted to go that route. Those that already could purchase multiple of them, if they required a infra/tech/land amounts to stack, could purchase multiple of them already. Lengthening the time for economic wonders to pay off may cause the player to think more if they want to go that route, or buy a military wonder instead.

This post has been edited by Begovic: 13 June 2008 - 01:33 PM


#10 User is offline   LynnCreed 

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Posted 13 June 2008 - 12:10 PM

View PostBegovic, on Jun 13 2008, 01:17 PM, said:

I agree with what they said, but also suggest that each time you get a one type of wonder, buying another one of that particular wonder increases in price.

i.e.

1st Stock Market cost: $30,000,000
2nd Stock Market cost: $35,000,000
3rd Stock Market cost: $40,000,000

or whatever works best.

I like this idea, rather than adding new categories of redundant features keep it simple, and definitely adds flavor to the game when people choose to buy different wonders in different orders, rather than the same "Stock Market, Social Security System, Interstate..."


i don't think so. improvements don't work that way. but the requirements should stack. if wonder 1 needs 100 tech the next one needs another 100...

#11 User is offline   Salmacis 

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Posted 13 June 2008 - 12:40 PM

I have to say no. I think CN players have enough money.
3 stock markets? 3 great temples and so on? :blink:
IMO, this should be limited to military wonders.

#12 User is offline   Ephriam Grey 

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Posted 13 June 2008 - 01:03 PM

View PostLondo Mollari, on Jun 13 2008, 06:41 AM, said:

Agriculture Development Program
Disaster Relief Agency
Fallout Shelter System
Federal Aid Commission
Foreign Air Force Base
Great Monument
Great Temple
Great University
Hidden Nuclear Missile Silo
National Research Lab
National War Memorial
Nuclear Power Plant
Scientific Development Center
Stock Market
Weapons Research Complex


#13 User is offline   rand0m her0 

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Posted 13 June 2008 - 01:54 PM

View PostLondo Mollari, on Jun 13 2008, 06:41 AM, said:

Agriculture Development Program
Disaster Relief Agency
Fallout Shelter System
Federal Aid Commission
Foreign Air Force Base
Great Monument
Great Temple
Great University
Hidden Nuclear Missile Silo
National Research Lab
National War Memorial
Nuclear Power Plant
Scientific Development Center
Stock Market
Weapons Research Complex




DRA is self explanatory

5 fall-out shelters will make nukes far to ineffective.

5 FAB would make aircraft attacks way to unbalanced.

45 nukes would just be insane. you don't need that many. 5 nukes and a uranium trade is all you need in order to put 6 nations into nuclear anarchy in perpetually.

5 SDC would result in a -90% to improvement cost. Couple that with resources and the interstate and you may as well make it free.

WRC is also self explanatory.

#14 User is offline   Guido 

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Posted 13 June 2008 - 02:19 PM

perhaps the wonders should have diminishing returns with regards to their effects for every additional one you buy until you reach the cap?

#15 User is offline   Leq 

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Posted 13 June 2008 - 03:41 PM

I dont like this idea... I think it is better to add new, different wonders instead of letting players purchase more than one of a single wonder. Add new, interesting effects, not the same thing twice... We have to keep the odds somewhat realistic.. a person owning several foreign air base and anti air defense network would be invincible in the air... and the challenge of wonders is thinking about what to buy next... im against the idea of having more than one wonder of each type, I'd prefer if new wonders were added to the game instead.

#16 User is offline   El Pilchinator 

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Posted 13 June 2008 - 03:50 PM

Sometimes what exists in RL doesn't translate over to CN. At best, you could do this with one or two wonders. Stock Market is probably the best example of that.


tl;dr: No.

#17 User is offline   +Zeke+ 

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Posted 13 June 2008 - 08:42 PM

Three seems better to me, unless we are going to lose the monthly restrictions.

Something else worries me too. In regular improvements of the same type the percentages are stackable. I would rather see the percentages multiply like the way differing improvements do to each other.

Of course, like regular improvements, not every wonder should be allowed multiple purchases. The DRA is a perfect example.

All wonders would need to be reexamined individually for suitability for multiple purchase.

While we are at it we can balance them again as well. The Great Monument is good example here.

#18 User is offline   hahne59 

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Posted 13 June 2008 - 08:48 PM

What about 5 SDIs?

That would be :awesome:.

#19 User is offline   ChairmanHal 

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Posted 13 June 2008 - 09:46 PM

View Postrand0m her0, on Jun 13 2008, 04:13 PM, said:

DRA is self explanatory

5 fall-out shelters will make nukes far to ineffective.

5 FAB would make aircraft attacks way to unbalanced.

45 nukes would just be insane. you don't need that many. 5 nukes and a uranium trade is all you need in order to put 6 nations into nuclear anarchy in perpetually.

5 SDC would result in a -90% to improvement cost. Couple that with resources and the interstate and you may as well make it free.

WRC is also self explanatory.


Your edited list looks about right...though in RL the U.S. maintains multiple Foreign Air Bases in different regions of the world and has a very large air force as a result. I would allow 3 max.

HOWEVER, I think with that should come the ability to buy Wonders more often (every 2-3 weeks perhaps?), either at additional cost or with limitations on which can be purchased at the 15-21 day mark versus having to wait until the 30 day mark.

#20 User is offline   Adolf Von Sippycup 

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Posted 13 June 2008 - 10:20 PM

Federal Aid Commission (Max: 2)
Foreign Air Force Base (Max: 2)*
Great University (Max: 3)
National Research Lab (Max: 3)
National War Memorial (Max: 3)**
Nuclear Power Plant (Max: 3)***
Stock Market (Max: 2)
Weapons Research Complex (Max: 3)****
National Environment Office (Max: 5)*****

Notes:
* Allows for 90 planes without Construction and 100 with.
** Number of soldiers required killed would be doubled. (I.E. 2nd would require 150,000 Soldiers lost and 3rd would be 450,000)
*** Required amount of infra would increase by 1,000 for each one. Also, the second on would increase Environment +1, the third would increase Environment +2.
**** Environment penalties would double. The first one would give +1 Environment level, 2nd would give +2, Third would be +4. A total of +7 Environment.
***** (This is only if possible) When buying more of the NEO you only receive the population bonus and infra reduction bonus up to the second one. The third, fourth, and fifth would only give you the -1 Environment.


All these would be added along with increasing the price for multiple wonders.

Just a suggestion.

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