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Police HQs or Border Walls? Rate Topic: -----

#1 User is offline   Taishaku 

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Posted 03 June 2008 - 11:30 PM

With the new environment calculations, which one is better for me? I got 3.5k infrastructure, 4.85 environment, and 31.25 happiness. Should I get Police HQs first, then Border Walls, vice versa, or no Border Walls until I'm much bigger?

This post has been edited by Taishaku: 03 June 2008 - 11:31 PM


#2 User is offline   iMatt 

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Posted 04 June 2008 - 06:13 AM

One way to find out for sure is to go 1 day inactive, then buy one of them, see what you would collect, then sell and buy the other and see what you would collect again. Then you'd know for sure.

My guess would be BWs are better for you, since you don't have perfect environment.

#3 User is offline   Taishaku 

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Posted 06 June 2008 - 02:26 AM

Yeah, and I think since my population ain't collossal, they won't hurt as much.

This post has been edited by Taishaku: 06 June 2008 - 02:27 AM


#4 User is offline   Gebiv 

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Posted 06 June 2008 - 10:22 AM

Get Border walls until your environment hits 1+GRL. The environment outweighs the population loss.

#5 User is offline   ALFERALFER 

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Posted 06 June 2008 - 10:33 AM

Borderwalls are +2 happy and still lose a few hundred peeps even after the -2% and fixing your env
Police are +2 happy with no pop loss.

No real need for any math here.

Police HQ's FTW.

This post has been edited by ALFERALFER: 06 June 2008 - 10:34 AM


#6 User is offline   Shardoon 

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Posted 06 June 2008 - 10:52 AM

I think Alferaler is correct here, but you can always do a hard copy check for yourself as imatt suggests.

#7 User is offline   Sulmar 

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Posted 06 June 2008 - 03:12 PM

I do believe that, with the new environment update, most people make up the -2% loss of the border walls with pop. from the increase in environment and a lot actually gain population. With the +2 happiness that would make the border walls a better choice.

#8 User is offline   Gebiv 

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Posted 06 June 2008 - 05:54 PM

Environment effects income per citizen too.

This post has been edited by Gebiv: 06 June 2008 - 05:55 PM


#9 User is offline   Aeternos Astramora 

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Posted 07 June 2008 - 07:51 PM

View PostALFERALFER, on Jun 6 2008, 11:53 AM, said:

Borderwalls are +2 happy and still lose a few hundred peeps even after the -2% and fixing your env
Police are +2 happy with no pop loss.

No real need for any math here.

Police HQ's FTW.

Lower environment also decreases happiness by about 1%.

#10 User is offline   Taishaku 

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Posted 08 June 2008 - 09:19 PM

Alright then. I'll get 3 BWs first, which drops me to 1+GRL.

I assume we can't have 0+GRL Environment score?

#11 User is offline   Count Rupert 

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Posted 08 June 2008 - 09:34 PM

View PostTaishaku, on Jun 8 2008, 11:39 PM, said:

Alright then. I'll get 3 BWs first, which drops me to 1+GRL.

I assume we can't have 0+GRL Environment score?


Yes you can safely assume that, 1+GRL is as good as it gets.

#12 User is offline   Oktavia 

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Posted 10 June 2008 - 02:23 PM

View PostAeternos Astramora, on Jun 7 2008, 10:10 PM, said:

Lower environment also decreases happiness by about 1%.


Thats correct. I believe 1 environment gives 0.4 happiness as well. So +2.4 happiness & -1% citizens. That outweighs the loss of citizens.

Get enough border walls until you're at 1 plus global radiation.

#13 User is offline   Ch33kY 

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Posted 12 June 2008 - 06:09 AM

Having looked at your improvements, I would actually suggest getting Clinics before buying any more Border Walls or getting any Police HQ's.

The added population will help you get more improvements quicker.

#14 User is offline   josiptito 

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Posted 12 June 2008 - 06:30 AM

Police station in the PDSAR? Never, even if the alternative was perma-ZI ha ha.

And seriously though, environment has always been an issue for me, environment in my nation is sort of like Stalingrad in 1952 lol (brief oOC referrence) so the +1 enviro bonus is pretty strong. And the happiness factor should counterbalance population loss.

#15 User is offline   staxringold 

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Posted 12 June 2008 - 06:47 AM

The problem with Border Walls is they require a bunch of manipulation, building/destroying them to find the perfect level. Far and away the most efficient pattern for improvements is:

* 1 harbor
* 5 factories
* 5 banks
* 5 stadiums
* 3 schools
* 2 universities
* 2 clinics
* 1 hospital
* 1 foreign ministry
* 2 schools
* 3 clinics
* 5 police headquarters
* 5 intelligence agencies
* 5 churches
* 5 labor camps

Then the optional ones, such as Border Walls (which are irritating to balance properly), and Missile Defense + Sattellite.

#16 User is offline   PsylentStorm 

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Posted 12 June 2008 - 10:54 AM

I don't think one can say that there is any single best pattern to purchasing improvements. It all depends, mostly.

Plus, you have the FM way down there. Usually, if you start purchasing improvements, you're focusing more on growth. Tech deals give you a huge boost in that, and Id say a FM is almost necessary to maximize growth from the extra cash in tech deals.

That, and I don't think I'd ever permanently purchase LCs. Improvement Swapping ftw.

This post has been edited by PsylentStorm: 12 June 2008 - 10:55 AM


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