This post has been edited by Taishaku: 03 June 2008 - 11:31 PM
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Police HQs or Border Walls?
#2
Posted 04 June 2008 - 06:13 AM
One way to find out for sure is to go 1 day inactive, then buy one of them, see what you would collect, then sell and buy the other and see what you would collect again. Then you'd know for sure.
My guess would be BWs are better for you, since you don't have perfect environment.
My guess would be BWs are better for you, since you don't have perfect environment.
#9
Posted 07 June 2008 - 07:51 PM
#12
Posted 10 June 2008 - 02:23 PM
Aeternos Astramora, on Jun 7 2008, 10:10 PM, said:
Lower environment also decreases happiness by about 1%.
Thats correct. I believe 1 environment gives 0.4 happiness as well. So +2.4 happiness & -1% citizens. That outweighs the loss of citizens.
Get enough border walls until you're at 1 plus global radiation.
#14
Posted 12 June 2008 - 06:30 AM
Police station in the PDSAR? Never, even if the alternative was perma-ZI ha ha.
And seriously though, environment has always been an issue for me, environment in my nation is sort of like Stalingrad in 1952 lol (brief oOC referrence) so the +1 enviro bonus is pretty strong. And the happiness factor should counterbalance population loss.
And seriously though, environment has always been an issue for me, environment in my nation is sort of like Stalingrad in 1952 lol (brief oOC referrence) so the +1 enviro bonus is pretty strong. And the happiness factor should counterbalance population loss.
#15
Posted 12 June 2008 - 06:47 AM
The problem with Border Walls is they require a bunch of manipulation, building/destroying them to find the perfect level. Far and away the most efficient pattern for improvements is:
* 1 harbor
* 5 factories
* 5 banks
* 5 stadiums
* 3 schools
* 2 universities
* 2 clinics
* 1 hospital
* 1 foreign ministry
* 2 schools
* 3 clinics
* 5 police headquarters
* 5 intelligence agencies
* 5 churches
* 5 labor camps
Then the optional ones, such as Border Walls (which are irritating to balance properly), and Missile Defense + Sattellite.
* 1 harbor
* 5 factories
* 5 banks
* 5 stadiums
* 3 schools
* 2 universities
* 2 clinics
* 1 hospital
* 1 foreign ministry
* 2 schools
* 3 clinics
* 5 police headquarters
* 5 intelligence agencies
* 5 churches
* 5 labor camps
Then the optional ones, such as Border Walls (which are irritating to balance properly), and Missile Defense + Sattellite.
#16
Posted 12 June 2008 - 10:54 AM
I don't think one can say that there is any single best pattern to purchasing improvements. It all depends, mostly.
Plus, you have the FM way down there. Usually, if you start purchasing improvements, you're focusing more on growth. Tech deals give you a huge boost in that, and Id say a FM is almost necessary to maximize growth from the extra cash in tech deals.
That, and I don't think I'd ever permanently purchase LCs. Improvement Swapping ftw.
Plus, you have the FM way down there. Usually, if you start purchasing improvements, you're focusing more on growth. Tech deals give you a huge boost in that, and Id say a FM is almost necessary to maximize growth from the extra cash in tech deals.
That, and I don't think I'd ever permanently purchase LCs. Improvement Swapping ftw.
This post has been edited by PsylentStorm: 12 June 2008 - 10:55 AM
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