(DAC)Syzygy, on May 24 2008, 12:16 PM, said:
buying land already gives you an environment bonus (max 2), but not on a sliding scale. currently if you get more land than your infra/2 your env will better by 1. also if you have more land than your age/3, your env will better by 1.
a more simple way would be to simply use a crowdness factor: land/infra which is directly applied as bonus to your env.
Examples:
low land (100), high infra (1000) = 100/1000 = 0.10 env bonus
medium land (500), high infra (1000) = 500/1000 = 0.50 env bonus
high land (800), high infra (1000) = 800/1000 = 0.80 env bonus
high land (1000), medium infra (750) = 1000/750 = 1.33 env bonus
high land (1000), low infra (500) = 1000/500 = 2.00 env bonus
of course, the more infra a nation has, the more land it needs to get high boni.
This though is more extreme than what is currently in the game...meaning that in order to get the full bonus one needs to have twice the amount of a nations infra in land, where at present one needs to have half the amount of infra as land.
Infra gives you between 6-10 pop per level of infra (rough estimate not quite sure about the exact number), Land gives you 0.2 per mile.
6 per level of infra, 0.2 per mile of land, Minimum soldiers required for non anarchy, 3BG set with uranium, discounting the effect of environment (because environment effects the population you need to work out the numbers before the environment effect to give you the environment impact)
Your Examples:
low land (100), high infra (1000) equates to a population density of 94.38 people per mile
medium land (500), high infra (1000) equates to a population density of 19.068 people per mile
high land (800), high infra (1000) equates to a population density of 12.0075 people per mile
high land (1000), medium infra (750) equates to a population density of 7.305 people per mile
high land (1000), low infra (500) equates to a population density of 4.954 people per mile
10 per level of infra, 0.2 per mile of land, Minimum soldiers required for non anarchy, 3BG set with uranium, discounting the effect of environment (because environment effects the population you need to work out the numbers before the environment effect to give you the environment impact)
Your Examples:
low land (100), high infra (1000) equates to a population density of 157.06 people per mile
medium land (500), high infra (1000) equates to a population density of 31.604 people per mile
high land (800), high infra (1000) equates to a population density of 19.8425 people per mile
high land (1000), medium infra (750) equates to a population density of 12.005 people per mile
high land (1000), low infra (500) equates to a population density of 8.088 people per mile
So using your setup this would mean that to get the max benefit of environment one needs to have a population density (before environment is added in) between 4.954 and 8.088 people per mile of land, which is extreme imo.
A sliding scale would be nice but i would suggest that the formula be based on your population density as opposed to your land. Something similar to uaciuat's suggestion of 50/(pop density), with a maximum of +2 possible.
something like (multiplier)/(pop density) where the multiplier is somewhere between 20 and 100
A multiplier of 20 means to get the max environment effect you need a pop density of 10
A multiplier of 30 means to get the max environment effect you need a pop density of 15
A multiplier of 40 means to get the max environment effect you need a pop density of 20
A multiplier of 50 means to get the max environment effect you need a pop density of 25
A multiplier of 60 means to get the max environment effect you need a pop density of 30
A multiplier of 70 means to get the max environment effect you need a pop density of 35
A multiplier of 75 means to get the max environment effect you need a pop density of 37.5
A multiplier of 80 means to get the max environment effect you need a pop density of 40
A multiplier of 90 means to get the max environment effect you need a pop density of 45
A multiplier of 100 means to get the max environment effect you need a pop density of 50
This post has been edited by Lord Emares: 25 May 2008 - 03:37 AM