Spy Attacks
#1
Posted 07 May 2008 - 06:10 PM
Solution: Keep the NS range for spy attacks, but make an exemption for nations you're at war with.
#2
Posted 17 May 2008 - 10:02 AM
#3
Posted 17 May 2008 - 12:25 PM
I fully support this suggestion.
#4
Posted 17 May 2008 - 03:45 PM
#5
Posted 17 May 2008 - 06:07 PM
Whooo!You are not the only one to suggest this, this just happened to be the lucky one I decided to approve.
The problem I see with it most often is that the attacking nation can't change the defending nation's DefCon right before the ground attacks. I've heard this happening many times. The nuclear rogue case is definitely a possibility too where he's nuking you, but you can't touch his nukes.
#6
Posted 18 May 2008 - 01:39 AM
Furthermore, all of the issues you just described have two major flaws with them being issues. A: You seem to take it for granted that you need to be allowed to change your opponents DefCon and spy away his nukes. B: You're in an alliance. You should be able to coordinate with people in different strength brackets to cover all of your targets if need be. After all, it's not like they need to declare war first to use them.
#7
Posted 18 May 2008 - 04:20 AM
But of course this should work both ways: if you are exposed in a spy op against someone, he should be able do declare on you regardless of range as well. Makes spying even more risky (and funny)
#8
Posted 18 May 2008 - 04:29 AM
I mean if a rogue turtles himself out of spy range, it's his "merit" really, he's the one giving up all the hard work/time spent into building his infra, the fact that he's doing it to lower NS makes him an effective harder target to spy on (since most nations at his NS will prolly have low odds on him due to him having a big tech/infra ratio). Given the fact that infra's NS worth compared to Tech's worth isn't that big, i'm tempted to say no to this >.>
#9
Posted 18 May 2008 - 04:34 AM
As I suggested long before, close that hole by limiting the sale of infrastructure during war to max 10% daily.
#10
Posted 18 May 2008 - 04:58 AM
well the total sale of all his infra is an "exploit" in itself I would say, since once you are engaged in a war, especially a nuclear war which will with a 100% probability *totally* extinct your nation - who would "buy" the infra? No one, you simply could not sell it to anyone.
As I suggested long before, close that hole by limiting the sale of infrastructure during war to max 10% daily.
More realism associations?
HE'S RECYCLING THE MATERIALS, OKAY?!?
Edit: i agree with the limit thing, though i think it should be a bit bigger.
Edited by uaciaut, 18 May 2008 - 04:59 AM.
#11
Posted 19 May 2008 - 10:20 AM
#12
Posted 19 May 2008 - 02:22 PM
#13
Posted 19 May 2008 - 06:45 PM
#14
Posted 19 May 2008 - 09:03 PM
#15
Posted 19 May 2008 - 09:40 PM
I would support this only in the fact that it improves their already existent warring function. It does nothing to improve their non-war functions which are fine just the way they are. The fact remains though that if spies weren't meant to be war machines like soldiers or Cruise Missiles then why are they given war functions?
#16
Posted 20 May 2008 - 11:04 AM
In my opinion if spying on your enemy that has fallen out of range is so important then you need to coordinate your nations better.
#17
Posted 20 May 2008 - 12:40 PM
I support this proposal. Both nations would have the possibility to spy on each other.
It can even be considered more "fair".
Let's say that i target a nation at the absolute bottom range with a destructive attack (infra or tech destroy).
My spies were sloppy and got their identity revealed but got the job done nonetheless.
Outside of war, my opponent would have no options to fight back anymore since he/she dropped out of range due to the NS loss.
During war however my target would still have the option to fight back.
#18
Posted 20 May 2008 - 05:56 PM
This is your advanced notice that this suggestion will be implemented soon.
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