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6k infa? Rate Topic: -----

#1 User is offline   ktimekiller 

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Posted 09 April 2008 - 10:47 PM

Is it worth pushing to 6k? im sitting at 5999, and I am wondering if I should bother. If I am to bother, how much should I save before I go over 6k? If not, how should I spend the money I am making?

#2 User is online   thedestro 

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Posted 09 April 2008 - 10:54 PM

Of course it's worth it. I recall there was a significant jump when I moved to the 6k level, but it wasn't all that.

And I've heard of the concept of saving before jumping to another level, but I don't understand why you would need to save.

#3 User is offline   Count Rupert 

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Posted 09 April 2008 - 11:23 PM

You don't need to save at all because there is no jump at 6k or at 7k. The high end jumps after 5k are at 8k and 15k. Is it worth doing, in my opinion yes. By stopping, if you intend to ever have nukes, you'll have to do it via the Manhattan Project because you'll never gain ground on those doing both tech deals and buying infrastructure if you're only doing tech deals. The extra infrastructure does have its advantages. You can field a larger army, and hence more tanks. Granted your net income rise does slow, but you do make more money. And now there are some really nice wonders for those how get into the upper echelons 11k and higher. But it ultimately depends on your playing style and what plans you have for your nation.

#4 User is offline   Emperor Choop 

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Posted 10 April 2008 - 01:19 AM

Rupert speaks truth, there is no infra cliff between 5k and 8k. You're past 5800, which is the jump without wonders. Just buy infra regularly till you're at 8k.

#5 User is online   +Zeke+ 

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Posted 10 April 2008 - 01:48 AM

Getting up to 8K Infra is always worth it. After that it becomes more subjective at the moment.

#6 User is offline   myruler 

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Posted 10 April 2008 - 05:05 AM

Yeah, there's jumps at 5k, 8k, 12k, and 15k. No infra jumps are at 6k. Also, some people stop at 7999.99 infra if they plan on being in wars, but that is up to you.

#7 User is online   +Zeke+ 

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Posted 10 April 2008 - 11:50 AM

View Postmyruler, on Apr 10 2008, 06:23 AM, said:

Yeah, there's jumps at 5k, 8k, 12k, and 15k. No infra jumps are at 6k. Also, some people stop at 7999.99 infra if they plan on being in wars, but that is up to you.


No jump at 12K. Actually, for a while there 12K was a reverse jump as maintenance costs declined. Admin changed that back to neutral 5 days ago.

#8 User is offline   myruler 

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Posted 10 April 2008 - 01:46 PM

View Post+Zeke+, on Apr 10 2008, 06:08 PM, said:

No jump at 12K. Actually, for a while there 12K was a reverse jump as maintenance costs declined. Admin changed that back to neutral 5 days ago.

Oh, I thought the change made a 12k jump....I guess not.

#9 User is offline   TheyCallMeJeezy 

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Posted 10 April 2008 - 04:28 PM

the change did cause an increase in upkeep after 12k infra iirc, something the wonders were put in place to counteract.

#10 User is offline   myruler 

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Posted 10 April 2008 - 05:54 PM

View PostTheyCallMeJeezy, on Apr 10 2008, 10:46 PM, said:

the change did cause an increase in upkeep after 12k infra iirc, something the wonders were put in place to counteract.

So is 12k have the same modifier as 11k infra or before this change, was 12k actually a lower modifier than 11k?

#11 User is offline   Count Rupert 

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Posted 10 April 2008 - 06:30 PM

As I understand it. Those were the values believed to be in place.

Quote

* 20-99.99 = 0.04 X Infra Level + 20
* 100-199.99 = 0.05 X Infra Level + 20
* 200-299.99 = 0.06 X Infra Level + 20
* 300-499.99 = 0.07 X Infra Level + 20
* 500-699.99 = 0.08 X Infra Level + 20
* 700-999.99 = 0.09 X Infra Level + 20
* 1000-1999.99 = 0.11 X Infra Level + 20
* 2000-2999.99 = 0.13 X Infra Level + 20
* 3000-3999.99 = 0.15 X Infra Level + 20
* 4000-4999.99 = 0.17 X Infra Level + 20
* 5000-7999.99 = 0.1725 X Infra Level + 20
* 8000-14999.99 = 0.175 X Infra Level + 20


You'll note the bolded part is the relevant section. This turned out to be incorrect in that someone noticed when they hit 12k, their upkeep costs went down and not up as it should have according to the formula. Admin confirmed it HERE that he had made a slight reduction to the formula at 12k to account for what he saw as stagnation when nations were hitting the 12k level and higher. The debate that insued lead to admin to return to the formula which caused a slight increase to those nations at 12k and higher. The solution to the stagnation problem that admin had noted was the introduction to the new top level (11k and higher) wonders that have been put in play. With the new wonders in place, the reduction for 12k+ was no longer needed and hence was eliminated returning everything back to the formula.

#12 User is offline   Delta1212 

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Posted 10 April 2008 - 06:56 PM

View Postmyruler, on Apr 10 2008, 08:13 PM, said:

So is 12k have the same modifier as 11k infra or before this change, was 12k actually a lower modifier than 11k?

12k was actually a lower modifier, but this was changed so they are now the same.

#13 User is offline   myruler 

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Posted 10 April 2008 - 07:22 PM

Yes, I see that now. I admit my mistake.

#14 User is offline   x Tela x 

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Posted 13 April 2008 - 02:55 AM

View Postktimekiller, on Apr 10 2008, 01:06 AM, said:

Is it worth pushing to 6k? im sitting at 5999, and I am wondering if I should bother. If I am to bother, how much should I save before I go over 6k? If not, how should I spend the money I am making?

Infrastructure Guide, by DeathAngel and Neeps


--Clicking the above link is pointless unless you're in Echelon, which the OP is. ;)

#15 User is offline   Amnesiasoft 

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Posted 13 April 2008 - 04:45 AM

Or you could look at my awesome graph. Graphs solve all problems by distracting you from the real issue at hand ^_^

This post has been edited by Amnesiasoft: 13 April 2008 - 04:46 AM


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