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Sep 16 2009, 07:51 PM
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#261
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![]() Tyr of Asgaard ![]() ![]() ![]() Group: Members Posts: 1,079 Joined: 28-May 08 Member No.: 18,856 Nation Name: Nosce Te Ipsum Alliance Name: Įsgaršr |
You are correct. Hence the suggestion to change the way things are currently. Nation/ruler names have logistical reasons for not being changed, I'm sure. Resources, in my opinion, are static to create another dimension of gameplay, to do the best with the hand you're dealt and to stop people from constantly rerolling their resources as new players until they fit in the "perfect trade circle". My suggestion seeks to allow for some movement in the resources without affecting either of the points i stated for making them static. Using a long reset time and making it cost prohibitive for brand new players, while only letting you reroll 1 resource at a time, still forces you to work with your hand, still prevents the "perfect trade circle" dilemna of everyone having exactly the same thing while not leaving anyone stuck permenantly handicap with poor resources. Well, my point was that the code doesn't allow for them to change. Otherwise we'd definitely have a suggestion thread to made such an idea practical. In my understanding, we'd have to reset the game in order for nations to have the capability to change fields that are deemed "locked" -------------------- ![]() Maroon Trades! Sign up here http://forums.cybernations.net/index.php?showtopic=68344 QUOTE (Manwe) This thread is hopeless. It has been derailed countless times and contains enough flamebaiting to start a forest fire. In Reponse to NPO's choice to not accept surrender terms before he locked it. |
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Sep 16 2009, 09:04 PM
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#262
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Member ![]() ![]() Group: Members Posts: 22 Joined: 1-June 09 From: Right behind you Member No.: 33,413
Nation Name:HiVEsT0nIA Alliance Name: Fark CN:TE Nation Name: HiVEsT0nIA CN:TE Alliance Name: Fark |
Well, my point was that the code doesn't allow for them to change. Otherwise we'd definitely have a suggestion thread to made such an idea practical. In my understanding, we'd have to reset the game in order for nations to have the capability to change fields that are deemed "locked" I would say that's crap and would challenge anyone to show me any code snippets that can't be modified to allow a database field to be changeable. |
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Sep 18 2009, 08:48 AM
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#263
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![]() Tyr of Asgaard ![]() ![]() ![]() Group: Members Posts: 1,079 Joined: 28-May 08 Member No.: 18,856 Nation Name: Nosce Te Ipsum Alliance Name: Įsgaršr |
I would say that's crap and would challenge anyone to show me any code snippets that can't be modified to allow a database field to be changeable. Just ask Loichel I guess, admin is too busy to talk to ya bout it but he knows the game codes pretty well, I'm sure he could explain it to you via a proper PM. -------------------- ![]() Maroon Trades! Sign up here http://forums.cybernations.net/index.php?showtopic=68344 QUOTE (Manwe) This thread is hopeless. It has been derailed countless times and contains enough flamebaiting to start a forest fire. In Reponse to NPO's choice to not accept surrender terms before he locked it. |
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Sep 18 2009, 05:39 PM
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#264
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Member ![]() ![]() Group: Members Posts: 22 Joined: 1-June 09 From: Right behind you Member No.: 33,413
Nation Name:HiVEsT0nIA Alliance Name: Fark CN:TE Nation Name: HiVEsT0nIA CN:TE Alliance Name: Fark |
Just ask Loichel I guess, admin is too busy to talk to ya bout it but he knows the game codes pretty well, I'm sure he could explain it to you via a proper PM. I know database coding pretty well and unless Admin is a completely incompetent buffoon (and I don't think he is), there's no reason beyond "i don't want to" that would stop resources from being rerollable. |
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Oct 30 2009, 11:12 AM
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#265
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no matching nation ![]() ![]() Group: Posts: 13 Joined: 11-October 09 Member No.: 36,922 Nation Name: Abriskin Alliance Name: Octava Orden |
I tried posting this in a new thread but the "almighty" mods told me to post it here.
We need to either eradicate wine or hopefully change it. CURRENT Increases population happiness by +3. SUGGESTED Increases population happiness by +1.5, further increases by population happiness +2 with the bonus resource beer. New Bonus Resource: Great Traders Increases population income by +$1.50, and decreases the expiration time required for foreign aid by 3 days for both aids incoming and outgoing for both nations. Requires Affluent Population, a foreign ministry, and a harbor. This post has been edited by Akamu: Oct 30 2009, 12:02 PM |
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Oct 30 2009, 12:02 PM
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#266
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 79 Joined: 27-October 09 Member No.: 37,253 Nation Name: Bad Harzburg Alliance Name: Nueva Vida |
I tried posting this in a new thread but the "almighty" mods told me to post it here. We need to either eradicate wine or hopefully change it. CURRENT Increases population happiness by +3. SUGGESTED Increases population happiness by +1.5, further increases by population happiness +2 with the bonus resource beer. New Bonus Resource: Great Traders Increases population income by +$1.50, and decreases the expiration time required for foreign aid by 3 days. Requires Affluent Population, a foreign ministry, and a harbor. I agree, at least with the Bonus Resource. Wine and Furs have long been looked down upon as low resources without much benefit, and those with the two have found difficulty finding trading partners because, frankly, no one really wishes to trade with them. This would improve their benefits and make them more appealing for trading. I have neither resource but I do like this idea. -------------------- ![]() |
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Oct 30 2009, 01:55 PM
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#267
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![]() WAPA DMoDefense ![]() ![]() ![]() Group: Members Posts: 162 Joined: 19-April 09 Member No.: 31,803 Nation Name: Sedris Alliance Name: We are Perth Army CN:TE Nation Name: Titan CN:TE Alliance Name: We are Perth Army |
I tried posting this in a new thread but the "almighty" mods told me to post it here. We need to either eradicate wine or hopefully change it. CURRENT Increases population happiness by +3. SUGGESTED Increases population happiness by +1.5, further increases by population happiness +2 with the bonus resource beer. New Bonus Resource: Great Traders Increases population income by +$1.50, and decreases the expiration time required for foreign aid by 3 days for both aids incoming and outgoing for both nations. Requires Affluent Population, a foreign ministry, and a harbor. I agree with the wine, but the bonus is overkill. if you have a 3x3, and it works out the everyone has an offer with someone that has the BR, then the people doing it would benefit 30% more than currently. -------------------- |
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Oct 30 2009, 01:57 PM
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#268
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no matching nation ![]() ![]() Group: Posts: 13 Joined: 11-October 09 Member No.: 36,922 Nation Name: Abriskin Alliance Name: Octava Orden |
I tried posting this in a new thread but the "almighty" mods told me to post it here. We need to either eradicate wine or hopefully change it. CURRENT Increases population happiness by +3. SUGGESTED Increases population happiness by +1.5, further increases by population happiness +2 with the bonus resource beer. New Bonus Resource: Great Traders Increases population income by +$1.50, and decreases the expiration time required for foreign aid by 3 days for both aids incoming and outgoing for both nations. Requires Affluent Population, a foreign ministry, and a harbor. Change to Great Traders [Option 2] Great Traders Increases population income by +$1.50, and increases the amount of foreign aid of tech, money, and troops that can be sent by 10% without the requirement of wonders or the other person having to own a wonder/this resource. Requires Affluent Population, a foreign ministry, and a harbor. Obsoletes FAC. This post has been edited by Akamu: Oct 30 2009, 01:59 PM |
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Oct 30 2009, 06:16 PM
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#269
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 79 Joined: 27-October 09 Member No.: 37,253 Nation Name: Bad Harzburg Alliance Name: Nueva Vida |
Change to Great Traders [Option 2] Great Traders Increases population income by +$1.50, and increases the amount of foreign aid of tech, money, and troops that can be sent by 10% without the requirement of wonders or the other person having to own a wonder/this resource. Requires Affluent Population, a foreign ministry, and a harbor. Obsoletes FAC. I would say that this is far better than the original idea. Certainly not overwhelmingly powerful but a nice benefit, a better way to round out Fur and Wines. -------------------- ![]() |
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Oct 30 2009, 08:32 PM
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#270
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 289 Joined: 9-January 08 Member No.: 12,657 Nation Name: The Krazy Excursion Alliance Name: Ella-ella Eh-eh |
I would say that this is far better than the original idea. Certainly not overwhelmingly powerful but a nice benefit, a better way to round out Fur and Wines. Why would someone bother posting a suggestion that would "obsolete" a wonder who's gradual adjustment suggests an unwillingness to delete its existence and a desire for it to become relevant? |
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Oct 30 2009, 09:35 PM
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#271
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no matching nation ![]() ![]() Group: Posts: 13 Joined: 11-October 09 Member No.: 36,922 Nation Name: Abriskin Alliance Name: Octava Orden |
FAC has always been a !@#$%* wonder to a degree as at certain point, the players who can afford the wonders would not trade amongst themselves anyway. Plus, it would be good for both newbies and experienced alike to have a resource that does a wonder job without the other person needing any requirement.
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Nov 1 2009, 08:04 AM
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#272
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 289 Joined: 9-January 08 Member No.: 12,657 Nation Name: The Krazy Excursion Alliance Name: Ella-ella Eh-eh |
FAC has always been a !@#$%* wonder to a degree as at certain point, the players who can afford the wonders would not trade amongst themselves anyway. Plus, it would be good for both newbies and experienced alike to have a resource that does a wonder job without the other person needing any requirement. I don't see why, but if you'd like to explain perhaps I could see what you mean? |
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Nov 1 2009, 02:36 PM
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#273
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![]() WAPA DMoDefense ![]() ![]() ![]() Group: Members Posts: 162 Joined: 19-April 09 Member No.: 31,803 Nation Name: Sedris Alliance Name: We are Perth Army CN:TE Nation Name: Titan CN:TE Alliance Name: We are Perth Army |
Change to Great Traders [Option 2] Great Traders Increases population income by +$1.50, and increases the amount of foreign aid of tech, money, and troops that can be sent by 10% without the requirement of wonders or the other person having to own a wonder/this resource. Requires Affluent Population, a foreign ministry, and a harbor. Obsoletes FAC. How about this: Increases population income by +$1.50, when you accept foreign aid, 10% of the tech, money, and soldiers received is generated by the game and given to you as a "bonus". Requires Affluent Population, a foreign ministry, and a harbor. -------------------- |
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Nov 1 2009, 11:18 PM
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#274
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 289 Joined: 9-January 08 Member No.: 12,657 Nation Name: The Krazy Excursion Alliance Name: Ella-ella Eh-eh |
How about this: Increases population income by +$1.50, when you accept foreign aid, 10% of the tech, money, and soldiers received is generated by the game and given to you as a "bonus". Requires Affluent Population, a foreign ministry, and a harbor. Because we need a new way to literally create money aside from collecting taxes? That said, I like it because it could speed up the acquisition of tech, whereas the FAC can't as of yet. |
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Nov 2 2009, 12:12 AM
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#275
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 135 Joined: 7-September 07 Member No.: 2,387 Nation Name: Dragon of Cymru Alliance Name: United Foundation |
Change to Great Traders [Option 2] Great Traders Increases population income by +$1.50, and increases the amount of foreign aid of tech, money, and troops that can be sent by 10% without the requirement of wonders or the other person having to own a wonder/this resource. Requires Affluent Population, a foreign ministry, and a harbor. Obsoletes FAC. I'd rather see the FAC inproved because larger nations need a way to send more cash around. Even for me, 3 mil is 10 infra or 20 land a day (with a bit left over). I like to original requirement that FA is dec by 3 days. it may screw up 3x3 but I'm sure someone will figure out a way to make tech trades like that just as fast and simple. to this original suggestion, I would add the FAC (or other foreign wonder as a requirment). the 3 day dec would be too great to warrant only improvement status. How about this: Increases population income by +$1.50, when you accept foreign aid, 10% of the tech, money, and soldiers received is generated by the game and given to you as a "bonus". Requires Affluent Population, a foreign ministry, and a harbor. 10% is way way too high. All of a sudden a small nation who gets a 3mil sign on bonus gets 3.3? If it was 2% or 3% then I could see it. Call it a trade tariff. |
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Nov 2 2009, 04:37 PM
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#276
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![]() WAPA DMoDefense ![]() ![]() ![]() Group: Members Posts: 162 Joined: 19-April 09 Member No.: 31,803 Nation Name: Sedris Alliance Name: We are Perth Army CN:TE Nation Name: Titan CN:TE Alliance Name: We are Perth Army |
10% is way way too high. All of a sudden a small nation who gets a 3mil sign on bonus gets 3.3? If it was 2% or 3% then I could see it. Call it a trade tariff. Well think about it like this: 1. People would want the resource, this would make wine and furs more popular 2. It would be an extra 300,000, and/or 200 soldiers, and/or 5 tech, I can see how the extra 300,000 could benefit a small nation, but, it still isn't that much, and to be reduced would make the tech part useless. 3. On a similar note to point 2, a small nation would be switching over to buying by the time the extra 300,000's would start to make a difference in the long term, if someone is doing 5 3M/100 1x1x1's then this would mean that every 30 days they get an extra 1.2M. That really isn't overkill. 4. Now think about it from the end of a buyer that has it. if they are in... 5 1x1x1's: every 30 days they get an extra 25 tech (like 0.83 per day) 1 3x3 and 2 1x1x1's: every 30 days they get an extra 50 tech (like 1.67 per day) 2 3x3's (DRA): every 30 days they get an extra 60 tech. (like 2.00 per day) Is this really too much? If so, think of 5%: 3M=3.15M 2K Soldiers=2.1K 50 tech= 2.5 so: a buyer would get: 5 1x1x1's: every 30 days they get an extra 12.5 tech (like 0.42 per day) 1 3x3 and 2 1x1x1's: every 30 days they get an extra 25 tech (like 0.83 per day) 2 3x3's (DRA): every 30 days they get an extra 30 tech. (like 1.00 per day) Doesn't that seem kinda low? -------------------- |
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Nov 2 2009, 05:56 PM
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#277
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![]() Who you calling crabby? ![]() ![]() ![]() Group: Members Posts: 250 Joined: 25-April 08 From: Maryland, USA Member No.: 17,158 Nation Name: Wyrdgar Alliance Name: Kronos CN:TE Nation Name: fyrdhammer CN:TE Alliance Name: Fark |
that would massively overpower AP sets, and they are already one of the best in the game.
-------------------- It is hard to overexaggerate my importance. |
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Nov 6 2009, 12:16 AM
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#278
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 144 Joined: 24-May 08 Member No.: 18,654 Nation Name: Meridia Alliance Name: California |
Time to make my occasional pitch.
1) Nerf Water (or buff Land) to +20 Population Density to Unhappiness Beer is way too good in general. 2) Buff Scholars to $1.50 income per bonus resource This was Syzygy's suggestion. I find it has a lot of merit. It makes almost makes 8 BR worthwhile. 3) Split Affluent Population (into Fur Wine Fish Coal) and Fine Jewelry (into Silver Gold Gems) This makes the resources a bit more flexible if you are stuck with one of the resources to complete either. |
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Nov 7 2009, 03:03 AM
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#279
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 404 Joined: 21-March 08 From: NZ Member No.: 15,515 Nation Name: Venture Alliance Name: Ronin |
that would massively overpower AP sets, and they are already one of the best in the game. Until it comes time to buy infrastructure. -------------------- |
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Nov 14 2009, 12:21 PM
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#280
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 47 Joined: 6-September 07 Member No.: 2,145 Nation Name: Niiceland Alliance Name: Roman Empire CN:TE Nation Name: Mountains of Mist CN:TE Alliance Name: Roman Empire |
I celebration for the newly discovered water on the moon. Admin should add Lunar Water.
Mined from Lunar surface. +3 happiness if nation has Water, +$3 citizen income if nation has Beer, + $3 citizen income if nation has Affluent Population. |
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| Lo-Fi Version | Time is now: 20th November 2009 - 08:59 PM |