Border Walls improvement Border walls poll/discussion
#1
Posted 22 March 2008 - 09:49 AM
Am I correct in assuming border walls improvements have no impact on optimal government position answers? (like immigration)
I am particularly interested in the thoughts of nations over 4999 infra but all are welcome.
Thank you.
#2
Posted 22 March 2008 - 10:05 AM
The population decrease and happiness increase pretty much cancel each other out. The main effect of border walls is to improve your environment, which by itself increases your happiness levels. Usually 3-5 Border Walls is optimal, depending on income levels, government choice, resources, and global radiation.
#4
Posted 22 March 2008 - 10:48 AM
Other than times of war, I keep four.
#5
Posted 22 March 2008 - 10:49 AM
A side note, border walls can be used to help prevent anarchy. i.e. you buy max soldiers (80% of population), then buy 5 border walls (-10%) population, and you know have more than 80% soldiers. since reducing your soldier count below 20% is part of anarchying a nation, you give yourself a slight defense.
Of course with the price of border walls, its not really cost effective to swap them back and forth to always achieve this. I've really only done it when i expected an update attack and i couldnt be online to defend myself.
#6
Posted 22 March 2008 - 11:33 AM
Kung Fu Geeks, on Mar 22 2008, 12:55 PM, said:
A side note, border walls can be used to help prevent anarchy. i.e. you buy max soldiers (80% of population), then buy 5 border walls (-10%) population, and you know have more than 80% soldiers. since reducing your soldier count below 20% is part of anarchying a nation, you give yourself a slight defense.
Of course with the price of border walls, its not really cost effective to swap them back and forth to always achieve this. I've really only done it when i expected an update attack and i couldnt be online to defend myself.
Thanks for that tip, it will be put to good use.
#7
Posted 22 March 2008 - 03:15 PM
Porkers, on Mar 22 2008, 11:53 AM, said:
Other than times of war, I keep four.
Same here, except three provides the best bonus for me.
#10
Posted 22 March 2008 - 05:59 PM
Delta1212, on Mar 22 2008, 04:14 PM, said:
This^ They are basically there to make up for the environment issues of nukes and resources. You gain slightly once you have enough infra. Though at such a point, it takes some time to get another improvement. I lose 3000 ppls or so every time.
#13
Posted 23 March 2008 - 06:14 AM
Basically, what you are looking at is the following:
(Civilians-0.02*#ofBW*Civilians)*(TaxRate/100)*(Gross + 4*BW*1.05^(#ofSchools+FM)*1.07^#ofBanks*1.02^#ofUni) < = > Civilians*(Tax/100)*Gross
So you could manually, or with a script, loop through this, testing each border wall count.
#16
Posted 24 March 2008 - 09:15 AM
so the borderwalls would only bring you +2hap instead of +2.4 hap. for most other nations that is not the case, because they either import coal, oil or uran, or have no water or have lower pop-modifiers then you have.
#17
Posted 24 March 2008 - 09:24 AM
Quote
My Citizens now: 56,450
My Income per person now: 82.86
Total Income per day: $4,677,447
With a Border Wall:
My Citizens now: 55,333
My Income per person now: 85.69
Total Income per day: $4,741,484.70
It gave me an extra 64k. Just thought I'd share that to people if they were wondering about Border Walls.
Just alittle example.
This post has been edited by Danish: 24 March 2008 - 09:24 AM
#18
Posted 24 March 2008 - 12:05 PM
sayton, on Mar 22 2008, 09:45 PM, said:
Or waiting for someone to pm you and say, hey you know you could really benefit from another border wall.
-Veritas
#20
Posted 24 March 2008 - 02:05 PM
Scorp, on Mar 23 2008, 08:19 AM, said:
Basically, what you are looking at is the following:
(Civilians-0.02*#ofBW*Civilians)*(TaxRate/100)*(Gross + 4*BW*1.05^(#ofSchools+FM)*1.07^#ofBanks*1.02^#ofUni) < = > Civilians*(Tax/100)*Gross
So you could manually, or with a script, loop through this, testing each border wall count.
That is kinda bugged.
Improvements of the same type stack additively, and
you forgot harbor, and you put the wrong value for the University. (universities increase by 8% each)
Also, civilians cancel out on both sides of it, so you don't need to multiply by civilians. Same with Taxrates.
so basically,check if the following is true:
(1-0.02*#ofBW)*(Gross + 4*#ofBW*(1+0.05*#ofSchools)*(1+0.05*#ofFM)*(1+0.01*#ofHarbor)*(1+0.07*#ofBanks)*
(1+0.08*#ofUni) > Gross
So for people who's got all the improvements in here, it's basically the following inequality:
(1-0.02*#ofBW)*(Gross+8.303715*#ofBW) > Gross
So here are some values that can help:
(Assuming you have max number of schools, banks, and uni, and have a FM and a Harbor)
If your gross income is x or above, get up to y BWs.
The following are a list of (x,y)
($415.19,0 Border Walls)
($406.89,1 Border Wall)
($398.58,2 Border Walls)
($390.28,3 Border Walls)
($381.98,4 Border Walls)
($373.67,5 Border Walls)

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