Transport Aircraft
#1
Posted 06 March 2008 - 03:25 AM
Transport aircraft are purchased in exactly the same way as fighters and bombers, just in another vertical row of their own. They are thus organized into 9 different aircraft going upwards in their strength, price and infra/tech requirement, I spose they would cost the same as well.
Transport aircraft 'exist' in the same way fighters and bombers do, that is they are purchased, you pay maintenance costs every day, and can be shot down in aerial combat, yet they count as being 'escorted' by fighters the same way bombers are. They can't attack other aircraft or bomb. Their only purpose is is that each one gives you 1% increase in population income, up to 60% at 60 aircraft, in this way transport aircraft don't count towards your aircraft limit as fighters and bombers do.
I think this would be good because it would add a new and important layer to wars. Air combat and gaining air supremacy would be important because doing so would mean wiping out that economic advantage of your enemy, plus protecting your own transport aircraft. The explanation for them is that transport aircraft are constantly flying and carrying trade, commerce between your nation and the world, giving you income bonuses.
They could start off as maybe a minor transport helicopter or small plane, and go right to the massive Boeing transports etc, and would go up in price, requirements etc. I am not sure on price, but they would have to be pretty high.
Comments?
Transport aircraft 'exist' in the same way fighters and bombers do, that is they are purchased, you pay maintenance costs every day, and can be shot down in aerial combat, yet they count as being 'escorted' by fighters the same way bombers are. They can't attack other aircraft or bomb. Their only purpose is is that each one gives you 1% increase in population income, up to 60% at 60 aircraft, in this way transport aircraft don't count towards your aircraft limit as fighters and bombers do.
I think this would be good because it would add a new and important layer to wars. Air combat and gaining air supremacy would be important because doing so would mean wiping out that economic advantage of your enemy, plus protecting your own transport aircraft. The explanation for them is that transport aircraft are constantly flying and carrying trade, commerce between your nation and the world, giving you income bonuses.
They could start off as maybe a minor transport helicopter or small plane, and go right to the massive Boeing transports etc, and would go up in price, requirements etc. I am not sure on price, but they would have to be pretty high.
Comments?
#6
Posted 06 March 2008 - 08:39 AM
It's an interesting idea, but the income gain would have to be much lower. I'm thinking like .1 or 6% at 60 transport aircraft. Also, another option would be to build these OR military aircraft; have the limit you can build apply to both. Thus forcing you to choose between guns or butter, so to speak.
#10
Posted 06 March 2008 - 10:58 AM
idea: increase aircraft limit (the default) by 10
these aircraft count towards the aircraft limit.
bonuses: +.25% citizen income. Every 10 transport aircraft decrease the amount of time for foreign aid offers to expire by 1 day, maximum decrease available is 4 days (otherwise someone with the right resources and wonder would be able to have 1 day for length of their aid transactions)
also, to go along with this
Military option (being at war is not neccessary, it would function like the spy actions)
Commercial Targeting: deploy fighter aircraft to shoot down a nation's transport aircraft. can be done once daily.
if successful and unreported: target nation loses up to 5 transport aircraft, and has -3 happiness for two days. the benefits to citizen income for that nation are lost as well
successful but detected: same effects to the opposing nation, but income bonus is only halved. the attacking nation experiences a 5 day loss of 10% citizen income.
unsuccessful but not identified: the next attempt to target the transports of the targeted nation is 10% less likely to succeed.
unsuccessful and identified: 5 day loss of 10% citizen income, inability to target transport aircraft of any nation for 3 days. -2 citizen happiness of the aggressive nation.
(feel free to reject this idea, I'm rushed so it's not well developed)
these aircraft count towards the aircraft limit.
bonuses: +.25% citizen income. Every 10 transport aircraft decrease the amount of time for foreign aid offers to expire by 1 day, maximum decrease available is 4 days (otherwise someone with the right resources and wonder would be able to have 1 day for length of their aid transactions)
also, to go along with this
Military option (being at war is not neccessary, it would function like the spy actions)
Commercial Targeting: deploy fighter aircraft to shoot down a nation's transport aircraft. can be done once daily.
if successful and unreported: target nation loses up to 5 transport aircraft, and has -3 happiness for two days. the benefits to citizen income for that nation are lost as well
successful but detected: same effects to the opposing nation, but income bonus is only halved. the attacking nation experiences a 5 day loss of 10% citizen income.
unsuccessful but not identified: the next attempt to target the transports of the targeted nation is 10% less likely to succeed.
unsuccessful and identified: 5 day loss of 10% citizen income, inability to target transport aircraft of any nation for 3 days. -2 citizen happiness of the aggressive nation.
(feel free to reject this idea, I'm rushed so it's not well developed)
#11
Posted 06 March 2008 - 05:46 PM
Alright then, how about this, each aircraft increases population income 0.35%, up to a maximum of 21% increase at 60 aircraft. Transport aircraft have a 60 unit limit, but do not count toward maximum fighter or bomber limits, they have a separate limit of their own.
Agree?
Agree?
#12
Posted 06 March 2008 - 05:59 PM
^That up there is better than the Original Suggestion, I think. However, these aircraft should cost much more.
And how would strength levels play into this? There's not much of a reason to buy a level 9 versus a level 1 if all that is increased is defensive strength.
And how would strength levels play into this? There's not much of a reason to buy a level 9 versus a level 1 if all that is increased is defensive strength.
#13
Posted 06 March 2008 - 06:05 PM
Numa Maximus, on Mar 6 2008, 11:59 PM, said:
^That up there is better than the Original Suggestion, I think. However, these aircraft should cost much more.
And how would strength levels play into this? There's not much of a reason to buy a level 9 versus a level 1 if all that is increased is defensive strength.
And how would strength levels play into this? There's not much of a reason to buy a level 9 versus a level 1 if all that is increased is defensive strength.
Lol, I just realized that, lol. Well as I said it's a working concept. Now that I think of it would probably be better just to have one type of transport aircraft, and have it available at 1000 infrastructure and 500 technology for $50,000 each.
#15
Posted 06 March 2008 - 08:15 PM
I don't like the idea of adding population, that just doesn't make sense. Seeing as how you are making these commercial aircraft, an economy bonus of some sort would seem best.
I'll answer Alden's point by saying it could be made workable depending on the costs of such aircraft. If they are expensive enough switching them out can be made impractical. Like the way they made Labor Camps more expensive to cut down on abuse of that strategy.
I do like the whole idea since it makes fighters more useful, but I still think you should keep the same limits and make these count against it. Making people choose between them can add some flavor and make nations more different from each other.
I'll answer Alden's point by saying it could be made workable depending on the costs of such aircraft. If they are expensive enough switching them out can be made impractical. Like the way they made Labor Camps more expensive to cut down on abuse of that strategy.
I do like the whole idea since it makes fighters more useful, but I still think you should keep the same limits and make these count against it. Making people choose between them can add some flavor and make nations more different from each other.
#16
Posted 06 March 2008 - 08:56 PM
Mirreille, on Mar 7 2008, 02:14 AM, said:
I don't like the idea of adding population, that just doesn't make sense. Seeing as how you are making these commercial aircraft, an economy bonus of some sort would seem best.
Well I never suggested a population increase as the bonus, if you'll read carefully what I proposed was an income bonus of however much percent to represent the trade and commerce the transport planes are doing.
Quote
I do like the whole idea since it makes fighters more useful, but I still think you should keep the same limits and make these count against it. Making people choose between them can add some flavor and make nations more different from each other.
Yes but the thing with that is having only 60 slots for fighters, bombers AND transport is just too little to make it worth it or even add a new angle to air warfare, instead it would become a sideshow. By making the amount of bonus you gain through aircraft significant, means that the new angle and importance of air warfare would be such that it would mean that those with air superiority would have a massive advantage, and thus would mean the fighting to have such superiority would have impacts beyond just being able to bomb with impunity.
#17
Posted 06 March 2008 - 11:02 PM
at this point, i have to vote no to any suggestion thats sole purpose is to increase income. There is way to much money in this game available at all levels of play. What we need is more money sinks. i.e. things that cost money to do something, such as the military wonders.

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