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Regarding Spies One more feature Rate Topic: -----

Poll: Poll (85 member(s) have cast votes)

Should Spies be able to destroy Improvements

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#1 User is offline   amiles 

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Posted 12 September 2007 - 12:43 AM

I think with spies there should be a feature that destroys an improvement (excluding Harbors, Hospitals, Foreign Ministries and Universities) because in reality destroying a key target could be crucial.

It would read as Follows:
Destroy Improvement (Max 1) = $500,000 + (20 x enemy nation strength)


Are there any other Features that should be added?

This post has been edited by amiles: 13 September 2007 - 12:22 AM


#2 User is offline   fuzzycat 

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Posted 12 September 2007 - 04:08 AM

I just care nothing about these biased votes. You can just as well put the option "yes, but if I haven't posted why, disregard my vote".
These kind of polls are just stupid.

#3 User is offline   Smallfrog 

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Posted 12 September 2007 - 04:10 AM

Yes to Improvement destruction (much needed), but no to the water supply.

And fuzzycat, I've lost count of polls I've made where 90% vote yes, and 10% vote no without putting a reason. Voting yes means you agree with the idea and like it. Thats implied. Voting no without a reason means there is no way to improve or answer that reason.

EDIT: I find it funny that some people have it on highest level when spies aren't even available yet.

This post has been edited by Smallfrog: 12 September 2007 - 04:12 AM


#4 User is offline   fuzzycat 

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Posted 12 September 2007 - 04:25 AM

View PostSmallfrog, on Sep 12 2007, 12:10 PM, said:

And fuzzycat, I've lost count of polls I've made where 90% vote yes, and 10% vote no without putting a reason. Voting yes means you agree with the idea and like it. Thats implied. Voting no without a reason means there is no way to improve or answer that reason.


I have seen it also, and it is very bad practice. Eithey you are going to ask people about their opinions -> no voting needed. Or you ask them to vote -> then you don't need to set up "condition" people voting for a particular option have to explain themselves

Quote

EDIT: I find it funny that some people have it on highest level when spies aren't even available yet.


I have it too on highest level? Why I don't know when they are available, and since I'm not planning on collecting taxes this week, because of improvement swapping, there is no harm at setting it to highest level.

Also these 5 (or more?) levels of readiness are futile, people with any sense in their mind will always use the maximum or minimum.

It just like Defcon, if you are doing smart you are *always* at DEFCON 1 if you can be online at update time. Even if you are not improvement swapping. How so? Wait until 1-2 or minutes before update, set DEFCON von 1 to 5. Wait until update. Collect taxes, set DEFCON back to 1.

#5 User is offline   ReaperBoi 

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Posted 12 September 2007 - 04:47 AM

I vote yes.

Reason: I think it's a great idea because spies to kind of stuff and excel at it. So, it should be like that in the game.

- Reaper

#6 User is offline   rozalia 

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Posted 12 September 2007 - 05:25 AM

Lets not touch improvements Okay. You're planning far too ahead.

#7 User is offline   unbiased mod 

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Posted 12 September 2007 - 05:30 AM

See in the Gameplay forums the thread Admin made over this

#8 User is offline   Cirrus 

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Posted 12 September 2007 - 08:53 AM

Quote

Either you are going to ask people about their opinions -> no voting needed. Or you ask them to vote -> then you don't need to set up "condition" people voting for a particular option have to explain themselves
This is true. Biased polls FTL.

#9 User is offline   Jtkode 

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Posted 12 September 2007 - 02:24 PM

no................... why would anyone want this????

#10 User is offline   vine 

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Posted 12 September 2007 - 07:57 PM

this wouldn't really work since most of improvments are well

Quote

The nation improvements option are based on the KISS method. Simple words like Bank and School instead of Ministry of Finance and Department of Education were chosen since it's easier to code and easier for players to understand.

you can't really destroy an organization, it doesn't make sense.

Quote

Improvements - Nation improvements are structures and improvements that you can purchase to further mold your nation into your own choosing. Nation improvements are quite expensive but the benefit is that they are not subject to outside forces. Unlike regular infrastructure in war, improvements cannot be destroyed by other nations. Improvements are stackable, so purchasing two banks will increase your population income +14%. You may only purchase one building per 1000 citizens. Nations are limited to 5 per type of improvement unless otherwise specified. You must pay taxes on your nation improvements at a starting rate of $500 per day (this figure goes up the more improvements you own.)



it would defeat the purpose of that benifit.

edit: to add details

This post has been edited by vine: 12 September 2007 - 07:59 PM


#11 User is offline   tehol 

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Posted 12 September 2007 - 08:19 PM

voted no.

I wouldnt mind if spies did something like, temporarily render an improvement or two useless.

*spies run in*

*assasinate leaders, destroy key part*

*nation takes X number of days to recover the lost improvment*

OR if you're a really big nation, you can just pay to have another guy hired on the spot and improvements fixed with a little option that says something like "fix improvements" and its something like 5% of the improvement cost.

That would be cool IMO, taking out their extra funds, one way or another. Just up to them which is cheaper.

#12 User is offline   the internet 

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Posted 15 September 2007 - 11:13 PM

make a terrorism styled spy mission where the identity is blown from scratch but you can like bomb an improvement facility at the sacrifice of one of your spys

#13 User is offline   Dia Lucrii 

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Posted 15 September 2007 - 11:45 PM

Quote

I wouldnt mind if spies did something like, temporarily render an improvement or two useless.

*spies run in*

*assasinate leaders, destroy key part*

*nation takes X number of days to recover the lost improvment*

OR if you're a really big nation, you can just pay to have another guy hired on the spot and improvements fixed with a little option that says something like "fix improvements" and its something like 5% of the improvement cost.

That would be cool IMO, taking out their extra funds, one way or another. Just up to them which is cheaper.


i like that idea

This post has been edited by Dia Lucrii: 15 September 2007 - 11:46 PM


#14 User is offline   Amnesiasoft 

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Posted 20 September 2007 - 07:07 PM

No. If I recall crrectly, the inability to destroy improvements is why we have to pay upkeep on them now. If they can now be destroyed like anything else, we need to at least have that upkeep removed.

Or maybe I don't recall correctly, if I am wrong, disregard my vote entirely :P

#15 User is offline   the internet 

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Posted 20 September 2007 - 09:56 PM

i posted so my NO is not disregarded LOL LEIK PWNED




-lex luthor ALMOST made an appearance

#16 User is offline   President Magee 

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Posted 21 September 2007 - 01:04 AM

Quote

No. If I recall crrectly, the inability to destroy improvements is why we have to pay upkeep on them now. If they can now be destroyed like anything else, we need to at least have that upkeep removed.

Or maybe I don't recall correctly, if I am wrong, disregard my vote entirely :P

Voted no for this reason.

This post has been edited by President Magee: 21 September 2007 - 01:05 AM


#17 User is offline   lXenn 

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Posted 21 September 2007 - 01:28 AM

No because too many times (like right now) i have been ravaged by war, or lost a trade and gone under the minimum amount of citizens needed to have all the improvements, so if i lost one, it would take me a very, very long time to get it back, which just takes a large amount of fun out of the game, same goes for wonders, the ONLY reason i support nukes being able to be destroyed is because it allows the disarming of rouges.

#18 User is offline   tehol 

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Posted 21 September 2007 - 03:38 PM

View Postthe internet, on Sep 20 2007, 11:55 PM, said:

i posted so my NO is not disregarded LOL LEIK PWNED
-lex luthor ALMOST made an appearance


im pretty sure that by post they meant a post, not words typed in with no real meaning.

as to actual reasons provided, i agree well enough with them, although i wouldNT mind an extra upkeep cost if something like my last post happened.

#19 User is offline   YoshiRevoultion 

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Posted 21 September 2007 - 04:01 PM

Well my vote won't care without a reason so here I go:

If spies in real life could destroy improvments then wouldn't the nation learn the have a spie? And thus the nation would go into panic yadaya ya. But then here in CN we have the fact we sorta know who is against are Nations. So if someone does destroy an improvmetn you can atatyuly go to your war with the supsect. So if that we're so it be pretty unfair on both ends <_<

#20 User is offline   Candyguitar 

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Posted 22 September 2007 - 02:05 PM

Sorry, but I don't like the idea. Having spies being able to destroy improvements would make them too cheap for what they'd be able to do, since for some nations a destroyed bank, for example, could be just as damaging as losing a huge amount of infrastructure.

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