A suggestion pertaining to spies
#1
Posted 12 January 2008 - 06:28 PM
After being attack with spies and not being able to find out the identity of them with much frustration, I was thinking of an idea. In the real world countries employ anti-spy technology, so why not do it here?
After a nation is attacked by a spy, even if the sender is unkown at the time, there should be some sort of "Investigate" option that your spies can do. The threat level option could still be viable in this in that, if your attackers nation is at Severe it may prove very hard to track them down, but this would make using spies all that more tricky and probably make it a bit more fun, epically when a random spy attack severely cripples their nation.
After a nation is attacked by a spy, even if the sender is unkown at the time, there should be some sort of "Investigate" option that your spies can do. The threat level option could still be viable in this in that, if your attackers nation is at Severe it may prove very hard to track them down, but this would make using spies all that more tricky and probably make it a bit more fun, epically when a random spy attack severely cripples their nation.
#9
Posted 12 January 2008 - 06:44 PM
Interesting idea, I am a little concerned about this removing the secrecy of spies, but with the right formula it might work. For example, you have to launch the investigation within 24h of the spy attack, you can only make one investigation for each spy attack and the odds of succeding should be rather low since a spy won't leave much evidence behind and you should be punished for not buying spies before you were attacked. Perhaps you shouldn't be able to find out the exact nation that spied on, just his team or something along those lines.
#10
Posted 12 January 2008 - 07:10 PM
The purpose of spies is secrecy, of course. If you've prepared right, and bought enough spies as a counter-measure, spying should not be a huge problem: just very risky for people to do it to you.
We already have that "investigation" option, as in there is already a chance that the nation who is spying will be caught. If you missed catching the spy the first time, maybe he'll be back.
We already have this "anti-spy" technology: more spies. Maybe if this action was costly, or had a very low rate of success, then maybe it would be more realistic. I say, if you miss the train the first time around, you should probably wait for the next one.
We already have that "investigation" option, as in there is already a chance that the nation who is spying will be caught. If you missed catching the spy the first time, maybe he'll be back.
We already have this "anti-spy" technology: more spies. Maybe if this action was costly, or had a very low rate of success, then maybe it would be more realistic. I say, if you miss the train the first time around, you should probably wait for the next one.
#13
Posted 13 January 2008 - 06:13 AM
(DAC)Syzygy, on Jan 12 2008, 08:16 PM, said:
the chance of revealing the "sender" is already calculated when the operation is performed. so if you get the result "unknown sender" then your investigation was already done and has revealed nothing.
I agree with this. However, I still think there's room for improvement.
It would be interesting to be able to counter-spy, on an unknown target, with fairly bad odds. You'll have to calculate threat levels, tech levels and spy totals as well. Then, as someone else said a few posts above this, you're either returned nothing, partial information, or the whole shebang.
List of information that may be revealed:
Team
AA
Resources
Connected Resources
Number of nuclear weapons
Number of cruise missiles
Number of defending soldiers and tanks
Technology level
Infrastructure level
Nation Strength
Any of the above can be discovered, with the possibility of multiple items discovered. Each new item discovered requires the same calculations and checks, which will make the possibility of finding each extra item more difficult.
In rare cases, the actual nation ruler/name will be discovered.
#18
Posted 13 January 2008 - 02:01 PM
#19
Posted 14 January 2008 - 07:47 AM
It isn't always enough 
However, I have to agree that the whole counter-intelligence thing is already simulated in the result of a spy op. You could make it so you had to explicitly investigate all the time but really that wouldn't add anything to the gameplay. The 'anti-spy technology' is simulated with threat level, your own spies and tech.
However, I have to agree that the whole counter-intelligence thing is already simulated in the result of a spy op. You could make it so you had to explicitly investigate all the time but really that wouldn't add anything to the gameplay. The 'anti-spy technology' is simulated with threat level, your own spies and tech.
#20
Posted 14 January 2008 - 04:44 PM
The systems already set up to find the spies when they first attempt it. And your not gona find out any more information about the person, like their infra and stuff. the most likely thing youll find is the nation the information is going to.
I think what they should do instead is add another level of secrecy. No report at all to the nation spied on. Must be a very hard thing to get though. So if you were spied on very succesfully, you would never know you were spied on. Thats more like what is reality.
I think what they should do instead is add another level of secrecy. No report at all to the nation spied on. Must be a very hard thing to get though. So if you were spied on very succesfully, you would never know you were spied on. Thats more like what is reality.

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