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The Lost World Announcement I


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To the congregated peoples of Planet Bob:

Moving on from an alliance that one has called home for the excessively long time of two and a half years is a hardship that not many find themselves bearing through the course of this game. The only way that I can bring myself to leave the great alliance of the United Purple Nations, where I have made my residence for a long time now, is the same reason I come before you all today: a new alliance has come on the scene, the Lost World.

The other founders and myself, being relatively young in the eyes of some far older and wiser players, often hear those same older members speak fondly of the ‘good ole days’ of CyberNations, a time where members were involved in their alliances and charismatic leaders used the fierceness of their personalities to clash like Titans in the political arena that the Open World Forum embodied. Our goal is to personify these ideals which have been passed along to us via word of mouth from those old farts that we are all acquainted with, and create an alliance harkening back to those ‘good ole days’ that were spoken of with such reverence and affection.

We are here to present to Planet Bob an ideal alliance steeped in the same kind of legend of those days of yore, using these foundations as a jumping off point to move further than those old kinds of alliances ever could.

We are the Lost World because, like the characters in the story, my compatriots and I are trying to create a place that illustrates the values that allegedly inhabited CN in the days of yore. Yes, we know none of us were there at the time, but neither were the characters in The Lost World in the prototype of their own world, and unlike them, we realize our limitations on creating that world, and so will be going off of what others more aged than we have remembered with starry eyed fondness and veneration.

Also, dinosaurs. Seriously.

It is now my distinct and fortunate pleasure to present to you, dear friends and fellow inhabitants of Planet Bob, on this, the day of our Lord, September 7th, 2009, with the Codex of the Lost World:

Foreward:

The Lost World exists to provide an atmosphere in which every member has the right to have his or her voice heard, and in which loyalty to one's alliance-mates and personal honor are paramount.

Article I. Membership

Section 1. Application

Applicants to The Lost World must be engaged in no current wars, on the ZI lists of any alliance, or be a member of any other alliance. While membership in the blue team is preferred and encouraged, only applicants under 5,000 NS will be required to switch to the blue team.

Applicants seeking membership will have their application open for a period of up to 72 hours, during which members of The Lost World are free to ask questions to assess the applicant. If no serious concerns or complaints, the applicant will be accepted. Any triumvir has the ability to deny a nation membership.

Section 2. The Academy

All newly-accepted members must complete Academy training within thirty (30) days of acceptance. The Academy requirement may be waived at the discretion of a Triumvir or the Minister of Development, and the time requirement may be extended with special permission from the same.

Section 3. All applicants must take the following oath.

I, *name*, acknowledge that I have read, understand, and will uphold and defend the Codex of The Lost World, and understand that failure to abide by the Codex will be met with appropriate disciplinary action.

Section 4. Expulsion

Should a member be found to be acting against the Codex, the Triumvirate may unanimously agree on punishments including but not limited to censure, removal of privileges, expulsion, and ZI. Should any member wish to argue his or her case, appropriate means will be provided.

Section 5. General Alliance Laws

All members are expected to conduct themselves appropriately. This includes but is not limited to behavior towards fellow alliance members, tLW government, allies, and foreigners, as well as respecting tLW internal security. In other words, if it seems like a bad idea, it probably is.

No nation may declare war, or spy, upon any other nation without the permission of a Triumvir, Minister of Defense, or any other official granted such authority by either of the preceding two individuals.

All forms of "out of character" spying, espionage, hacking, etc., are strictly forbidden.

All tLW members are encouraged to build and maintain a nuclear arsenal. However, launching nuclear weapons without Triumvirate approval is expressly forbidden.

All tLW members are required to participate in wars, at the discretion of the government, as well as obey all laws and government decrees.

Any member of tLW may depart on good terms at any time, provided that the alliance is not in a state of high alert or a state of war, and provided that they do not owe the alliance any money.

All personally owned, written, and submitted materials, including but not limited to guides and instructional posts, remain the property of the submitter with the understanding that tLW has indefinite use of them.

Article II. Government

The member nations of The Lost World (hereafter known as tLW) are to be governed by the Triumvirs and the Cabinet of Ministers.

Section 1. Triumvirate

The Triumvirs are the highest ranking government officials of the alliance. They are the Commanders in Chief of the tLW military, lead the council, guide the foreign and internal policies of the alliance, and oversee the daily running of the alliance.

Section 2. Council

The Council is comprised of ministers and advisers, and is led by the Triumvirate. The Council's greatest charge is to guard and promote the welfare of tLW member nations. The Ministers head the five deparments which exist to meet this goal, specializing in Defense, Foreign Affairs, Finance, Internal Affairs, and Development.

Section 3. Advisors

Advisors are respected members of tLW who may be appointed and removed from their capacity at the discretion of the Triumvirate. Council Advisors have no voting power in the Council, but may participate in all Council debate.

Section 4. Removal of a Minister or Triumvir

If any minister is found to be in negligent in his or her duties, or not acting in the best interest of tLW, he or she may be removed with a unanimous vote of the triumvirate. Should a Triumvirate be found to be endangering the safety of the alliance, he or she may be removed by the unanimous vote of the two remaining triumvirs, and a unanimous vote of the cabinet.

Section 5. Special Notes

The founding Triumvirate will have permanent access to the [OOC]root admin features of tLW forums[/OOC], except in instances where a founding Triumvir is expelled from the alliance or else otherwise leaves. Access will also be granted to subsequent triumvirs while they remain in office.

Article III. Electoral Procedure

Section 1. Council Elections

Elections for all five ministers will be held once every two months. Sign-ups will last for 72 hours, and voting will take an additional 72 hours. In the event that a minister resigns before the end of his or her term and no deputy is immediately available, the triumvirate will select a replacement. Any member may run for a council position; however, he or she is prohibited from running for multiple positions at once.

Section 2. Triumvirate Elections

Members of the triumvirate undergo rotating elections, whereby one Triumvir is elected every two months, for a six-month term. Any member who has served as a council member for a minimum of one full term may run for Triumvir.

Any member who wishes to run for Triumvir has the option to run concurrently for exactly one Council position. Should they receive the highest vote-count in the Triumvirate election, they are obligated to accept their seat as a Triumvir.

Section 3. Uncontested Races

In the event that a race goes uncontested, the single candidate must undergo a confirmation vote, in which a simple majority of the voting membership must vote in favor of the candidate. Should this confirmation vote fail, the Triumvirate will seek a replacement.

In the event that no member seeks election for a Council position within the designated sign-up period, the Triumvirate may either choose to appoint a person to fill the position, or to leave the position vacant and divide the responsibilities among themselves.

Section 4. Deputies & Personnel

Ministers may appoint deputies and staff as they see fit to help facilitate the running of their office. The deputy will be first in line to take over the office should a Minister step down for any reason and will act in the Minister's stead should he/she not be available. A deputy is not a Cabinet member and, as such, does not have the voting power of a Minister. While the Ministers are free to appoint their own deputies, the triumvirate reserves the right to deny any appointment by unanimous vote.

Article IV. Alliance Procedure

Section 1. Signing and Ratification of Treaties, Laws, and Activation of Optional Clauses

All votes require a majority from the triumvirate, the council, and then the membership (50% +1) for confirmation (if the council approves the measure). Votes require a 2/3 +1 Membership vote if the Council votes against the measure. Membership voting shall consist of a one day (24 hour) discussion period and a two day (48 hour) discussion and ratification vote. This includes, but is not limited to, the signing of new treaties, entrance into multi-alliance blocs, enactment of cancellation clauses, introduction of alliance laws, and the activation of treaties with optional clauses. Proposals failing to receive the appropriate number of votes will be considered null.

Section 2. Codex Amendments

This codex may be amended based on unanimous vote of the triumvirate, 2/3 majority of the cabinet, and majority of the membership that participate in elections. Article II, Section 5 and Article IV, Section 2 may not be amended.

Signed,

Bones Malone

Divine Proportion

Magister Agricolarum

Prodigy.NL

Founders of the Lost World

We have been graced by the protection of Polaris for the time being, the announcement is coming soon.

We are very much interested in entertaining any questions and we would love to talk to you all. We can be reached via in-game pm, through our forums found here (click), or on our IRC channel, #lostworld on coldfront.

Edited by Bones Malone
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I'm pleased to announce our protectorate agreement with the Lost World. Welcome!

tLW-NpOflags.png

The Treaty of InGen

Article I: The Basics

Due to the bond that exists between the signatories, member nations of each signatory will show respect and good will towards each other. While this will prohibit outright verbal hostility in all its forms in public forums, it will not restrict healthy debate or productive disagreement.

Should this article ever be infringed upon, it is the duty of the respective alliance leaders to alert the other alliance.

Article II: Espionage

Both signatories share an abhorrence for the practice of spying in all its forms. As such, they pledge not to conduct or aid any espionage against one another, and to immediately inform the other signatory if any plot be discovered.

In addition to this, the protectorate pledges to report any and all discovered incidents of spying against anyone or organization to the New Polar Order.

Article III: Aid

Should either signatory come into a need for aid in the form of currency, technology, or soldiers, it is strongly encouraged for the other signatory to provide what help it can, though both parties accept that this is in no way an obligation.

Article IV: Intelligence

If either signatory comes into knowledge of political or military significance to the other through a means not outlined in Article II it is their obligation to share it with the other signatory.

Article V: Conflict

The New Polar Order fully commits itself to the defense of its protectorate through direct military action as well as, though not limited to, financial and political means. Should the New Polar Order come under attack, it is strongly encouraged that the protectorate comes to their defense, though it is understood by both signatories that this is not an obligation.

Should either signatory find itself in the need for waging an aggressive war, let it come to no ones surprise if the other signatory, who is not in any means under an obligation, chooses to support them through military, political or financial means.

Article VI: Adviser

In an effort to help improve the stability and security of the Protectorate, the Emperor of the New Polar Order is well within his rights to appoint a member of the Polar Body Republic to act as an Adviser. While this Adviser will maintain the right to veto any treaty, merger or other major foreign affairs decision, its primary goal is to serve as a general counsel to the leadership as is required.

Article VII: Technology

In an effort to foster mutual economic growth the Protectorate agrees to focus all external technology sales to the New Polar Order. In return, the New Polar Order will offer assistance and advice to maximize economic growth.

Article VIII: The End

This treaty will be considered canceled should the protectorate grow to 20 members with a total of 500,000 total nation strength, or should both signatories agree that it is time for the protectorate to stand on its own. In the case of either situation, the treaty will remain in effect for 5 days before being considered null and void.

Signed for the New Polar Order

AlmightyGrub, Emperor

Arctic Penguin, Imperial Regent

Dajobo, Minister of Truth

Jphillips, Deputy Minister of Truth

Ski11585, Minister of Plenty

DarthActorbass, Minister of Peace

Linden16, Foreign Affairs Officer

Cookavich, Foreign Affairs Officer

Fallen Fool, Foreign Affairs Officer

Signed for the Lost World

Founders:

Divine Proportion

Magister Agricolarum

Prodigy.NL

Bones Malone

Edited by Penguin
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