Cyber Nations Forum Rules 07/03/2016Cyber Nations Forum Rules
In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc. Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator. A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules. 1.) First Warning
2.) Second Warning
3.) Third Warning (48 hour suspension at the forum)
4.) Fourth Warning (120 hour suspension at the forum)
5.) Permanent Ban Game Bans and Forum Bans
If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion. If you are banned in the game, then you will be banned from the forums. Process of Appeals
Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game. Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum. Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation. The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise. Posting
All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however. Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have... A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area. Flame/Flamebait/Trolling
Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning. Topic Hijacking
Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning. Repeat Topics
One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise. Joke Topics
Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic. Spam
Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags. Posting in All Caps
Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key. No Discussion Forums
There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense. Moderation Forums
All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine. Namecalling
Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums. Filtered Words
Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word. If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene. Harassment
Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning. Gravedigging
Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this. The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread. Signatures
Those who fail to read and abide by these rules will have their signatures removed and receive a warning. You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line. Inappropriate Images and Other Disallowed Images
Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright. Making “ASCII art” is prohibited regardless of the image depicted. Using photos or likenesses of another Cyber Nations player is also prohibited. Drug References
Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof. Obscene Content and/or "Account Suicide"
Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities. OOC Threats / Revealing Personal Information
An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense. Death Threats / Death Wishes
A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff. Quoting Rulebreaking Posts
Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited. Forum Names
With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive. Multiple Forum Accounts
With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis. Posting For Other Players
Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf. Imitation &. Impersonation
Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts. A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice. Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions. Avatars
Size for avatars is limited by the forum mechanics, therefore there is no size issue for a user to worry about. Avatars must be in good taste, and any avatar containing a picture that is too violent, disgusting, sexually explicit, insulting to another player or staff member, etc. will be removed. Avatars that are potentially seizure inducing will not be permitted. Players may not "borrow" the avatars of any moderator past or present without permission. Swastikas and Nazi Imagery
The swastika may not be used in signatures or avatars. Pictures of swastika's are acceptable for use in the In Character (IC) sections of the roleplay forums, so long as its context is In Character, and not Out Of Character. Pictures of Hitler, mentioning of the Holocaust, etc... have no place in the roleplay forums, since these people and events existed in real life, and have no bearing or place in the Cyberverse. Other Nazi or SS imagery is forbidden in all forums. Moderation Staff
The revealing of the private identities of any Cyber Nations staffers past or present is strictly prohibited, and thus no speculation/accusation of identity is allowed. Doing so is grounds for moderator action against your account appropriate to the offense, including a full forum/game ban. Claims of moderator bias should be directed to the highest level of authority--the Head Game & Forum Mod/Admin, Keelah. Claims of moderator bias without supporting evidence is grounds for a warning. Blatant disrespect of the moderator staff is strictly prohibited. This includes but is not limited to spoofing moderator accounts in any way, sig/avatar references, baiting, flaming, rude demands, mocking, attitude, and unsubstantiated claims of bias. They are volunteers hired to enforce the rules. If you have a problem with the way a moderator is enforcing the rules or the rules themselves please contact Keelah. Attempting to use the moderation staff as a weapon by abusing the report system in an attempt to get another player warned or banned is strictly prohibited. Do not ask about becoming or campaign to become a moderator. The moderators are drawn from CN membership but moderation positions are by invitation only. Asking to become one will substantially decrease your chances of ever being asked. Aiding Rule Violators
Any user found to know of a serious rule violation without reporting it to a game moderator (eg. knowledge of a user with multiple nations) will be given a warning or, in more serious cases, have their nation deleted. Aiding Banned Players
Any user found to be harboring, aiding or otherwise knowingly helping a banned user will be deleted. This includes knowing of their existence within the game without reporting it to the game-moderation staff. Questionable Actions and Content
The forum rules are not designed to cover every scenario. Any action that is seen to be counter-productive or harmful to the forum community may be met with moderator action against your account. The Cyber Nations Moderation Staff reserves the right to take action against your account without warning for any reason at any time. Private Transactions
Nation selling and other private transactions via such auction sites like eBay is against the Cyber Nations terms and conditions. While our moderators cannot control what people do outside of the game you are not allowed to promote such private exchanges on our forums without expressed permission from admin only. Anyone found to be engaging in such activity without permission will be banned from the game. Advertising
Advertising other browser games and forums is prohibited. Soliciting donations towards commercial causes is also prohibited. If you wish to ask for donations towards a charitable cause, please contact a moderator before doing so. Extorting Donations
Donations are excluded from any kind of IC payment. Anyone found extorting others for OOC payments will be warned in-game and/or banned. Third Party Software
Third party software is not allowed to be advertised on these forums by any means (post, signature, PM, etc). These programs can easily be used to put malware on the user's computer, and as such can cause huge security issues. Anybody who is caught spreading links to these will at the very least have their warning level increased. Other Forum Terms & Rules Please take a moment to review these rules detailed below. If you agree with them and wish to proceed with the registration, simply click the "Register" button below. To cancel this registration, simply hit the 'back' button on your browser. Please remember that we are not responsible for any messages posted. We do not vouch for or warrant the accuracy, completeness or usefulness of any message, and are not responsible for the contents of any message. USE THE WEB SITE AT YOUR OWN RISK. We will not be liable for any damages for any reason. THIS WEB SITE IS PROVIDED TO YOU "AS IS," WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED. The messages express the views of the author of the message, not necessarily the views of this bulletin board. Any user who feels that a posted message is objectionable is encouraged to contact us immediately by email. We have the ability to remove objectionable messages and we will make every effort to do so, within a reasonable time frame, if we determine that removal is necessary. You agree, through your use of this service, that you will not use this bulletin board to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law. You agree not to post any copyrighted material unless the copyright is owned by you or by this bulletin board.
Our community blogs
The Suggestion Box has returned to no longer requiring topics to be approved by moderation before they can be commented on.
Bear in mind that the standard forum rules still apply to submitting and commenting on suggestions. Any suggestions which do not adequately explain the ideas being proposed, advertise other games, degrade into a flame war, are excessively repeated, and so forth will be subject to locking or removal at the discretion of the moderation staff.
As an example say I wished to propose the addition of cities which each nation could create. The role of my suggestion thread would be to explain how this featured would work if it were added to Cyber Nations. Discussing how other games utilize this mechanic is irrelevant to justify my idea since I am trying to make a case for why and how it should be added here.
Today marks the 10 year anniversary of Cyber Nations. I always like to look back on history and it seems appropriate to do so today, so here we go.
I registered the Cyber Nations domain name in 2003 with the hopes of creating a web based nation simulation game but I was unable to come up with a working model and I quickly abandoned the project. I let the domain name sit idle for a year and decided to let it go in 2004 since I couldn't find a use for it. In 2005 my interest was sparked again and so I re-registered the domain name on May 22, 2005 in the hopes to get a game up and running but once again I was unable to lay down any real code structure. Finally on December 24, 2005, during my Christmas break from work, I sat down and really began developing the game. I spent the majority of my Christmas break glued to the computer in hopes to get a working game rolled out by the first of the year before I lost interest in the project for a third time.
The game was launched on January 6, 2006 with little fan fare and with very few features. The early game was quite buggy with major issues plaguing the entire economic system that originally did not include tax collection or bill payment systems. Other features like the resource and trade agreement system, foreign aid system, national events, nation rankings, government position, improvements, wonders, technology, aircraft, tanks, nuclear weapons, and cruise missiles were added months after the initial release date as the game continued to be a work in progress. The few players who originally discovered the game did so by way of Google AdWords but word quickly got around to other gaming communities and the system began to become overrun as it was originally had only a Microsoft Access database backend and hosted via a shared hosting provider. At that time the community forums also ran on a Microsoft Access database version of Snitz Forums 2000 and it existed as a subfolder on the same shared hosting server as the game.
During the first couple of weeks the server began returning “Service Unavailable” errors in which numerous attempts were made to resolve. Such attempts included converting the game database to a MS-SQL database (I had just completed an SQL Server course in college during that same month) and moving the community forums to Invision Free, an offsite forum hosting provider. Still the “Service Unavailable” problems persisted and the game was moved to another shared hosting provider but the problem was not finally resolved until the game was moved to its own dedicated server. The game still has it's traffic bottlenecks, that's unavoidable due to the way the game was designed and played, but throughout the years a myriad of dedicated servers have kept the game alive.
So much has transpired over the years, so many players have come and gone, so many fascinating geopolitics and world wars, so many friends made. I'm amazed that there are nations still in the game that were created the very same month that the Cyber Nations was born, with their tiny 3 digit nation ID's, they've seen it all. Those ancient alliances that were all created during that same month, Global Alliance And Treaty Organization, Orange Defense Network, New Pacific Order, World Task Force, Green Protection Agency, alive and still strong (some stronger than others). As I said before, I never would have imagined that the game would still be around after all these years (heck I always figured it would sputter out after a few months which was evident at the initial lack of planning and hosting infrastructure) and while the game has seen much larger player base populations in the past (at times it was too large imo) I'm happy to see that the game continues to have such a loyal following after so many years. Thank you to everyone who has been part of the journey.
I leave you with some old relics of the past. This first one is kind of embarrassing given my horrible handwriting (I generally write much better than this, unless I'm in frantic note taking mode). Here I scratched out some thoughts on 3/15/2003. I still chuckle at the question that I posed at the bottom, as I don't believe that one has yet been answered:
The first logo for the game:
This is the very first image of the game as I was coding it in December 2005 on the old Compaq monitor that I was so glued to. I'm glad that High Contrast theme did not survive very long.
Was doing some bathroom reading and happened upon this:
"In an animated conversation I often see the face of the person with whom I am talking so clearly and so subtly determined in accordance with the thought he expresses, or that I believe has been produced in him, that this degree of clarity far surpasses my powers of vision: so the subtle shades of play of the muscles and the expression of the eyes must have been made up by me. Probably the person made an altogether different face, or none at all." (Friedrich Nietzsche - Beyond Good and Evil - V.192)
Also, your Mom.
October 11th is National Coming Out Day, and I chose that day to do something I was scared to do for a long time. I've known I was gay for about 2 years now. My father and mother are Catholic. So it's a scary thing to do, I knew they wouldn't approve. I was thinking about it the whole day. That night, at dinner, we did the grace. I volunteered. I said the usually thanks 4 the bread, jesus blah blah. then I said, "Thank you for making me homosexual." Amen. I teared up, expecting my dad to get his shotgun and shoot me right there and then. Their jaws basically dropped to the floor, they were stunned. My sister was across from me, she has known for a few months now. She broke the silence, "pass the butter please." I passed her the butter, my parents were still shocked. They hate me, I thought. It became so overwhelming, I got up and ran to my room, locked the door, and cried into my pillow. $%&@ $%&@ $%&@, i thought. why the $%&@ did i do that? About 10 minutes later, my mother knocked on the door. i shouted "go away you hate me." She said, "No i don't, honey. Please open the door, Caleb." I opened the door crying. She hugged me, and said "we love you no matter what." My father and sister were behind her. My sister was smiling, proud of what i done. My father wasn't as pleased, but I think he doesnt hate me. We all sat down and talked for the next hour. it was the hardest thing i ever done in my life. i havent come out at school yet, because its a catholic school. im transferring next year to get away from the bigots and maybe meet a guy. i haven't had sexual experiences with a guy before, but it's something i look forward too.
dont be afraid to come out, your loved ones will love you and not shoot you with a shotgun.
PRODUCERISM: A PRIMER FOR NEW NATIONS
For new nations in today's world, it is sometimes difficult to make heads or tails of being a nation-ruler. Being bombarded by dozens of recruitment messages, it is very easy to make an uninformed decision which can lead to disastrous consequences for your nation. These consequences can range from being dragged into meaningless wars, to going without strong nations to protect you in the <10,000 NS range, to unknowingly being exploited as a tech slave.
Producerism as an ideology is largely concerned with the welfare of new nations that might otherwise be driven from this world in despair, unaware of the rights they should be enjoying. These rights include the following:
- The right to be adequately compensated for tech production
- The right to peace and security against foreign aggression
- The right to be fully educated about the history of societal development in Cybernations
- The right to pursue one's full potential as a nation ruler in an alliance
To ensure these rights are protected, Producerism proposes the following responsibilities for alliances that recruit new nations:
- That the alliance outlaw the exploitation of tech producers
- That the alliance focus on a military-first policy and protect new nations
- That the alliance leadership promote classical and contemporary works on CN's societal development
- That the alliance raise members above the state of nature to pursue a full range of civilized development
These rights should be pursued by nations of all alliances, regardless of color team, size, or stage of societal development. While the development (and degeneration) of every alliance is a historical process, through education, any active nation may achieve full productive consciousness and promote the societal development of his or her alliance internally. The informed alliance member becomes the vessel for change that pushes the alliance towards the full development of autocratic democracy.
Autocratic democracy is a system of government in which the revolutionary leader channels the collective will of his comrades within the alliance, and propels the now-united membership towards the final stage of societal development. This has historically occurred during times of great upheaval within an alliance, such as under the pressure of a war of extermination by foreign invaders. This final stage of development transcends the internal disunity and chaos which held back the potential of the alliance and its members in the past.
Thus freed from the state of nature, the alliance can now act in the comprehensive interests of all of its membership, not a handful of plutocratic nations and foreigners who have manipulated policy in the past.
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I speak for myself but I guess some will agree with me. Recently our planet has been attacked and invaded by Aliens players who play a game in an other world and bringing their political grudges to this world it is impossible for many players to follow the politics and Planet Bob has become a sideshow and getting abused .
To all off you who invested in your nations and AA many hours you are cutting the branch of the tree you are sitting on. I thought you were smarter but maybe you wanna win this game by killing it.
Maybe you don't care which is ok too. But I can't understand why so many players who still play the game are just jumping off the cliff.
The upcoming elections have reminded me of something, something that is evident to most people in the world, except, for whatever reason, Americans: The American culture and ethos, for the past 40 years, has been based on selfishness (or its PC-term, "individualism") and neo-liberalism, the misguided belief that rich and powerful people can somehow solve all of our problems, and therefore we must protect and defend them at all costs, with Trump being the clear example. Trump's appeal is that he is a rich man who owns his own company, so that automatically means that he knows how to run a country, despite the fact that he has not given an intelligent and outlined plan, and really is nothing more than a buffoon. This Gallup poll outlines the frustration, alienation, and disapproval with American politics: http://www.gallup.com/opinion/polling-matters/179477/americans-frustration-congress-elections.aspx
American political discourse is dominated by neo-liberalism, in every considerable way. So much, that any policy advocated that will help the disadvantaged, and limit the privilege of the rich, is considered to be "class warfare", even though class warfare is conducted, every single day, by the privileged against those who are privileged, through law, the structure of our education system (another subject in its entirety), and other means. This is not limited to politics, it is us, our society, that have been influenced by this neo-liberal philosophy. If our politicians represent us, then they do a very good job at it. It's why I choose not to vote, simply because I have no illusions that a politician can improve these conditions. A government is only as good as the society it represents. What's the solution? I honestly don't know if there is any solution outside of a revolution, not a violent revolution, but a spiritual one, one that is based on truth and radical love, and also a cultural and philosophical one, a new renaissance of sorts, considering the fact that stupidity and ignorance greatly contribute to these conditions.
But I don't see that happening... and it's worth noting that I, by expressing this opinion, am not being self-righteous, nor am I speaking from a position of intellectual superiority. I am saying this because I believe it to be true, not because I'm not guilty of being an acolyte of this philosophy as well. The truth is that I, quite honestly, no longer care because I, as an individual, am powerless to do anything about it on the macro-level. We, as a nation can, but do we want to? Do I want to? Do you want to? The only thing I can do is be the change that I want to see in my everyday life, opposing unfair hierarchies, materialism, and individualism, and trying to be as altruistic as possible. It's hard, and it is why I use the term "we" instead of "you" or "y'all", because I am as influenced by this Age of Selfishness as the next man, and I am as guilty in perpetuating it. That does not mean, however, that we can't try. But we don't, we just continue to perpetuate it.
I don't follow the "human nature" argument, and that is not the argument I'm making, it's complete BS, and it's also a cop-out. Human beings have the capacity to do good, however, we live in a society that rewards greed and selfishness more than it rewards justice, which is what makes it much more difficult to do good because "what's the point?" right?
I want to acquire some ideas for an initiative Monsters Inc is planning- and one that gives back to Planet Bob.
Our members are in the lower tier and fortunately for us, we pack enough wonders to war forever while having fun. And we do care about the community.
Members here, whether it's a micro or sanctioned alliance, color dominate or neutral, we all feed off the community to some extent; and we all know the numbers in cyber nations are dying. I can't tell you how many threads (Dajobo had a great discussion on this, except the lack of specifics really made it hard to fully suppor) / discussions / ideas have been tossed around and to no avail, there haven't been any significant results.
The Apathy Report made a great informative piece on this matter a while back and here is a cliff-noted summary:
1) Less number of new players joining.
2) The number of new players joining are not staying.
Now the second one is one that really gets me, if you think about it, of 20 new nations joining, I'd dare say maybe 1 sticks it out for a year. Based on this, there are things that we can control, things that we should control. And Monsters Inc is going to attempt this very initiative by protecting new, unaligned nations from raiding. Now of course, I understand that larger nations raid for land, and alliance ghost bust; and those actions serve a purpose. It's the three week old, no war chest noob eating nukes that is the concern. So here's where it currently is:
Criteria for protection from raiding:
1) Nation is less than one year old- make it here a year and it gives a ruler enough time to understand and enjoy the mechanics that we all love.
2) Nation is equal to or less than 15k NS- 99% of unaligned nations are below 10k, if a nation unaligned makes it to 15k and less than a year old, then they have an idea of game mechanics.
3) Nation is unaligned or in an alliance of 5 or less (majority of those members being less than 1 year old).
And I think these are all reasonable circumstances. Of course there will be an argument of "that's what alliances are for" or "our alliance will make our own rules" or my personal favorite "if m inc wants to give back to planet bob, disband immediately" (haha petro, beat you to it!).
On a more serious note, this would work. In the sense of improving the compounding decline of player retention.
A couple more ideas: Having larger alliances support the initiative, not monetarily per say, but pledging not to ping new nations, and make it a community movement. And by making it a community initiative, I even thought about if anyone wanted to make a google doc, something we could pitch out to the victims, explaining which alliances are which, difference between neutrals and non, and perhaps even a welcome to planet bob.
I am completely open to thoughts and suggestions on this matter. There is plenty of time before the end of the current war and lots of time to really make this a community voice and I look forward to working with you. Cheers!
Don't just close the blog to comments, remove it.
Disease is an impediment to the body, but not to the will, unless the will itself chooses. Lameness is an impediment to the leg, but not to the will. And add this reflection on the occasion of everything that happens; for you will find it an impediment to something else, but not to yourself.
-From The Enchridion. by Epitctetus, Chapter 9
Good afternoon, I'm Schattenmann, your humble fact-checker for this mini-presentation of Os's World, your number one source for news from that land beyond the clouds, that happy land somewhere over the rainbow where the sky is green, the sun is purple, and trees grow down.
Today, we visit that wonderful land again, beckoned by the claims of His Backwardness that:
I oppose certain things in bob. Reparations. Eternal wars. A few others. I oppose them whether my allies do them or whether enemies do them. Ive certainly shown over the years ill take unpopular stances because its what I agree with. So yeah.
To do homage to the man, I say : :::::::chortle:::::: :
Opposition is Action
Let us first channel that biggest jerkwad of philosophy, the man who gave us pedantry, Socrates, and ask first: what is it to "oppose"? This is a word which implies action, oppose is a verb, it is not a passive state, but affirmative. We understand that to oppose something means to stand in its way. If a man opposes something, he acts to stop it. If a man is opposed to something, he moves to separate himself from it.
We can greater understand this concept of opposition by considering its opposite, support. Support, too, is an action. Support enables things. A treaty is support, war is support, diplomatic pressure is support.
Opposition is powerful. If rulers and alliances took stock of their ideals, and stood upon them, the world would shudder.
Truth is Found in Action
Now, let us examine OsRavan's record of opposition to reparations, eternal wars, etc. For it is in a man's action that we find the truth.
- In his perverted part in a perverted play, he directed the forces of ODN in enforcement of peace terms in the DH-NPO War which included $2.427 Billion in reparations ($1B from Legion alone), and a month long extended war against the top tier of Pacifica.
- In the Dave War, ODN itself demanded an extended war of top-tier MCXA nations.
- In the TOP-C&G War, ODN stood shoulder-to-shoulder with its allies and coalition in demands for reps totaling over $1 Billion and tens-of-thousands of tech (most of it blood money to GOONS), and 40,000 tech from Legion.
It is most often the case that when we discuss the historical sins of an alliance, we must be careful to remember that their sins have been across multiple administrations, and that distance makes for penance.
Not so with ODN and OsRavan.
OsRavan himself led the Network in each of these wars and always unfalteringly waved the banner of his bloodthirsty allies.
OsRavan Found False
Os's World is a weird place, indeed. It is a world where a man finds it perfectly sane to decry every kind of injustice who has himself committed his personal influence, and the military might of his alliance to the extraction of outrageous reps; who has himself accepted reps; who has put the weight of his alliance behind the acts he himself decries over and over again, enthusiastically.
Why must we continue to examine OsRavan?
I think your obsession with Os is bordering on alarming.
With that I'm going to recuse myself from the impending NpO circlejerk itt.
How many of these nine illustrious years have been spent nursing your unhealthy obsession with OsRavan? I wanna say six but that number seems kinda low...
OsRavan breathes rarefied air as one of very few men whose person came to define an AA and in many ways an era. His person is political, to discuss the person of OsRavan is to discuss ODN. Where OsRavan lies, the truth must be brought forth.
This is no petty personal squabble, but a question of the state of things. As long as twisted manipulators such as OsRavan are allowed to spew their backwards histories, alliances will continue to emulate them.
History is the sum of actions of men, OsRavan's opposition could have meant an entirely different world, but despite his repetitive cries that his principles give no regard to politics, we see that he has no principles, and he perpetuated a world without principle.
So, my dear reader, on this, the 1,752nd day since OsRavan forced reparations from Cult of Justitia, and the 1,751st day since he began denying it, I'm your host Schattenmann bidding you good day from all of us in Os's World.
Os's World 1
Os's World 2
Source: A Valentine from TPF
I was just recently diagnosed with Stage 3A Lymphoma Cancer. A lump came up in the summer under my right arn and didn't hurt or grow. I asked my doctor about it and he was said it was probably nothing since it had none of the symptoms of lymphoma but sent me out and had a biopsy completed on it on December 29th.
It tested positive for lymphoma and after a full body scan it was determined that all my lymph nodes in my upper body were affected.
Yesterday. I had a port put in so that I can begin chemotherapy starting next Monday and will continue that treatment for at least two months.
I am not worried but oddly at peace with all this going on. I know that God is in control and that I will come out of this stronger and healthier.
If you ever have a lump come up on your body, I would highly suggest having a doctor take a look at it just to ensure it's benign or in the worse case it is cancer and you get it taken care of early.
Normal symptoms, none of which I have had or have, are night sweats, losing weight, lump growing and growing, multiple lumps, bloated feeling, and tiredness,
This blog entry is to open a discussion with the community on the state affairs of the game. I have played this game far longer than i ever expected and will probably continue to do so until I see no need to continue. When I first created this nation I was eager to grow and become a powerful nation; which in my own respect, I believe I am there. Every so often during the years of my growth, a war would come along and stymie my growth. But I cherished these moments. For me the game was never of political domination, it was about blowing stuff up. I, like many others wonder, what else is there to do? I have grown to a fair point that at this point, anymore growth is surely for boredom and to see if I can attain anything else. I applaud all of you who take risk and enjoy the game. What I wish to ask you all are the following questions:
What keeps you going?
If your nation deleted would you be back?
Are you awaiting a global war? And if so, would you prefer a curve stomp or a fair bout?
How are you staying entertained in this game?
Is the treaty web why we are here? How would you change it?
Effective December 31st of this year, I will be ending my involvement with the Sanction Race.
Simply put; after eight long years, the Sanction Race is no longer something that I enjoy doing. It has become a chore rather than an interest - something that has carried on only due to inertia of expectation - something the frequent streaks of irregular updates only serve to make more clear.
I would like to thank the dozens of people who have helped with updates throughout the years, especially during the early days when it was just getting started - Supri and Diomede were particularly active at the time; as were Adrian LaCroix, Arcadian Empire, and a handful of others who have momentarily escaped my mind; Logan, for (re-)starting the whole thing in the first place, whichever hapless mod made the sorry decision to pin the damn topic and stop it from disappearing within a few weeks; the legions of people who helped with small, periodic updates along the way; and finally, to all of you who enjoyed it, posted comments, left feedback, trash-talked your opponents, and argued about numbers throughout the Sanction Race, Warstats, and Survivor series - you provided the energy to keep it going for so long, and I couldn't have done it without you.
Keeping the Sanction Race for so many years has always been an honour, and the gratitude and thanks I've received from it has always been most welcome. It was a pleasure and a privilege to do something like this for so long, and though our paths will cross less frequently in the future, I wish each and every one of you all the best moving forward.
When I started doing weekly updates so many years ago, it just so happened that I did it on a Thursday, and it's been Thursday ever since. Two Thursdays from now will not only align with a month-end update, but also a quarterly update and *also* a year-end update. Combined with this being the eight year anniversary of the Sanction Race and the ten (yes, ten) year anniversary of Cybernations, it seemed like a good clean-cut milestone to end off at.
Can I convince you to reconsider?
No. The light at the end of the tunnel was the only thing keeping it until now.
Is this because NPO beat you up?
No. This decision was made at least three months ago.
Is someone else taking over the Sanction Race?
I have made no such arrangements.
Can I threaten you to reconsider?
No. Well, you can, but I'd be very sad because my infra still has that new car smell and I don't think admin offers a warranty.
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On Sunday, I ran the Philadelphia Marathon - my second marathon. Over the last few months, I've been trying to fight off the tendonitis I developed back in April, so I was sorely undertrained. As assumed by my unfortunate lack-of-training-ability, this race absolutely trashed me. Things fell apart that haven’t fallen apart in years, and things that I expected to fall apart (my feet, mainly) stayed blissfully perfect. I did manage to partially recover from this trashing before the race was over, which was an unexpected surprise. Anyway –
Pre-race was fairly normal, for what was expected. Our group came out of the subway at around 5:45AM and made our way to the security checkpoints. They had increased security this year, and had a full perimiter around the start line. You had to go through checkpoints where you would be searched in order to get in. Jason, myself, my mom, and my dad got through with no problem - my hydration vest was searched, Jason’s backpack for our stuff (that my parents would be holding) was searched, my mother’s purse was searched, and my dad walked straight through because he didn’t have anything. For some reason though, they didn’t want to let my sister in over her tiny little Vera Bradley clutch that she had her phone and ID in. Luckily, one of the head guys there noticed she was with two runners, and told them just to let her through. …Okay then! We hung out for a bit and used the port-a-johns before the lines started, until it was time to head to the corrals. Jason was in the first corral after the elites, and I was in the very last corral to be sent off. As usual. We offered our ‘good luck’s and lined up in our corrals. After a delayed start, my corral was finally walked up to the start line around 7:45AM. They shot the starting pistol, and we were off! ….at our speedy 10 minute pace.
Mile 1 was my ‘winging it mile’, and wing it I certainly did. I tried my best to just focus on what felt comfortable and not look at my watch or the mileage. I read all the signs I passed, checked out all the buildings, took note of all the flags – the things I don’t normally notice when I’m running the beginning of a race. Around a half mile (a freaking half mile!@#$%!!) my hip started hurting. My brain was screaming, ‘SERIOUSLY? A HALF MILE IN?!’. I wasn’t expecting to have to deal with hip pain until at least mile 13 or 14, so this was a bit of a pain. From that point on, I had to do my stupid crescent kick every mile or so to pop the ligaments in my hip back into the place they should be, where they wouldn’t hurt. Annoying.
Other than my hip, miles 1-7 felt amazing. Sometime during this stretch, I ran my fastest mile, at 9:59 pace. The buildings and shops were so cool, and the crowds were awesome – the guys at mile 3-ish handing out the tissues were certainly my MVP’s of the race. I have never been happier to get a tissue. There were so many great race signs in this stretch, like ‘You’re running better than the government’ and ‘hurry up, the Kenyans are drinking your beer’. I passed so many awesome restaurants that Jason and I had been to, and was thinking about all the delicious food that we needed to come back and eat. By the end of mile three, I was trying to figure out pace and timing, since I was feeling so great other than my hip. Luckily, mile 4 came at a great time, and I remembered that I was simply focusing on having fun that day, and not PRing or finishing in any certain time. I spent all of mile 4 telling myself this whenever I’d pop pace or average times into my head, and eventually quashed those thoughts completely. This was a big thing for me, since normally, math is what keeps me going during races. But, it also keeps me distracted – distracted from my body, distracted from whatever hill I’m running on, distracted from the runners around me. I wanted to experience a race without being distracted, so no math (other than miles down and left) it was! This was an enormous help to me over the whole race, since I know I would have become extremely discouraged later in the course if I still had an ‘I need to do good’ goal in my mind. I focused instead on what was around me and saying thank you to every person that cheered for me.
Miles 7-10 started rolling terrain on our trek from University City over through the Please Touch Museum area. I hit the hill at mile 7 and started my walk to the top, as I knew I didn’t need to be pounding up hills in my under-trained state with 19 miles to go. Somewhere along this stretch I heard my name and saw my friend Amy and her daughter Morgan cheering on the sidewalk. I was totally surprised! I waved, said hi, and kept heading up the hill, a little more pumped up than I was before. The downhill at mile 8 was awesome, but I couldn’t seem to get my legs to open up as much as I wanted to. This wasn’t much of a concern for me though, because we were running alongside the Philadelphia Zoo! I spent most of my time looking at the walls of the zoo hoping I’d catch a glimpse of an animal, and listening to all of the different noises that were coming from behind the wall. I passed a door that said “Rhino Enclosure”, and spent the next few minutes wondering what else was behind the wall next to me. Mile 9 brought the last big hill to walk, at which point we were at the highest point on the course (just under 150 feet – save your oxygen!) – the Please Touch Museum. They had some fun bands and drummers up top, which were awesome to run to as you headed around to the start of mile 10. While I was walking, I pulled my phone out to check Jason’s splits – he was doing amazing! I started getting excited for each time I could check my phone to see his tracking updates, and hoped I would see him on the out-and-back section on Kelly Drive.
Just before mile 11, we made the turn to start heading back down Martin Luther King Jr Boulevard towards the Art Museum and passed a fantastic cheer station – trippy music, people in costume and drag dancing… It was super awesome. They seriously pumped me up and my pace quickened for the start of mile 11. By the time I hit mile 12, the wheels were starting to come off a little. My feet hurt, but not my tendons – just the beginnings of soreness from being on them for the time I had been so far. My legs were starting to feel heavy. My hip was getting worse. It was at this point that I realized I was soon going to hit the split for the marathon and half-marathon, and that I could tap-out half way if I wanted to. The second I thought it, I instantly told myself, ‘you can’t!’, because I had dedicated mile 13 to Jason, and I wanted to make sure I made it to the end of that mile. I walked up the hill to the Art Museum, and stayed to the left for the Marathoners, watching the half marathoners speed past me to their finish line. At the top of this little hill, I saw Amy and Morgan again! In that moment, I wasn’t quite sure how they got from University City to the Art Museum in that short amount of time (it wasn’t actually that short). I smiled for some pictures and headed on my way around the museum to the half marathon mark on Kelly Drive. I hit the half mark at 2:45:40 – not too shabby for me, considering I had walked some hills. I hoped that I’d be able to hold that kind of effort for the rest of the course, but (spoiler alert) that wasn’t in the cards, as I would soon find out. Shortly after the half way mark, I saw a bright orange and yellow shirt running towards me. It was Jason! He was running down mile 25. I yelled his name, and he saw me just as he was about to pass me. He cut across the course (sorry random guy he ran in front of!) to stop on the yellow line and give me a hug. As he hugged me, he said, “Can’t stay too long, I’m on track for a PR!” (personal record), to which I said something like, “OMGWHYAREYOUSTOPPINGRUNNOWGO!”. I was so, so, so excited to hear he was doing well, got a little emotional over it (oops), and ran-walked the rest of the mile to try and get myself back on track. I was really starting to feel the mileage. Just at the end of Boathouse Row, I heard my name again – it was another friend, Marty! He walked with me for a bit, and we talked about the rest of our runners. Once we hit the Marker for the returning side’s mile 25, Marty headed over to hang out on the curb, and I ran/walked my way through the rest of mile 13 and 14. 14 was much more walking than running. I started to get nervous.
Mile 15 is when I crashed. And I crashed hard. I could only run for short sections. My other hip had started acting up. I would pop my left one, and the pain would come back within a quarter mile. My feet were sore. I tried to put it out of my mind and keep run/walking my way down the course. But by 16, I knew I couldn’t keep running. I was in too much pain. I sat down on the curb and tried to stretch my hips out. I got some relief from it, and decided to walk mile 16 (a gradual uphill) so I could try and loosen them up and not put too much uphill stress on them. I got to the top of the Falls Bridge, crossed it, and saw (what I thought would be) a blissful downhill on the other side. I started up into a run… and felt a horrendous pain in my left knee. My IT band. An issue that I haven’t had for almost two years. All I could think was, “Really, this too!?”. Luckily, I couldn’t feel it at all while I was walking. I speed walked the rest of the downhill, turned around, speed walked the uphill, and tried to run again over the bridge. The pain shot through my knee and I drastically limped. Nope. I realized that I had a lot of walking in my future.
I spent the next four miles walking. Other than that short attempt at running near the falls bridge, I ended up walking all of miles 16-20. Instead of getting discouraged, I tried to look at the scenery around me and think about how close I was to the turn around. Once I turned around, I knew I’d be able to make it back, one way or another. I allowed myself to do some quick math and realized that even if I had to walk the whole rest of the course, I would still finish within the 7 hour cutoff time. I relaxed. Closing in on mile 18, a man caught up to me that had my same hydration vest on. Because of this fact, he decided that we were going to be best friends. This guy was a chatterbox on legs. I’m usually not a very chatty person in the first place, but at this point I was deep in the pain cave and did. not. want. to. talk. He told me all about his friends that were running, what he did for work (IT Implementations), the projects he had coming up, the conferences he had, the different companies he implemented systems in…. He wanted to tell me everything. He began noticing other people passing that were part of his running group, and he started talking to me as if I knew them. He seemed to point out people every quarter mile and tell me things like, “Bob’s test last week went great! Which is really fortunate for Susan”, while I had no idea who Bob, what this test even was, or why the hell it was so awesome for Susan. He let me know that the leader of his group had told him to train to 28 miles as a first-timer for the marathon. He had done it successfully, but had done something give out in his leg around mile 16, and now could not run without pain. He was content to walk the rest of the course, but was hoping he could run it in for the finish line photos. He walked with me for the next three and a half miles. I started to feel obligated to walk with him, because I thought it would be rude to try and start running again in the middle of someone’s life story to you. I didn’t like the feeling.
By the time we got to Manayunk, I was listening to my fourth description of a company IT software installation (all of which I understood exactly none of), and was desperate to get away (sorry dude, you were quite nice, but I throw things when I even need to CALL IT, and listening to stories of it for an hour during late miles of a particularly painful marathon were a very polite form of torture). In addition, I had seriously started feeling like I developed some sort of Alzheimer’s during the past few miles - this guy had pointed out SO MANY PEPOLE as if I knew them, and I was partially wondering if I actually DID know them, and they were all somehow connected to Montco (they weren’t, this guy was just a chatterbox). At this point, and I realized we were at the top of a hill with a long downhill in front of us to the turnaround, where we would be three quarters through mile 20 and headed on our way back to the Art Museum and finish line. This was my chance. I told my new BFF4lyfe that I was going to run the downhill, stretch at the bottom, and then walk the uphill. He said he’d catch up to me while I was stretching. I was selfishly hoping for my own sanity that he didn’t. I told my knee to STFU and ran probably my fastest quarter mile in the course. I stopped at the bottom to stretch as promised, and began walking up the hill once I was finished. I passed him before he hit the turn, and he let me know he was going to stop at the port-a-johns at the bottom. “I’ll catch up with you if I can!”. He was stopping for a bit. Oh thank god. In a way, I’m slightly glad I met this guy, because he was my motivation to keep pushing forward and run as much as possible to stay ahead of him catching up to me. However, my knee was still really bothering me. Once I got to the top of the hill, I ran for another tenth of a mile or so, limping along. I decided to walk for a bit longer and figure out how I could get myself ready to run. Around this time, I happened to hit the beer stop at the end of Manayunk. A guy handed me a cup of Yuengling and told me, “You got this, and you definitely want this!” I figured Beer couldn’t hurt by now. I grabbed the cup from him, said thank you, and heard, “Get moving, Potts!”. It was friends from my traithlon team, JJ and Kimberly! I waved and said hi, feeling boosted by seeing familiar faces. I drank half my beer, threw the rest out, and started my limp-run towards the 21 Mile marker. Just before I hit it, I realized, WAIT A MINUTE! I KNOW HOW TO FIX THIS! Duh. It’s fitting that at the end of the mile I dedicated to doctors, I finally realized that I had the skills to fix my IT band. I plopped down on the ground and did some ART and hand combing on my IT Band. While I was down there, I chided myself a bit for not thinking of this four and a half miles ago. I finished up, stood up, started to run, and viola! I was fixed! I beamed ear to ear, mentally thanked my Doctors, and started on my way through my last 5 miles.
Miles 21 through 25 were fairly uneventful. I ran/walked most of the miles, and drastically lowered my pace compared to miles 16-20. I had a conversation with a woman about my hydration pack, and stopped every mile to do my routine stretches and ART/comb out my IT Band. I mainly enjoyed the scenery, relished in the fact that my knee wasn’t in exploding pain any more, texted my family when I got to each mile marker, and tried to ignore the aching pain my legs and feet. My tendons still felt fantastic, and I was becoming more and more thankful for that with each step, but also more and more nervous that the tide there would turn. There were very few spectators left, but each one of them cheered for me by name and told me that I had it in the bag. I thanked every one of them.
Just after starting Mile 25, I saw a familiar orange and yellow shirt on the side, waving at me. It was Jason again! I ran up to him and gave him a hug. He let me know that he had gotten a PR! I was so excited. I asked him if I could give him my hydration pack, since it was starting to hurt to carry, and he wonderfully said yes. He couldn’t keep up with me on the way back (probably the only time I will ever type that), so he let me know he’d meet me there after I finished, and that my family was waiting for me. I walked/ran to the top of the long but gradual hill, until I could see the Mile 26 flag off in the distance. At this point, I stopped for a bit and really laid into my IT Band to make sure I could run the whole rest of the way in. A woman on the sideline noticed me grimacing and got nervous, and kept telling me “Slow! Slow!”. I could tell that she didn’t speak much English, and didn’t think it was the greatest idea for me to run it in. I smiled at her, said thank you, and took off at a run for the finish.
After 6 hours, 16 minutes, and 11 seconds, I finally crossed the finish line for the Philadelphia Marathon. I finished all smiles, happy that I was about to be able to sit down and relax. No more pain cave. Just hobble cave to get home. A volunteer put a finisher’s medal around my neck (arguably the coolest finisher’s medal I’ve ever gotten), and I slowly made my way over to my family, who were waiting at the chute exit. Our running group friends caught up with us shortly after, and Jason hobbled back to us in one piece. After some group time, we all headed back to our respective homes, where Jason and I went to dinner with my family and then promptly fell asleep at 6:30PM.
An afterthought - I’m TENTATIVELY saying this because I believe in repeat verification…. but… my new medicine worked! At NO point during the course did I have breathing issues, even when I got emotional (which usually sends me gasping for air). My breathing felt fantastic the whole way through. I’m hesitant to declare it a full victory, however, as it was only one occasion and I wasn’t pushing myself to my hardest potential. But still – I comfortably ran a 9:59 mile somewhere in there with no breathing issues?! That’s amazing. I’m intending on using the same med combo for a 5k this Thanksgiving, and if it works just as well there at a higher intensity, then I’ll declare it a victory, accept the Mast Cell Activation Disorder diagnosis, and see will talk about where I go from there. Here’s hoping!
Hope you guys somewhat followed along and enjoyed the recap.
Until next race,
So, I've decided to delve back into the CN world. It appears that the population decline seems to have leveled out around the current number of players - good.
On the bad side, it appears my old nation, with full wonders and billions of dollars.....was deleted in probably the week before the February 7th, 2014 change from deletion to deactivate for inactivity, seeing as I made one of those 'unban me no nation' posts two days after that. That's a bummer. Wish I could have that back, somehow. It was a pretty competent build for its time. But it's not the end of the world. I heard tech prices are through the roof, among other things. Wait, how much has this game changed? Crime? Battleships no longer have attack bonus versus destroyers? Actually listing benefits for the government position choices?
Okay, nothing's really changed. Sorry, admin. Other than the political landscape that I'll have to get reacquainted with. Amazing Sanction Race seems to still be around, so that shouldn't take long.
So, what happened before that made me lose interest in Cyber Nations? It wasn't my own personal development, I believe. I was still involved in groups within other games, such as NavyField and World of Tanks, the latter of which I still am today. Despite my changing priorities, with games dropping to third behind my budding interests in motorsports and hookah (yes, you can be an enthusiast with it), it wouldn't have been difficult for me to log in. Neither do I believe any of those took away my interest from this game. No, it was clearly related to this game itself.
I think it was a combination of a few things. I had been a part of too many failed experiments, crashed alliances, and political debacles. Some of which I played key roles in and I can still be found on wiki today, for better or for worse. For worse, usually. I tried to guide DLK, Batallion, whatever you want to call him, through a route to make the alliance we made successful. He did the legwork I wasn't willing to, with recruiting members, seeking out allies, and such, while I sat in a largely advisory role (other than pursuing a pact with VE, which failed. They would still prove to be invaluable later, the reasons for which I can't disclose without permission). Most of the decisions I made to avert total failure managed to do so in the sacrifice of anything resembling pride, but we held it together through two or three major conflicts before I simply couldn't deal with DLK's style anymore and threw him under the bus to prevent his doing so to the alliance. After the deposition, I didn't see or speak to him again, on here or on any other game. I couldn't find him today, even if I wanted to. Never have wanted to, though.
Afterwards, I found a new friend and ally in Chax and Europa. We went through plenty of drama and wars together. It was a tight group and very enjoyable. I think it was within Europa that I attempted to implement my plans to re-imagine how wars are fought in CN. I developed it using experience from other games, focusing on soft stats and player tendencies rather than hard stats that people were organized around at the time. I don't know how they do it here today. My plans were around grouping players with the highest and most similar activity levels around certain regions of NS as squads, rather than picking the closest members together and such. Those 'top' squads would go after the heavy hitters of their NS ranges, those with nukes, high tech count (this was well-before the discovery of OP land I've heard about) and big names. I still think it was a fine plan, but my efforts proved to me several things. Firstly, that I was totally incapable of creating a competent survey. For instance, in one question, I had people rate their own activity rather than using metrics. Despite my insistence that it was only to be used for the squad groupings, I had about half the alliance return with the answer 10/10. Next I discovered I was totally incapable of properly sorting data. And, finally, that I was not capable of communicating my meaning and ideas clearly. The whole thing fell apart and was never used in war.
After that, or rather starting during that, I pretty much dwindled into inactivity, returning sparingly to collect taxes for another year and a half, and continuing into BFF, and then later VE again, I think.......I was pretty useless at that point. Not so much a paper tiger, as I had around $3b in warchest (which for a nation of my size in.......2012/3? who fought often was probably decent) and fully built everything, but I was totally incapable of actually keeping up during a war. I think at one point there was a 1-week war and I never even found out about until afterwards.
Eventually, I stopped even putting that much into it sometime around January 2014 and slid into deletion. When I found that out, I created the glorious Kim Jong Illest (which the mods never figured out I accidentally spelled with three L's on the forum, much to a couple people's displeasure when their reports were rebuffed) and had a little fun messing around with it. I still lurked regularly after that died down until the present day. One of Chax's recent Boiler Room posts got me interested again, so I'm back with a tiny nation already stronger than 23% of the population (never change, CN) and a renewed interest in getting something done.
Those who knew me before, I'm sure some of you have rerolled, others of you have changed affiliation, and others haven't moved at all. I'm eager to hear from you again, as I don't know where to even start with regards to re-establishing connections other than a specific couple of people. I'm also interested in finding a home, if anyone will accept players these days. Don't expect any more ships. Sorry. I can sense the disappointment from here.
I am relevant and very important. Please believe me when I say this. After all, it was I who triumphed over the Alaskan Border Patrol in 2007, and it was I who initiated the events that led to the Family's demise in 2009. Or was it 2010? 2011?
I am Rebel Virginia, and I am still relevant. Never forget.
Sorry if that bloc still exists, but you weren't/aren't politically relevant enough to warrant exclusivity of the phrase.
This entry is going to be about Polaris, XX members and former members, ex-SF, and that general sphere of influence that has maintained, by choice or force, a certain isolation from the main grouping that we would consider the treaty web.
I wanted to discuss the formulaic use of the "Usual Suspects" as a political and economic tool of warfare against certain undesirable members within the popular coalition.
How many times are people going to repeatedly curbstomp Polaris, XX, and ex-SF before they realize that people such as Pacifica, MK, TOP, Umbrella, and others are throwing peripheral allies against an isolated piece of the treaty sphere in order to politically weaken ties between desirable allies and undesirable members of the coalition, or in order to keep certain peripheral alliances from growing enough to be a statistical threat.
How many times will the non-leader alliances be content to "wait until after this next war" and resign to the fact that "the targets are written in stone."?
I won't speculate on which specific alliance(s) are to blame for the manipulation of the "coalition" at-large, nor will I bother listing the non-leader alliances, as I would enjoy being able to bump this in the inevitable future just to demonstrate the literal formula that certain groups use to ensure their own dominance at the expense of every single periphery group in CN.
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No big surprise here, but as inactive as CN is, as dead in the toilet as this game has become.....is anyone surprised the degree of deadness in the OWF, AP specifically?
I usually just go in their to troll and post stupid !@#$, but there isn't anything to even troll anymore.
There was this push a while back.....it's always been part of CN leadership, but it's gotten worse over the years. What some alliances learned is the best way to run alliances is to only say positive things about others. It's smart, don't get me wrong, even if dishonest. But it's damn boring. And it's part of the reason the game is dying.
I remember the OWF saber rattling days of ole. I miss you.
To determine a persons true looks one should look for personal descriptions. Often on the first page of biographies. Most thinking and educated persons know a painter is paid to make his clients look good, so we need more sources to confirm a persons look.
In 1848 during the FINAL REVOLUTIONS OR SPRINGTIME OF HUMANITY the French THIRD ESTATE were given political rights. They numbered now 97 percent of the population, and the first order of business was to have all old master portraits, already priceless: RESTORED. The claim was that the paint had DARKENED, the figures looked DARK.
bECAUSE i RECKON THEY WERE dark AND PERSONAL descriptions TESTIFY TO THIS FACT.
BEHOLD THE MISSING LINK IN HISTORIOGRAPHY......
THE THIRD ESTATE were the pink people of Europe, numbered 97 percent and were civilised and christianised by the nice and VERY christian BLACKS? who were the first Europeans and come from AFRICA.
sO A TRUE RESEARCHER ARMED WITH THIS INFORMATION WILL PUT ON HIS TWEED CAP AND GO TO A MUSEUM TO PEER AT THE PORTRAITS AND ASK QUESTION. tHEY KEEP A LOG OF EVERY PAINTING AND ALL LOGS MENTION 1848 as the earliest restoration. But claim not to know what was done, to correct the darkening of the paint.
They over painted the hell out of the portraits to hide that pinks were immigrants in Europe since 3000 BC, and were considered pariahs. In this way the pinks were given a history, and believed they were superior to others.
We study history to learn, and improve, ourselves, and our alliances, and the cybververse. In our studies we have always noticed that the NPO inflicts the cruelest, most inhumane punishments on its conqured foes.
What iare these punishments you ask? It is simple. Most aliances, having declared their victory, simply ask for reparations. The most honorable alliances (such as those of the CoaLUEtion) ask only for an apology and peace to the turmoil. But no, glory hogs such as the NPO and their lackeys have to drag defeated alliances and countries through the mud for months and even eyars on end. Unconcianable reparations are demanded, to include cash and even tech!
But these atrocities do not stop there. No, the NPO has to install a "viceroy" (an evil dog sicced at the defeated alliance, like a brokena nd defeated man who is to then be ripped to shreds by his victorious opponent). Waht is the function of this facetious demon you ask. It is to go OFF SITE, in a CLEAR VIOLATION OF THE TERMS OF SERVIC, and install himself as the DCITATOR of the defeated alliances' forums. He then takse complete controlo f tthis alliance (for however long the NPO decides, the victim has no right to negotiate here) and effectively runs it into the dir tby forbidding new recruits and enforcing ridiculous repayments to the NPO.
These villians also took care to post the REAL LIFE video of a gentleman who was also wronged by the NPO. This is the lowest of th elow that has been sunken to, by Pacifica, or any other:
So I ask you, at what point do the atrocities stop? Can we really sit by while innocent players have their personal information and images plastered everywhere for the NPO's entertainment?
This is how NPO amassed their vast fortune. So do not look to them with admiration, look to them in horror as you ralize that their #1 position comes from fighting unfairly (using spies) and by completely ravaging defeated alliances. What is astonishing is that these acts are permitted to continue. When will the cybververse learn its lesson????
Day of Confusion
No one is quite sure what is going on at the moment in the BUHDOODA Alliance. While at the same time they are at war with Monsters Inc., BUHDOODA is being told that the NpO now protects Monsters Inc. from any attacks, even though the war still wages technically.
When asked why no fresh battles have been undertaken, the Supreme General shrugged his shoulders and said, "I'm not even sure what war means at this point in time."
Nobody knows what the days ahead will unravel, and to celebrate the idea of not knowing, the BUHDOOA Alliance declares August 18th as the Day of Confusion.
BUHDUHDUHDUH, commander of all BUHDOODA forces, says he is currently in the process of talking to the NpO, in attempts to allow them to continue attacking without angering the NpO protectors. The talks have currently been frozen.
So in my first piece I touched on how the Limitless Coalition could potentially "win" this war. Because of the destruction wrought on the Libertarian Party during the conflict, Meth's best (and only) option is a full scale assault on the lower tier nations of STRIPES, Kashmir and NSO. Pretty much every active nation under 10k NS would have to be hit repeatedly. This would have the effect of paralyzing the Dre4mers ability to grow their small nations. It is an uncouth underhanded way to fight the war; but it is very valid. The hope is that Meth would be able to continue this type of warfare for long enough that the leadership and membership would just get tired of fighting this way and sue for peace to end it. How long would that take? couldn't say...three weeks? three months? a year? until STAR WARS episode X? who knows. But most of the danger here can be avoided using peace mode.
Now for the Dre4mers the road to total victory is slightly more treacherous. But I believe there is a way so I submit to you-
Lucius's grand plan to end the Dre4m War
First thing we must understand when fighting people like the Libertarian Party of CN is that things like: nation strength, nuclear anarchy, nation development, infrastructure, self preservation, war chests, and paying tech deals matter very little to them. So how does one deal with the near completely unreasonable? SRA and Kash tried to end the war quickly by simply rolling 80% of the LN allies yet Meth shows no sign of calling it quits. When we are faced with challenges like these we have look beyond the battlefield and into the politics that brought about this great little war. Why is Meth at war in the first place? I think it all boils down to his senate seat. He campaigned hard to get it, so now he fights harder to keep it. Thats right, in order to win the war I propose that the Dre4mers re-destabilize the Brown Sphere.
PHASE 1- Identify LN sympathizers
This phase will involve a lot of research into brown voting. Identifying Meths voters outside the main group and convincing them to not vote libertarian...by any means necessary. At 228 active brown nations and of those only 138 allowed to vote, there can't be that many targets. Between \m/, STRIPES and NSO it will be easy to identify and track the meth supporters, keeping them in the crosshairs. While this is going on, nations in range of Meth, Sigrun, Jonesville, and pacifis will continue keeping them in anarchy. This will help to minimize the risk of them striking back.
PHASE 2- The moneybags
The Dre4mers must endeavor to stop Meths foreign backers. This is perhaps the most dangerous part of the operation as there may be severe consequences for attacking The Grand Lodge of Freemasons and increase the chance of expanding the war further.
Breaking Sigrun is also key here as she seams to help hold the Meth coalition together financially. If Sigrun quits, Meth will have to think about it.
PHASE 3- Invasion of Brown
After making pacts with major brown alliances, the Dre4mers coalition will then switch however many nations they need to brown team. Of course they will be immediately exposed to sanctions by Meth but the sanctions should be expected. The goal here will be to further weaken the Meth base on Brown and eventually elect a senator to counter him. If all went perfectly Meth should be driven from the senate and therefor powerless. At the same time, Kashmir must be watchful of a attempt by Meth to move his base to yellow.
PHASE 4- the finishing move
With Meth and company effectively cut off from any major aid and vulnerable to sanctions, the Dre4mers would move in and attempt to bill-lock Meth and his main backers. Bill-locked and unable to continue fighting meth would ask nicely for peace on the Dre4mers terms. And the war would (hopefully) be over.
estimated completion time: three to five months
Unreasonably complex? perhaps...
Necessary? absolutely. Of course we could always have a delay of game until 2016
Please keep in mind this is all in theory. The war could go anywhere from here.
Part three will look into possible outcomes, treaties, and the general aftermath of the Dre4m War, And how it could effect the micro community.