Fizzydog Posted January 21, 2010 Report Share Posted January 21, 2010 (edited) I'm not seeing enough. Tanks. Whee. Bombers. Whee. Fighters. Whee. JEEPS, ATTACK CHOPPERS(Not bombers), ARTILLERY, TROOP AIRDROPS. Jeeps: Light armored, transport and heavy armored. Vunreable to Bazooka Team and Tanks. Attack Helis: Durable and fast Helo Transport and Attack chopper. Just a regular ol' choppy, too. vunreable to Fighters and AA Artillery: Anti Tank, Offensive and Defensive AA guns and Artillery. Vunreable To Spys and Troops Troop Tranports: can be shot down if Nation has AA guns, but can deploy a maximum of 50-100 troops twice a day. Vunreable to fighters and AA. Bazooka Team: A team of specially built bazooka men, groups are a minimum of 3 and Maximum of 10. Vunreable to Infrantry and Snipers. DRAFT OPTION: Sends 20% of Citizen count into war. Sniper Squads: Can support Infrantry. Vunreable to Choppers and Infrantry. Very much like spies, as they can do assasination missions. Search Chopper: Improves spy capturing chances. Spec Ops: Much like spies, but can free captured spies and are like ten spies at once. Cost at least 300,000. Any more ideas will be appreciated. EDIT: Name is supposed to be new military options, srry. I have a feeling i spelled Vunreable wrong, lol. Edited January 21, 2010 by Fizzydog Quote Link to comment Share on other sites More sharing options...
Komplex Posted March 24, 2013 Report Share Posted March 24, 2013 This a cool idea! I support! Quote Link to comment Share on other sites More sharing options...
Konata Izumi Posted June 17, 2013 Report Share Posted June 17, 2013 why does your post start off so oddly... Quote Link to comment Share on other sites More sharing options...
KingBilly1 Posted June 17, 2013 Report Share Posted June 17, 2013 I am a bloody simpleton as it is.... Lets keep it that way :P Quote Link to comment Share on other sites More sharing options...
Nick GhostWolf Posted July 7, 2013 Report Share Posted July 7, 2013 I had an idea about having one-time use "boosters" that this could work for. Perhaps they're something that could become available for purchase at different tech levels, or with a prerequsite improvement. The idea is that you purchase a booster - say, "Special Forces", and when you launch an attack using the relevant screen, you can choose to use via checkboxes or something. You go to use a GA, select your Special Forces booster, and for that specific attack you get a specific effect. The idea would be that, similar to nukes, you would have a limit as to how many of these you can purchase each day, and how many you can have of each type at a time. A restriction of one booster per action also makes sense. These are kinda off the top of my head: GA Boosters Special Forces - Increases tech looted or destroyed by 1-10% Napalm - Increases land captured or destroyed by 1-10% Demolitions Squads - Increases infrastructure destroyed by 1-5% Supply Trucks - Increases money captured or destroyed by 1-5% Air Force Boosters Drones - Allows fighters to destroy enemy bombers in an air attack Precision Ordnance - Increases tank and enemy fighter losses in an air attack Anti-Personnel Ordnance - Causes minor soldier casualties with a successful bombing run Naval Boosters Depth Charges - All attacking ships gain +1 effectiveness against Submarines (possibly other ships as well) Sea Mines - Increases successful Blockade penalties Marines - Landing Ships, for this attack, can create blockades. Cruise Missile Boosters Advanced Targeting - Cruise Missiles have a 50% chance to destroy one Navy vessel and up to two aircraft. Drone Launch - Cruise Missiles have a 25% chance to kill a random enemy General. Nuclear Boosters Bunker-Buster Warhead - Increases nuclear weapon damage against targets with an FSS wonder. Stealthy Rocket - Improves odds of success against targets with an SDI wonder. EMP Warhead - Reduces odds of success regardless of SDI by -15%, reduces infra/land/tank/plane/ship damage, doubles tech damage and causes an additional day of nuclear anarchy. Spy Boosters Assassins - Successful spy operations randomly kill up to 10 enemy spies. Heist Artists - Destroy Land, CM, Tank, Tech, Infra, and Money operations result in 20% of the destroyed property being looted. (so if you destroy 20 tanks, you would get 1-4 tanks added to your own stockpile) It obviously needs a lot of fine tuning, but it could be implemented without drastically altering the game's mechanics and would allow for more strategy in war. You could even make boosters loot-able goods via a spy operation or a natural result of GA's. Quote Link to comment Share on other sites More sharing options...
Fox Fire Posted July 7, 2013 Report Share Posted July 7, 2013 Eh. I like it simple... Quote Link to comment Share on other sites More sharing options...
Rayan Thomas Posted July 15, 2013 Report Share Posted July 15, 2013 (edited) . Edited June 19, 2019 by Rayan Thomas Quote Link to comment Share on other sites More sharing options...
Adolf Wolf Hitler Posted June 5, 2014 Report Share Posted June 5, 2014 (edited) I strongly support this idea of expanding the military aspect of the game. I feel as if adding in new war machines will create more strategy and depth to the war system. It feels over-simplified. Edited June 5, 2014 by Adolf Wolf Hitler Quote Link to comment Share on other sites More sharing options...
chrisvillalpando5 Posted June 13, 2014 Report Share Posted June 13, 2014 I widely support the draft option and the Special ops...well i really support all of it. I mean its a good idea, makes the game far more complex....but its a good one. Quote Link to comment Share on other sites More sharing options...
John More Dread Posted June 27, 2014 Report Share Posted June 27, 2014 (edited) I love it and had a similar idea. But CMs randomly killing a random general, even at 25% seems it would be unbalancing, as spies could previously shield generals. An average of 40,000 plus the bonus cost to kill a general with no way to counteract? Perhaps the effect is reduced by 4% per missile defense? Edited June 27, 2014 by John More Dread Quote Link to comment Share on other sites More sharing options...
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