BringMeTheHorizon Posted May 27, 2016 Report Share Posted May 27, 2016 To help boost right to nukes, and 3,999.99 infra. Which would be 86 mill, and then another 100 mill upfront. Total 186 mill, I'll be repaying the alliance that funds me 300 tech per 6 million. What you'll receive is a well trained nation in military, very active, and will always fight in a war. Send inquires to my nation. Quote Link to comment Share on other sites More sharing options...
Blackatron Posted May 27, 2016 Report Share Posted May 27, 2016 You're expecting rather a lot here: you're asking for 31 lots of aid, which will take 70 days to deliver, you then promise to repay 300 tech for every 6 million (which is not a rate many alliances would expect anyway), so 93 lots of aid in return, in other words 190 days worth. This is despite the fact that clearly your nation is brand new, and that you have seemingly created several nations/considered rerolling multiple times over the last year or so. And you will end up with a nation that gets its first wonder 70 days in, a wonder that harms its economy, and that it likely will not be able to afford to operate during war for any decent length of time without alliance aid, and at 4k infra you will be up against nations with pentagons, CIAs, SDIs, SLS, massive warchests, generals and likely quite a few nations with WRCs and a few with navies. The speed with which you can purchase wonders after the MP will be lower because if you are repaying the alliance as promised you will be out of pocket ~1 million every day paying back tech, you will also lose the uranium income bonus early on and if you keep nukes on hand will suffer an environment penalty. So this is not at all a good deal for either of us; for you because it is not the optimal wonder development strategy, and for us because trusting new nations with such a ridiculous amount of cash (and more important than the cash itself, the aid slots that could be used for better things) early on is a terrible idea. A much better strategy would be: get up to 3-4k infra through tech deals, if you are very good with your cash this can be done within a couple of rounds of 6/100 deals. At this point many alliances (TTK at least) would be happy to fund your first wonder, which should be an economic wonder, and can be brought maybe 40 days in. From then on you can continue tech trading and should now be collecting a large amount (a 20 day sled at 3k infra with an economic wonder should net you $30 million at the least, there are 1.5 of these between wonder purchases), so be able to buy a wonder every 30 days. After 3 or 4 economic wonders you can then move on to military wonders, maybe a pentagon first, then an MP, the later of which an alliance would also provide you aid. Based on that timeline you get your first wonder ~45 days in, 3 more economic wonders, and then 2 military wonders, the MP being the last of these being the MP which can be bought 150 days after the 1st wonder in this scenario, in other words ~195 days into your nation. This is just one possibility, but you see how the growth strategy I have outlined has much fewer risks for the alliance you are joining, gets you a better economy, a better set of wonders, and you will be better able to purchase a CIA, SDI and other wonders much sooner. Alliances should be able to offer you growth, but you need to have realistic expectations of risks they will take and also a sound strategy on how you will grow your nation. Quote Link to comment Share on other sites More sharing options...
BringMeTheHorizon Posted May 27, 2016 Author Report Share Posted May 27, 2016 You inherently do not know what I want to do with my nation, just by your lack of knowledge based on your alliances distribution of nations at or below 3999.99 infra. Quote Link to comment Share on other sites More sharing options...
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