admin Posted October 15, 2014 Report Share Posted October 15, 2014 Round 33 will start Friday October 17th, mid-morning. It will be a 60 day round and afterwards we'll take a break until after the 1st of the year. I'm working on some small tweaks to the round, someone suggested the elimination of SDI. Thoughts/Ideas? Quote Link to comment Share on other sites More sharing options...
Das Blitzkrieger Posted October 15, 2014 Report Share Posted October 15, 2014 Round 33 will start Friday October 17th, mid-morning. It will be a 60 day round and afterwards we'll take a break until after the 1st of the year. I'm working on some small tweaks to the round, someone suggested the elimination of SDI. Thoughts/Ideas? Removing the SDI would most likely created some major problems for less developed nations. By first war time, only a few nations can afford the MP without exhausting their WC. The few who can would hold even more power over other nations. Without the SDI, the non-MP opponent would have no defense from getting nuked 3-4 times. That kind of damage can be a major set back early round. Another problem would be wars around day 45-55. When I have 2k tech and a WRC, and my opponents have half the tech with no SDI, I would dominate each one without doing anything more than nuking, as their tech would be quite low by day 3. However, with the SDI I would be forced to conserve my nukes, and even possibly run out mid-war. I do think the SDI would change the game tactics and be interesting, but I would prefer no nukes in a future round to this. Quote Link to comment Share on other sites More sharing options...
Auctor Posted October 15, 2014 Report Share Posted October 15, 2014 Anyone buying SDI when they have no MP is missing the point of TE to begin with. No SDI makes a lot of sense, but perhaps increasing the amount of nukes a nation can buy per day in TE would accomplish the same result? The problem is there's no time to actually build a nuke stockpile to defeat SDI's with. Quote Link to comment Share on other sites More sharing options...
admin Posted October 15, 2014 Author Report Share Posted October 15, 2014 Anyone buying SDI when they have no MP is missing the point of TE to begin with. No SDI makes a lot of sense, but perhaps increasing the amount of nukes a nation can buy per day in TE would accomplish the same result? The problem is there's no time to actually build a nuke stockpile to defeat SDI's with. Â I like this better. The base limit is currently 1 per day (2 with Weapons Wonder). Think it should be a base of 2 per day (3 with Weapons Wonder)? Quote Link to comment Share on other sites More sharing options...
Das Blitzkrieger Posted October 15, 2014 Report Share Posted October 15, 2014 Anyone buying SDI when they have no MP is missing the point of TE to begin with. No SDI makes a lot of sense, but perhaps increasing the amount of nukes a nation can buy per day in TE would accomplish the same result? The problem is there's no time to actually build a nuke stockpile to defeat SDI's with. I don't really agree with your first sentence. But the rest is fine. Quote Link to comment Share on other sites More sharing options...
czar Posted October 15, 2014 Report Share Posted October 15, 2014 Think SDI should not be removed. Quote Link to comment Share on other sites More sharing options...
moonpie Posted October 15, 2014 Report Share Posted October 15, 2014 I can support increasing nuke purchasing limits. Quote Link to comment Share on other sites More sharing options...
Warhammer Posted October 15, 2014 Report Share Posted October 15, 2014 Increasing the daily purchase limit to 2 nukes instead of getting rid of the SDI is a good idea imo. You could make it even a little more interesting by making the SDI / WRC an either / or choice instead of being able to buy both. That would definitely make you think it through before buying either. Quote Link to comment Share on other sites More sharing options...
StevieG Posted October 15, 2014 Report Share Posted October 15, 2014 Personally I think the limitations that have been put on nukes are a good thing. Removing the SDI just makes 1 nuke garunteed to hit 1 target which would be bad IMO. Always need a little bit of "unknown" to add a bit of spice. Â Im not that in favour of 2 nukes per day. However, with the significant expense still in place it wouldnt be that bad. I just think its a better TE when nukes are not as plentiful as peanuts. Quote Link to comment Share on other sites More sharing options...
Presidential Posted October 16, 2014 Report Share Posted October 16, 2014 I think this change with 2(3 with weapons) is fine for nuke purchases a day. I'd like to see the Federal reserve wonder added, just since there are so many limited wonders in TE Quote Link to comment Share on other sites More sharing options...
Hoosier Posted October 16, 2014 Report Share Posted October 16, 2014 (edited) Omaha 1 nuke two nukes, what if we could strike twice a day with nukes. Sure chg the game a bit, bigger knock out punch. Keep the SDI's to off set double nuke strikes. Keep the Mp as last edition just add two strikes. Edited October 16, 2014 by Hoosier Quote Link to comment Share on other sites More sharing options...
Top Gear Posted October 16, 2014 Report Share Posted October 16, 2014 I say keep the SDI and one nuke per day limit unless you have the wonder that lets you purchase 2 (sorry I don't remember what it's called, I'm a noob). The only thing I can think of to change is to lower to price of nukes. Maybe start at 300k and cap out at 2.5 mil. Quote Link to comment Share on other sites More sharing options...
StevieG Posted October 16, 2014 Report Share Posted October 16, 2014 Just a thought. If you change the base purchase amount to 2, then Id suggest 4 for WRC. Double nukes as a incentive should stay. The massive cost increase, once you purchase the WRC surely wouldnt be worth the 1 extra nuke purchase ability. Quote Link to comment Share on other sites More sharing options...
kongland Posted October 16, 2014 Report Share Posted October 16, 2014 (edited) Round 33 will start Friday October 17th, mid-morning. It will be a 60 day round and afterwards we'll take a break until after the 1st of the year. I'm working on some small tweaks to the round, someone suggested the elimination of SDI. Thoughts/Ideas? Please don't listen to them, leave SDI as it is. There always has to be an element of some uncertainty and surprise imho :smug: A lot of nukes like it was before - 20/25 - is really boring.  To restrict the number of nuke launches per day? If all thwarted - bad luck? What do you think? Edited October 16, 2014 by kongland Quote Link to comment Share on other sites More sharing options...
World Coalition Posted October 16, 2014 Report Share Posted October 16, 2014 I love the SDI, even though my opponents' always eat my nukes while mine just watch them fly by and hit me. Without it, there wouldn't be much uncertainty or fun in wartime (and wartime is the primary point of TE) Quote Link to comment Share on other sites More sharing options...
admin Posted October 17, 2014 Author Report Share Posted October 17, 2014 Round 33 has started. Quote Link to comment Share on other sites More sharing options...
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