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Oni

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Hey so I'm brand new to this game and sorta overwhelmed with the amount of stuff to read. I have some experience in Eve Online which seems similar enough in that this game seems to have some components of Corporations (Alliances?) and apparently major wars too given the top posts in the Alliance Announcements forum are declarations. So I know that it'd be wise to know that stuff but I really don't have any clue whose a mover and shaker... I mean I guess those top 10 groups would be but even so I don't know much about them. This game seems fun enough and unique enough, but beyond that I'm sort of lost... one of my coworkers posted a flyer at work advertising this game talking about it being a political/war simulator and how it's open ended in that it's all text based. But the thing is I don't actually know who put it up given it was just hanging on a board in the break room and I happen to work in a rather large office otherwise I'd ask him these questions.

 

So could someone explain the politics of this game in a nutshell? Whose the powerful groups and basically who not to piss off and I guess anything else that could be pertinent in this game... It's sort of overwhelming to browse through the wiki because there's a ton of !@#$ in it and I'm being bombarded out the ass with recruitment messages so if you want to give me some pointers on alliances or even advertise your own then go ahead I guess. Maybe even some recent history or important game events? I dunno... I don't really care to hear this games life story right now, but I figure knowing what's happening now or is the cause of something would be a good idea...also how long does it generally take to get a powerful nation? I know in Eve it's an anything goes kind of deal and I'm curious if that holds true here as well... do I gotta worry about getting scammed by some of these recruiters?

 

-Oni

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Honestly, there are very few politics left. 

 

You see , a funny thing happened since this game began. The game began with burgeoning rivalries , downright hatred and disgust at some alliances and players. Then, IRC became ALL the rage. Everyone slowly began to get to know everyone else OOC. Everyone realized that in  game philosophies aside, everyone is a pretty decent person. It became harder and harder to have the needed heat in the political game to sustain a fun and dynamic political atmosphere. Because everyone likes everyone, nearly every alliance in this game is connected in some way, shape, or form to every other alliance within 4 treaty chains. No consensus on who is an enemy for whom, no real reason to try to change things. Instead, we plot along as an elder community doing nothing except waiting for boredom to split us off into 2 sides so we can shed some stats, post about how much fun war is (lol its like 6 extra mouse clicks a day , totally based on an RNG, where simply whoever is online at a given moment has an advantage on whoever is not online.) So in short, there are no real politics, and we, the players are partially to blame. 

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Well, let's see, recent history....
Not long ago, there was the Disorder war (Too long ago IMO). That started between New Polar Order (NpO) and New Sith Order (NSO) with NSO being back by New Pacific Order (NPO). Now you're probably asking why all three alliances sound so similar. Well, they all have a history together and all stem from NPO. Affectionately referred to as Pacifica. Long story short, Pacifica and its child NSO have drifted away from the other child NpO. Or maybe the other way around.
The disorder war ended with NPO/NSO getting smashed by a global coalition supporting NpO. (Though NPO had plenty of allies along side them as well).

So, enough with recent history. Time for current events:
Kaskus and MI6 are currently going at it. Reasons? IDK what to think at this point, TBH. I suppose most of it is covered in the DoW thread. Who's winning? The game, basically.

Major names:
First and foremost, I may as well start with what is probably the most well known alliance. New Pacific Order. They have an empire spanning multiple games and if you don't know them, you're a noob.

GATO, I believe is the oldest alliance currently in the game. I personally don't know much about them.

Doombird Doomcave (DBDC), is a somewhat new phenomenon but also a deadly one. In terms of individual nation size, DBDC surpasses all. They are all top tier nations and although they lack members, they easily make up for that in nation strength. Most probably don't like them, but most also fear them.

Independent Republic of Orange Nations (IRON): #1 alliance in the game. We've been around a while. Although our PR took some hits during Disorder, we've recovered and are doing better than ever. We may not have the average nation strength of DBDC, but we have a large, well organized community that keeps us on top.

Green Protection Agency (GPA): Largest neutral, peace loving alliance in the game. Nuff said.

New Polar Order (NpO): A child of NPO, as explained above.

So many others I can't name them all.
If you really want to learn about who's who, there is a wiki:
http://cybernations.wikia.com/wiki/Main_Page

However, I'd recommend just joining an alliance. Nearly every established alliance can teach you proper ways to grow and offer knowledge and history of the game and its politics.

You're welcome to join IRON. :)

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Honestly, there are very few politics left. 
 
You see , a funny thing happened since this game began. The game began with burgeoning rivalries , downright hatred and disgust at some alliances and players. Then, IRC became ALL the rage. Everyone slowly began to get to know everyone else OOC. Everyone realized that in  game philosophies aside, everyone is a pretty decent person. It became harder and harder to have the needed heat in the political game to sustain a fun and dynamic political atmosphere. Because everyone likes everyone, nearly every alliance in this game is connected in some way, shape, or form to every other alliance within 4 treaty chains. No consensus on who is an enemy for whom, no real reason to try to change things. Instead, we plot along as an elder community doing nothing except waiting for boredom to split us off into 2 sides so we can shed some stats, post about how much fun war is (lol its like 6 extra mouse clicks a day , totally based on an RNG, where simply whoever is online at a given moment has an advantage on whoever is not online.) So in short, there are no real politics, and we, the players are partially to blame.

I wouldn't say that politics are dead. And I wouldn't blame it on IRC either. Its just a declining community, because these games are going out of style.
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I wouldn't say that politics are dead. And I wouldn't blame it on IRC either. Its just a declining community, because these games are going out of style.

 

To be honest, I dont "blame" IRC, but it was the vehicle by which ease of access slowly removed people from being actual enemies separated by goals and ideals.

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Rush is a cynic, there's plenty of politics and intrigue going on but it just doesn't involve Rush or his friends these days so he says it's dead.

I would imagine going to your coworkers alliance wouldn't be a bad start.

 

I am not a cynic. I am a realist. The politics need charisma to succeed. Back in my day (here comes the grumpy old man speech) there we many many many charismatic leaders who by honest friendship (in some cases) and by hook or crook (in other cases) were able to garner a following , and that following convinced alliances that following such and such a path was the best choice (even when sometimes it was not.) I look around the game now, and the only charismatic leader I see right now is Cuba. It is very unfortunate for him, he has nobody to play with. There is basically just a collection of amateurs trying to follow in the footsteps of those they refused to learn from or that they were not permitted to learn from. There is not one other alliance leader in the game offering up a single iota of charisma. Nobody to galvanize the multiple spheres. Let me be clear, when I was at my peak, I was simply a roleplayer, I do not count myself among the charismatic leaders who could sweet talk allies and enemies alike into following them. The other thing, being in my position, and making the connections that I have made through the years, is that I do not need the machinations to involve me for me to see them. I simply am saying those who are trying are aimlessly meandering about, because between the lot of them they do not possess the stroke to make changing moves, or to build the fringe support. 

 

Part of the blame for this lies in the past. The oldest and most charismatic leaders played everything too close to the vest, to protect the plotting and planning. As such, this new generation did not get close enough to actually learn what to do. They are also further hampered by the simply mathematics of the game. It really is not fair to say today's leaders are of lesser quality, but it is clear that none of them (save maybe 1 or 2) have a clue how to build consensus, or win the public opinion. We have, sadly, relegated ourselves to a point where Rey vs Rota is USUALLY the big news of the day. I will sit and await the inevitable piling on and being told how wrong I am, it is fine.

Edited by Rush Sykes
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I am not a cynic. I am a realist. The politics need charisma to succeed. Back in my day (here comes the grumpy old man speech) there we many many many charismatic leaders who by honest friendship (in some cases) and by hook or crook (in other cases) were able to garner a following , and that following convinced alliances that following such and such a path was the best choice (even when sometimes it was not.) I look around the game now, and the only charismatic leader I see right now is Cuba. It is very unfortunate for him, he has nobody to play with. There is basically just a collection of amateurs trying to follow in the footsteps of those they refused to learn from or that they were not permitted to learn from. There is not one other alliance leader in the game offering up a single iota of charisma. Nobody to galvanize the multiple spheres. Let me be clear, when I was at my peak, I was simply a roleplayer, I do not count myself among the charismatic leaders who could sweet talk allies and enemies alike into following them. The other thing, being in my position, and making the connections that I have made through the years, is that I do not need the machinations to involve me for me to see them. I simply am saying those who are trying are aimlessly meandering about, because between the lot of them they do not possess the stroke to make changing moves, or to build the fringe support. 
 
Part of the blame for this lies in the past. The oldest and most charismatic leaders played everything too close to the vest, to protect the plotting and planning. As such, this new generation did not get close enough to actually learn what to do. They are also further hampered by the simply mathematics of the game. It really is not fair to say today's leaders are of lesser quality, but it is clear that none of them (save maybe 1 or 2) have a clue how to build consensus, or win the public opinion. We have, sadly, relegated ourselves to a point where Rey vs Rota is USUALLY the big news of the day. I will sit and await the inevitable piling on and being told how wrong I am, it is fine.

Is he charismatic, or just feared? :P
But seriously. These games aren't too popular anymore. Its really that simple. There's about 10 billion phone apps that carry the same concept. Only they aren't text based.
Personally, I prefer CN.
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Rush is a cynic, there's plenty of politics and intrigue going on but it just doesn't involve Rush or his friends these days so he says it's dead.

I would imagine going to your coworkers alliance wouldn't be a bad start.

There used to be a lot more politics and intrigue. We used to have several micro wars going on at once, not just a couple here and there.

Also, for the game itself, imagine the production teams of a few circlejerks getting mad at each other and trying to get all the other production companies shut down.
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So could someone explain the politics of this game in a nutshell?


Rule #1 - Ignore Rush

He's being cynical, bitter, negative, etc. Politics still exist, there is just less of it.. and those of us who have been around a while are jaded. We've seen it all before.

He's definitely wrong about everyone liking everyone.
 

 

 

Whose the powerful groups and basically who not to piss off

Since most alliances have connections, and are way bigger than your new nation.. you should try not to piss off any of them. Don't steal money, scam, or attack them. If you want to play aggressively, join an aggressive alliance and learn from them.

 

 

 

..also how long does it generally take to get a powerful nation?


It doesn't take too long to get a decent nation with nukes, and all nations and rulers are valuable.. but to get a truly huge and powerful nation would take many years.

Edited by Big Ego
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I have had my nation up near super nation status and down to very little infrastructure and technology; I can honestly say that having a nation around 50K nation strength, with a ton of money and wonders, is the most fun place for me to play.  Don't worry about getting a super strong nation.  Just worry about tech deals and gathering as much money as you can.  You'll enjoy war so much that way.

 

As for the politics of the game, just tell every AA to $%&@ off and you won't have to worry about making the game interesting.

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Yeah well thank you all for you responses. I still haven't chosen an alliance but I'd like to be in a good place to influence things... my experience from other games has taught me that the fun in these types of games happens behind the scenes and not necessarily in-game and I'd imagine that holds true here given that the wargame is text based and as Rush said "is six extra mouse clicks" which doesn't sound very exciting if I'm being honest.

 

Whose cuba, rey, & rota? I'm guessing big shot leaders or something?

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Also as an aside to all of this I think it's hilarious how every recruitment message sounds more or less exactly the same in that they're offering protection, some money, and every single one of them has "one of the strongest communities" to offer. All the while none of them really tell me !@#$ about the group or what they do... I don't really care to join a group that just sits on the sidelines and jerks each other off, I'd much rather be joining a group that's in the thick of things and shaking things up because why else would anyone play this game?

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Whose cuba, rey, & rota? I'm guessing big shot leaders or something?


Dear lord, you have a lot to learn.

EDIT - To clarify, I don't fault you for not knowing who they are... More along the lines of "this will do bad things for each of their ego's respectively." Edited by Dark Temptation
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I once had to explain cybernations to a waitress at a Japanese restaurant. It was the eve of the disorder war, I'd taken my daughter out for dinner and she told the waitress quite solemnly,  "We can't stay very long.  My mommy has to get back for war. "  I died a little. 
It was kinda like this thread.

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Also as an aside to all of this I think it's hilarious how every recruitment message sounds more or less exactly the same in that they're offering protection, some money, and every single one of them has "one of the strongest communities" to offer. All the while none of them really tell me !@#$ about the group or what they do... I don't really care to join a group that just sits on the sidelines and jerks each other off, I'd much rather be joining a group that's in the thick of things and shaking things up because why else would anyone play this game?


You might find Doom Squad interesting. They're like the little brother of DBDC. And yes, recruitment messages are pretty generic.
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Cuba is a big shot leader. Rota and Rey are just Rota and Rey (Neo Uruk). Neither of them are very liked. Though, I personally like Rota.

But at least I'm not a literal Nazi like good ol' likable Fox Fire! Edited by Neo Uruk
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Honestly, you want to share some of your expectations for what you want from an alliance so you get one that is a good fit. The wiki can give you a brief overview about CN history but you get much better understanding by talking to the people involved about why X alliance dislikes Y alliance. Some of the reasons are petty in the extreme and consequently funny to the peanut gallery. Good nation building is fairly easy and there are a surprising number of nations that have been here for years and still haven't figured out the basics.

 

You could become a spy and try to engineer the next global war. That would make sure that at least a few people remember you for the rest of your CN career. :D

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