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EMP clarification


Forrests Critters

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In addition to the tech requirement to purchase, in order to use the EMP wonder do I have to maintain 5000 tech?


"EMP Weaponization - $200,000,000 + (Nation Strength * 2,000) - Provides attackers with 5,000 or more technology the option to launch a targeted EMP nuclear attack. Nuclear weapons can target higher infrastructure, higher land, or higher technology damage based on player choice when launching nukes. When you choose to target infrastructure, land, or technology you are trading more damage to your target for less damage for the other two. For instance, if you choose to target infrastructure you will do more base damage to infrastructure but less damage to land and technology. Requires 5,000 technology and a Weapons Research Complex to purchase."

Edited by Forrests Critters
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No, it would have said that if that's what was intended.

 
umm, that's what it says.

EMP Weaponization - $200,000,000 + (Nation Strength * 2,000) - Provides attackers with 5,000 or more technology the option to launch a targeted EMP nuclear attack. Nuclear weapons can target higher infrastructure, higher land, or higher technology damage based on player choice when launching nukes. When you choose to target infrastructure, land, or technology you are trading more damage to your target for less damage for the other two. For instance, if you choose to target infrastructure you will do more base damage to infrastructure but less damage to land and technology. Requires 5,000 technology and a Weapons Research Complex to purchase.
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I was under the impression you need to maintain at least that much tech to use it, kind of like how you need to maintain at least 1,000 Land for Navy. Although I don't have EMP, so I don't know for sure. If it is how Cuba thinks it is, then I'd like to get one.

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Because I prefer to fight at around 20K. The only reason I am as large as I am now is to build my WC up and to buy some new wonders (EMP, IMS). Why be an average 60K nation when I can be an exceptional 20K nation? It is more fun for me to play small. (Plus, tech and infra are addictive. The more you have, the more you want. Just say no....)

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Honestly though, if you have less than 5000 tech, the EMP isn't going to be helping you all that much.  Sure you would have the ability to customize the damage, but that at that level nukes don't really have the same impact.  

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True, but at the lower levels damage is still relative, just on a smaller scale. Some guys will have 4K tech and hardly any infra, while some will have a couple hundred tech and 4K infra. Being able to allocate allows me to maximize damage depending on each scenario. To me it comes down to the ability to cause more damage to my opponent than he causes me. Owning an EMP would help this.

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True, but at the lower levels damage is still relative, just on a smaller scale. Some guys will have 4K tech and hardly any infra, while some will have a couple hundred tech and 4K infra. Being able to allocate allows me to maximize damage depending on each scenario. To me it comes down to the ability to cause more damage to my opponent than he causes me. Owning an EMP would help this.

Good Forrest Critters

 

$200,000,000 + (Nation Strength * 2,000)

 

Best case scenario  is this costs you about $300,0000,000. That is a whole lot of money for very little extra damage particularily if you drop tech. Why???? That a boatload of planes, tanks , nukes and cms not to mention a navy.

 

 To each his own I guess but honestly I would not do it either. I aggree with Cuba on this one. Good question strange reasoning.

 

Respectfully

Dame Hime Themis

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5,000 technology is required to enable the EMP options when launching the nuke. If you have the EMP wonder but fall below 5,000 tech then the EMP options will not be available. If you go back above 5,000 tech then the EMP options will be automatically re-enabled.

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Good Forrest Critters
 
$200,000,000 + (Nation Strength * 2,000)
 
Best case scenario  is this costs you about $300,0000,000. That is a whole lot of money for very little extra damage particularily if you drop tech. Why???? That a boatload of planes, tanks , nukes and cms not to mention a navy.
 
 To each his own I guess but honestly I would not do it either. I aggree with Cuba on this one. Good question strange reasoning.
 
Respectfully
Dame Hime Themis


You are correct. My reasoning does run counter to general CN logic.
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5,000 technology is required to enable the EMP options when launching the nuke. If you have the EMP wonder but fall below 5,000 tech then the EMP options will not be available. If you go back above 5,000 tech then the EMP options will be automatically re-enabled.

 

 

Yes I'm sure that exactly what admin had intended.  He'll probably tell you himself within 72 hours.

Quoted for posterity.

Edited by CubaQuerida
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With it getting disabled as soon as a nation drops below 5k Tech, its not very useful for nations who have just enough tech to purchase it. Since if you barely have enough to buy it, just losing a little bit of tech will cause it to be disabled. As it is now its better for nations who have enough to tech to create a buffer, where they can lose a good amount of tech without it losing functionality.

Edited by Methrage
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