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Team Senate Proposals


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#1 admin

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Posted 09 July 2014 - 10:30 AM

I am working on some changes to make the Team Senate more meaningful. One of the changes involves event-like proposals that elected senators will vote on and if passed by a majority, the effects will impact all nations within the team sphere for a period of 30 days. More details to come, but I'd like to invite you to help write some of the proposals using the format below:

 

A rising sense of pride for the military might and superiority of the nations within the team sphere has led to an across the board increase in gross domestic product.
 
Proposal: Direct the dividends of this increased productivity into military equipment manufacture and the training of soldiers. This increases the number of people who feel secure with the sphere’s ability to repel an invading force. Soldiers and Tank purchase costs -5%, +25 crime prevention score, and +100 criminal capacity to all nations within the team color sphere.

 

Edit: I appreciate the feedback, but this thread is intended for the actual writing of the proposals. If you have suggestions/feedback on the feature please make a separate thread for that.


Edited by admin, 10 July 2014 - 01:24 PM.


#2 Caladin

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Posted 09 July 2014 - 10:55 AM

Syracuse hyjack:
Use
this thread for all discussion of this change that does not warrant its own thread; this thread is for suggesting proposals alone.
 
 
 
As an actual proposal:

The team sphere has many of its members embroiled in total war, and many within the sphere are calling for the economy to be retooled to deal with this

Proposal:
Retool the sphere infrastructure towards wartime production. Infra cost -10%, Naval Purchase Costs -25%, Aircraft Purchase Costs -25%, Nuclear Purchase Costs -25%, Soldier Efficiency +10%, Citizen Income -25%

Edited by Syracuse, 11 July 2014 - 12:02 PM.


#3 Indian Bob

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Posted 09 July 2014 - 11:36 AM

The team sphere has seen a recent influx of new nations expanding it's economy but the overcrowding has caused significant environmental consequences.

 

Proposal:

+1 happiness per 100 nations for each nation on sphere for more than 3 months, with a -.5 effect to each nation on sphere's environment. 



#4 hartfw

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Posted 09 July 2014 - 11:45 AM

The sample proposal has no reasoto have senators not voted for it -- it is positive in every way.

 

Are these going to have counter proposals, where only 1 good one can pass? If not, they should have mixed results, although competing proposals would e my preference.



#5 Lorne

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Posted 09 July 2014 - 11:47 AM

Purpose:

As a means of making color politics perhaps matter, have one or more proposals where nations at war received a bonus versus those as peace.  Thus neutral parties might opt to occupy one color and pass peace bonus proposes versus say everyone in a bloc moving onto one color so they could obtain the war bonus at will.  

 

Examples:

Pro Peace

Recently the ideology of societal improvement through industrialization have spread across nations in the sphere.  Recognizing this leading figures throughout the sphere have come together to pass a series of economic and trade agreements.

 

Proposal:  The burst of investment and easing of credit from this time of prosperity shall be directed into national improvement projects across the sphere.  All nations at peace receive +X happiness while nations at war receive -X happiness.  (Also consider adding: Nations at war with another nation in the same sphere receive -2X happiness).   

 

Pro War

National rulers have recently noticed an increase in their populations nationalism  and belief in the exceptionalism of their sphere.  Leaders throughout the sphere have come together to debate how best to expand this outward energy.

 

Proposal:  Extensive funds shall be invested in propaganda aimed at further increasing nationalism and support of martial activity.  To fund this however all nations must divert some money into a common pool.  Max effective tax rate: -1% (so 27% w/o wonders).  Maximum soldiers and tanks increases by 2% due to increased turnout for recruitment/conscription.  (Also consider adding:  Defeat alerts hurt you more since it crushes your people morale after all the propaganda you fed them).  

 

Pro Color Unity Variant:

The populace of the sphere has become confident that they are the leading region of the word.  Their values and cultural should shine as a unified beacon to the rest of the planet.  As such they have demanded their leaders show more unity and educate citizens that war between nations in this region is not acceptable.  

 

Proposal:  A regional cultural union shall be formed to ensure regional peace.  Every country must agree to prevent internal conflict and strife.  If you declare war on another nation on the same color you are automatically sanctioned and all trades between you and nations on that color are cancelled even if they are secret.  -4 Happiness, -5% maximum soldiers and tanks (people draft dodge).  

 

Random Color One:

Two schools of thought on international trade have recently engaged in publicity campaigns regarding their ideals on free trade versus controlled trade.  After numerous debates and extensive coverage the people of the sphere demand action.

 

Proposal Option 1:  The sphere embraces free trade.  Same color trades are now worth +0.75 happiness (instead of one) but off color trades are now worth +0.33 happiness (instead of zero).

 

Proposal Option 2:  The sphere embraces regulated trade.  Same color trades are now worth +1.25 happiness (instead of one) but off color trades are now worth -0.33 happiness (instead of having no impact).

 

It might also be interesting to have some kind of happiness modifier attached to foreign aid as well.  The Dark Templar for example are primarily black but we go off color as needed for trades.  Obviously we would prefer to keep people on black for votes, but a couple guys off color won't really impact our ability to vote people in through signing agreements with other black team alliances to fundamentally appoint our senators.  However we do extensive internal tech dealing.  If say there was a proposal were could you get a happiness bonus from same color aid but there was a happiness penalty for off color aid it would provide an incentive to group people up.  It would also provide conflict in the sense an all black alliance would want to pass that, whereas someone who has their tech sellers off color or just isn't centralized, would not want to pass that.  I realize this goes beyond just senate mechanics, but I would like to encourage this because wars, trade, and aid are the only places color matters.

 

Regarding the pro war versus pro peace, the trick I see with them is balancing what.  The fundamental idea I would see is a "neutral color" (sorry for the pun) where all the pro peace ones are passed because the overall benefit outweighs the occasional negatives you take when busting a rogue.  Major spheres would also likely group up on a color and attempt to control it (I was told there are historical examples of this, although it was done more for ego than mechanics).  On those colors they'd control whether the war or peace proposals were in place.  As an added thought here if you can't swap them out instantly it creates a mobilization people in a sense, like if you're planning on hitting someone you need to start swapping out a month in advance.  It also creates a need for intelligence networks to make sure you don't get hit right after you've installed all the pro-peace proposals and now fight at a disadvantage.  (Edit:  Admin says these would expire every 30 days, so you couldn't swap them, however imagine your chagrin if your senate selected a pro-peace proposal and two days later someone's coalition showed up to stomp on you...)

 

Anyway on those spheres I don't think there would be much strife.  However I think some color spheres would be more of a wild west type of environment where there wasn't wide spread unity on color politics and people would get angry when someone swapped out a proposal and killed their desired bonus, which could be good for the game.  Also speaking of strike this brings me to my last proposal:

 

The Warmongers Taxing the Rest of the Sphere

Influential individuals throughout the sphere have sought to convince national leaders and their populace that a strong regional military is key.  

 

Proposal:  A regional military mutual aid agreement shall be signed.  All nations -1% max effective tax rate.  All nations engaged in a war -X% (not sure what a good number is) costs to purchase all military equipment except nuclear weapons.  


Edited by Lorne, 09 July 2014 - 11:55 AM.


#6 hartfw

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Posted 09 July 2014 - 12:31 PM

Disposable consumer products are increasingly replacing more durable products within the team.

 

Proposal: Encourage the domestic production of these products, boosting the economy although leading to increased landfill usage: +$2 and - 1 environment.

 

After decades of inflation, advocates are pushing for a government policy of deflation.

 

Proposal: Encourage deflation, infrastructure upkeep -10% and income -2%.

 

 

Population uneasiness is increasing, with war fears mounting.

 

Proposal: Harness the fear, encouraging militia's to form.  Defensive battle strength  +10%, income - $2.00.

 

Violent video games are increasingly popular among the youth.
 
Proposal: Let the consumers' taste dictate what is appropriate, even if it leads to a more hardened populace. +10% attacking battle strength, +10% more tech and land looted when winning ground attacks, -50 crime index.
 

 

Movie piracy is increasingly popular, with cheap illegal copies of all movies available everywhere.

 

Proposal: Crack down on piracy.  Movie Industry Wonder +$2, - 1 happiness, +25 crime index.

 

 


 

 


Edited by hartfw, 09 July 2014 - 12:38 PM.


#7 CubaQuerida

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Posted 10 July 2014 - 10:04 AM

If these events appear at random, colour migration would render them meaningless. Everyone would just flock to the sphere with the best events for them. If you were stuck on your sphere, you'd be motivated to control the senate, so the events picked benefited you.

There is no single event, random or not, that would cause "Everyone" to move anywhere. The fact that people would be willing to switch colors over a senate event means that color now has something to offer beyond just being loyal to your alliance or trade circle. I don't see a huge problem here.

No ruling has been made as to the randomness of these hypothetical events, so I also think you may be jumping the gun a bit there.

#8 Artigo

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Posted 10 July 2014 - 01:43 PM

I appreciate the feedback, but this thread is intended for the actual writing of the proposals. If you have suggestions/feedback on the feature please make a separate thread for that.

 

Wealthy banking elites are interested in resource rich areas of the world and require military intervention to create debt in these parts of the world to ultimately gain control of these countries real wealth.  This intervention will require expansion of the military industrial complex of your color sphere and will sharply increase military effectiveness at the expense of the people.  Consequently, nations of your color sphere must take drastic steps toward becoming a police state in order to quel rioting and vehement anti-war sentiment.

 

For:

 

Increase battle damage +10%

Increase maximum unit recruitment (soliders, tanks) +10%

Increase Crime Index +50

Increase SDI effectiveness +5%

Reduce Citizen Income -$15

 

 

Against:

 

Increase Population Happiness +5

Increase Population Income +$5

Increase all military costs +10%

Lose Access to Affluent Population



#9 Xavier Harkonnen

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Posted 10 July 2014 - 02:50 PM

Widespread immigration to nations in the sphere has reached record levels. Attempts have been made to curb the flow of migrants across national borders, but steps need to be taken to ensure the health and safety of citizens.

 

Proposal: Enforce strict security and customs measures. Citizen count +5%, Environment - 3 points, Crime rate increased by 2%

 


Edited by Xavier Harkonnen, 10 July 2014 - 02:51 PM.


#10 Puppier

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Posted 10 July 2014 - 04:58 PM

Would these events be influenced by actual occurrences in-game?

 

Here are a couple ideas:

 

Recently trade within the sphere has been less than enthusiastic.

Proposal: Encourage trade by offering cash incentives for nations trading within your sphere. +1% income for every trade within your sphere with another nation.

Just a bonus.

 

 

Ambassadors from (SPHERE COLOR) are offering rewards for countries in your sphere to provide (RESOURCES).

Proposal: Allow nations within your sphere to trade with nations in (SPHERE COLOR) for an additional +$5.00 per trade of each resource.

This would allow alliances to nurture certain nations in their alliance. Instead of having a percentage, it's a flat increase, so trade ministers might be able to partition the desired resources in nations where it would benefit the most. (New nation instead of small nation).

 

 

Recent natural disasters have struck (SPHERE COLOR), and they are requesting assistance in recovery.

Proposal: Monetary foreign aid sent to (SPHERE COLOR) is matched to 1/6th of the amount.

Possibly able to be used in helping alliances help their devastated allies recover after war.

 

 

Hurricanes have been hitting the coasts of nations in your sphere.

Proposal: Encourage countries to develop disaster response and environmental agencies so that they can provide aid to other nations. +1.5 Happiness per wonder for nations with EPA or DRA wonders who have foreign aid deals with nations which do not have that wonder. Nations with said deals gain 1/10th of the wonder's impact (i.e. they get +.1% if it provides +1%).

Helps build up of smaller nations and encourages them to run tech deals.

 

 

Rising crime levels amongst some nations in your sphere have began to spill over into other nations in the sphere.

Proposal One: Provide monetary aid to nations in your sphere with high levels of crime. +2% income per level 3 or above (i.e. a nation with a crime level of 4 would receive a 4% bonus) for nations in your sphere. +1 Happiness per level 2 or below for nations in your sphere (so a level 1 nation gets +2).

Proposal Two: Fund nations willing to send law enforcement personnel to assist in reducing crime in crime ridden countries. +50 Crime Prevention score for level 3 nations. Nations with level 2 or below crime rate recieve a +1% income bonus for every Police Station.

Gives an option between two potential solutions to a problem. They might need balancing.



#11 Kim Jong Deux

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Posted 10 July 2014 - 07:15 PM


 

Computer crime in nations in your sphere has increased significantly over the past few months. Recently, the criminals hacked into numerous banks, stealing billions of dollars.

 

Proposal #1: Strengthen security across all critical infrastructure. +5 happiness, +25 to Crime Index.

 

Proposal #2: Run a sphere-wide sting operation to catch the criminals, and order them to restitute the victims. +100 to Crime Index.

 

Proposal #3: Run an organization dedicated to stopping computer crime. +2.5 happiness, +50 to Crime Index.

 

 

3 options. 1 mostly affects happiness, 1 mostly affects the crime index, and 1 is between the 2 options.

 

 



#12 ChairmanHal

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Posted 10 July 2014 - 07:44 PM

"Think Team, Buy Regionally"

 

Labor unions and other trade organizations within your color sphere have proposed making the trading of resources exclusively within the color sphere mandatory for all nations.  Economists warn this may have unintended economic affects.

 

1. Enact this proposal.  For the next 30 days, all trades for all nations must match the team color or they are done at a -2 Happiness.  Trades done secretly (foregoing the +1 Happiness) are not affected.

 

2. Decline to enact the proposal.  For the next 30 days, all trades for all nations within the color sphere are done with no Happiness bonus, however, all nations receive +$2 income per trade within the team.

 

----------------------------------------------------------

 

"Hell No We Won't Go!"

 

Draft age citizens have been refusing to join the military and be sent to other nations as of late, citing the long tours of duty away from home, and the high casualty rates in foreign wars.  They demand an end to regional conflicts and are proposing other sweeping changes.

 

1. Enacting the proposal will prohibit nations in your color sphere from sending soldiers as aid to other nations for 30 days, but will give a +2 Happiness to all nations in your color sphere.

 

2. Declining to enact the proposal will allow nations to continue to send soldiers as aid to other nations, but all nations in your color sphere will suffer -2 Happiness.



#13 Dragonshy

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Posted 10 July 2014 - 07:57 PM

Purpose:
As a means of making color politics perhaps matter, have one or more proposals where nations at war received a bonus versus those as peace.  Thus neutral parties might opt to occupy one color and pass peace bonus proposes versus say everyone in a bloc moving onto one color so they could obtain the war bonus at will.  
 
Examples:
Pro Peace

Recently the ideology of societal improvement through industrialization have spread across nations in the sphere.  Recognizing this leading figures throughout the sphere have come together to pass a series of economic and trade agreements.


Proposal:  The burst of investment and easing of credit from this time of prosperity shall be directed into national improvement projects across the sphere.  All nations at peace receive +X happiness while nations at war receive -X happiness.  (Also consider adding: Nations at war with another nation in the same sphere receive -2X happiness).   


I would like to add that this would be a better suggestion if the happiness penalties only applied to nations engaged in offensive wars, not defensive.

#14 Caladin

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Posted 10 July 2014 - 09:53 PM

"Think Team, Buy Regionally"

 

Labor unions and other trade organizations within your color sphere have proposed making the trading of resources exclusively within the color sphere mandatory for all nations.  Economists warn this may have unintended economic affects.

 

1. Enact this proposal.  For the next 30 days, all trades for all nations must match the team color or they are done at a -2 Happiness.  Trades done secretly (foregoing the +1 Happiness) are not affected.

 

2. Decline to enact the proposal.  For the next 30 days, all trades for all nations within the color sphere are done with no Happiness bonus, however, all nations receive +$2 income per trade within the team.

 

This one is pointless; number two is just the status quo (well, slightly better than the status quo, actually) and as such no one would consider selecting #1



#15 ChairmanHal

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Posted 11 July 2014 - 07:16 AM

 

This one is pointless; number two is just the status quo (well, slightly better than the status quo, actually) and as such no one would consider selecting #1

 

"Needs a tweak" I think is where you are going.   <_<

 

Yep, I'll work on it.



#16 Caladin

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Posted 11 July 2014 - 08:09 AM

"Needs a tweak" I think is where you are going.   <_<
 
Yep, I'll work on it.


Sorry, I could have worded that better :(

#17 Syracuse

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Posted 11 July 2014 - 12:00 PM

I've split off all posts that are not proposal proposals(?) and posts that are directly related to such proposals.

Please use the new thread for all discussion of this change that does not warrant it's own thread; it can be found here



#18 Lord Hershey

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Posted 11 July 2014 - 12:36 PM

"A Hurricane Crisis"

 

A devastating hurricane has struck within your color sphere. Affiliated colored nations are requesting variety kinds of support and are demanding action on climate change.

 

Option 1: Ignore the climate change. Provide monetary assistance to those nations victimized by the hurricane. Citizen income +$5.00.

 

Option 2: Take action on the climate change to protect the environment. 3 points of improvement to environment.

 

No response: Population happiness -2.

 

"Demand for Peace"

 

Many protestors across affiliated nations are demanding peace to stop cruel wars.

 

Option 1: Impose economic sanctions on affiliated nations that initiated a war. -4 happiness and war expenditures increase by 25%, only applied to affiliated nations that initiate a war. 2 points of improvement to environment and population happiness +1 for those who have not initiated a war for the duration of 30 days.

 

Option 2: War is peace! Decrease war expenditures by 25% to all affiliated nations and population happiness +1. -2% citizen count.

 

No response: Population happiness -5.

 

"An Unclaimed Natural Space of Land Controversy"

 

A large, unclaimed of natural land in the color sphere is causing a large amount of debate. It has a great deal of housing and agriculturalization, but is one of the most pristine lands in the color sphere.

 

Option 1: Allow housing and agriculturalization to take place on the land. +6% citizen count.

 

Option 2: Reserve the land and protect it by turning it into an international park. +4 happiness.

 

No response: Population happiness -3.


Edited by Lord Hershey, 11 July 2014 - 12:37 PM.


#19 Lorne

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Posted 11 July 2014 - 03:41 PM

Infrastructure Event

Recently new technologies sprung up that render current manufacturing technologies less cost effective.  Less advanced nations are rapidly building these factories and threatening the interests of established industrialists who are demanding restrictions on this form of infrastructure.

 

Option 1: Engage in protectionist policies.  +10% infrastructure purchase price, -5% infrastructure upkeep.  

 

Option 2: Citing free trade the team senators refuse to restrict these new methods.  Technology no longer reduces infrastructure upkeep costs, -10% to infrastructure purchase price.  (The tech bonus goes away in that the factories are based on older principles developed by larger nations and thus their institutional knowledge is no longer the best way to do things).  

 

Why?:  With Option 1 larger nations who have all the improvement slots they need are either not buying infrastructure or not terribly concerned about building infrastructure.  They can simply take 30 days off, pay lower bills, back collect for warchest expansion purposes, buy land, whatever.  Meanwhile smaller nations who want to buy infra every 20 days are unhappy.  With Option 2, larger nations are now very unhappy for 30 days as their bills just skyrocketed.  Meanwhile small nations can rapidly build infrastructure and only had 100 tech on hand since they were likely selling, so they won't miss the tech bonus on bills as much.  This also is interesting in on an alliance to alliance level.  Alliance A which is mostly high tier nations really wants Option 1.  Meanwhile Alliance 2, which is has been recruiting heavily and has a large number of nations they want to get to 4999 infra really sees Option 2 as useful since they can spend a month aid dropping to support back collections.  On top of that, it can also be a political weapon in that this causes warchest burn in the big guys and thus some alliances will hate Option 1, others embrace it.  

 

Land Event

Citizens throughout the sphere had demanded easier travel between states.  The Senate has taken up the topic of international transit.

 

Option 1: Air travel is embraced as the preferred means to travel between states.  Over the next 30 days nations must establish or expand major international airports and national air carriers.  -1% to citizen income, +2% to infra costs.  -5% to land costs. 

 

Option 2:  High speed rail is embraced as the preferred means to travel between states.  The national governments must enforce right of ways for rail carriers.  -10% to available land area. 

 

Why?  My understanding, my apologies if it is flawed, is that for large nations to get land they donate, they raid for it, or they buy it, with buying being the worst due to costs.  So large nations will dislike Option 2 in that they lose environment so they lose income via that route.  Option 1 lowers collection amounts but makes it easier to get land for nations who are in the lifecycle stage where they buy land (land is cheaper based on the logic you're tearing out rail lines and building more compact airports).  So large nations collect a little less and nations buying land are happy.  Infra buying nations are not happy with Option 1 though.  I would argue that since Option 2 is a temporary modifier has to be a fairly high percentage (after all you need access roads for rail building equipment, etc).  Alternatively you could just permanently take one or two percent of everyone's land so they need to buy it, raid, or donate to get it back.  Small nations could quickly buy it back off tech deal revenue, larger nations will be less happy.  

 

Tech Dealing Event

Recently a debate has emerged over the role of individual nations in transnational society and how they should act.  The team senate has been called upon to give a ruling.

 

Option 1:  Small nations should better themselves via industrialization and export.  All nations on this team may send or receive an additional 25 technology per foreign aid transaction.

 

Option 2:  Large nations should act altruistically and generously provided foreign aid.  All nations on this team may send or receive an additional  1.5 million dollars per foreign aid transaction.  

 

Why?  I thought of this one when trying to imagine how the senate ruling can not be the end all and be all of the event.  Tech importers likely want Option 1, sellers Option 2.  However just because the slots were expanded doesn't mean I need to change my prices.  I could say "Forget it guys, I'm only selling 6/100, no 6/125, no 6/250.  Got a problem?  Buy elsewhere."  Buyers could do the same and refuse 7.5/100.  Alternatively other alliances might evolve other policies.  For example why send any cash aid at all with Option 1?  Get your smaller guys to send out three waves of extra large tech packages for the 30 days and promise to pay them back later.  Or with Option 2 just aid drop.  It leads to changes in alliance policy and activity beyond just doing the same deal over and over.  

 

This one might also be fun to give to all teams at the same time just to see how different teams vote on it.  


Edited by Lorne, 11 July 2014 - 03:48 PM.


#20 Azaghul

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Posted 11 July 2014 - 03:56 PM

"Color Space Program"

 

A proposal has been put together for all nations to work together on their space programs.

 

Option 1: Work together.  All space wonders -10% cost.  Technology cost -5%.  Space wonders 25% more effective.  Income -2%

Option 2: Keep working separately.  Happiness -2

No choice: Happiness -5

 

 

 

"Color wide poverty initiative"

 

Some small nations have been clamoring for more aid from bigger nations.  Meanwhile, some larger nations, want to cut aid.  Others want to enable more direct aid from nation to nation.

 

Option 1: Spread the wealth!  All nations under [median color NS] gain 1 million in extra tax income a day.  All nations over [median color NS] get 1% collection penalty.

Option 2: Cut aid!  All nations under [median color NS] get 5% collection penalty.  All nations over [median color NS] get 5% collection bonus.

Option 3: Enable more direct aid: on aid transactions where both nations are on the color: Aid limit increased by 3 million.  Sending money costs the sending nation 50% more.
No choice: All nations: 2% collection penalty.


Edited by Azaghul, 11 July 2014 - 03:58 PM.





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