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Libertarian Socialist Federation


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Comrades, to arms for Anarchy!

 

The Libertarian Socialist Federation is the longest surviving revolutionary left-wing alliance in Cybernations, formed after the split in the ICSN on May Day of 2006 with the intention of creating an alliance which honors the individual autonomy of its members within a collective framework for us to prosper in. Our principles are based on the revolutionary ideas of Libertarian Socialism, encompassing a broad range of socialist traditions from Anarchism to the libertarian tendencies of Marxism. Our membership however is not restricted only to those who hold these politics, those who are willing to respect the traditions, practices and culture of our Federation are welcome to join.

 

 

No gods, No masters!

 

Unlike most other alliances in the game, we are a direct democracy. Every member of the alliance has as much of a say and sway as any other, all members can make proposals, be included in discussions and have collective strength through their vote. We have one sovereign body that holds any authority in the Federation; The Delegates Council (DC), this organ is comprised of every single member of the alliance.

For the alliance to perform its functions more effectively we have a system of Co-ordinators. These Co-ordinators have no individual authority and are only responsible for ensuring the tasks they have been elected to fulfill are seen to. We have Co-ordinator positions for Economics, Alliance Security, Foreign Affairs and War. Where the alliance deems these positions unnecessary for the meantime, they do not have to be filled and instead the tasks are taken up by any volunteer(s) from the alliance. Furthermore, we also have an admin team responsible for maintaining the alliance boards and a Public Announcer who is responsible for announcing to the rest of the Cybernations community our public declarations. All of these positions are chosen by a single majority vote.
We stress the importance of self-responsibility as there is no punishment for your actions, we value our freedom here, unless an individual member commits an act which puts the rest of the membership at risk of loss (ie. going rogue, providing internal information to enemies). Therefore we expect members to be aware of their actions and how it affects their comrades, this whole process is one of self-education and self-responsibility.

 

 

The benefits we can offer you.

 

Apart from the individual autonomy mentioned above, the LSF has a strong and lasting community. Many of our members have been members for a number of years and upon joining the LSF you become part of our rich heritage. We are famed for being stubborn fighters, having been engaged in one of the longest wars in Cybernations history against the odds to come out of it still kicking. We have a rich history of fighting the forces of reaction and are known for being honorable and true to our word to our treaty partners. 

Furthermore, our collective spirit entails that you won't join the alliance and be left to hang in the dark. As well as advice, our membership offers lucrative tech deals, help with trade circles and financial aid to one another to help your nation grow or recover from disaster.
Additionally, every member is also entitled to help in our Foreign Affairs department and act as a diplomat for our alliance to other alliances. We have a strong bond with all of our military treaty partners and good friendships with other alliances. We are a committed Pink team alliance although members have the freedom to choose another color sphere to be on. As a result, we operate closely with other Pink team alliances to ensure our color sphere remains an organised economic hub as well as being a haven for peace and independence. 

 

 

How to Join Us.

 

1. Visit our alliance forums: http://z15.invisionfree.com/lsf

2. Register a user account on there.

3. Start up a topic following the sign up instructions in the LSF sign-up section of the Introductions sub-forum.

 

 

Additional Information

 

 

- Alliance forums: http://z15.invisionfree.com/lsf

- Alliance IRC channel: #LSF on Coldfront
- Alliance wiki: http://cybernations.wikia.com/wiki/LSF

 

 

 

 

Original Founding Statement, May Day - 2006 by Haraldur

 

 

 

I thought that May Day would be the appropriate time to announce the launch of the Libertarian Socialist Federation, LSF, or the Black Guards. 


The role-playing aspect: Instead of Nations, the "nations" of CyberNations would be regarded as autonomous Communes inside the LSF, whose "leaders"(the players) would be regarded as delegates from the Communal Councils in each Commune. Their governments and religions and bureaucracy etc. (as in, the relevant stuff on the "View your Nations" page) would just be a front, an illusion for the rest of the world (like it says in my Commune's description on CN). 

Individual initiative would be encouraged within the Federation, in such a way as everyone can be an ambassador etc.. All power would be in the Delegates' Council (a directly democratic council which all LSF members have access to), and, with the exception to things such as NAPs and alliances, and ceasefires, it would only decide policy, not legislation, which is not binding. In NAPs etc. it would be binding, except for Communes using the opt-out. 

The opt-out: In order to give maximum flexibility to member Communes, if they wish to do things which might put other member Communes or the LSF as a whole in danger, they can opt-out of the parts of the alliance to do with mutual defence, mutual aid, NAPS and inter-alliance alliances. However, they still remain in the DC (Delegates' Council). The opt-out would apply to things such as attacking unaligned nations when not provoked, and the same with nations in other alliances (although it is best to be careful when doing that, for the sake of your comrades), and for spying etc.. However, even if two members have opted-out, they should not attack each other, as that weakens the alliance as a whole and so badly affects all members of the alliance. Basically, if you do something that might bring trouble for you and anyone connected to you, you can do it with the consequences affecting only yourself. Anything which is against the will of the DC can only be done by a Commune that has opted-out. 

Elected representatives and commissars: There will be none, we self-organize. 

Basically, the Black Guards are an alliance of autonomous communes based on the principle of self-organization and mutual aid, as demonstrated or almost demonstrated in the Ukraine during the Russian Revolution, in Germany during the German Revolution and in the Spanish Revolution. 

Conditions for entry: must either be Libertarian Socialist (whether that be Anarcho-Communist, Council-Communist, Mutualist or whatever) or be willing to role-play as that. Also, all applicants involved with wars or other dangerous activity must start out opted-out, unless the war is against an unaligned Nazi or Fascist nation. 

By the way, I am starting out opted-out. 

Anyone interested?

 

 

 

 

Constitution of the Libertarian Socialist Federation

 

 


 

Article I. : (The Ideals of the Libertarian Socialist Federation and the expectations of her members)


i. The Libertarian Socialist Federation exists as a Federation of autonomous groups abiding by a bond of mutual aid and trust under the flag of the Federation.
ii. These groups exist on the basis of free association between her members, all groups must comply with the constitution.
iii. The Libertarian Socialist Federation aims to promote political, economic and social equality on Planet Bob. The Federation is a revolutionary leftist alliance, based around the ideals of Libertarian Socialism; individual autonomy within a collective framework.
iv. The Libertarian Socialist Federation is comprised of sovereign member communes/communal federations and states. Each member does not need to be run individually on a Libertarian Socialist basis, however, is expected to work for the common goal of the betterment of the alliance, to act collectively and help one another to pursue social, economic and political advances and equality within the alliance.
v. The Libertarian Socialist Federation cannot be disbanded through the voting process, or by any one authoritative figure. As long as there is one commune or state flying the banner of the Libertarian Socialist Federation, the alliance exists under this Constitution.
vi. All members of the Libertarian Socialist Federation will act in accordance to this Constitution and the Charter, whether they support every aspect of it or not, this does not mean that there cannot be any amendments to the Charter or the Constitution.

Article II. : (Outlining the role of the Delegates Council)

i. The Delegates Council of the Libertarian Socialist Federation consists of all the members of the alliance
ii. The Delegates Council of the Libertarian Socialist Federation is the most powerful body within the alliance, and is entirely sovereign.
iii. The Delegates Council of the Libertarian Socialist Federation is run on a directly democratic basis which cannot be compromised whatever the situation.
iv. All proposed legislation must pass with a majority vote in the Delegates Council before it can be enacted.
v. All offensive alliance war declarations must be passed with a majority vote in the Delegates Council (excluding treaty obligations).
vi. Every member of the Libertarian Socialist Federation has the ability to propose the following;
1) Legislation
2) Offensive Wars
3) Expulsion of individual members from the alliance
vii. The Delegates Council of the Libertarian Socialist Federation cannot, under any circumstances, be dissolved or disbanded.

Article III. : (The Voting Process)

i. Every member of the Libertarian Socialist Federation has the ability to propose votes which must be made in the Delegates Council.
ii. Members have the right to change their vote and/or abstain from voting.
iii. Votes will be conducted openly, with no secret ballots. “There is nothing to be ashamed of.”
iv. Voting on separate, unrelated [to the Charter or Constitution] policies, treaties, expulsions, et cetera will run for 48 hours, unless the result of a vote reaches the necessary quorum (see Article III ix), or unless the vote is “controversial” (see Article III. vii. [b:).
v. Voting on an amendment to the Charter or Constitution will run for 96 hours, unless the result of a vote reaches the necessary quorum, or unless the vote is “controversial”.
vi. Offensive war declarations must go through a discussion thread for a period of 24 hours before voting may proceed, at which point the vote will run for a further 48 hours, unless the result of a vote reaches the necessary quorum, or unless the vote is “controversial”.
vii. For a vote to pass, it must reach a majority of 50% (+1) of the total votes.
viii. “Controversial” votes can be called by any member of the Delegates Council during a voting process on any vote. If this occurs, a maximum extension of 24 hours is given.
ix. The quorum can only be enacted after voting has gone through a minimum time period of 3 hours in times of crises. Otherwise, on domestic issues and issues which do not require a level of urgency, the minimum time period is 12 hours.
x. The first qualification for a quorum to be reached is; a clear majority of 80% of the already given votes.
xi. The second qualification for a quorum to be reached is; if the vote reaches a 50% (+1) majority within the whole alliance

 

 

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