May I suggest all new nations start off as being in peace mode with no penalties for the next 30 days? Then after that, all new nations will have an option to continue staying in peace mode (with penalties starting) or to exit peace mode? The reason behind this is because I feel like some people may re roll and constantly harass young nations and drive them to leave the game every time they start a new nation.
War isn't the deterrent to new nations. Boredom, complexity, and a cerebral feel to the game without (no offense) an apparently cerebral feel to the community, are the deterrents.
Noncerebral players are turned off by the lack of visual graphics, cerebral ones by the apparent triviality, insularity, lack of and indifference or at times willful resistance to real world political knowledge (although there are plenty of OPINIONS), poor grammar and spelling, and childish argumentative tactics used by the community.
In fact, I imagine a player of either type being MORE likely to stay if attacked early on, because it is an exciting challenge.Those who have little do to do with other nations in game, and only see the boards, or no community at all, are more likely to leave. When developed, this game was very popular and new players stayed. The rules changes put in place subsequently have not changed the basic structure of the game, and a reversion certainly wouldn't solve the problem. One can therefore prove that it is not the rules which are driving new players away but something else. In case you are having trouble following this, what I am saying is that the game was far more popular before, but it had essentially the same rules as now, and those that changed were a. minor and b. not a cause of or a solution to disinterest. Therefore, it follows that minor rules changes would not return us to 40,000, players. If they did (which, again, they didn't) cause the disinterest, then the most logical step would be to revert the game to the rules it had when there WERE 40,000 players, rather than inventing new tweaks that with no sociological research some players have decided might be appealing to new players.
But again, the reason we lost 75% of players had nothing to do with rules tweaks. If you really want more players, we should recruit more players instead of trying to invent a Rube Goldberg machine by which they can be gently encouraged to continue playing. Tell your RL friends to play the game. The average person has about 100-150 people who know some basic info about them and with whom they can comfortably converse. half of CN players convincing 5% of people they know them to try it, and having half of them stay would get our membership back above 25,000.
Edited by John More Dread, 28 January 2014 - 12:02 AM.