The figures are somewhat higher than I would have liked; I don't quite like sellers making so much profit because it means that nations will spend less time tech selling, but who knows, this could lead to higher retention rates leading to a larger tech market in general, as well as the increased profitability of tech dealing resulting in a wider pool of sellers.
According to CN Utilities: http://www.cn-utilit...Calculator.aspx
The cost of 100 tech is ~2.2m.
This means total per seller profit doing a 6m/100 deal is now ~3.8m.
Previously, with a 3m/50 deal, the profit would have been ~2.2m.
That's effectively an increase in per-slot dealer income by ~72.7%.
With 3BR, a nation needs approximately 80m to reach 4k infra, which is when improvement buying finishes and wonder buying takes over as the main form of nation growth. With constant tech deals and only constant tech deals as a source of income, it now takes about 70-80 days to fully hit 4k infra, and perhaps only 20-30 days, if you assume the seller is smart and knows what they're doing. (5x deals for 30m, buy to about 2.5k infra, back collect on 10 days to get ~20m or so, then pay off the 5 tech payments with bought tech over the next few days.
This is all of course assuming that the standard for deals is 6m/100. Now, if we were doing things as 6m/200s vs 3m/100s, then the figures would be:
1.4m / 3 slots vs 1.6m / 3 slots, or like only a rise in dealer profit by 10% or so, which, if players are stupid, is no big change in seller profitability and just translates to a faster rate of tech acquisition, which is effectively just inflation as tax on the super-upper tier nations.
It will be fascinating to see what this does to the market.
Edited by Instr, 31 July 2013 - 07:57 PM.