98ironman988 Posted June 23, 2012 Report Share Posted June 23, 2012 (edited) On June 21st 2012, The Empire of the New Evolution (Better known as TENE) started its life anew with salvi7neo, Tato357, KingVega12, Prince of Penguins, Dmitar Zvonimir, Diego18 and myself. We silently, but truly revised the former charter put in by our predecessors, readapted our forums, created our structure, and recruited. We then joined in an agreement with Global Protection Force (GPF). [center] Contact info: Sphere: Yellow Forums: Thenewevolution.net IRC: #Tene-CN Wiki Link: http://cybernations.wikia.com/wiki/The_Empire_of_the_New_Evolution TENE CHARTER Table of Contents I. Introduction II. Rule of Inactivity III. Government Positions IV. The Flow of Change V. Recruitment VI. Tech Raiding I. Introduction The Empire of the New Evolution (TENE) developed as an alliance to support common goals including growth, development, and achieve glory as well as honor through our decisions and by our actions. II. Rule of Inactivity Inactivity is defined as a ruler who is no longer putting any effort into the Empire, his/her position within the Empire, and/or their respective CyberNation, for a consecutive period of 15 days. Exceptions can be made if the ruler has given prior notification via a public announcement explaining a planned inactive period, such as vacation, long term jobs (Overseas, acting, world travels), and/or real life ordeals. Private messages to other rulers don't count - it has to be a public announcement and posted prior to the inactive period. Otherwise, any ruler deemed inactive gives up their rights to any position they held in the Empire, which includes the Emperor, as well as all other positions in the alliance. Inactivity is considered one of the highest offenses and is punishable by expulsion from the Empire at the discretion of the Emperor. Examples of inactivity include, but are not limited to, the following: 1. Using no aid slots in their CyberNation (grants or tech deals). 2. Not performing their appointed duties in the Empire for a period greater than 15 consecutive days. 3. Not logging into the forums for a period greater than 15 consecutive days. III. Government Positions A. Emperor 1. The Emperor provides leadership for the entire alliance. 2. The Emperor has authority over all matters except as indicated below. 3. The Emperor retains the position until offering resignation or has become inactive (see definition of inactivity above). 4. The Emperor is responsible for expelling members for offenses to the Empire (including inactivity). 5. The Emperor has the authority to change the charter, but only with majority approval from Marshals and Council Members. 6. The Emperor has the sole authority to declare war and peace. 7. The Emperor is responsible for any position that is not filled by a Marshal or other government member. B. High Marshal 1. The High Marshal acts as the leader of all Marshals and as Second in Command to the Emperor. 2. The High Marshal is appointed and dismissed by the Emperor and is highly motivated and/or possessing extensive alliance experience. 3. The High Marshal makes decisions if the Emperor is vacant less than 15 days, but more than 8 days from his/her post. 4. The High Marshal has authority over Marshals, Council, and membership. 5. In the absence of the Emperor, the High Marshal has authority to make any, and all, decisions necessary for the proper operation of the alliance. 6. In the absence of the Emperor, the High Marshal, with majority vote from all Marshals and Council, can declare war and peace with other alliances. 7. The position of High Marshal is generally filled from the pool of Marshals. C. Marshals 1. Rulers are appointed to this position and subsequently dismissed from this position by the Emperor at will. Typically, a Marshal would be selected from successful Council members who wish to advance. 2. Duties of the Marshal are designated by the Emperor or, in the absence of the Emperor, by the High Marshal. The Emperor can create any position he/she deems appropriate for the proper functioning of the alliance. 3. Marshal positions are to be announced to the alliance by the Emperor at the time of appointment including a description of duties. 4. Marshal positions are generally filled by either highly experienced and/or highly motivated rulers. Successful Council members who have proven their capabilities may become Marshals following successful completion of their term as Council member. 5. Marshals have authority over Council members, Deputies, and membership. 6. Marshals have the authority to suspend a member while under investigation. During the suspension, the Marshal must provide details to the Emperor and High Marshal regarding the member's infractions. A final decision of the fate of the member will rest with the Emperor. 7. Deputy Marshal - any Marshal position can be assigned a Deputy by either a Marshal, the High Marshal, or the Emperor to fill a specific task or to just learn the role within the alliance. The Deputy Marshal positions are for training purposes only, but allow for any member to be involved in a government position to help with alliance tasks. D. Council 1. With less than 75 members, three Council members will be elected by alliance members every three calendar months. Greater than 75 but less than 150 members, five council members will be elected. Greater than 150 members require seven Council members to be elected by membership. 2. The Emperor or assigned Marshal shall announce elections and post a thread in the forums for potential candidates to post their interest. Candidates will then be placed in a poll and membership will have three days to vote. The top three (five, seven) candidates will assume council. 2. Council members cannot be removed by the Emperor unless the council member breaks the rule of inactivity. 3. Council members can be removed from authority by majority vote of both the Marshals and Council Members (the offending Council member is not allowed to vote in this situation). 4. The role of elected Council members is as follows: a. Fill a specific task-oriented government position selected by either the Emperor or a Marshal. b. Learn the position they assume and become well educated in proper alliance procedures and function. c. Council members have the job of taking suggestions from membership and turning that into discussion and possible action (see the Flow of Change section below). 5. Council members have the authority to remove the Emperor with unanimous council vote as well as majority vote of the alliance membership. All votes to be conducted by public poll of no less than five days in the forums for council members and a separate public poll for five days for members. Such a poll can only be conducted once every three months. An explanation for why the Emperor needs to be removed is required in both poles. During the formal challenge to the Emperor’s authority, the Emperor will have no authority - the High Marshal, Marshal’s, and Council will rule by majority vote with the High Marshal acting as the temporary leader of TENE. IV. The Flow of Change Council is the first level of authority in TENE. Council shall discuss among themselves any changes or ideas coming from membership/council members. Once a decision has been reached by Council through majority vote and approval, they shall elevate the idea or change to Marshals who shall then take up the idea. Once the Marshals have approved through majority vote and approval, the High Marshal shall present the idea to the Emperor for final decision and implementation. Of course, the Emperor can initiate change by presenting an idea to both Council and Marshals for their deliberations and decision by majority vote. Although the Emperor has authority over the alliance, the Emperor cannot unilaterally make changes to the Charter without consent from both the body of Marshals as well as Council members. V. Recruitment New Recruits will provide the following information: 1. Nation Name: 2. Ruler Name: 3. Link to nation: 4. Past Alliances: 5. Recruited By: 6. Are you currently at war? 7. Your Two Native Resources in CN: All new members will complete the entrance requirements as outlined in the forums. Entrance requirements can be waived or modified at will by the Emperor. Any member not successfully completing the entrance requirements has the opportunity to review their results and try again as many times as the applicant wishes. VI. Tech Raiding Tech Raids are allowed in the Empire as long as the following rules are followed. Bear in mind that tech raiding is a harsh business and it usually results in wasting more funds on pointless attacks rather than on your growth. However, if you yearn for some action, you will follow these rules: 1. No tech raiding of aligned nations. 2. Aligned nations are defined as those nations that belong to another alliance of 6 or more members. 3. When/if you tech raid, you do so at your own risk. If you run into trouble, you will only be assisted at the discretion of the Emperor and/or assigned Marshal of War. 4. When raiding, always verify that the target nation is unaligned or that the 5 member or less alliance does NOT have a protectorate. This can be determined by searching the protectorate's alliance name in the main CN forums for a Declaration of Existence announcement followed by a Protectorate Announcement. 5. You can only ground attack twice, using planned attack (no air or CM attacks are authorized). 6. After your 2nd ground attack, offer peace. If the target nation asks for or accepts peace you are bound to accept peace and to not raid that nation again for a period of 30 days. 7. This constitutes a tech raid. 8. Repeated breaking of these rules is grounds for expulsion from TENE as determined by the Marshal of War and/or the Emperor. Signed, Diego18, Emperor 98ironman988, Marshal of Foreign Affairs[/center] Edited July 2, 2012 by 98ironman988 Quote Link to comment Share on other sites More sharing options...
xR1 Fatal Instinct Posted June 23, 2012 Report Share Posted June 23, 2012 [center][IMG]http://i1219.photobucket.com/albums/dd433/ColonelBrick/GPFFlag.gif[/IMG] [size="5"][b][u]A Notice of Protection[/u][/b][/size][/center] The Global Protection Force hereby protects The Empire of the New Evolution AA indefinately with respect to the Global Protectorate Accords Treaty. Beware all raiders and warmongers. Signed for the Global Protection Force [i]GPF Government.[/i] [quote][center][IMG]http://i158.photobucket.com/albums/t102/Swat63/250px-GPFFlag.gif[/IMG][IMG]http://i1219.photobucket.com/albums/dd433/ColonelBrick/tener.png[/IMG][/center] [center][size="5"][u][b]The Global Protectorate Accords[/b][/u][/size][/center] [b]Introduction[/b] In the interest of friendship and protection we, the undersigned alliances, agree to the following Protectorate-ODAP Treaty. [b]Article I: Sovereignty[/b] The undersigned alliances shall remain independent. This treaty shall not impose any restriction that may threaten the sovereignty of the other parties. [b]Article II: Peace[/b] The undersigned agree to remain at peace with one another at all times. No signatory shall engage or be associated with any military action or espionage against the other. [b]Article III: Aid[/b] All signatories are welcome to aid each other freely without restriction. The dealing of technology between signatories is highly encouraged as is aid for growth. [b]Article IV: Intelligence[/b] The undersigned agree to share any intelligence they may have about the other entities of this treaty. [b]Article V: Optional Defense and Protection[/b] In the event of an attack on any of the below signatories, the other signatories are encouraged but not obliged to defend them. The Global Protection Force shall defend all signatories. [b]Article VI: Optional Aggression[/b] In the event of any of the below signatories declaring an offensive war, the other signatories are encouraged but not obliged to declare along side them. All entities are strongly discouraged to engage in military conflict and instead work towards a diplomatic solution to any disagreements. [b]Article VII: Foreign Affairs[/b] Signatories remain sovereign alliances. Foreign policies and treaties, however, must first be approved by the Government of the Global Protection Force [b]prior[/b] to further discussion. [b]Article VIII: Withdrawal and Upgrades[/b] All signatories reserve the right to withdraw from this pact with 48 hours notice. When signatories feel they have outgrown this pact, an upgrade may be discussed. The Global Protection Force reserves the right to remove any signatory for a breach in the agreement. [b]Article IX: Ratification[/b] Signed for the Global Protection Force [i] Colonel Brick, Secretary General xR1 Fatal Instinct, Deputy Secretary General Poppa Clam, Minister of Foreign Affairs Cress, Minister of Defense JoelJames, Minister of Finance[/i] Signed for TENE [i]Diego18, Emperor 98ironman988, Minister of Foreign Affairs[/i][/quote] o/ TENE Quote Link to comment Share on other sites More sharing options...
ADude Posted June 23, 2012 Report Share Posted June 23, 2012 Good Luck with this... Quote Link to comment Share on other sites More sharing options...
Poppa Clam Posted June 23, 2012 Report Share Posted June 23, 2012 o/ GPF o/ TENE Quote Link to comment Share on other sites More sharing options...
Swatch0 Posted June 23, 2012 Report Share Posted June 23, 2012 (edited) Nice to see TENE, one of my favorite alliances reformed under a good leadership. Hope you guys go far. o/ TENE Edited June 23, 2012 by Swatch0 Quote Link to comment Share on other sites More sharing options...
Opaque Posted June 23, 2012 Report Share Posted June 23, 2012 (edited) Roll xR1. But seriously, good luck to ya. Hope it works out. Edited June 23, 2012 by Captain Spock Quote Link to comment Share on other sites More sharing options...
Baron Flynt Posted June 23, 2012 Report Share Posted June 23, 2012 Not expecting much, the apple never falls far from the tree. Quote Link to comment Share on other sites More sharing options...
KemMo Posted June 23, 2012 Report Share Posted June 23, 2012 My TENE brothers, how I've missed you. Quote Link to comment Share on other sites More sharing options...
98ironman988 Posted June 23, 2012 Author Report Share Posted June 23, 2012 [quote name='KemMo' timestamp='1340474279' post='2993680'] My TENE brothers, how I've missed you. [/quote] Kemmo, I kept trying to touch base with you. Quote Link to comment Share on other sites More sharing options...
Colonel brick Posted June 23, 2012 Report Share Posted June 23, 2012 So I wait up for hours to post that announcement and as soon as I restart my computer to install Chrome, xR1 does my job Ah well, GPF Protects this AA. o/ TENE Good luck, I look forward to a strong relationship between us in the near future. Quote Link to comment Share on other sites More sharing options...
BloodFury Posted June 23, 2012 Report Share Posted June 23, 2012 Not sure what kind of protection GPF would provide if you got raided, but good luck. Quote Link to comment Share on other sites More sharing options...
xR1 Fatal Instinct Posted June 23, 2012 Report Share Posted June 23, 2012 [quote name='BloodFury' timestamp='1340474598' post='2993685'] Not sure what kind of protection GPF would provide if you got raided, but good luck. [/quote] You're welcomed to test that theory. Quote Link to comment Share on other sites More sharing options...
BloodFury Posted June 23, 2012 Report Share Posted June 23, 2012 [quote name='xR1 Fatal Instinct' timestamp='1340474829' post='2993687'] You're welcomed to test that theory. [/quote] So I make a comment on the lack of treaty web connections and lack of strength that GPF actually holds, which makes it a weak protector, and you attempt to call me out? You really are stupid aren't you? Quote Link to comment Share on other sites More sharing options...
xR1 Fatal Instinct Posted June 23, 2012 Report Share Posted June 23, 2012 [quote name='BloodFury' timestamp='1340475201' post='2993694'] So I make a comment on the lack of treaty web connections and lack of strength that GPF actually holds, which makes it a weak protector, and you attempt to call me out? You really are stupid aren't you? [/quote] You must not know how strong our ties really are to our allies. Granted, we may not be the strongest alliance, but we stick by our allies no matter what. And if you wish to keep taking shots at my alliance, I will continue to call you out. Good day. Quote Link to comment Share on other sites More sharing options...
commanderragnar Posted June 23, 2012 Report Share Posted June 23, 2012 [quote name='BloodFury' timestamp='1340474598' post='2993685'] Not sure what kind of protection GPF would provide if you got raided, but good luck. [/quote] [quote name='BloodFury' timestamp='1340475201' post='2993694'] So I make a comment on the lack of treaty web connections and lack of strength that GPF actually holds, which makes it a weak protector, and you attempt to call me out? You really are stupid aren't you? [/quote] Not as stupid as the guy who will try to test that theory out [img]http://static.fjcdn.com/pictures/U_18389d_1055958.jpg[/img] Quote Link to comment Share on other sites More sharing options...
Gingervites Posted June 23, 2012 Report Share Posted June 23, 2012 [quote name='BloodFury' timestamp='1340475201' post='2993694'] So I make a comment on the lack of treaty web connections and lack of strength that GPF actually holds, which makes it a weak protector, and you attempt to call me out? You really are stupid aren't you? [/quote] hey now let's not hijack an alliance's DoE by arguing whether their protector is fit for the job or not, that can be discussed somewhere else. Good Luck TENE, have fun in Bob! Quote Link to comment Share on other sites More sharing options...
Gingervites Posted June 23, 2012 Report Share Posted June 23, 2012 [quote name='BloodFury' timestamp='1340475201' post='2993694'] So I make a comment on the lack of treaty web connections and lack of strength that GPF actually holds, which makes it a weak protector, and you attempt to call me out? You really are stupid aren't you? [/quote] hey now let's not hijack an alliance's DoE by arguing whether their protector is fit for the job or not, that can be discussed somewhere else. Good Luck TENE, have fun in Bob! Quote Link to comment Share on other sites More sharing options...
Ghuxalia Posted June 23, 2012 Report Share Posted June 23, 2012 I still don't think TENE is a good name. Quote Link to comment Share on other sites More sharing options...
Garion Posted June 23, 2012 Report Share Posted June 23, 2012 Good luck. Quote Link to comment Share on other sites More sharing options...
Beauty Posted June 23, 2012 Report Share Posted June 23, 2012 Been waiting to see this, :3 Welcome back TENE Quote Link to comment Share on other sites More sharing options...
Diego18 Posted June 23, 2012 Report Share Posted June 23, 2012 Wohooo we alive again!! Quote Link to comment Share on other sites More sharing options...
wes the wise Posted June 23, 2012 Report Share Posted June 23, 2012 Good luck fellas. Have fun out there! Quote Link to comment Share on other sites More sharing options...
Burnsey Posted June 23, 2012 Report Share Posted June 23, 2012 Oh sweet jesus. Quote Link to comment Share on other sites More sharing options...
Auctor Posted June 23, 2012 Report Share Posted June 23, 2012 [quote name='Anger' timestamp='1340481074' post='2993770'] Oh sweet jesus. [/quote] yarly, mediocre minds think along a similar track every now and then. Quote Link to comment Share on other sites More sharing options...
Diego18 Posted June 23, 2012 Report Share Posted June 23, 2012 [quote name='Auctor' timestamp='1340481128' post='2993774'] yarly, mediocre minds think along a similar track every now and then. [/quote] I know you guys are fighting cause you all wanted to protect TENE, but well I had to choose... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.