Octavion Posted May 30, 2011 Report Share Posted May 30, 2011 Now I'm not looking to re-roll, as my current nation is 682 days old, but I am very interested in hearing some opinions regarding trades. First of all, if a new nation were to start off with my resources (wine and gems) would you recommend a re-roll? I know I've found it very difficult to maintain a trade circle, and yet I would think that they would be very useful and desirable resources for an economy-based trade circle. Second, what bonus resources would you target with a wine and gems combo (with a uranium trade)? Quote Link to comment Share on other sites More sharing options...
Captain Nathan Brittles Posted June 1, 2011 Report Share Posted June 1, 2011 Your resources may require a bit more work than a traditional 3BR that everyone is always looking for but can have greater payoffs. I'd built around the FJ/AP combo. Perhaps something close to this: Resource list: - Cattle - Coal - Fish - Furs - Gems - Gold - Pigs - Silver - Sugar - Uranium - Wheat - Wine Economic effect: Income: +$17.5 Citizens: +37.09% Happiness: +10.5 Infra cost: -4% Tech cost: -5% Land cost: -14.5% Land bonus: +15% Bill effect: Infra UpK: -3% Soldier UpK: -$0.5 Nuke UpK: -50% Navy UpK: -5% Military effect: Soldier eff.: +24.2% Navy Cost: -5% That's a huge cash cow with the largest pop modifiers in the game. Plan your infra purchases around getting a few temp trades to get the infra modifiers and you'll outgrow everything even the vaulted 3BR. Quote Link to comment Share on other sites More sharing options...
Malinok Posted April 3, 2014 Report Share Posted April 3, 2014 Why is this not popular? I just ran it through the calculator and it's blown me away. The cash increase more than makes up for the increased infra bills, the only down side I'm seeing is a 14% loss in soldier efficiency. What am I missing? Quote Link to comment Share on other sites More sharing options...
Gopherbashi Posted April 3, 2014 Report Share Posted April 3, 2014 Why is this not popular? I just ran it through the calculator and it's blown me away. The cash increase more than makes up for the increased infra bills, the only down side I'm seeing is a 14% loss in soldier efficiency. What am I missing? The downside is the effect on infra purchase cost, at only -4%. I'll be honest and say that I'm not sure what the best one is, but my own trade circle is giving me -35% right now. But yes, apart from that, I don't see too many differences between the one above and what I have right now. Also, holy blast from the past, Batman! Quote Link to comment Share on other sites More sharing options...
Malinok Posted April 3, 2014 Report Share Posted April 3, 2014 TY Gopher, now I have to run your resources through the calculator. :gag: I like to check my paradigms once in a blue moon. :smug: Quote Link to comment Share on other sites More sharing options...
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