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RahulHP

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  • Gender
    Male

Previous Fields

  • Sanctioned Alliance
    New Pacific Order
  • Nation Name
    RHLand
  • Alliance Name
    New Pacific Order
  • Resource 1
    Gold
  • Resource 2
    Silver
  • CN:TE Nation Name
    RHLand
  • CN:TE Alliance Name
    DEFCON 1

RahulHP's Achievements

Newbie

Newbie (1/14)

  1. You mean RE did a dirty spy op on you? To quote RE from here : http://forums.cybernations.net/index.php?/topic/128416-re-establishing-the-gentlemans-agreement-the-dos-and-donts/ I love the hypocrisy here.
  2. Bump. Before the next round starts, can we reach a consensus among all major alliances?
  3. Midnight Blitzes o/ All the best to everyone involved o/
  4. Yes, I realise you have totally valid points. My view on such spy ops comes from the SE version where such spy ops kind of work and are actually expected. About "ruining peoples rounds", I have always felt that: 1. People only join TE because they get bored in SE. Heavy alliance wars only occur every 5-6 months or so in SE. Paying bills and sending aid does get boring in SE during peace time. TE allows us to do indiscriminate war (TE doesn't have any nuclear first strike policy or no-raiding rules like SE) without worrying about any damage since the round resets after a few months anyways. This allows us to play with stuff like nukes,navies,etc. My SE nation is nearly 4 years old and I only bought nukes in the last 6 months or so. I haven't even thought of buying a navy yet. 2. The majority of players who join TE are those who come here from seeing the in-SE-game announcements or from their SE alliances. This by default brings in the players who are a)active (since TE does take up more time/energy than SE) and b)know what they are signing up for (eg. the no peace mode option). They also have access to their SE guides and know how to play the game (build,war,etc). About the actual new players (who don't have any major SE history), yes they may get hurt and may not be able to rebuild completely. In this case, they can always learn from their mistakes, talk to older players and play it correctly the next round. I admit this does sound harsh. So I don't believe TE should be played with 'kid gloves' on.
  5. While missing the whole point of this thread. Go ahead, have fun.
  6. That was the whole point of this thread which you seem to have missed. This thread is just for 'talk' and 'threats'. Make an actual agreement next round and we'll follow it. Stop crying about this round. This agreement should have been ratified a long time ago if you wanted to cry about it now.
  7. As I said above, I gave my reasons why I think dirty spy ops should be allowed. You then proceeded to say what would happen if my alliance did 'dirty spy ops' instead of limiting this discussion to "Which spy ops are dirty and why". After your first post in this thread describing the spy ops (which was a good job), you have only focused on a rant regarding what DEFCON 1 has done this round. While that may be a debatable topic, that discussion is for another thread. TL;DR - Limit this thread to discussing which spy ops should be considered dirty and why/why not. Take the rant about DEFCON 1 and what you'll do to alliances which don't follow the unwritten "gentlemen's agreement" elsewhere.
  8. What part of "That being said, if my alliance was to ratify such a 'gentlemen's agreement', I would desist from doing them." was difficult to understand? The day DEFCON 1 signs an actual on-paper agreement instead of such unwritten 'rules' (which a few alliances break nilly-willy, but lets not get into that), we'll talk about following such policies and the 'courtesies and respect' associated with them. I'll now let logical rational minds discuss the spy-ops question.
  9. Nick's list pretty much sums up the benefits/damages of all available spy ops. For me, war should have this outcome: 1. Destroying as much infra/tech/money as possible. This part shouldn't require much explanation. The more infra I destroy, the less soldiers he can field in GAs. The more tech I destroy, the less damage I eat from nukes. The more money I destroy, the less infra/airplanes/nukes he can buy. Etc. 2. Hampering his ability to rebuild post-war. Harming his economy is a vital part of warring. Doing these spy ops will hamper his ability to rebuild and prevent his warchest from growing to its maximum potential. This will only make my and my comrades' jobs easier the next time we meet him on the battle field. If I need to do 'dirty spy ops' to achieve point 2, so be it. The same way, I would respect such spy ops done against me. Will I like it? No. But I recognise what war requires. Ditto with blockades. That being said, if my alliance was to ratify such a 'gentlemen's agreement', I would desist from doing them. Similarly, if a 'friendly' alliance war is announced , I would follow the rules agreed upon. Till then, hit me with all the spy ops you got. Be assured that I will be doing the same.
  10. We intend to continue this war till the round ends o/
  11. Yup, we are missing actual nations :P Consider it a one man war o/ Edit: Typo
  12. The micro-micro alliance Ashildr declares war on RE and NDO in support of the The Dark Order. RahulHP Whovian Supreme
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