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      Cyber Nations Forum Rules   07/03/2016

        Cyber Nations Forum Rules  
      In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
      The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc.   Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator.   A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules.   1.) First Warning
      2.) Second Warning
      3.) Third Warning (48 hour suspension at the forum)
      4.) Fourth Warning (120 hour suspension at the forum)
      5.) Permanent Ban   Game Bans and Forum Bans
      If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion.   If you are banned in the game, then you will be banned from the forums.   Process of Appeals
      Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game.   Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum.   Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation.   The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise.   Posting
      All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however.   Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have...   A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
      Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
      Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area.   Flame/Flamebait/Trolling
      Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning.   Topic Hijacking
      Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning.   Repeat Topics
      One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise.   Joke Topics
      Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic.   Spam
      Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags.   Posting in All Caps
      Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key.   No Discussion Forums
      There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense.   Moderation Forums
      All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine.   Namecalling
      Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums.   Filtered Words
      Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word.   If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene.   Harassment
      Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning.   Gravedigging
      Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this.   The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread.   Signatures
      Those who fail to read and abide by these rules will have their signatures removed and receive a warning.   You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line.   Inappropriate Images and Other Disallowed Images
      Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright.   Making “ASCII art” is prohibited regardless of the image depicted.   Using photos or likenesses of another Cyber Nations player is also prohibited.   Drug References
      Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof.   Obscene Content and/or "Account Suicide"
      Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities.   OOC Threats / Revealing Personal Information
      An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense.   Death Threats / Death Wishes
      A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff.   Quoting Rulebreaking Posts
      Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited.   Forum Names
      With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive.   Multiple Forum Accounts
      With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis.   Posting For Other Players
      Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf.   Imitation &. Impersonation
      Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts.   A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice.   Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions.   Avatars
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OldSelf

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About OldSelf

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    Advanced Member

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Previous Fields

  • Nation Name
    Ambivalence
  • Alliance Name
    The Foreign Division
  • Resource 1
    Lumber
  • Resource 2
    Oil
  1. Tax collection and Tech deals are the ways to make money. War is generally not profitable, and is generally an alliance affair. What you can do just as importantly is to build your nation effectively. - More infrastructure = more taxes. - Good improvement management, including swapping, is a skill [first want the foreign ministry and harbor, and then good factory/bank/stadium mix]. - Completing trades for miscellaneous benefits. - Best practice Tech dealing Finally, as you grow reducing your bills becomes a considerably paying skill. Learning how to perform what an "infrastructure jump" or "sled" is the major technique used for growing nations. One only pays bills for 20 days, then buys infrastructure [to a number ending 999 ideally] and collects for the period. Someone playing for 2 years could have a billion, however mileage will vary with war costs, skillful building, and bill management. Money is used for war expenditure once you've got all the wonders. Even players sitting at the top have to save a good amount as a war deterrent rather than wasting for growth.
  2. Hello, I recall the in-statement of a 50% discount for re-buying lost infrastructure, around the time the EMP wonder was introduced. In looking at the moment, I am not receiving this discount. Would anybody know whether my recall is this reality? Any record on the matter? I've not yet had advantage of it myself.
  3. I do not think such attempt, as you were, is truly possible. The principled are precisely anti-materialist, even Poison clan with 'friends over pixels' gets it. A synthesis that favors the materialist argument is wrong by definition. The debate of moral begins with principle. Material realism on the other hand is an argument that could hold, for example: rationed equality, tech market, so on. It is the love of war, not of "tech raided" that shapes a certain side of the raid debate. Moralists oppose it strictly because it is a material gain and perceived bullying carried from a power imbalance and visited upon the justly unprepared, just as the honest and blind, a moralist is bearing disadvantage - which is why anti-moralists are a crime of the faith. The real accusation is that you can only control your own alliance right. Goons and similar monstrosities are the particular examples that arose the whole debacle. I think this only became a concept when NpO attacked M, and the slurry started a drive to draw any attention from the decrepit communities they truly were. Funny from such war lovers, when even a moralist hates a war deserter. An aside: Economics are best done in peace. Tech raiders really want more destruction, and I'm happy to give them that war. There is a seeming demand from the power hierarchy that moralists would hold conviction silent while hordes of bought infidel are sent bearing their truly pathetic 'war boner' or their allies won't like them anymore :*( It is the saddest of humiliation, literally a sea of tears. Wellspring of grief. People decided they really hated being handed justice, and more than anything a losing war from the high of hand. Thereafter any morality became their enemy, for it might accuse their !@#$, and furthermore see my opening post previous. The realpolitiker [see stat hugger] saw this states of affair and recruited the whole array of these pathetic peoples so they could keep any viable and god forbid legitimate competition done, selling a real fancy mirage of a car to do so, but usually reducing to blackmail. The lie of the whole was soon revealed when the convenient suckling horde was prevented from powers ascent and soon became the despised of all. Realpolitikers still love their stats because they are otherwise humiliated, and would still recruit any slime they can have to ensure the moral will never threaten their debased community.
  4. Wherein there is not recourse for the Moralist but in arms, it is his sacred and definite duty to have them at use. Sometimes we just need to coax ourselves to thrash those deserving, wherein no other satisfaction may be found. Beating people for a reason can be real fulfillment, one usually needs a reason for legitimacy. The true moralist rarely reveals any reason to the despoiler of our ration. The only thing I drew from here above was despite calling moralist arguments illegitmate [because it disgusts you they might come from the strong], moralists are still better than that trash in Mushqaeda. Ostensibly because they're rogue. The Moralists have truly won, thank Grace and Good, with the departure of the sociopaths your power-starved structure sucked upon. The Moralists, who have the proudest of traditions in opposing MK and those climbing upon degenerates ever worsening, have an eternal source of legitimate disdain for certain others and even better the deepest satisfaction in the languished and underwhelmed retirement of such force - better even than to hang them ourself. We remain and retain the better of your tired yet MK supporter line, as though an actual moralist would admit anything from such dirt. The enablers and sometimes worse than that, are today showing up their due in the right fashion: Sparta thrashed for the machination of sucking during the moment MHA attacks an innocent. These are the true champions of anti-moralism, and just possibly as concurrently stupid at the politic of the real.
  5. I haven't read the previous comments. While appreciating analytical intellectual tradition and much of your unrelated statement, I no less firmly hold that roguery is legitimate form of a nation's self-determination, and senators are not responsible. A policy of sanctioning belies subservience to foreign wishes as a curried form of legitimacy, and instates alliances - even the unelected - foothold into control of the senate. Regarding sanctions, serial naught-but-grievers should be aggrieved. It would be better sanctioning Methrage himself for wonder dropping than any of the theoretical rogues you work up about [were the war truly illegitimate]. As such I'm not convinced of your agenda masquerading under victory, regardless of the greater desire to consolidate. In a degenerate political clime, the noble rogue is a figure to sculpt.
  6. &lat=46&lon=-45 (72.3% likely to be the hotspot) Returned 99 percent
  7. This should be OK. Let me see about stopping a resource conflict.
  8. one place remaining
  9. Hello, Please reply in this thread or message me in game - Ruler: oldself. We will need to be formally aware you are joining. Once confirmed ensure to be set to Blue team before trading and to trade exclusively within the circle. For everyone's flexibility do not change resources until accepted into trades, it is highly desired you can change resources as required immediately or within a couple of days only. You will be informed exactly what resources to be after trading, to avoid any unfortunate overlaps. If you are unable to change for a long time (eg. over a week to a month), provided you have resources within the below it is possible we can shift others to work with you. Finally, I recommend you to be a part of a protected alliance. This saves everyone, and you, instability and strife from a whimsical war. Long term this will be necessitated. Uranium, Gold - Astron: http://www.cybernations.net/nation_drill_display.asp?Nation_ID=369840 Water, Rubber - KingTom: http://www.cybernations.net/nation_drill_display.asp?Nation_ID=39465 Iron, Wheat [REQUIRED]: # Lumber, Coal - AmeerMuib: http://www.cybernations.net/nation_drill_display.asp?Nation_ID=596807 Oil, Lead - Xernak: http://www.cybernations.net/nation_drill_display.asp?Nation_ID=595675 Aluminum, Marble - [REQUIRED]: #
  10. Without going too far back. The sanctions that caused this could be pretty aggravating. A tech raid might be considered rogue in some book, I just about consider raiders a rogue on their home alliance. However, it's kind of like throwing the word terrorist at everything in a war simulator. I think it's sufficient to simply show you will defend your members without opportunistically ripping apart some infant with your pack. The only time there's been historical agreement on "ethical" sanction is for an actual nuke rogue. Anything less is political pandering, because we have long agreed to uphold the right to trade and damaging trade rings is bad. However, now that anyone can change to have their own Uranium it's kind of moot, why sanction at all? And so we have that sanctioning is not even much of a nuke buster anymore, not that I think it even matters in this free-fire age where everyone nukes first anyway. It's cheap political favor and therein it is honestly better to fight your own war. They're so distasteful few intra-colour wars have ever occurred just to preclude the possibility. I'm not solely in the no sanctions ever camp. Nonetheless, expectation that people should sanction even for convention or thereon every scrimmage is wearing thin in my book, if only we would have kicked that about-faced convention wherein the politically connected seek an excuse to scratch eachother's back and not fight their own war (procedure 1: ask for a sanction). Sanctions are a pretty low political tool, that rose to prominence to suit a toothless global order after we survived the terror of nuclear freefall. The ease with which they are performed is sick and we should probably move to ban sanctions. They're basically worse than any rogue: it's pretty desperate in this age to be PZI'ing someone you don't know and saying they're not welcome on your team for some "fairweather ally" who should otherwise fight the wars god has bestowed. Edit: Congratulations on your 2 million. Good luck resolving the war, I think you're about right to challenge the demand of the politically ensconced. I would consider muzzling your one day old alliance war chief for the sake of your job.
  11.                                      NATO - Doom Kingdom ODoAP       NATO and Doom Kingdom, the signatories, agree to the following clauses in the spirit of cooperation.   The signatories uphold and respect the sovereignty and welfare of each other. They will share information pertinent to the security of either.   Should a signatory come under or launch an attack, the other reserves the right to join hostilities in support.   This agreement can be cancelled with 72 hours notice.       /s/   For Doom Kingdom   Hapapants, Doomfather Gh0s7, Doomanager WhiteChocolate, Doombassador Xavier Renegade Angel, Doomarshall Banned, Doomerchant Stonewall, Harbinger of Doom   Addaff, Doom Councilor High Chancellor Liq, Doom Councilor Supreme Emperor Daeg, Doom Councilor Caliph, Doom Councilor Mitch, Doom Councilor   For NATO   Tsayka, Secretary General asapilu, Secretary of Defense SteelersFan, Secretary of Enlistment Landon Esser, Secretary of Commerce Oldself, Secretary of Foreign Affairs Tommyknocker2121, Chief Justice
  12. A 2 party agreement doesn't decide when a tech deal does or doesn't violate a third party, the neutrality of tech deals has rationally established tenets. Guile won't protect your tech agreement, so why not sign a military treaty with DT?
  13. You can't have a private deal trump the law of the land.   FARK's doing well to educate young alliances.
  14. Personal trainer courses, protein formulae.   Body builders will be just that.
  15. What acts on the brain? Something higher preferrably.