Cyber Nations Forum Rules 07/03/2016Cyber Nations Forum Rules
In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc. Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator. A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules. 1.) First Warning
2.) Second Warning
3.) Third Warning (48 hour suspension at the forum)
4.) Fourth Warning (120 hour suspension at the forum)
5.) Permanent Ban Game Bans and Forum Bans
If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion. If you are banned in the game, then you will be banned from the forums. Process of Appeals
Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game. Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum. Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation. The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise. Posting
All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however. Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have... A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area. Flame/Flamebait/Trolling
Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning. Topic Hijacking
Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning. Repeat Topics
One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise. Joke Topics
Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic. Spam
Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags. Posting in All Caps
Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key. No Discussion Forums
There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense. Moderation Forums
All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine. Namecalling
Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums. Filtered Words
Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word. If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene. Harassment
Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning. Gravedigging
Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this. The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread. Signatures
Those who fail to read and abide by these rules will have their signatures removed and receive a warning. You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line. Inappropriate Images and Other Disallowed Images
Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright. Making “ASCII art” is prohibited regardless of the image depicted. Using photos or likenesses of another Cyber Nations player is also prohibited. Drug References
Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof. Obscene Content and/or "Account Suicide"
Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities. OOC Threats / Revealing Personal Information
An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense. Death Threats / Death Wishes
A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff. Quoting Rulebreaking Posts
Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited. Forum Names
With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive. Multiple Forum Accounts
With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis. Posting For Other Players
Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf. Imitation &. Impersonation
Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts. A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice. Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions. Avatars
Size for avatars is limited by the forum mechanics, therefore there is no size issue for a user to worry about. Avatars must be in good taste, and any avatar containing a picture that is too violent, disgusting, sexually explicit, insulting to another player or staff member, etc. will be removed. Avatars that are potentially seizure inducing will not be permitted. Players may not "borrow" the avatars of any moderator past or present without permission. Swastikas and Nazi Imagery
The swastika may not be used in signatures or avatars. Pictures of swastika's are acceptable for use in the In Character (IC) sections of the roleplay forums, so long as its context is In Character, and not Out Of Character. Pictures of Hitler, mentioning of the Holocaust, etc... have no place in the roleplay forums, since these people and events existed in real life, and have no bearing or place in the Cyberverse. Other Nazi or SS imagery is forbidden in all forums. Moderation Staff
The revealing of the private identities of any Cyber Nations staffers past or present is strictly prohibited, and thus no speculation/accusation of identity is allowed. Doing so is grounds for moderator action against your account appropriate to the offense, including a full forum/game ban. Claims of moderator bias should be directed to the highest level of authority--the Head Game & Forum Mod/Admin, Keelah. Claims of moderator bias without supporting evidence is grounds for a warning. Blatant disrespect of the moderator staff is strictly prohibited. This includes but is not limited to spoofing moderator accounts in any way, sig/avatar references, baiting, flaming, rude demands, mocking, attitude, and unsubstantiated claims of bias. They are volunteers hired to enforce the rules. If you have a problem with the way a moderator is enforcing the rules or the rules themselves please contact Keelah. Attempting to use the moderation staff as a weapon by abusing the report system in an attempt to get another player warned or banned is strictly prohibited. Do not ask about becoming or campaign to become a moderator. The moderators are drawn from CN membership but moderation positions are by invitation only. Asking to become one will substantially decrease your chances of ever being asked. Aiding Rule Violators
Any user found to know of a serious rule violation without reporting it to a game moderator (eg. knowledge of a user with multiple nations) will be given a warning or, in more serious cases, have their nation deleted. Aiding Banned Players
Any user found to be harboring, aiding or otherwise knowingly helping a banned user will be deleted. This includes knowing of their existence within the game without reporting it to the game-moderation staff. Questionable Actions and Content
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To the contrary. The issue is this is a 10 year old planet where the stats matter and the gaps between nations are too big and the more active like people like yourself are a tiny minority and often do not have statistical heft themselves. Nation rulers who grew in size and weren't hardcore junkies gradually gravitated to just maintenance rather than wanting to actually do things. It is a mere keepsake for many. Action happens when there are enough people who are willing to fight the wars and urge it. The leaders are ultimately not able to make people press the buttons if they aren't willing to roll out. Like update availability would be pretty high up there, almost no one is willing to do it in this day and age. If everyone was willing to roll out at a moment's notice, then you'd probably have seen more action in recent years. Any war at this point is people trying to get blood out of a stone and will be comical in how little gets done or if it did get done it'd be at a snail's pace like the MONGOLS war and not that exciting. Maybe Grub's suggestion that you pool actives together could work, but are there that many left? I'm not so optimistic. Any setting where the individual's statistics do not matter and new people can step in is much more vibrant.
They can try to overthrow it. I doubt anyone would care though at this point. I barely do. If they can muster the activity, then I'll be impressed. Every coalition war takes hours of work and constant planning. If they could even maintain staggers on anyone, it'd be a true feat.
I was talking about superblocs and 10 v 1 beat downs as he put it. Obviously he's bitter over MI6, but lol. It's just there's no reason for me to logically put the hours into shepherding inactives in a coalition when there's little animosity or things to fight over when the inactivity in this world is so bad. For a long time, I had the objective of keeping NPO down and the Disorder War presented an opportunity to do it and the reason was I thought it would be bad for us NPO to do well due our historical animosity. Few others were invested in keeping NPO down since they wrote it off due to NPO being low tech at the time and cared more about TOP/IRON while at the same time not actually wanting to do either of those themselves. So we pushed it and got a moderate resolution with the terms since our side's ability to keep them down due to the massive low-mid tier was limited in part due to inactivity, but it was clear there was no longer any momentum for further warring on them and NPO put the effort into resolving the animosity, so there was no longer any reason to want to fight them.
How did they kill the game when activity and player count were on a downwards spiral for a lot longer than that and wars were between coalitions that often half-assed due to inactivity and failed to meet objectives? Like holy !@#$, this is the stupidest argument ever. The game is dying because the players moved on with their lives and it's not attractive enough to newer people. 2 of the Oculus alliances disbanded even and I'm sure more will and it had nothing to do with people being bored with the politics.
Don't think he necessarily meant just the war as the crosspollination with regards to certain parties, it goes pretty far. I'm not gonna comment since I wasn't on the Sparta forums myself, I don't think this is your place given your views on the subject given you see holding OOC: grudges out of game as legitimate. Your own first sentence here shows your own bias. Given I don't believe Sparta has actively sought peace, I don't think it's Polar holding them at war. Their gov just doesn't care, which is fine.
The alliances that are best at energizing new nations are ironically the ones not selling at 6m/100 because they have better internal communities and give people real purpose beyond just making money. The actual mechanical aspects will never compete with that. It's really not the top 40%, more like 60-70% and most of these people selling at whatever rates will be gone soon enough as they lose interest in the drudgery. He should want to be a buyer instead and aim for getting there. I just went on TIE discord. 5 people on and no one from TIE.
Yeah, there are some inaccuracies. None of the other major alliances really tried to get high rates of slot usage for a long time. It's what helped our advantage in that we actually utilized our slots while others didn't try. They were never really evenly distributed. The more recent tech programs in the top 3 alliances(note GPA buyers buy at 6m/200 or 9m/300 rates. You can treat GPA as inconsequential, but they're in the top 250) didn't really kick into until 2014. There was usually no upper tier competition between sides except maybe Equilibrium since the upper tier advantage would always be on one side. It was always either the side with low upper tier would peace mode or they'd take the beating. If there are only 3 alliances that were trying( like I said only a minority cares now and people will put OOC: anything not CN over touching the game), then it means the death knell had already arrived. Eventually, it will only be 2 and then only one as apathy increases and people move on due to otherworldly concerns, so this doesn't pan out as there is no sustainability. There would have to be more alliances that were working towards for this case for it to actually be competitive. You can't rely on 3 alliances for all the action especially when two have shared a NAP for a majority of their existence even when not allied. The fact that most alliances did not have the drive to actually fight when those 3 alliances were on opposing sides made it clear that wasn't a workable dynamic. These policies made it a two tier game because there has been plenty of time for people to get their stuff in gear even if it was only the 20 most active members in each other alliance. NPO was very low tech for a long time even after Disorder, but they got organized while others messed around with 6m/100 and 9m/100. The reason they don't use the slots is because they're too inactive to do so. Slot efficiency and rate shouldn't conflict. The people who are active enough to buy tech should b getting it at a good rate. If they can't, it's because the market is distorted because people insist on high rates of cash per tech despite it being a bad long-term decision should they convert to buying. The point isn't to catch up now. That was more or less given away a long time, the point is to accumulate tech to an extent where the WRC has enough backing it for your nation to be able to do statistically relevant damage. More and more big nations will fade away because people grow tired of being nation rulers and allow themselves to pass away. The top 250 nation is lower than it was before. It's not an error because I didn't say no one else thought of it, I meant no one else vocalized it. If anyone else has thought of it, they've done an awful job of organizing it. They could have worked towards setting up a parallel alliance system and treaty web rather than wait around to get rolled. There's a possibility but it's ultra slight and no one will have the attention span for that. The lights might as well have gone off given the apathy. The main reason people stick around is the sunk cost fallacy. More and more are dropping that as a rationale. Bob has lasted in a memorial form more or less because no one cares. It has nothing to do with less people per se. It has to do with less caring. Most alliances can't manage a blitz of any size anymore. No one wants to get on at update. You need lop-sided odds to accomplish modest objectives because for every NS point, only about half will be useful. Things don't matter now because people don't care. A bunch of alliances set up discords, but no one is on, and irc is finished. War topics barely have any posts. There is little emotional investment left and lots of jaded attitudes. People simply are sticking out of habit and if no one cares they won't be able to be effective at anything. It reduces the incentive alliance leaders have to do anything if no one will show up. It's not less people, it's less caring, which is more visible to due to less people. if there were 1000 energized people as opposed to 5000 mostly lethargic, it'd be moe active.
It would be difficult for most to reach that level purely on tech though given the current trend and many reached top 250 anyway through infra bloat/land and got wrecked, but the reason people like DBDC accumulated so much in comparison is they got it at 0/300 per slot per month or 9/300. when the tech system was changed from 50 to 100 when others chose to buy at 6m/100 instead. The gap would be significantly lesser if everyone had been buying at 9m/300 or 6m/200 and there would have been more competition for alliances with feeders. The problem is no one else really had tech growth as a goal, so the flaws of the system were easily taken advantage of by those that did. The worst part is the anti-growth movement so to speak has been non-intentional and mostly believing they're paying a fair rate and treating it as just giving extra money. If people simply didn't care about the top 250-500 nations anymore and wanted to ignore them, that would make sense but often times they stay in range anyway due to infra and land bloat. The parallel world outside of a continual dramas like Monsters Inc isn't really that vibrant and it's usually people waiting around to get hit rather than doing anything proactive.
That'll never be how it works and would require centralization that doesn't exist. Only the richest in tech would make sense for that rather than the richest in money and there'd be no way to enforce it. The issue is there is no actual prevailing rate right now as is; it's just people who try to accrue tech and others like Auctor said treat it as a relatively insignificant byproduct or philanthropy or simply have given up on real tech growth and the latter are the ones buying at 9m/100. For any prevailing rate to make sense, it has to be followed by everyone. The issue is technology dealing isn't officially sanctioned by the creator and is just a thing the people here invented. If there were set rates everyone had to follow, then there wouldn't be as big of a problem. The other issue is everyone is content to do things in a way that ensures there is no competitiveness and people will continually gimp themselves to the extent they will be unable to damage to anyone statistically large. If the idea has been to create a parallel low nation strength world with a bunch of 9m/100 buyers and a perma-seller class, then it's poorly executed anyway and could be done much better and the only one who has even expressed anything coming close is Junka. As of now, it's just a bunch of people feeling good about retarding their tech growth while others quietly boost to levels that will be impossible to even have half of past a certain point. 6m/200 should be on the table, because a seller is only a seller for a relatively limited time compared to being a buyer if they're not a perma-seller. It will be more expensive for them to pay the 9m/100 rates long-run in both cost and lack of tech growth if they do not stay a seller. For an older nation, the money isn't the issue, it's the retardation of tech accumulation. Having to pay after receiving 100 tech and then having to wait to receive 100 tech again is slower than paying once and receiving twice. It gets worse when others are buying at 9m/300 rates and thus only pay once and receive three times. Like I said, given the rate of people moving on from this world, it doesn't matter. For older nations, their nations are mere keepsakes and the rulers have grown weary. The 9m/100 craze is a symptom of a wider problem, but it's a very bad symptom.
Buyers don't get enough. The issue isn't the money, it's the time delay. If people could pay 12m and get 200 straight away, then it wouldn't be an issue. The rate of tech accumulation goes down significantly at 9m/100. Essentially, these policies have made this a two tier game, alliances like the top 3 that have internal sellers to keep 9m/300 rates internally and alliances that buy at 6m/100 or 9m/100. It's usually similar people who complain about non-competitiveness statistically and such while intentionally gimping themselves. The tech system is fundamentally broken. The good thing is no one cares anymore.
If a game has such a limited number of active alliances, it's an indictment of its ability to retain interest and you have a very liberal definition of active of here. I would say it's a single digit number of alliances that are active and not on the high end of single digits. The point is, the game was going in this direction independently of any political set-up and every major war including the biggest ones usually saw massive declines in player count, which contradicts the whole narrative. I'm sorry people aren't as willing to spend hours on end marshaling coalitions of inactives as in the past in a game where most veteran players stopped caring years ago and there was no one to replace them, which is the bigger issue. Most alliances have skeleton crews in gov now. The entitlement people have here to dynamic politics when there is barely any general activity in the game is puzzling.