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      Cyber Nations Forum Rules   07/03/2016

        Cyber Nations Forum Rules  
      In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
      The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc.   Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator.   A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules.   1.) First Warning
      2.) Second Warning
      3.) Third Warning (48 hour suspension at the forum)
      4.) Fourth Warning (120 hour suspension at the forum)
      5.) Permanent Ban   Game Bans and Forum Bans
      If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion.   If you are banned in the game, then you will be banned from the forums.   Process of Appeals
      Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game.   Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum.   Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation.   The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise.   Posting
      All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however.   Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have...   A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
      Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
      Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area.   Flame/Flamebait/Trolling
      Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning.   Topic Hijacking
      Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning.   Repeat Topics
      One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise.   Joke Topics
      Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic.   Spam
      Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags.   Posting in All Caps
      Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key.   No Discussion Forums
      There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense.   Moderation Forums
      All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine.   Namecalling
      Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums.   Filtered Words
      Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word.   If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene.   Harassment
      Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning.   Gravedigging
      Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this.   The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread.   Signatures
      Those who fail to read and abide by these rules will have their signatures removed and receive a warning.   You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line.   Inappropriate Images and Other Disallowed Images
      Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright.   Making “ASCII art” is prohibited regardless of the image depicted.   Using photos or likenesses of another Cyber Nations player is also prohibited.   Drug References
      Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof.   Obscene Content and/or "Account Suicide"
      Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities.   OOC Threats / Revealing Personal Information
      An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense.   Death Threats / Death Wishes
      A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff.   Quoting Rulebreaking Posts
      Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited.   Forum Names
      With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive.   Multiple Forum Accounts
      With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis.   Posting For Other Players
      Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf.   Imitation &. Impersonation
      Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts.   A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice.   Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions.   Avatars
      Size for avatars is limited by the forum mechanics, therefore there is no size issue for a user to worry about. Avatars must be in good taste, and any avatar containing a picture that is too violent, disgusting, sexually explicit, insulting to another player or staff member, etc. will be removed. Avatars that are potentially seizure inducing will not be permitted. Players may not "borrow" the avatars of any moderator past or present without permission.   Swastikas and Nazi Imagery
      The swastika may not be used in signatures or avatars. Pictures of swastika's are acceptable for use in the In Character (IC) sections of the roleplay forums, so long as its context is In Character, and not Out Of Character. Pictures of Hitler, mentioning of the Holocaust, etc... have no place in the roleplay forums, since these people and events existed in real life, and have no bearing or place in the Cyberverse. Other Nazi or SS imagery is forbidden in all forums.   Moderation Staff
      The revealing of the private identities of any Cyber Nations staffers past or present is strictly prohibited, and thus no speculation/accusation of identity is allowed. Doing so is grounds for moderator action against your account appropriate to the offense, including a full forum/game ban.   Claims of moderator bias should be directed to the highest level of authority--the Head Game & Forum Mod/Admin, Keelah. Claims of moderator bias without supporting evidence is grounds for a warning.   Blatant disrespect of the moderator staff is strictly prohibited. This includes but is not limited to spoofing moderator accounts in any way, sig/avatar references, baiting, flaming, rude demands, mocking, attitude, and unsubstantiated claims of bias. They are volunteers hired to enforce the rules. If you have a problem with the way a moderator is enforcing the rules or the rules themselves please contact Keelah.   Attempting to use the moderation staff as a weapon by abusing the report system in an attempt to get another player warned or banned is strictly prohibited.   Do not ask about becoming or campaign to become a moderator. The moderators are drawn from CN membership but moderation positions are by invitation only. Asking to become one will substantially decrease your chances of ever being asked.   Aiding Rule Violators
      Any user found to know of a serious rule violation without reporting it to a game moderator (eg. knowledge of a user with multiple nations) will be given a warning or, in more serious cases, have their nation deleted.   Aiding Banned Players
      Any user found to be harboring, aiding or otherwise knowingly helping a banned user will be deleted. This includes knowing of their existence within the game without reporting it to the game-moderation staff.   Questionable Actions and Content
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      Nation selling and other private transactions via such auction sites like eBay is against the Cyber Nations terms and conditions. While our moderators cannot control what people do outside of the game you are not allowed to promote such private exchanges on our forums without expressed permission from admin only. Anyone found to be engaging in such activity without permission will be banned from the game.   Advertising
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Our community blogs

  1. The rules of this test Hunger Games are simple, Each entered alliance will have a Tribute. Each Tribute's alliance will be ____ Tribute. Full aid will be acceptable in these games, so you can send as much aid as you want to the tributes. A tribute is out when I deem it beaten. A cannon will be fired by adding a link to a cannon firing in the comments of the actual game entry. The dead will be announced at 10 A.M. server time Monday-Friday.

    NEW RULE: An alliance does not even have to send one of it's members to fight. I have several eager new nations ready to fight for whatever alliance wants to join, but does not want to send a tribute. Put your alliance name down if this is the case with you.

    Reminder: Entering stops at 9:00 A.M. server time tomorrow. That is when I will announce out tributes. The anthem will be played followed by the announcements.

    Please refrain from degrading comments to either I or the tributes. I do not want anymore of those comments calling me a guy please. If you plan on signing up, please do so by tonight to make things go smoother. I welcome Cuba, our honorary guest, to these games. Please watch them Cuba to see what works and what does not.

    May the odds be ever in your favor,


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    Latest Entry

    I've been analyzing the war a lot, and also reading Tywin's blog's and I think he has a point about the Three big spheres,(Polarsphere, Platysphere, and Pacifica) so I thought I would make a little outline of what the core of Polarsphere is. This isn't perfect, so feel free to notify me of any mistakes that need fixing or any improvements that could be made, ( and I think that NpO has canceled at least one of these treaties but I don't know which one) Also If you haven't already, go read Tywin's blog's, They're a great analysis of the war.


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    Hi! Are you without an alliance? Do you need a change from the one you're in? Then come to Della Luna! We are an alliance that believes in diplomacy and domination. We'll help you soar through the round with flying colors! It's a highly active alliance, for the dedicated members. Are you interested? We have all kinds of positions open, so join today!

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    So, its no secret that CN is losing players.

    We constantly see threads devoted to this with attempts to explain why, or rants from noobs about how the large nations aren't being socialist enough with their money, or ridiculous complaints about the mechanics and how they somehow don't work.

    I've seen many arguments attempting to explain the decline in players. Almost all of which are assuming there's some kind of issue with the game or its community. Some people offer ridiculous solutions like rebellions against non existing foes.

    I can't help but read these things and think to myself:

    "If there's a problem with the community, why aren't all the new players complaining about the specific issue?"

    *A) The community isn't the problem.

    "If there's a problem with the mechanics, why does CN have the largest player base of all browser based nation sims (or at least the ones that involve actual playing, not just writing novels) and seem to be the only one that can actually be played as its intended because of its lack of flawed equations and mechanics?"

    *A) The mechanics aren't the problem.

    "If the problem lies with the fact that CN is unrealistic with limited options and 'nothing to do but pay bills and collect taxes,' as some people assume, then why has CN always had a larger player base than all the more in depth and complex nation sims?"

    *A) The in depth playability isn't the problem.

    "If the issue is the fact that new nations don't grow fast enough, or the rate of tech is too low, why do the vast majority of new players never complain about it?"

    *A) The speed of growth isn't the problem.

    In fact, I don't think there is any problem with CN. I think the game is just fine, and other than losing players, only seems to improve with time.

    One thing I've noticed that makes CN superior is its staff and Admin, whome don't simply implement any suggestion into the game just because the community likes it and wants it implemented. They seem to put alot more consideration into how things will effect the game long term before adding it.

    The game may be pretty simplistic and lack complex features, but maybe that is why it actually works. And despite its simplicity, all the mechanics work in perfect harmony with eachother. Almost nothing is absolutely useless or overly useful. Sure its unrealistic. Nukes are just giant CMs, the value of currency is extremely downsized, there's no option to build cities, and there seems to be a "one size fits all" building plan.

    However, CN isn't supposed to be realistic. Real life sucks anyway. CN is supposed to be fun, and it is.

    So then why is Planet Bob losing players?

    Well, ever since I've noticed these conversations popping up on the topic, I've been trying to figure out the answer.

    I think I've figured it out.

    Ever since being recruited back into CN by some RL friends, I've asked nearly everyone I know to join me in CN. Even offering them millions in start up aid just to join the game.

    A few of them I managed to recruit. Most of whom quit playing after a short time. A specific friend of mine who still plays CN keeps trying to recruit me into a simaler game that is a phone app. Said app is essentially a nation sim where everything happens in real time and the game play is more visually exciting.

    I've since learned that many of said friends friends also play this app. So I said "Hey, if you like that game, you'd probably like CN."

    So I show it to them and start explaining how it works. Some questions I seem to always get are:

    "So do you actually get to see your soldiers fighting/Do you see your buildings as they're being built/Is there a map where everyone has their own specific territory that can be taken over?"


    The answer to all this is no. Upon such realization, they quickly lose interest and start offering me non browser based sims and other strategy games.

    I find this to be the common response from most people I can manage to attract the interest of.

    In other cases, its reversed. Where they played CN and loved it, until discovering a non browser based game they enjoyed more.

    I think the actual "problem" with CN is simply the fact that times change. New fads don't stay popular for long. They're ever changing. I mean, does anyone play original X Box anymore?

    I don't think there are any problems with CN as a game or community.

    I think the simple answer is, browser based nation sims are just a dying breed of game.

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    Ladies, Gentlemen, Trolls, Neutrals, GodTier, n00btier.

    I come today to put a few thoughts together about the structure of Bob, a little bit of how this is now being re-engineered by certain alliances and how the face of bob may look in the future.

    This links into the discussion occuring here : http://forums.cybernations.net/index.php?/topic/119383-a-proposed-change-to-the-war-range-for-the-top-250500/

    I'm someone who has run/been gov in alliances with upper tiers, mid tiers and lower tiers (BF1, LXXQTJMN & Non Grata). We also had a few super-upper tier nations at various points as well.

    Up until equilibrium alliances fighting side by side usually had similar nation structure, a few big guys, a few really big guys and then standard alliance bottom tiers and mid tiers.

    During the build up to equilibrium nations who were friends were being told that they may have to fight each other because of some idiot with a smaller nation (let's be honest that's what people were being told). Nations left because they did not want to smash into friends to suit someone else's ego trip of running a coalition.

    Up until that point the majority of wars had a meaning. Wars now are just dog-piles without any meaning apart from you might be a threat in the future so we're going to crush you now. This type of behaviour angered our super upper tier who didn't hate certain alliances of note we were being linked towards hitting because they remember them as good raiding partners, this changed NG's point of view at least and they started holding the "we will only hit who activates our MD treaties" party line as it would ensure the alliance stuck together.

    Post war certain nations left because DBDC became a real thing and they realised they had more freedom independent than as a part of a larger alliance.

    So here we are... Nations have clustered together in the god tier together above a certain range to ensure that they are stable and defended if someone actually came to try and take them on.

    This ensures 2 fold - 1 that they can not be used by "lesser men" as weapons of war in fights that they themselves do not believe in and 2, developing a community of nations where they support and defend each other if under attack.

    They have left behind the ranges which they can't support (sub 100k ns) and grouped into, what many business departments would call, a cell. This cell then integrates into other alliances through treaties and defends/attacks because of that.

    The quandary we face now therefore, is whether this is the structure alliances will begin moving towards in the future. Similar to how Umbrella and PC used to mainly have higher NS nations in their main AA. Will alliances focus on elite, or mid-tier natures rather than spending the resources building up to the upper tier again. Will the alliance structure now change as more nations become aware of their own fragility at certain ranges from defense by the alliances they are part of.

    Are alliances as a concept now, inaccurate?


    Will alliances move away from a single monolithic structure towards more compartmentalised structures which the formation of DBDC seems to indicate?

    Has CN finally started going through another evolution? Just as we evolved from colour politics to alliance politics, are we now going to enter a more organic political landscape where nations, not alliances, start having alliances and treaties within their own ranges to fight single nations/characters they have beef with on planet bob?

    Personally if this was the way the game moves towards I would be all for it as it would mean there would be many small scale wars occurring on bob, rather than the current global annihilation wars.

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    My opinion is greater than anyone elses. You should be honored to read my opinion of your alliance. Despite claiming that this game has become terrible, it appears some of you have the gaul to have fun with it. Only some of you are worthy of my time, so if you aren't included here I actually only have time to mention your non-mention.

    Below, I will speak fondly of my friends and badly of my enemies. I will profess hypocrisy and praise those whom have fought on my side of given cyclical political conflict and denigrate those who have found themselves on the otherside. I will say disparaging things that more aptly apply to myself and my own alliance rather than those I speak about. Do not take this lightly, all of this brilliant knowledge comes from my elementary knowledge gained through my interaction with 2-3 people at 3-4 am on Skype after a rousing game of WoW for the previous 8 hours...after I wash my cheeto dusted hands off with mountain dew.

    I'm going to give sound advice on how I perceive alliances based on chance interactions with one or two members from five-six years ago. But wo-there, I will combine this expert advice with my lemming like theories based upon other people's politically motivated charges against your own alliance from yesteryear.

    For those alliances who I'm clearly half-assing my expert advice, you will see vague wishy-washy statements like "seem," and "appear." In fact, you will find that nearly 80% of the alliances I speak about contain some sort of language that would seem to indicate I'm talking from my posterior.

    I will then write around 5-6 thousand words about Cybernations alliances, and then have the audacity to state I don't have time to describe any more alliances with my infinite wisdom.

  2. Keeping it short: I never understood why people consider their and everyone's treaties like they were pieces of a domino. I am talking of the idea of engaging "this" alliance or "that" one because of the defensive treaties that would be activated, trying to bring as much firepower to your side while you try to limit the firepower activated on the other side.

    While it may seem right from the perspective of the single treaty, if you look at the whole picture it means that you use people's treaties against them and - this is clearly the corollary that makes the entire thing fall apart - you admit that others can use your treaties against you.

    Treaties are agreements that you signed for your own purposes and to support your direct counterparts. If some party that is distant in the treaty web started some conflict and you find yourself entering on this or that side depending on the order in which treaties are "activated", well... something is definitely wrong.

    An alliance shouldn't let their Foreign Affairs be dictated by those that can best manipulate the treaty web, but they should rather operate with their objectives in mind. This isn't necessarily "realpolitik" - you can still pursue an honourable and "losing" stance (or whatever else you fancy to role-play) - but it's just self-determination: you do what you want to do, you defend/attack what you want to protect/destroy.Your true allies will understand when you can't help them (or rather: their allies) because it's incompatible with your decisions.

    In short: your treaties are yours, not anyone else's.

  3. Once again, war is in full swing. The outcome of this war seems a little more clearcut than the last global war, but as always, we have to go through the motions so we can form our grudges and get our troll on for the next six months. Before I discuss the current conflict, I want to recall what ultimately happened in the previous war.

    And as a sidenote: This blog entree is meant to be a follow up to my previous blog post regarding the previous global war.

    In the lead-up to the war there was two competing power spheres: TOP/MK and NPOsphere. NPO was trying to build a powersphere with CnG and the sphere superstar, NG. TOP/MK were simply doing everything in their power to maintain their stint of jackassery (see: dave war).

    NPO decided TOP/MK's time as most influential powersphere was over. Unfortunately for NPO, in order to win a war against TOP/MK, NPO had to sacrifice their future powersphere buddy, CnG. NPO decided this was a fair trade. CnG was joined at the hip to TOP/MK/Umb, and NPO couldn't change that before the war; however, this made it all the more critical to the NPO powersphere that NG not get rolled in the crossfire. And from NPOsphere's perspective, that's a logical wish. What's a powersphere if you have no power?

    Anyway, NPO and friends where so aggressive about building their powersphere, I think they actually believed NG would stay out of the war altogether. Considering NG had MDoAP partners on both sides of the war, a sanctioned alliance staying out of the war altogether is nearly impossible. (that should give a clue how protective they were of their powersphere) Well, NG had done how they do and ticked off a number of alliances in NPO's coalition, and soon enough NG's allies where hit. NPO's future sphere was in flames.

    At the end of the day, If NPO wanted a powersphere, TOP/MK/Umb had to be dismantled. Brehon estimated it was going to take upwards of 6 months (and then some) to fully do so. All members of the coalition were prepared for war of that duration. But now that NPO's sphere is burning, the longer the war lasts, the weaker NPOsphere became. NPO had to make a choice: end the war early, or continue being destroyed in a war of attrition. NPO decided their powersphere was more important than the annihilation of Doomhorse and friends, so NPO decided to unilaterally end the war early, despite the desires of the rest of the coalition.

    The instant the war ended, I think most people in XX, DR, and even many in NPOsphere where expecting another war on MKsphere remnants in the future. I know I personally was fully expecting to finish off that which didn't get rolled hard enough the first time. Things would have been all well and good, except for the excessive outrage coming from NG, NSO, and NPO against the alliances which pulled NG into the war. I have to say it wasn't those alliance's fault NG's membership are collectively pricks, nor is it their fault NG tried to save their own skin playing the fence. The outrage was so inane and severe from NG, NSO/NPO that it in essence scared NpO into a treaty with TOP.

    Now, I've made it quite clear to a number of folks, I'm not a fan of TOP, and I haven't been for quite some time. Aligning with TOP is not a move I champion, but I can relate with NpO feeling threatened. At that point, all I can say in regards to the war is the following:

    -Way to go you !@#$@#$ retards. Specifically you, Non Grata. The alliances you felt were so worthy of your defense last war are pounding your !@#$@#$ face in. NPO's beloved sphere is in ruins largely thanks to you.

    -Way to go CnG, you !@#$@#$ retards. I said in my previous blog post DHsphere didn't give a damn about you, and if that wasn't clear before, it's crystal clear now. While you deserved to get rolled again as much as MKsphere remnants deserved to get rolled again, I actually lobbied against your sack of !@#$ block suffering the magnificent face punching you are currently enduring. I cannot wait for your disbandment, and you can count on a big smug chuckle from me when you finally make the announcement.

    -As for NPO/NSO, I like you. In fact, I genuinely feel sorry for you. You got greedy from my perspective and I wish things worked out differently, but that's the way things go I suppose.

    After all this, the biggest kicker of all is that the entire purpose of the previous war was to remove MKsphere's political leg. While it's gloriously true that MK disbanded, many of the sphere's key political players are around and kicking, now latching onto XX. I feel like XX has a goddamn headcrab on it. I just hope XX is still alive under there, and has enough brains left to perform removal surgery time comes. If not, I worry XX could end up as brainless and used as CnG.

    tl;dr the funniest thing about this war is that NG, CnG and friends tried to play hardline politics and ended up screwing themselves and the allies that cared about them most in the ass. Their actions rendered most efforts from the previous war pointless. I want to thank them for that. :\

    Hope you enjoyed the read. Good night and good luck all!

  4. My SDI: Blocked 2. I've been nuked twice

    Opponent 1 SDI: Blocked 2 of mine(first day of nuking)

    Opponent 2 SDI: Blocked 6 of mine(second day of nuking)

    Opponent 3 SDI: Blocked 7 of mine(second day of nuking)

    My military:


    Sums this war up for me. Now back to the trenches ya !@#$%^&*

  5. Everywhere i look, kaskus is just chasing the past in GOONs or NSO.

    Why? Why should you attack someone who will easily put you down and which one has shown they can and will.



  6. It's been done to death so many times, there's nothing to even bemoan anymore.

    Nation Created: 9/23/2006 1:18:59 PM (2,557 days old)

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    As Mushqueada relentlessly assaults TDO, a coalition of alliances with less than 6 members as well as other neutrals and, as to be expected when it comes to neutrals, all sorts of noobs.

    Allow me to point something out, those who would rush to the defense of the neutrals: The neutrals avoided your alliance because they thought that it would drag them down, and suddenly you're immediately at their side, defending them because you believe that they don't deserve this fate.

    But they do. Just as a man who jumps off a building deserves to inevitably hit the ground, these neutrals were marked to fail from the start; that is to say, they decided they needed the help of nobody because they'd never be in a war. A poor decision? Certainly.

    But you decide that need to jump out and save those whom have shunned you and laughed at your "allies", spitting on the very principles your alliances were founded on -- and now they cry out for help, and you're ready to save them on "principle" - the same principle they believe to be idiotic.

    If one decides he needs no allies, he deserves none.

  7. ktarthan
    Latest Entry

    This is a bit of a departure from the regular theme of this blog as it doesn't exactly address an argument per se, though it often comes up argument adjacent. I'll make it short and sweet:

    Attempting to convince the world that you're an idiot and succeeding is a victory neither hard won nor worth merit.

  8. Ever since the year 1969, George Lucas has created a legion of followers that has forever hailed the name and the universe of Star Wars. From a trilogy of cinema, to conventions, to a franchise of books, Star Wars has proven itself time and time again that its universe shall never be plagued nor will it be diminished by the corporate menace or the single nightmare of writing. That is up until Star Wars has blasted its highly anticipated comeback, but it was not strong enough to have the crowd reminisce and remind what made Star Wars such a great franchise. George Lucas has then returned with Attack of the Clones, which everything was present what made a film great but not what made Star Wars such an epic phenomenon. Fanboys became enraged. Geeks have arisen a revolution against the Godfather of Sci-Fi, many have doubted Star Wars' existence. That is, up until 2005.

    George Lucas became aware that he is destroying the single universe he has created. He, too, became enraged against the fanboys but has acknowledged the fact that he is doing this for the sole satisfactory of those he has gained the hearts; he needed to gain those hearts in return for the sake of Star Wars' existence and so he became aware that Episode III was his only chance to do so. Furiously, George Lucas began production for Star Wars: Episode III. Expecting this film to be a great disappointment by wooden acting, excessive use of CGI, and a mediocre script, George has stricken back with such a vengeance. Episode III did not fulfill the same spirit the Original Trilogy has acclaimed, but it has created its own. Starting with battle scene, demise of Count Dooku, the chase against General Grievous; the plot has escalated in such an epic middle and climax.

    Every Lightsaber Battle was fantastic, Natalie Portman and Hayden Christensen's acting drastically improved, the use of CGI was better moderated, combat scenes were epic, but the reason why Star Wars Episode III was such a success critically was not because of the birth of Darth Vader, but the inner most depth and emotion of the film accompanied with a fantastic score by John Williams. The Great Jedi Purge, the birth of a new Empire, the great revealing, the death of Democracy, Padme, and Anakin Skywalker, the genuine rise of power of Darth Sidious, and the lightsaber battles between Lord Vader and Obi-Wan Kenobi, all of those objectives were the reasons why Star Wars III was such a success.

    Back during the childish days of the 7th Grade, before the !@#$%bags at Time Warner cut off my families' illegal cable, I was roaming throughout the pixels of television up until I have stumbled upon a Star Wars movie during May 4 in the Spike Television Network. That Star Wars movie was Revenge of the Sith. Without knowledge of the Star Wars Universe, I have decided to watch it and see what is so great about Star Wars. The movie gave me goosebumps. The battle between Obi-Wan and Vader had me in thrill and suspense. The battle between Yoda and Sidious gave me curiosity about the Star Wars Universe. The Jedi Purge gripped my soul with emotion. I had sympathy for Anakin when he turned to the dark side because I know how it feels like to be ignored and be remained unimportant. This week, I have viewed the prequels (for the 4th or 5th time) and I still feel that same feeling I felt when I first watched Episode III.

    Personally, I believe that Episode III reigns superior from the rest of the movies of Star Wars not because of its CGI, but because Episode III has inserted the one feeling the rest of the films did not do: emotion. A movie dark-toned both technically and story-wise catches my attention more than a good one. A movie with great action and beautiful battles with modern effects, passion, and emotion grabs my attention more than a combat scene with a short lightsaber duel and a cheesy battle with custom effects. It is not because I have angst towards the Original Trilogy, it is because Episode III has concluded with such a dark and memorable plot and cinematography. Overall, all three of the Original Trilogy remains excellent, Episode I remains mediocre and Episode II remains good, but Episode III is my most favorable Star Wars (and/or maybe Sci-Fi) film I have ever watched. As I have a right to have my personal opinion, as do you too.

    May the Force be with you all.

  9. no words

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    I figure since the original video was set to private that no one was really going to able to see this and this really should be shared with all of bob.

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    These $%&@ers thought it would be funny to perform a drn-level fail of a coup and have now submitted themselves to be valid raid targets, with no protection:

    Louis XVI


    Sir Kiloist

    Their warchests are hilariously awful but whose aren't these days. I'd hit Kilo first because he has only 3m but about 300 tech.

    And now DC bows out. Disbanded. Finished. Kaput.

    Complete fail of an alliance in the end.

    Shoulda gone with Marvel.

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    We found you. Oh man, I am excited. We know who you are. You should be worried because the gig is up and the clock is ticking towards glorious global destruction. I can't wait to be in same room with the perpetrators of these acts. Make no mistake, action will be taken. I will not be under siege by a foreign power. Your government has clearly condoned these attacks on our nations. You will have a chance however. Our King is a just and wise King.

    You slipped up. You slipped up really, really bad. It was a funny way of doing it too. Just as I predicted you would. We waited patiently and our wait paid off. I am coming for you and I will not be alone. I am so terribly excited and giggling with anticipation. The excitement is unbearable and I can hardly hold it in. We revel in the fact that an era of peace is coming to an end. I am thirsty and hungry. One way or another, all my thirst and hunger will be quenched.

    Go ahead and preempt us. You know who you are and if you don't know who you are, you will hear from us very soon. You should run to peace mode because we won't be going in alone. You spied away our nukes. You've only got yourselves to blame for these hostilities. Are you still not going to reveal yourselves? What a shame.

    - Bernkastel of Tristana

  10. AnimeDisneyFreak notices that time flies by quickly as her nation slowly rebuilds and gains strength. As she hangs up the banner of her new Alliance membership alongside her own banner she becomes thoughtful.

    Voices Echo in the thoughts that flow in her head, all from delegated meetings that have happened recently, both from other nation leaders and her own staff.... "Yes, so that technology you created will be sent immediatly after the money goes through...."...."Don't forget to buy up and start improving the country's infrastructure, you know it's necessary to maintain....".... "Your military isn't enough to secure the nation, so make sure you do some drafts or get some men and women to sign up...." .... "will we be purchasing nuclear weapons anytime soon?"... "but will the water supply be enough?"....... "Our country must be happy with the government, no matter what happens!"

    AnimeDisneyFreak looks over more paperwork. The past two months have ben pretty hectic, she thinks to herself. Building up her nation has been exhausting and non-stop as she toils to keep her nation happy. To even make sure that her nation survives, she decided to focus the efforts of harvesting fish and pigs to feed the nation properly, and trading them.

    She knows though. She knows that eventually her nation will stand - not against, not alone - but WITH fellow nations on equal ground. And her nation, will bloom like the everlasting red rose bush, with beautiful roses.

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    Before boarding my spaceship to Earth, I decided to introduce my blog. I'm telling you on my blog about das awesome things and other stuff.

    Till next light-year,


  11. I've been a Total War fan for quite some time. I've had a very high opinion of all of the games. I also own all but one of the Total War games. As the release date draws nearer, almost two months away, I've began to ask myself the question we've been seeing on the pictures and game trailers all around the web, How Far Will I Go For Rome?

    First, let's talk about the Total War series itself. I haven't played nor do I own the original Shogun: Total War, so I can't say anything on that. However, I have played the original Rome: Total War extensively. There are a few things in particular I really enjoyed about Rome: Total War.

    I really enjoy the missions you receive from the Roman Senate. Not necessarily what the missions were, but the missions themselves. It made myself feel like I was helping to expand the Republic, not just land wise but with religion and culture as well. I was expanding with a purpose. Occasionally the missions became a nuisance, especially if you are trying to fulfill your own ambitions. Sometimes you'd be forced into a war you aren't prepared to fight, but as you immediately start out with three solid allies, the chance of your utter annihilation was extremely slim, even on the higher difficulties. Also, at the beginning of battles, your general would give an inspirational speech to the soldiers. These speeches would contain things that have happened in previous battles, and the campaign. If the enemies army is about 1/4 or a half of the enemies total fighting force, the general will say so. If he beat the general you are fighting, or lost to said general, your general will say that As an added bonus, the game itself could easily be modified with just a few copy and pastes in the descr_strat file. You could play as the Greek Cities, the Britons, or even Numidia without have to go through the lengthy time of conquering all of the way there. One thing I didn't like was the length of time it takes to upgrade your cities. You can only build one building at a time in each city, which really slows your technological development.

    Medieval 2: Total War was almost the same as Rome, with a different setting and updated graphics. There was only one thing I didn't like about Medieval. The general's speeches were no longer in the game. Overall it didn't affect gameplay, so It was still an amazing game.

    Empire: Total War was a good game. Graphics were great, and being able to go to India and a good portion of America was a good addition. One of my favorite additions to the game has to be having buildings all around the province, instead of just in the Provincial Capital. It no longer takes over 30 turns to even upgrade all of the buildings one "level". Also, it is quicker to build an army, for the most part, because you can train more than one unit at a time. One last addition that I liked: you don't have to be in a city to retrain/heal your units. Of course, being realistic, it would make sense to only be able to retrain/heal your units in your home provinces. If you are playing as Sweden and you are in Mexico, it doesn't really make sense to be able to heal a 1,000 + man army in a year. One last thing, missions were practically erased from the game. There are only 4 nations were you received a mission. It made things almost the exact same through each campaign you play.

    Napoleon: Total War was pretty good. Graphics were amazing, artillery was made more effective, and playing through Napoleon's conquests in Italy, Egypt, and in the War of the Coalition was really fun. Due to the restriction of only playing through the years of Napoleon as Emperor, you were not allowed to leave Europe at all. You weren't even allowed to go on Anatolia. That was a let down, but I should've realized it when the name of the game was "Napoleon: Total War". The addition of Attrition into the game was really cool. It made the game a lot more realistic, and it really gave Russia a true advantage. It really made you think twice about marching your armies into Russia, or even marching your armies nearly anywhere during the winter. Lastly, an addition I wasn't crazy about was the choices at what you can build in your cities. It really wasn't that much of a bother, but it got annoying when having a gunsmith in a territory that was nowhere near the fray was hurting me more than helping me.

    Shogun 2: Total War. What could you not like about having to control one of the most prominent clans during one of the most turbulent times in the history of feudal Japan, Sengoku Jidai? You really had to think about your moves. Conquering to much at once can make you look like a threat in the eyes of the Shogun. If you say behind to much, you will become easy pickings for your neighbors, who most likely are on their way to try to become the new Shogun. You needed a delicate balance. We see the return of missions, which was a nice plus. Now, for a negative. Your campaigns can get crazy. One minute, you are squishing a defenseless clan The next, the entire island is knocking on your doorstep. So, you need to always change your strategies to adjust to current or potential foes. You might need some archers to take down an enemy who specializes in heavy infantry, so you build an archery dojo. The enemy was repelled. But then, an enemy who specializes in Calvary attacks. You can't simply recruit spear units. First, you'd have to destroy the Dojo and then you have create a Yari Drill yard. 99% of the time their calvary will roll over your archers. It gets rather frustrating when things like this happens.

    Looking back at these, instead of asking How Far Will I Go For Rome, I've been asking myself, How Much Will I Spend For Rome 2? As you may have guessed, initial price is $60. I have to say, if Rome 2 is like Shogun 2 in terms of "City Building", I can't say I'm willing to spend $60 on Rome. If it is leaning more towards Empire, I can say without a doubt I'm willing to go $60 for Rome.

    So, what about you? How Far Will You Go For Rome?

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    So, I know we've all heard Starfox say it, and I believe I've heard

    it echoed by a few others in recent times. All the great leaders are

    gone! There are no statesmen left! Without them, nothing can change.

    It's true, most of the great iconic leaders in Planet Bob's history are long

    gone, never to return. Only a few remain, and their involvement is

    minimal. Of course, it wasn't just the great leaders, a lot of people

    left. I believe our world's population was nearly 50,000 at it's peak,

    how many of those were great and iconic leaders? A dozen? Two dozen?

    Let's go ahead and assume there were about 50. That's what, .1%? Yes,

    point one percent. Oh, but there were many who were just semi-famous,

    but still really good leaders you say? Well, whatever. Let's say there

    was 2000 respectable leaders, that's still just 4%.

    Now there are only 11,398 current active nations on Planet Bob. I think it's

    safe to say the leader to nation ratio hasn't changed much. I do not

    think it is a lack of intelligent, creative and ambitious leadership

    that is the cause of the perpetual, slow decline of our population. No

    one has it harder than the leaders of today. In the beginning new

    nations flooded in with ease, now they trickle in. Planet Bob itself was

    constantly evolving, new technologies brought us nukes, wonders, spies,

    navy and more, now we struggle to find room for improvement. Where once

    there was enthusiasm there is now gloom and doom.

    Yet, despite it all, we have slowed the bleeding. You might, rightfully, credit this

    in part to us simply hitting a wall, but it is also in part thanks to

    the hard work of many nations, putting in the hours trying to recruit

    new nations, and keep the ones we've got. If you want to turn this slow

    bleed into a recovery, I suggest you find those nations who are still

    active, enthusiastic, and ambitious and join them. Be the change you

    want to see in the world. If there is any chance for any level of

    recovery, that is it, it certainly isn't sitting around and complaining

    about how things used to be.

    tl;dr There are still people out there making an effort, quite a few of them in fact, and those people will make an impact in the these later years of Planet Bob, but if you want real recovery, you're going to have to really pitch in.

  12. Now that the Cybernations Youtube Network has been launched (http://forums.cybernations.net/index.php?/topic/117147-the-cyber-nations-youtube-network/) I am looking for people who have not only ideas for videos, but better equipment to make videos. Please contact me if you are interested in helping the Network.

  13. Redeem me

    For I am Hector

    Strayed by anxiety/

    I vociferate for the weak

    Mercy, I will not plead

    Enchained by society/

    Come forth death

    Since I seek renaissance

    I am too late for revival/

    My ancestors before me

    Deemed a loser against the economic battle

    Yet deemed champion for cultural survival/

    I stand mightily against a legion that of a size of a tidal/

    Others rage I should stay and pray

    But vengeance to me, is vital/

    But of course, I do fear

    But my tears shall not control my actions

    Nor dismiss my crusade against this evil/

    I have seen my brothers fall

    As the treacherous stand tall

    I will avenge for my people/

    I will plead a savior

    I will plead a hero/

    Against me, a million

    Those I lead, zero/

    Lurking beneath the shadows

    I am dragged by a demon

    Raging for me to fall before my own knees/

    But behind the crimson eyes of this beast,

    I see that he does not demand, he instead pleads

    So he can be seen as the beast by all

    But instead, I will sow a seed/

    A seed that represents the hate

    Page by page/

    Rage after rage/

    And conceive liberty to those who refused me to lead/

    Even though I, alone, battled society

    As I crawled beneath the trenches/

    I shall not deem my position to theirs

    Nor baffle and wave needles, chainsaws, swords, and wrenches/

    To be forgiven, you must forgive.

    Abandon vengeance/

    May the skies sing

    May the bells of liberty ring

    For this is Redemption/