Jump to content
  • entries
    11
  • comments
    149
  • views
    15,343

GOONS Tech-Raiding Policy Statement


SirWilliam

729 views

As GOONS shifts from war into tech-raiding mode it has become apparent that Planet Bob needs to be informed/reminded of a specific aspect of our tech-raiding policy. From our publicly-accessible policy statement, one path to peace:

1) Join an AA which is outside our valid targets [one that is larger than 15 members or one that is protected or treatied]. If they do this, the AA they joined needs to come to us to mention this. The war will be allowed to expire and everyone goes their separate ways. No reps, of course. Peace can be achieved sooner if the alliance accepting the target asks nicely.

I would like to emphasize two parts:

1) The war will be allowed to expire and everyone goes their separate ways.

2) Peace can be achieved sooner if the alliance accepting the target asks nicely.

With this our tech-raiding policy should be clearer. Hopefully incidents can be avoided.

16 Comments


Recommended Comments

Will there be any triple-teaming or backups, or are GOONS raiders are on their own if they hit the wrong victim (such as a nuke-armed one that mentioned "Raid and eat six nukes" in its bio)?

Also, considering that you mentioned, "No reps", if a raider was to hit a member of a major alliance, such as GPA or VE, I'm assuming the raider is not responsible for rep payment. Correct?

Link to comment

I'm pretty sure it only applies to valid tech raids. If they hit an alliance they're gonna be coughing up the dough. Or throwing out the member, whatever floats their boat that particular day.

Link to comment

Will there be any triple-teaming or backups, or are GOONS raiders are on their own if they hit the wrong victim (such as a nuke-armed one that mentioned "Raid and eat six nukes" in its bio)?

It would be at the discretion of the original and any fellow raider really.

Also, considering that you mentioned, "No reps", if a raider was to hit a member of a major alliance, such as GPA or VE, I'm assuming the raider is not responsible for rep payment. Correct?

If the raider hit an unaligned or otherwise valid target that joined a major alliance such as GPA or VE, he would not be responsible for the payment of reps. However, if he hit a member of such an alliance he definitely would be (if he remained a member that is).

Link to comment

Also, considering that you mentioned, "No reps", if a raider was to hit a member of a major alliance, such as GPA or VE, I'm assuming the raider is not responsible for rep payment. Correct?

We would nuke first and ask questions later.

Link to comment

I can attest to the fact that I have asked the GOONS to end several raids, and they have always done so. As far as negotiations go, they are a lot easier to talk to than many others.

-Craig

Link to comment

It's not that anyone sought reps but that a couple alliances now have more or less demanded peace (one seemingly hiding behind the protection of a large alliance). I understand wanting peace for applicants so that they may become members, but we have certain protocol ourselves.

Link to comment
1) The war will be allowed to expire and everyone goes their separate ways.

I assume you mean that you don't keep attacking during the time your waiting for the war to expire right?

Link to comment

I remember the old days when the raid policy was simple, only raid people who are unaligned and a couple of days from autodeletion. Then it was more of a matter of grabbing something nobody wanted and nobody got their noses out of joint. I thought this was a good system.

Also I am curious as to what you mean by allowing the war to expire and everyone going their separate ways, does this mean that the attacks stop and the war stays current (EDIT- with no more wars after that), or do you mean that the attacks continue but there are no additional wars?

Link to comment

How is attacking someone only a couple of days away from autodeletion "raiding"? After ~12 days inactive, all captured money / tech / land is destroyed rather than stolen. So if they did abandon the nation, you aren't doing anything but destroying your own military, and if they didn't, you are screwing up their already unoptimized sled (I assume by about to autodelete you mean >20 days inactive). This doesn't strike me as a good system.

Link to comment

How is attacking someone only a couple of days away from autodeletion "raiding"? After ~12 days inactive, all captured money / tech / land is destroyed rather than stolen. So if they did abandon the nation, you aren't doing anything but destroying your own military, and if they didn't, you are screwing up their already unoptimized sled (I assume by about to autodelete you mean >20 days inactive). This doesn't strike me as a good system.

Casualty raiding.

Link to comment

It's a good policy. These aren't the old days when there was a huge, almost herd-like group of nations close to deletion run by bored teens who'd made just enough infra/tech to be worthwhile; these days pickings are a hell of a lot slimmer.

That being said, it's the fairest policy possible in the current enviroment. Good job to GOONS for maintaining their policy posture.

Link to comment

It's a good policy. These aren't the old days when there was a huge, almost herd-like group of nations close to deletion run by bored teens who'd made just enough infra/tech to be worthwhile; these days pickings are a hell of a lot slimmer.That being said, it's the fairest policy possible in the current enviroment. Good job to GOONS for maintaining their policy posture.

Yeah refusing to peace out after the nation has joined an alliance would really help your plan to increase playership. :wacko:

Link to comment
It's a good policy. These aren't the old days when there was a huge, almost herd-like group of nations close to deletion run by bored teens who'd made just enough infra/tech to be worthwhile; these days pickings are a hell of a lot slimmer.That being said, it's the fairest policy possible in the current enviroment. Good job to GOONS for maintaining their policy posture.
Yeah refusing to peace out after the nation has joined an alliance would really help your plan to increase playership. :wacko:

Meanwhile, you're still doing your part to increase membership by making snide remarks every time we post anything. I'm sure that's what brings in the players...people are dying to hang around that kind of crap.

Link to comment

Meanwhile, you're still doing your part to increase membership by making snide remarks every time we post anything. I'm sure that's what brings in the players...people are dying to hang around that kind of crap.

Hey retard, I posted in support of your position in this blog:

Is this a "reminder" because someone actually want reps for a war that started before the nation joined (a-la-ironchef and mini-GGA) or is this an actual reminder?

I also supported the reforms which lay out this policy:

negativeman-55f.png

I'm unemployed!

I'm glad that GOONS has given thoughtful consideration to cleaning-/tightening-up its front-end policies, which will hopefully reduce after-the-fact messes that have defined GOONS's reputation. Hopefully, enforcement will be present, evenly applied, and followed-through to reinforce compliance.

My reply to Margrave is that it's silly for him to go on about a plan to bring membership way back up and also advocate raiding aligned nations.

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...