Missing the Point by a Mile
I think the point that was originally behind the "War = Good" equation has been lost. I mean, I really do. What makes war on CN good? There's nothing inherently good or fun about doing the same battery of attacks day after day. So why is it commonly accepted that it's good?
Well, for one thing there's political upheaval, and that is fun. Rearranging sides like LEGOs and such is a blast to do and to watch, but all change isn't exactly good. UJW rearranged the sides - into BLEU and Q - and that wasn't positive long-or-short term for the game. The initial fun didn't outweigh how little was possible in the years that followed, would be the bullet point here, or more broadly - you can't ascribe abstract things like War = Good to CN in any real way.
Some wars are good, some wars are bad, objectively. Obviously, UJW = good or bad depends on your side or perspective, but if you assigned mathematical values to it and added it up, you could show that on the whole the game suffered more for it in the aftermath than we gained in amusement during it - which is what I mean when I say objectively.
I think this again comes down to motives. I've said it before and I'll say it again, motives make or break practically every aspect of this game - and that's for one simple reality - the game takes no real skill to play. Not even FA, necessarily. I have seen many, many simpleminded idiots pass through the game that had no tact, no skill whatsoever with FA but they were motivated by unbending loyalty for their allies and they succeeded because that came across - it's all they needed.
But more than just individual success, the game succeeds most when the sides operate on solid motives that people can get fired up about. Righteous anger goes far when you want a truly "Great" War. We can still have big wars - Karma, BiPolar, this one, but they lack the thrill if people are just hitting buttons and don't really care for the reasons. When people care, and are worked up, you see the game truly blossom into epic stuff.
And I don't mean the OWF crowd, which gets stupider and more disconnected from reality with every year, I mean the people behind the scenes - the leaderships, that are tasked with rallying their own alliances and allies for wars. If you want to see this game burn itself down and have everyone really enjoy/take great pleasure in doing so, give each side an equally valid motive/reason to go balls out and stand back. Just don't expect much if we keep having these big battles over nothing.
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