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      Cyber Nations Forum Rules   07/03/2016

        Cyber Nations Forum Rules  
      In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
      The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc.   Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator.   A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules.   1.) First Warning
      2.) Second Warning
      3.) Third Warning (48 hour suspension at the forum)
      4.) Fourth Warning (120 hour suspension at the forum)
      5.) Permanent Ban   Game Bans and Forum Bans
      If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion.   If you are banned in the game, then you will be banned from the forums.   Process of Appeals
      Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game.   Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum.   Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation.   The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise.   Posting
      All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however.   Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have...   A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
      Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
      Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area.   Flame/Flamebait/Trolling
      Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning.   Topic Hijacking
      Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning.   Repeat Topics
      One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise.   Joke Topics
      Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic.   Spam
      Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags.   Posting in All Caps
      Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key.   No Discussion Forums
      There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense.   Moderation Forums
      All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine.   Namecalling
      Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums.   Filtered Words
      Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word.   If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene.   Harassment
      Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning.   Gravedigging
      Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this.   The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread.   Signatures
      Those who fail to read and abide by these rules will have their signatures removed and receive a warning.   You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line.   Inappropriate Images and Other Disallowed Images
      Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright.   Making “ASCII art” is prohibited regardless of the image depicted.   Using photos or likenesses of another Cyber Nations player is also prohibited.   Drug References
      Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof.   Obscene Content and/or "Account Suicide"
      Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities.   OOC Threats / Revealing Personal Information
      An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense.   Death Threats / Death Wishes
      A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff.   Quoting Rulebreaking Posts
      Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited.   Forum Names
      With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive.   Multiple Forum Accounts
      With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis.   Posting For Other Players
      Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf.   Imitation &. Impersonation
      Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts.   A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice.   Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions.   Avatars
      Size for avatars is limited by the forum mechanics, therefore there is no size issue for a user to worry about. Avatars must be in good taste, and any avatar containing a picture that is too violent, disgusting, sexually explicit, insulting to another player or staff member, etc. will be removed. Avatars that are potentially seizure inducing will not be permitted. Players may not "borrow" the avatars of any moderator past or present without permission.   Swastikas and Nazi Imagery
      The swastika may not be used in signatures or avatars. Pictures of swastika's are acceptable for use in the In Character (IC) sections of the roleplay forums, so long as its context is In Character, and not Out Of Character. Pictures of Hitler, mentioning of the Holocaust, etc... have no place in the roleplay forums, since these people and events existed in real life, and have no bearing or place in the Cyberverse. Other Nazi or SS imagery is forbidden in all forums.   Moderation Staff
      The revealing of the private identities of any Cyber Nations staffers past or present is strictly prohibited, and thus no speculation/accusation of identity is allowed. Doing so is grounds for moderator action against your account appropriate to the offense, including a full forum/game ban.   Claims of moderator bias should be directed to the highest level of authority--the Head Game & Forum Mod/Admin, Keelah. Claims of moderator bias without supporting evidence is grounds for a warning.   Blatant disrespect of the moderator staff is strictly prohibited. This includes but is not limited to spoofing moderator accounts in any way, sig/avatar references, baiting, flaming, rude demands, mocking, attitude, and unsubstantiated claims of bias. They are volunteers hired to enforce the rules. If you have a problem with the way a moderator is enforcing the rules or the rules themselves please contact Keelah.   Attempting to use the moderation staff as a weapon by abusing the report system in an attempt to get another player warned or banned is strictly prohibited.   Do not ask about becoming or campaign to become a moderator. The moderators are drawn from CN membership but moderation positions are by invitation only. Asking to become one will substantially decrease your chances of ever being asked.   Aiding Rule Violators
      Any user found to know of a serious rule violation without reporting it to a game moderator (eg. knowledge of a user with multiple nations) will be given a warning or, in more serious cases, have their nation deleted.   Aiding Banned Players
      Any user found to be harboring, aiding or otherwise knowingly helping a banned user will be deleted. This includes knowing of their existence within the game without reporting it to the game-moderation staff.   Questionable Actions and Content
      The forum rules are not designed to cover every scenario. Any action that is seen to be counter-productive or harmful to the forum community may be met with moderator action against your account. The Cyber Nations Moderation Staff reserves the right to take action against your account without warning for any reason at any time.   Private Transactions
      Nation selling and other private transactions via such auction sites like eBay is against the Cyber Nations terms and conditions. While our moderators cannot control what people do outside of the game you are not allowed to promote such private exchanges on our forums without expressed permission from admin only. Anyone found to be engaging in such activity without permission will be banned from the game.   Advertising
      Advertising other browser games and forums is prohibited. Soliciting donations towards commercial causes is also prohibited. If you wish to ask for donations towards a charitable cause, please contact a moderator before doing so.   Extorting Donations
      Donations are excluded from any kind of IC payment. Anyone found extorting others for OOC payments will be warned in-game and/or banned.   Third Party Software
      Third party software is not allowed to be advertised on these forums by any means (post, signature, PM, etc). These programs can easily be used to put malware on the user's computer, and as such can cause huge security issues. Anybody who is caught spreading links to these will at the very least have their warning level increased.   Other Forum Terms & Rules   Please take a moment to review these rules detailed below. If you agree with them and wish to proceed with the registration, simply click the "Register" button below. To cancel this registration, simply hit the 'back' button on your browser.   Please remember that we are not responsible for any messages posted. We do not vouch for or warrant the accuracy, completeness or usefulness of any message, and are not responsible for the contents of any message. USE THE WEB SITE AT YOUR OWN RISK. We will not be liable for any damages for any reason. THIS WEB SITE IS PROVIDED TO YOU "AS IS," WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED.   The messages express the views of the author of the message, not necessarily the views of this bulletin board. Any user who feels that a posted message is objectionable is encouraged to contact us immediately by email. We have the ability to remove objectionable messages and we will make every effort to do so, within a reasonable time frame, if we determine that removal is necessary.   You agree, through your use of this service, that you will not use this bulletin board to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law.   You agree not to post any copyrighted material unless the copyright is owned by you or by this bulletin board.

Blogs

Our community blogs

  1. Today marks the 10 year anniversary of Cyber Nations. I always like to look back on history and it seems appropriate to do so today, so here we go.

    I registered the Cyber Nations domain name in 2003 with the hopes of creating a web based nation simulation game but I was unable to come up with a working model and I quickly abandoned the project. I let the domain name sit idle for a year and decided to let it go in 2004 since I couldn't find a use for it. In 2005 my interest was sparked again and so I re-registered the domain name on May 22, 2005 in the hopes to get a game up and running but once again I was unable to lay down any real code structure. Finally on December 24, 2005, during my Christmas break from work, I sat down and really began developing the game. I spent the majority of my Christmas break glued to the computer in hopes to get a working game rolled out by the first of the year before I lost interest in the project for a third time.

    The game was launched on January 6, 2006 with little fan fare and with very few features. The early game was quite buggy with major issues plaguing the entire economic system that originally did not include tax collection or bill payment systems. Other features like the resource and trade agreement system, foreign aid system, national events, nation rankings, government position, improvements, wonders, technology, aircraft, tanks, nuclear weapons, and cruise missiles were added months after the initial release date as the game continued to be a work in progress. The few players who originally discovered the game did so by way of Google AdWords but word quickly got around to other gaming communities and the system began to become overrun as it was originally had only a Microsoft Access database backend and hosted via a shared hosting provider. At that time the community forums also ran on a Microsoft Access database version of Snitz Forums 2000 and it existed as a subfolder on the same shared hosting server as the game.

    During the first couple of weeks the server began returning “Service Unavailable” errors in which numerous attempts were made to resolve. Such attempts included converting the game database to a MS-SQL database (I had just completed an SQL Server course in college during that same month) and moving the community forums to Invision Free, an offsite forum hosting provider. Still the “Service Unavailable” problems persisted and the game was moved to another shared hosting provider but the problem was not finally resolved until the game was moved to its own dedicated server. The game still has it's traffic bottlenecks, that's unavoidable due to the way the game was designed and played, but throughout the years a myriad of dedicated servers have kept the game alive.

    So much has transpired over the years, so many players have come and gone, so many fascinating geopolitics and world wars, so many friends made. I'm amazed that there are nations still in the game that were created the very same month that the Cyber Nations was born, with their tiny 3 digit nation ID's, they've seen it all. Those ancient alliances that were all created during that same month, Global Alliance And Treaty Organization, Orange Defense Network, New Pacific Order, World Task Force, Green Protection Agency, alive and still strong (some stronger than others). As I said before, I never would have imagined that the game would still be around after all these years (heck I always figured it would sputter out after a few months which was evident at the initial lack of planning and hosting infrastructure) and while the game has seen much larger player base populations in the past (at times it was too large imo) I'm happy to see that the game continues to have such a loyal following after so many years. Thank you to everyone who has been part of the journey.

    I leave you with some old relics of the past. This first one is kind of embarrassing given my horrible handwriting (I generally write much better than this, unless I'm in frantic note taking mode). Here I scratched out some thoughts on 3/15/2003. I still chuckle at the question that I posed at the bottom, as I don't believe that one has yet been answered:
    4origional.jpg

    The first logo for the game:
    oldcybernationslogo.jpg

    This is the very first image of the game as I was coding it in December 2005 on the old Compaq monitor that I was so glued to. I'm glad that High Contrast theme did not survive very long.
    1%20001_zpsi85ar3nh.jpg

  2. Mithrandir
    Latest Entry

    By Mithrandir,

    The Suggestion Box has returned to no longer requiring topics to be approved by moderation before they can be commented on.

     

    Bear in mind that the standard forum rules still apply to submitting and commenting on suggestions. Any suggestions which do not adequately explain the ideas being proposed, advertise other games, degrade into a flame war, are excessively repeated, and so forth will be subject to locking or removal at the discretion of the moderation staff.

     

    As an example say I wished to propose the addition of cities which each nation could create. The role of my suggestion thread would be to explain how this featured would work if it were added to Cyber Nations. Discussing how other games utilize this mechanic is irrelevant to justify my idea since I am trying to make a case for why and how it should be added here.

     

    Thank you.

  3. OsWorld_zpsed6368fa.jpg




    Good afternoon, I'm Schattenmann, your humble fact-checker for this mini-presentation of Os's World, your number one source for news from that land beyond the clouds, that happy land somewhere over the rainbow where the sky is green, the sun is purple, and trees grow down.

    Today, we visit that wonderful land again, beckoned by the claims of His Backwardness that:


    I oppose certain things in bob. Reparations. Eternal wars. A few others. I oppose them whether my allies do them or whether enemies do them. Ive certainly shown over the years ill take unpopular stances because its what I agree with. So yeah.


    To do homage to the man, I say : :::::::chortle:::::: :

    Opposition is Action
    Let us first channel that biggest jerkwad of philosophy, the man who gave us pedantry, Socrates, and ask first: what is it to "oppose"? This is a word which implies action, oppose is a verb, it is not a passive state, but affirmative. We understand that to oppose something means to stand in its way. If a man opposes something, he acts to stop it. If a man is opposed to something, he moves to separate himself from it.
    We can greater understand this concept of opposition by considering its opposite, support. Support, too, is an action. Support enables things. A treaty is support, war is support, diplomatic pressure is support.
    Opposition is powerful. If rulers and alliances took stock of their ideals, and stood upon them, the world would shudder.

    Truth is Found in Action
    Now, let us examine OsRavan's record of opposition to reparations, eternal wars, etc. For it is in a man's action that we find the truth.
    • In his perverted part in a perverted play, he directed the forces of ODN in enforcement of peace terms in the DH-NPO War which included $2.427 Billion in reparations ($1B from Legion alone), and a month long extended war against the top tier of Pacifica.
    • In the Dave War, ODN itself demanded an extended war of top-tier MCXA nations.
    • In the TOP-C&G War, ODN stood shoulder-to-shoulder with its allies and coalition in demands for reps totaling over $1 Billion and tens-of-thousands of tech (most of it blood money to GOONS), and 40,000 tech from Legion.


    It is most often the case that when we discuss the historical sins of an alliance, we must be careful to remember that their sins have been across multiple administrations, and that distance makes for penance.
    Not so with ODN and OsRavan.
    OsRavan himself led the Network in each of these wars and always unfalteringly waved the banner of his bloodthirsty allies.

    OsRavan Found False
    Os's World is a weird place, indeed. It is a world where a man finds it perfectly sane to decry every kind of injustice who has himself committed his personal influence, and the military might of his alliance to the extraction of outrageous reps; who has himself accepted reps; who has put the weight of his alliance behind the acts he himself decries over and over again, enthusiastically.

    Why must we continue to examine OsRavan?

     

     

    I think your obsession with Os is bordering on alarming.
    With that I'm going to recuse myself from the impending NpO circlejerk itt.


     

    How many of these nine illustrious years have been spent nursing your unhealthy obsession with OsRavan? I wanna say six but that number seems kinda low...



    OsRavan breathes rarefied air as one of very few men whose person came to define an AA and in many ways an era. His person is political, to discuss the person of OsRavan is to discuss ODN. Where OsRavan lies, the truth must be brought forth.
    This is no petty personal squabble, but a question of the state of things. As long as twisted manipulators such as OsRavan are allowed to spew their backwards histories, alliances will continue to emulate them.

    History is the sum of actions of men, OsRavan's opposition could have meant an entirely different world, but despite his repetitive cries that his principles give no regard to politics, we see that he has no principles, and he perpetuated a world without principle.

    So, my dear reader, on this, the 1,752nd day since OsRavan forced reparations from Cult of Justitia, and the 1,751st day since he began denying it, I'm your host Schattenmann bidding you good day from all of us in Os's World.

    Os's World 1
    Os's World 2

    Source: A Valentine from TPF
  4. d7f9173e-619e-47d4-8231-d2a3bf518264_zps940332a1.png

    Should've never let me out of the cage....

    I see it in your eyes, take one look and die

    The only thing you see, you know it's gonna be

    The ace of spades, the ace of spades

    Motorhead - Ace of Spades:

    If you like to gamble, I tell you I'm your man

    You win some, lose some, it's all the same to me

    The pleasure is to play, makes no difference what you say

    I don't share your greed, the only card I need is

    The ace of spades, the ace of spades

    Playing for the high one, dancing with the devil

    Going with the flow, it's all a game to me

    Seven or Eleven, snake eyes watching you

    Double up or quit, double stake or split

    The ace of spades, the ace of spades

    You know I'm born to lose and gambling's for fools

    But that's the way I like it, baby

    I don't wanna live for ever

    And don't forget the joker

    Pushing up the ante, I know you got to see me

    Read 'em and weep, the dead man's hand again

    I see it in your eyes, take one look and die

    The only thing you see, you know it's gonna be

    The ace of spades, the ace of spades

    ________________________________

    Unification

    White is mine!

    __________________________

    It's not a revival, it's a revolution.

  5. DiamondHeadSunsetLoRes.jpg

    "Starboard, ten degrees!"

    The King breathed in the fresh air of the blessed islands as the trade winds whipped up the banners of his flagship into a frenzy. It spiritually rejuvenated him to return to these islands, his sovereign kingdom, his mighty people. He felt as if the mighty rock of Diamond Head was slowly approaching his ship, and its beauty and majesty was a humbling reminder that God, and not himself, was the true Father of his people. He frowned. The True People would only hold dominion over these islands so long as they could hold them.

    As his flagship docked, and he descended the steps surrounded by his elite royal knights, two entire royal regiments on either side of his walk came to attention. Their wide-brimmed white helms sparkled in the morning sunlight, each topped by a steel spear-point matching the shining bayonets they held upright, and their crisp blue uniforms formed a vast sea of discipline and order, holding back the forces of chaos and decay. They were the finest of his people, the clean-cut Soldiers of God and Nation.

    Beyond the ranks of the Nation's Finest, mingling with the sounds of the sea and the shouts of sergeants, his precious people awaited him, joyous to see their King returning in health and victory from the latest negotiations with the foreigners. At the end of the vast lines of soldiers, their commander saluted the King and offered him and his knights their horses which they would ride directly to Iolani Palace. As the King and his knights rode he thought about the challenges the Kingdom was facing abroad.

    Though these islands might already be besieged by foreign degeneration and the ravages of capitalism, the King thought to himself, within this Kingdom remains the old chivalry and honor... for a little while longer.

  6. sanctionrace_zpsf008de3d.jpg



    Effective December 31st of this year, I will be ending my involvement with the Sanction Race.

     

    Simply put; after eight long years, the Sanction Race is no longer something that I enjoy doing. It has become a chore rather than an interest - something that has carried on only due to inertia of expectation - something the frequent streaks of irregular updates only serve to make more clear.

     

    I would like to thank the dozens of people who have helped with updates throughout the years, especially during the early days when it was just getting started - Supri and Diomede were particularly active at the time; as were Adrian LaCroix, Arcadian Empire, and a handful of others who have momentarily escaped my mind; Logan, for (re-)starting the whole thing in the first place, whichever hapless mod made the sorry decision to pin the damn topic and stop it from disappearing within a few weeks; the legions of people who helped with small, periodic updates along the way; and finally, to all of you who enjoyed it, posted comments, left feedback, trash-talked your opponents, and argued about numbers throughout the Sanction Race, Warstats, and Survivor series - you provided the energy to keep it going for so long, and I couldn't have done it without you.

     

    Keeping the Sanction Race for so many years has always been an honour, and the gratitude and thanks I've received from it has always been most welcome. It was a pleasure and a privilege to do something like this for so long, and though our paths will cross less frequently in the future, I wish each and every one of you all the best moving forward.

     

    Love,
    Gopher.

     


     

    Why now?
    When I started doing weekly updates so many years ago, it just so happened that I did it on a Thursday, and it's been Thursday ever since. Two Thursdays from now will not only align with a month-end update, but also a quarterly update and *also* a year-end update. Combined with this being the eight year anniversary of the Sanction Race and the ten (yes, ten) year anniversary of Cybernations, it seemed like a good clean-cut milestone to end off at.

     

    Can I convince you to reconsider?
    No. The light at the end of the tunnel was the only thing keeping it until now.

     

    Is this because NPO beat you up?
    No. This decision was made at least three months ago.

     

    Are you leaving CN?
    No. Not yet, at least, or unless admin discovers my multis.

     

    Is someone else taking over the Sanction Race?
    I have made no such arrangements.

     

    Can I threaten you to reconsider?
    No. Well, you can, but I'd be very sad because my infra still has that new car smell and I don't think admin offers a warranty.

  7. I have two computers. The first is my brand new PC that I built this year and am continuing to fine tune. The other is a netbook I picked up a couple of years ago. I have it for those occasions when the missus hijacks my desktop because she wants to do something 'graphics intensive' like harvest in Farmville. *sigh*

    Anyway....

    The netbook came with WinXP, which I immediately removed and replaced with Ubuntu. I don't really store anything on it. It is solely for the purpose of connecting to the 'Net and doing a bit of surfing.

    So imagine my surprise when I opened my 'Documents' folder for the first time in months and saw a folder labeled 'Cyber Nations'.

    "Oooh," I thought. "What goodies lurk therein?"

    It was mostly disappointing. Some war-related graphs from the last conflict, one of those war charts that shows who is being attacked by whom and, well, this:

    http://img.photobucket.com/albums/v703/gfgraham/Cybernations/erwhat.png

    There are 'no no words' on this image. Don't say you weren't warned.

    In this, we travel back eleven months to see a remarkably paranoid Xiphosis planning the end of his alliance. The only thing missing is the part where he blames everyone else for his problems and then gets married the day before he shoots himself in his underground bunker.

    Some high points:

    - "CnG is basically worthless"

    - "....go in hard on NPO and disband them. Outright."

    And once again we see this idea of alliances 'defecting'. In Xiph-speak, it means they're no longer a chain away from backing up his sad excuse for an alliance. Boo freaking hoo.

    What's surprising to me is that no one jumps in and says, "This is a really stupid idea."

    There's Liz from CSN, basically agreeing with whatever Xiphosis proposes because CSN is totally not a GOD puppet.

    Goose likes the idea, says WickedJ likes to run his mouth, and then backtracks when he realizes it's a really stupid idea. It's like a written train-of-thought. Clearly he needs an editor, if only to avoid saying what amounts to "I like it" and "I don't like it" in the same damn post.

    R&R and RIA seem to be trying to speak to Xiphosis as one would take to a guy cradling a loaded firearm.

    But you know what really shocks me? It's not that they have such little respect for supposed friends and allies. No, what makes me pause is the fact that they speak so poorly of their own bloc. As someone who is now a lowly ordinary member of Nordreich, I'd be a bit dismayed if I learned that the leaders of Mj pretty much agreed that everyone in it kinda sucked.

    Is it exciting? I've no idea. Parts of it are very, very funny. To me, at least.

    No clue who gave this to me or when I received it. It may have come from CNtel. Or not. (I'm not registered there, and the quality of what I've seen coming out of there is pretty crappy, so probably not.)

    I could turn on my netbook and check the date when it was created, but the netbook must be at least ten feet away. That sin't gonna happen.

    This would have been much more exciting if I were posting it sometime in the third week of October in 2010. Half-way through September of the following year, it's not terribly relevant but good for a chuckle or two. By now much of this -- Xiphosis' feelings toward GOONS, the NPO, CnG and anyone who thinks he's a clown -- are rather well known.

    So, if the parties involved would like to declare me a spy for receiving information and releasing it publicly well after it's of any real interest to anyone but some kind of CN historian, I believe my official response is: "Suck it."

  8. I don't watch basketball (especially pro-ball). Sometimes, I get into March Madness but that's about it. I find the game a bit boring (though if you like it, have at it). It's rare that something basketball related gets my attention. This is on of those rare times. From NBA.com:

    The NBA fined Kobe Bryant $100,000 on Wednesday for using a derogatory gay term in frustration over a referee's call.

    NBA Commissioner David Stern issued a swift disciplinary ruling after the five-time NBA champion guard cursed and used a common homophobic slur when referee Bennie Adams called a technical foul on him Tuesday night in the third quarter of Los Angeles' win over the Spurs.

    "Kobe Bryant's comment during last night's game was offensive and inexcusable," Stern said. "While I'm fully aware that basketball is an emotional game, such a distasteful term should never be tolerated. ... Kobe and everyone associated with the NBA know that insensitive or derogatory comments are not acceptable and have no place in our game or society."

    Stern's action drew praise from gay-rights organizations that have demanded a fuller apology from Bryant and the Lakers. Bryant issued a statement earlier Wednesday, saying his words came out of frustration and shouldn't be taken literally.

    "We applaud Commissioner Stern and the NBA for not only fining Bryant but for recognizing that slurs and derogatory comments have no place on the basketball court or in society at large," Human Rights Campaign President Joe Solmonese said. "We hope such swift and decisive action will send a strong and universal message that this kind of hateful outburst is simply inexcusable no matter what the context."

    Bryant's words and actions were captured by TNT's cameras during the network's national broadcast of the Lakers' regular-season home finale.

    Bryant punched his chair before taking a seat on the bench and threw a towel on the court near his feet in frustration after picking up his fourth foul in the third quarter. He got his 15th technical of the season for arguing the call, one shy of the cumulative trigger for a one-game NBA suspension.

    "What I said last night should not be taken literally. My actions were out of frustration during the heat of the game, period," Bryant said in a statement issued through the Lakers. "The words expressed do NOT reflect my feelings towards the gay and lesbian communities and were NOT meant to offend anyone."

    Gay-rights groups denounced Bryant's actions. Jarrett Barrios, president of the Gay & Lesbian Alliance Against Defamation, said slurs are unacceptable.

    "Professional sports players need to set a better example for young people who use words like this on the playground and in our schools, creating a climate of intolerance and hostility," Barrios said. "The LA Lakers have a responsibility to educate their fans about why this word is unacceptable."

    Bryant has edged right up to the line of serious NBA discipline this season, ranking second only to Orlando's Dwight Howard in technical fouls - mostly for arguing with referees. Bryant was called for an additional technical foul that was rescinded Monday.

    If Bryant gets another technical foul in the Lakers' season finale at Sacramento on Wednesday night, he would be suspended for the first game of next season.

    The Lakers will open the playoffs this weekend at Staples Center.

    Kobe Bryant is someone who, for as long as I can remember, has had this air of smugness around him, like he can do/say whatever he wants and get away with it (at least relatively). Huge turn-off. This incident is just another reason for me to dislike him.

    Kobe.jpg

  9. Day 17: Text Based Web

    Winter War 2013 Topics:

    None

    Current Web:

    Day16_zpsa76135c1.png

    Blue vs. Red ~ Equilibrium Front

    Purple vs. Green ~ NPO/NSO - Kaskus Front

    * = DBDC

    Text Based Web

    A-

    Alchemy:

    Offensive:

    - The Grand Lodge of Freemasons

    Defensive:

    - The Dark Templars

    Anarchy Inc.:

    Offensive:

    - Umbrella

    Defensive:

    - Goon Order of Oppression, Negligence, and Sadism

    - Viridian Entente

    - Mushroom Kingdom

    - The Order of the Paradox

    Argent:

    Offensive:

    - The Order of the Paradox

    Aurora Borealis:

    Offensive:

    - The Order of the Paradox

    Defensive:

    - The Order of the Reaper

    - The Sweet Oblivion

    Avalanche:

    Offensive:

    - Orange Defense Network

    - The International

    - The Last Rements

    B-

    Boards Alliance of Protectorate States :

    Offensive:

    - Mushroom Kingdom

    C-

    Catholic Alliance:

    Offensive:

    - The Order of the Paradox

    Defensive:

    - The Order of the Reaper

    - The Sweet Oblivion

    Cult of Justitia :

    Offensive:

    - Mushroom Kingdom

    Christian Coalition of Countries:

    Offensive:

    - The Last Remnants

    - Orange Defense Network

    - The International

    Coalition of Royal Allied Powers :

    Offensive:

    - Orange Defense Network

    - The International

    D-

    Denios:

    Offensive:

    - The Pacific Order

    The Dark Templars:

    Offensive:

    - The Sweet Oblivion

    - Alchemy

    - The Order of the Paradox

    Death Before Dishonor:

    Offensive:

    - Global Alliance Treaty Orginization

    - Goon Order of Oppression, Negligence, and Sadism

    - The International

    Defensive:

    - Mortal Wombat

    - United Coalition of Nations

    F-

    Fark:

    Offensive:

    - Orange Defense Network

    - The International

    Federation of Armed Nations:

    Offensive:

    - Goon Order of Oppression, Negligence, and Sadism

    G-

    Global Alliance and Treaty Orgnization:

    Offensive:

    - Global Order of Darkness

    - Invicta

    Defensive:

    - Death Before Dishonor

    - R&R

    Global Order of Darkness:

    Offensive:

    - Orange Defense Network

    - The International

    Defensive:

    - Global Alliance and Treaty Orgnization

    Goon Order of Oppression, Negligence, and Sadism:

    Offensive:

    - Anarchy Inc.

    Defensive:

    - Death Before Dishonor

    - Pirates of the Parrot Order

    - Federation of Armed Nations

    - Guru Order

    - League of Small Superpowers

    - Nuclear Proliferation League

    Guru Order:

    Offensive:

    - Goon Order of Oppression, Negligence, and Sadism

    The Grämlins:

    Offensive:

    - Umbrella

    The Grand Lodge of Freemasons:

    Offensive:

    - The Order of the Paradox

    Defensive:

    - Order of the Reaper

    - The Sweet Oblivion

    - Alchemy

    I-

    Invicta:

    Offensive:

    - Orange Defense Network

    - The International

    Defensive:

    - Global Alliance and Treaty Orgnization

    Independent Republic of Orange Nations:

    Offensive:

    - Viridian Entente

    The International:

    Offensive:

    - North Atlantic Treaty Organization

    Defensive:

    - Avalanche

    - Christian Coalition of Countries

    - Coalition of Royal Allied Powers

    - Fark

    - Global Order of Darkness

    - Invicta

    - Legion

    - Libertarian Socialist Federation

    - Multi-Color Cross Alliance

    - Mostly Harmless Alliance

    - North Atlantic Defense Coalition

    - Nuclear Proliferation League

    - New Polar Order

    - R&R

    - Random Insanity Alliance

    - Ragnarok

    - Sparta

    - The Templar Knights

    - Union of Communist Republics

    K-

    Kaskus:

    Defensive:

    - New Pacific Order

    - New Sith Order

    - Shangri-La

    L-

    Legion:

    Offensive:

    - Orange Defense Network

    - The International

    - The Last Remnants

    League of Small Superpowers:

    Offensive:

    - Goon Order of Oppression, Negligence, and Sadism

    Libertarian Socialist Federation :

    Offensive:

    - Orange Defense Network

    - The International

    M-

    Mortal Wombat:

    Offensive:

    - Death Before Dishonor

    Defensive:

    - Nusantara Elite Warriors

    Molon Labe:

    Offensive:

    - The Order of the Paradox

    Mostly Harmless Alliance:

    Offensive:

    - Orange Defense Network

    - The International

    Multi-Color Cross Alliance:

    Offensive:

    - Orange Defense Network

    - The International

    Mushroom Kingdom:

    Offensive:

    - Anarchy Inc.

    - Random Insanity Alliance

    Defensive:

    - Boards Alliance of Protectorate States

    - North Atlantic Defense Coalition

    - R&R

    - The Imperial Order

    - The Phoenix Federation

    N-

    New Pacific Order:

    Offensive:

    - Kaskus

    - Umbrella

    - Viridian Entente

    New Polar Order:

    Offensive:

    - The International

    - The Last Remnants

    - Orange Defense Network

    Defensive:

    - Deinos

    New Sith Order:

    Offensive:

    - Kaskus

    Nexus-X:

    Offensive:

    - Orange Defense Network

    - The International

    Non Grata:

    Offensive:

    - The Templar Knights

    Defensive:

    - North Atlantic Defense Coalition

    Nordreich:

    Offensive:

    - Random Insanity Alliance

    North Atlantic Defense Coalition:

    Offensive:

    - Mushroom Kingdom

    - Non Grata

    - Orange Defense Network

    - The International

    - The Last Remants

    North Atlantic Treaty Organization:

    Offensive:

    - Umbrella

    Nusantara Elite Warriors:

    Offensive:

    - Mortal Wombat

    - United Coalition of Nations

    - The International

    Nuclear Proliferation League:

    Offensive:

    - Goon Order of Oppression, Negligence, and Sadism

    - Orange Defense Network

    - The International

    O-

    The Order of the Reaper:

    Offensive:

    - Aurora Borealis

    - The Grand Lodge of Freemasons

    Orange Defense Network:

    Offensive:

    - North Atlantic Treaty Organization

    Defensive:

    - Avalanche

    - Christian Coalition of Countries

    - Coalition of Royal Allied Powers

    - Fark

    - Global Order of Darkness

    - Invicta

    - Legion

    - Libertarian Socialist Federation

    - Multi-Color Cross Alliance

    - Mostly Harmless Alliance

    - North Atlantic Defense Coalition

    - Nuclear Proliferation League

    - New Polar Order

    - R&R

    - Random Insanity Alliance

    - Ragnarok

    - Sparta

    - The Templar Knights

    - Union of Communist Republics

    P-

    Pirates of the Parrot Order :

    Offensive:

    - Goon Order of Oppression, Negligence, and Sadism

    R-

    R&R:

    Offensive:

    - Global Alliance Treaty Orgnization

    - Mushroom Kingdom

    - Orange Defense Network

    - The International

    Ragnarok :

    Offensive:

    - Orange Defense Network

    - The International

    Random Insanity Alliance:

    Offensive:

    - Orange Defense Network

    - The International

    - The Last Remnants

    Defensive:

    - Mushroom Kingdom

    - Nordreich

    S-

    Shangri-La :

    Offensive:

    - Kaskus

    Sgku:

    Offensive:

    - The Order of the Paradox

    SNAFU:

    Offensive:

    - The Order of the Paradox

    Sparta:

    Offensive:

    - Orange Defense Network

    - The International

    Defensive:

    - The Last Remants

    T-

    The Empire of the New Evolution:

    Offensive:

    - Viridian Entente

    The Imperial Order:

    Offensive:

    - Mushroom Kingdom

    - Umbrella

    The Last Remnants:

    Offensive:

    - Sparta

    Defensive:

    - Avalanche

    - Christian Coalition of Countries

    - Legion

    - North Atlantic Defense Coalition

    - New Polar Order

    - Random Insanity Alliance

    - The Templar Knights

    The Order of Righteous Nations:

    Offensive:

    - The Order of the Paradox

    The Order of the Paradox:

    Offensive:

    - Anarchy Inc.

    Defensive:

    - Aurora Borealis

    - The Grand Lodge of Freemasons

    - Catholic Alliance

    - Argent

    - Molon Labe

    - The Phoenix Federation

    - Nexus-X

    - Sgku

    - SNAFU

    - The Dark Templars

    - The Order of Righteous Nations

    The Outlaws Republic:

    Offensive:

    - Viridian Entente

    The Phoenix Federation:

    Offensive:

    - Mushroom Kingdom

    - The Order of the Paradox

    The Sweet Oblivion:

    Offensive:

    - Aurora Borealis

    - The Grand Lodge of Freemasons

    Defensive:

    - The Dark Templars

    The Templar Knights:

    Offensive:

    - Orange Defense Network

    - The International

    - The Last Remnants

    U-

    Umbrella (DOOMBIRD DOOMCAVE):

    Defensive:

    - Anarchy Inc.

    - Cult of Justitia

    - Independent Republic of Orange Nations

    - New Pacific Order

    - North Alantic Treaty Orgnization

    - The Grämlins

    - The Impertial Order

    Union of Communist Republics :

    Offensive:

    - The order of the Paradox

    Defensive:

    - The Order of the Reaper

    - The Sweet Oblivion

    United Coalition of Nations:

    Offensive:

    - Orange Defense Network

    - The International

    V-

    Viridian Entente :

    Offensive:

    - Anarchy Inc.

    Defensive:

    - Independent Republic of Orange Nations

    - New Pacific Order

    - The Empire of the New Evolution

    - The Outlaws Republic

    ~

    So some real life stuff just happened and I'll be staying at my grandparent's house for the next month. Since I dont have my computer, all updates will happen via my iTouch via BBC code I send myself for the update. The Web isn't the same and I'll try to redo it, even nicer! in the next two days. In the mean time, I spent my prep period and time after school (2.5ish Hours total) transfering the web into text since it'll make updates easier for me if I can't get to the picture web. I hope everyone understands and I will do my best to keep up the updates.

  10. Author's note: this is entirely a parody and is not something we would ever implement, even if we were in a position to so. It is designed to be a thought experiment as to how "evil" one can make terms.

    Preamble

    The undersigned alliances, having engaged each other in combat, one of them having fought valiantly against the another, agree to end their respective hostilities according to the terms now set forth.

    Article 1: Overview

    A. Goon Order of Oppression, Negligence, and Sadism (GOONS), Mushroom Kingdom, and Umbrella (collectively "Doomhouse");

    The International, Orange Defense Network, Athens, League of Shadows Treaty, and Greenland Republic (collectively "Complaints and Grievances Union"); Viridian Entente, FOK, Federation of Armed Nations, Open Source Alliance, The Order of the Paradox, Alchemy, and Nordreich

    are victorious over the "alliances" of:

    New Pacific Order (NPO), The Phoenix Federation, 64Digits, SNAFU, Regnum Invictorum, Sanitarium, The Legion, Kerberos Nexus, Cult of Justitia, Molon Labe, The Sasori Initiative, and North Atlantic Defense Coalition.

    B. NPO admits total and complete defeat. NPO nations who spend the entirety of the conflict Peace Mode shall become slaves to the victorious alliances, as outlined below.

    C. The remaining alliances surrender. These alliances receive immediate peace, provided conditions are met.

    D. The defeated alliances will have a portion of their memberships enslaved, in addition to reparations, according to the terms of Article 2.

    E. Specific obligations to be fulfilled by Schattenmann of Schloss Eggenberg are detailed in Article 3.

    E. NPO agrees to cede control of all alliance functions to Doomhouse, NPO will be a vassal state of the victorious alliances of Doomhouse, If DH requires it, NPO must follow them into combat. If NPO is attacked, DH may decide to intervene, if it suits them. See Article 4.

    Article 2: Enslavement and Reparations

    A. The defeated alliances shall forfeit 30% of their respective memberships. These members shall join the AA "Doomhouse Slave Camp". These members will exist only to serve Doomhouse interests, for a period of no less than 6 months. It is expected that all members of the AA will have all outgoing slots full for the duration of their stay, of either tech or money tributed to Doomhouse members. Failure to have all outgoing slots full will warrant a "whipping", wherein a slave management associate will conduct an update blitz and then peace out, to provide motivation for compliance. All members of the slave AA are expected to fight for Doomhouse during the duration of their stay in the camp.

    B. 600,000 technology is to be paid to Umbrella by the defeated alliances, 300,000 technology and 3 billion cash reparations will be paid to MK, GOONS will receive 10 billion cash. All terms must be completed by two years from this agreement.

    C. The governments of the defeated alliances will be required to attend a virtual seminar on the proper use of peace mode as a tactic.

    Article 3: Schattenmann

    A. Schattenmann of Schloss Eggenberg agrees to shut the hell up about GOONS and VE for the next two years. Any violation of this term will result in an immediate attack.

    B. Schattenmann of Schloss Eggenberg agrees to issue a formal apology to ODN for his spying, and a formal apology to VE and GOONS for his terrible posting.

    C. Schattenmann is only allowed to post in Shakespearean prose for the duration of this agreement.

    Article 4: NPO-DoomHouse vassal agreement

    A. MK, GOONS, and Umbrella agree to take on NPO as a vassal.

    B. NPO will fight for the above alliances when asked, and the above alliances will provide NPO with useful advice.

    C. There is no period of expiration on this treaty. It may only be canceled by the mutual consent of all parties. Should any alliance named above dissolve or merge with another alliance, the remaining alliances are still under the obligations of this treaty.

    Article 5: Unaddressed Violations of Terms

    If an undersigned alliance violates any provision of this Agreement for which a penalty or penalties have not been defined, the undersigned alliances directly involved in the violation shall carefully determine an "appropriate" remedy.

    Article 6: Completion of Terms

    A. Unless otherwise specified, all provisions of this Agreement are effective immediately upon execution of the Agreement.

    B. This Agreement shall be deemed satisfied by all undersigned alliances upon completion of all of above specified conditions.

    C. The undersigned alliances shall make, at an appropriate time, a joint public announcement that the terms have been completed. The announcement shall include sufficient evidence to show that each of the conditions enumerated has been completed.

    Article 7: Signatures

    The undersigned alliances hereby commit themselves to these presents by the signatures of their duly designated emissaries, to wit:

    For Mushroom Kingdom:

    For the Goon Order of Oppression Negligence and Sadism:

    For Umbrella:

    For the New Pacific Order:

    For XX

  11. So, I have been asked several times, by several folks to do this again, it has been... 18 months, or so? since my last edition. With war breaking out all across Planet Bob, now is as good a time as any. So... here goes...(neutrals will be excluded.)

    IRON - When life hands you lemons, make lemonade. IRON made plenty of lemonade between last war and this war. They were, for all intents and purposes, intentionally set up to fail post-war. But, the best laid plans of our would be masters(the winners of the last war), were as abject and abysmal a failure as their (the winners of the last war) post-war FA efforts. IRON did not get bailed on by everyone. They worked hard and received a 1-UP from all of their allies, promising to make the changes that were needed to prevent them from being used to create their own demise again. When mere survival seemed to be the best IRON could hope for, they received support from their allies and thrived. The coming months will determine whether the gamble taken by allies and allies of allies was the right move, but to IRONs credit... they were supposed to be the ones getting rolled now, and , here they are NOT getting rolled. So right now its IRON: 1... Those who set up IRON: 0

    NPO - Nothing but absolute love for these guys. With the target forever on their backs, they show an organizational ability like no other to thrive under pressure, and to ALWAYS rise back to the top. The results of the last war SHOULD have broken NPO, but failings by those who won the war, let the sharper, brighter, more active minds in NPO turn the gambit totally around, and now stand on the precipice of the title of "Most Powerful Alliance" (at least IMO.) Kudos to you my friends.

    New Polar Order - For the umpteenth time in Planet Bob history, the world was theirs for the taking. There is not one person who can objectively look at the last year in CN history, and give NpO any grade other than an F. They made no FA Moves to secure their alliance, they made no FA moves to secure their allies positions, they made no internal moves to put someone in charge of some aspect of FA , who might even give off the slightest indication that they care. Congratulations NpO, you have been held back again, by your own selves.

    SNX - HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA. When you combine poop with poop, you get poop. The end.

    RnR - Not just me, but nearly EVERYONE in the world wondered when you would break out of the shadows of SF. Seriously, long after SF abandoned, people still viewed RnR as the silent member of SF who really make no moves of their own. Not anymore though. A few subtle moves by R&R were important to forging the path to this current war, whether they realize it or not (I think they probably know though), it is, literally, the 1st time I can recall in RnR history where they actually forged their own path. Kudos to you. You have some great great FA guys, you could conceivably take on a much broader role in world politics, I hope you decide to give it a try, because everyone should try at least once when they are in the position. Do your members and yourselves a favor, try not to spend the next few months (when the current war ends) trying to soak up honor by simply being well-liked. You can be well-liked AND a player. Try being a player, I think it would be fun to watch. Good luck.

    ODN - If ODN has one weakness, it is that they try too hard to explore EVERY possible FA Move. They play the game far more real-politik than ANYONE else. It serves them well, it just seems to me like it might be more fun to once in a while dive blindly into something. CN is a gaming experience, I think the current ODN tries way too hard to be way too careful. All of that being said, some of my most favorite people in CN are in ODN. I have a long-standing love affair with them, and that will not end any time soon. If you(the reader) or your alliance do not have a relationship built with these wonderful folks, you are missing out on some of the greatest social interaction, and useful in-game insights that are available to the world. Did I mention I love ODN?

    Sparta - Over and over you try. And you fail. But you get an A for trying between these last 2 wars. While so many of your allies and tertiary allies stood pat and did nothing, you guys saw the need to expand your reach, and you did try. Sadly, you also were faced with the realization that proximity to some of your current allies really do limit your options, as very few alliances really seriously considered even touching you. Whether it be due to your past branding as whiney to an extreme, or incompetent, or just plain apathetic, who knows. At least, for the 1st time since I have know Sparta, they showed a spark of life and effort. Do yourself a favor and build on it. The game is more fun when you can move freely about.

    Umbrella - Let me be clear, I HATE the last minute side change(and lets be blunt, that is what it was), but this is a Roquentin-led Umbrella, and the move made total sense. It is not a move I would have made, but I can objectively look at it and see WHY they made it. There is a common ground among the Platysphere allies towards one group in particular, yet the core will not extricate itself from that group. Umbrella extricated itself. There is a lesson for all of those in Platysphere leadership to learn there. Will they learn? Who knows. As for Umb themselves, I have no love lost for them, my allies iN NPO have asked me to show faith, and so I shall. I withhold my judgement on them, and will address them when I have had more time to observe.

    TOP - If NpO got an F, TOP gets an F-. Why? Because TOP has far more proven FA-enabled minds than Polar has, and those minds have (or had) deep sentimental connections all over the map of Planet Bob. So how is it that they completely failed to land even ONE significant tie between the last war and now? Oh yeah, it would be because they essentially stabbed their entire tertiary sphere from the 2 years prior, square in the back. The quote "C&G is expendable" was used often by me as a rallying cry to warn anyone remotely in C&Gs tendrils as to how disposable certain tertiary ties are to the mental giants in TOP. And those sentimental ties? All of those MK people? They chose to stay in an alliance that viewed their most historically loyal allies as expendable, as they were CALLING us expendable, then had the nerve to actually act surprised that we did not embrace the King Brandon's of the world when they came calling based on longstanding sentimental friendships. Sorry former MK-ers in TOP, I love all of you, but you CHOSE this, and you CHOSE for us as well. Time for some big boy panties if you want to fix anything going forward. But as of this moment, your entire alliance has earned the pox on you that prevented anyone from wanting to touch you.

    VE - Everything I said about Polar applies to you as well. While you didnt exit the last war with the political clout that Polar did, you spent the entire year seeing the way the winds were blowing, knowing standing pat, and basically doing nothing. Its just easier not to dislike your inaction, when the inaction of much stronger alliances politically so far outweigh your own, and if you are content staying where you are, that is fine as well, I am content seeing you there.

    DT- The sleeping giant. I look down the roster, I see so many folks that I worked with in old-school C&G and GR specifically, yet I feel no real kinship, and that makes me sad. That being said, you guys certainly did not stand pat and make nothing happen. Despite perceptually being a passive alliance, you made meaningful moves that cemented not only YOUR security, but the security of your bloc. It was very reminiscent of old-school C&G, and tugs at my heartstrings. You MAY come out of this war as one of the top 3 strongest alliances politically, so the NEXT year, for those like me who are watching you, will be FAR more interesting than this past year.

    Fark - Only you know the truth. But you have a reputation on the Doomsphere side of the web of being the member of XX who wishes they were not a member of XX, not because of anything that you find particularly distasteful about the XX members, but their tertiary connections, you loathe them. Like I said, only you know if that is true, but it is a prevailing opinion on this side. You are active, capable fighters, and you send out some good recipes(2 wars back I made an all Fark meal for my family from hand picked recipes sent to me). As for how I will judge you, right now your hands are tied, I will judge you, and the validity of the rest of the worlds opinion , in the months following this war. Make no mistake though, this is no slight on your alliance, you guys are capital, and well-organized, and should be proud of that, regardless of future FA.

    NATO - You remind me alot of Athens. Loyal almost to a fault. Be wary though, that same loyalty can break down an alliance, and it is a slow and painful breakdown. Like many other alliances on Planet Bob, you appear to be an alliance that is content to stand pat and soak up honor. It would be fun to see you throw some honor aside, alas, I do not think you have it in you. This is not a knock on you, most alliances do not have that in them. It is more of a symptom of what we sow by throwing words like honor around for 8 years.

    I will edit in DBDC and the rest of the top 30 tomorrow.

    Edit Addition:

    DBDC : Lots of familiar faces there, few familiar personalities. Listen, the reality is, these guys are playing a different game (tier-wise) than the rest of us. They are basically untouchable, but they have found unique ways to make their presence felt on the global stage. Like it or not, they should receive kudos for that. They also do not come without an upside. Their presence alone, in a coalition can cut down on a significant portion of down-declares at the top tier of a coalition. Cuba seems to have an "end-game" goal in mind. People who dismiss this alliance as niche, are fools, and in many cases, are the same fools who celebrated them as a splinter group in another day and age (funny how that works, is it not?) Like it or not, these guys change the game with their presence, and in war-time they change both coalitions(the one they are in and the one they are fighting.) These guys 100% completely and totally out-played the powers-that-would-be between last war and now. They are not going away any time soon, get used to them.

    MHA - Literally, you are MHA. I cannot even troll you guys anymore, because when I got to you on the list my only though was, "wow, they are still this high up? I hear literally nothing from or of them anymore." The consummate "soak up honor" alliance.

    Valhalla - An alliance with no direction. Content to meander between the lines of both sides even as they get more clearly drawn. I get the feeling that nobody there really cares. Much like my alliance, it appears that Valhalla is a retirement community. I honestly expected them to play the game much more after their reformation, instead, they went the easy route (get in position to roll NPO, then stand pat.) In some ways though, they earned the right to their own apathy, because they DID make things happen once, and perhaps they believe, as I and so many others do, that it is time for others to make things happen.

    NEW - Seriously, as long as they have been around, I really know next to nothing of them. I heard on 467354 different occasions that they were going to rogue out, or disband, or both, and yet there they sit. Kudos to them on survival, it cannot be easy, as anyone who has dealt with them knows, the language gap can be maddening.

    GOONS - My how times have changed. So many people there that I love, but they have changed. Sardonic has become mostly detached, Ken, while one of the nicest guys in all of CN, really is naive on the political landscape. They went from an entertaining collection of top-notch guys to an alliance whos most vocal public face and voice the last 18 months, has been Marx. Marx and his "NPO MUST ALWAYS BE THE ENEMY" rhetoric. A part of me feels bad for the position GOONS is in, and a part of me realizes they chose this route. Either way, they are right where they WANT to be, so good for them I guess. I WANT to be angry with GOONS, but I have too much history and sentimentality with them to be truly angry. That being said, I would never trust them again.

    Non Grata - Just a fun bunch of folks. Loyal almost to a fault, but they are developing a little bit of what ODN has (over-analysis of ALOT of things.) They are politically astute though, much moreso than most people give them credit for. They are still my favorite alliance in this game. They have almost as perpetual a target on their back as NPO does in this day and age, yet they thrive in the environment. If you have not taken the time to get to know this fine bunch, and just base your opinion on OWF rhetoric, shame on you.

    GLOF - If DT is the sleeping giant, GLOF is the awakening mammoth. Personally, I find it embarrassing that I know as little about these guys as I do, and before I do another of these blogs , I will try to take some steps to rectify this. I really cannot comment at all on GLOF, I know nobody there. You know, when I looked and saw MHA, I was like..."wow MHA is still pretty high up statistically, lol, but still MHA".. when I saw GLOF I was like "wow, where did THEY come from." I will do my homework on GLOF, and have a better picture of them next time.

    FAN - They do their own thing, which inherently makes them better than most of us (seriously). I think , though, in regards to the game itself, they are detached and irrelevant, AND, they are satisfied with that. They did the work long ago, and earned their respite.

    Legion - I know nothing of the current Legion, but they are still Legion.Historically they have not had one saving grace, and I feel like that is probably still true today.

    Nordreich - Damn but that kingzog is one handsome guy. In all seriousness, the last nail was in the coffin of this alliance like 2 years ago, wasnt it? The one AA splintered from them, massive internal strife, the whole world hedging on NoR disbanding. Whoever stepped up and held them together should get some sort of a medal. Not only did they survive, they thrived. Much to the chagrin of many folks (and I dont like the chagrinned folks, so I salute NoR for surviving.) In regards to the current game, NoR is trying to forge lines and paths that put them and their allies in better positions, not bad for an alliance that was written off.

    Mi6 - Goals Chim told me he had for MI6.... 1) Hyperactive alliance with bustling membership (success). 2) Play the game differently (miserable failure)... 3) Be kings and not kingmakers. (failed even more miserably.) Look, congrats on the activity levels, that is not easy to sustain. But lets be honest about the GAME of Cybernations. YOU are the toxin. YOU are the reason NOBODY will even entertain TOP and Polar overtures. Proximity to your alliance is an UNDESIRED position by 70% of the planet. There is a REASON for that. Alliances are often accepted for being smug pricks, but in EVERY instance, the smug prick alliances have at least freaking accomplished something worthy of the smug prickness. You guys waltzed in, assumed the mantle of smug prickness, then were all SHOCKED when nobody would touch you. You are not kings, you are not kingmakers, but you are INDEED, thronebreakers, only you broke the throne of those alliances whom you purport to be friends with, simply by showing not one modicum of respect publicly or privately to ANYONE outside of Platysphere. Lesson to be learned: Do something to EARN your rep before you flaunt your rep.

    NADC - I really know little of NADC, but they are still NADC... so PFFT.

    FTW- I know a decent amount of FEAR, although I n ever really was close to them. I knew next to nothing about Wolfpack (I think was who merged with them.) So it would be grossly unfair for me to comment on these guys right now. Much like with GLOF, I will do some homework and get back to the world on these folks.

    TPF - Like TLR, mostly a retirement home now, not really much to say.

    GATO - The leaner GATO is something I like to see. I think they will see it this war as well, the bloated numbers of being too large makes it really hard to manage. Still though, these are the most loyal guys in all of CN, bar none. They dont really cause trouble for anyone (except for electing max to gov) and they are always their when their allies need them.The one thing I would like to see is for a GATO AC to step outside the box and try to stir the pot a little. Like I said a thousand times in this blog, EVERY alliance should try this at least once, GATO are no exception. Make magicninja AC for 2 terms and see what happens.

    Knight of Ni! - I raided you guys once.

    STA - Solid, loyal allies. Mostly extremely nice folks, but, moreso than ANY alliance on Planet Bob, they are the most content to be "honor soakers." Please never ever fight on both sides of a war again, it is dumb, and you are NOT dumb, so do not do dumb things(I know it was long ago, but I dont have a relationship with you to draw on to write this so I needed more words to fill to look like I made some effort here :P )

    More to come: TTK on down through where I decide to stop. Maybe tomorrow.

    And let us continue....

    TTK- I am actually ashamed that I do not know these guys better as my allies have steadily become more enamored with them. I blame it mostly on my laziness. That being said, I have a few friends there. Historically, a very quiet alliance, almost too quiet. Same advice I have given so many others... try really stirring the post, I promise it will be fun. Also, you have been warned, expect me to stop by your forums for a short visit.

    NSO- I am almost ashamed to type this. I look down the NSO roster, and I see tons of people that I am quite fond of. Then I look down the gov, and I am like .... I really do not know all of these folks. Look, NSO play this game for all the right reasons. Their members and the enjoyment of their members for playing the game, is their top priority. They are big on politics, but not on real-politik, and I mean this to be a compliment in the highest order, more people should forego the notion that they must always perfect politics. I have gone from hating these guys to being very proud to be allied to these guys... and THEY have not changed much... and I have not changed much... if I were to ever leave my alliance.. NSO is so high on my short list of destinations. (I imagine they are praying at this point I never leave my alliance.) NSO learned what so many of us so quickly forget... CN IS A GAME. Learn from them the rest of you.

    Invicta - Puppets with delusions of grandeur. Nothing more. Never once making their own path, never once standing up to an ally, they simply lay down before the enemeis of their allies.

    The Seven Kingdoms - These guys make me laugh. Not because they are funny, because they are inept. They were inept as HB, they are inept today. They have meandered through the treaty web in search of a successful combination of allies (read this as "always looking for the next winning side") and as soon as they find it... their allies crumble. Protip guys: Do not count on your allies for your FA.

    RIA - Like R&R, they are still widely viewed with the SF tag. Unlike R&R though, they are having trouble finding their way out of that type-casting. That is not to say that they do not have some capable leaders. Despite my clashes and interactions with their leadership over the years, I have found them to be able politically and militarily, the only issue is they seem to be afraid to lose "honor" (God the concept of honor really does ruin this whole game.) People think that losing honor means acting with dishonor, when it really does not. Honor is fleeting. Major props to RIA for their war stats program. Seriously, I would hug each and every one of you (even Ogaden!) for that. I literally begged for something like that for YEARS. It created whole new levels of propaganda possibilities. I see RIA as an alliance ready to shed the honor-soaking, but unsure of how to actually proceed. Here is my advice guys : Talk to your allies in NSO. You dont have to be like NSO, but aside from the "we are good friends and allies" with NSO... REALLY talk to NSO. I promise you you will have more fun in CN if you dont put the fake "honor" within a GAME above everything else.

    CCC- I really do not know anything about them, except that they willingly throw themselves to the wolves as Polar meatshield every single war. CCC is probably the 1 alliance in all of CN whos FA has made zero movement in 6 years. I mean not one iota. You know what that says? They soak up honor. Sigh.

    TLR- Home sweet home. Look, we are a retirement community. We enjoyed our prominence, we have no desire to re-attain that prominence. We are perfectly content to let others take the lead. Like the TPFs and Valhallas of the world, we have earned our respite. Maybe , some day, I will get interested enough, or Kestral will, Or Elly will, or heaven-forbid, AirMe will... and we may get involved, but here is a protip... Do not hold your breath. Troll away at us, the truth is we have accomplished more that 95% of you could have ever dreamed of.

    Atlas - The world is starting to take notice of you. This is both good and bad.You are that make or break moment for your alliance in terms of legacy. Watching where you go with it will be fun. Something else for you guys to fear, you are ALSO on my short list of destinations if I ever leave TLR. Fear that and pray. Seriously though guys, enjoy the moment at hand, and do not fear directional decisions going forward. Mistakes do not wreck an alliance's legacy nearly as much as doing nothing wrecks it. Survey the world, look for your spot in it, then go take your spot. I wish you all the best, sincerely.

    AI- Retirement home. They cannot beat us in Shuffleboard though. Most because we cheat. The way I see it... AI formed with 1 purpose. They may not even know that they had that purpose when they formed. They fulfilled the purpose, and pretty much just stopped. History will decide if their respite was earned, I wish there could have been more though.

    Sengoku - For all intents and purposes, Sengoku are weird to me. Their FA seems haphazard at times. They also have a brief history of thinking they are more important than they are on the FA stage... and then... suddenly they make you question if maybe they are not smarter than we all think they are. I am admittedly curious now, and I think the next year will bring many many answers as far as Sengoku is concerned. It may just be that I have been wrong about these guys all along. Remember that next time I make this blog... because it will be addressed with much more knowledge.

    INT- I still adore these guys. They still are the source of my largest CN headache ever. Yet chock full of people I count as friends. I think INT is largely intentionally keeping a low-profile. I think they know their FA is like a meandering fish in a strong current. 2 years ago I could have wrote an entire diatribe on INT, now I am just studying, looking for what their intentions are. Little do they know though... they make my short list as well (My short list is really 7 alliances.)

    DoD - Went from fighting them 9 months ago, to fighting alongside them now (Thank you TOP-Polar incompetence). I was largely neutral on them back then, largely neutral on them now. What they are is competent fighters. What they are not is political movers and shakers. Think NEW minus the language barrier 4-5 years ago.My opinion on DoD will be created over the post-war era, because they (and their allies) will have difficult choices. So make a mental note of this for next time I do this. I will be paying much more attention to DoD.

    Argent - Janax is back.. Omni is out... they can ONLY get an A+ from me. They would get that A+ even if they were squarely on the other side of me this war. Seriously, Janax is somewhat a CN legend, and among the people in this game that I respect the most. Much like TLR, the whole world though a y ear ago, that Argent would not exist today. Suck it world. Can Argent's future be as bright as its pre-Omni past? Who knows, but I would not bet against them. They have some smart players. If they can maintain their interest (which requires others to help to create interest), they can do much pretty much anything they put their minds to.

    Doom Squad- Widely regarded as MK 2.0, you would all be wise to stop thinking of them in that regard. Lots of MK faces? Sure. But this group plays the political game a little different. Subtle and effective, not the "in your face" style of the old MK. However, they have the same level of effectiveness. It is like their kinship with DBDC makes up everything that made Doomhouse right, while shedding all the political albatrosses that Doomhouse had. Keep an eye on this alliance, because their stock is rising.

  12. Lets say you were convicted of a crime - Regardless of your guilt or innocence, the jury has convicted you, and now you must be sentenced.

    If given a choice between 10 years and 10 lashes, which would you choose?

  13. Because this is boring.

    Also they already have with this declaration.

    If its boring for you... fire up something over there at Argent to make it unboring. Because it is boring for you, does not mean NSO and Kaskus wont have a "blast" (pun intended). The rest of the world is not here to amuse you, sir.

    Source: An Imperial Decree

    Although this is not what Rush meant, all of you guys do give me a lot of entertainment during the times I'm: avoiding schoolwork, bored at break on work, or other times. Now that it's Christmas season, I just want to wish everyone of you guys a merry christmas. From the people I argue with on the OWF to the people I have genuine friendships with and everyone in between. Thanks for being here guys, because if it wasn't for you guys I'd have to collect stamps or coins or some !@#$ like that.

  14. The upcoming elections have reminded me of something, something that is evident to most people in the world, except, for whatever reason, Americans: The American culture and ethos, for the past 40 years, has been based on selfishness (or its PC-term, "individualism") and neo-liberalism, the misguided belief that rich and powerful people can somehow solve all of our problems, and therefore we must protect and defend them at all costs, with Trump being the clear example. Trump's appeal is that he is a rich man who owns his own company, so that automatically means that he knows how to run a country, despite the fact that he has not given an intelligent and outlined plan, and really is nothing more than a buffoon. This Gallup poll outlines the frustration, alienation, and disapproval with American politics: http://www.gallup.com/opinion/polling-matters/179477/americans-frustration-congress-elections.aspx 

     

    American political discourse is dominated by neo-liberalism, in every considerable way. So much, that any policy advocated that will help the disadvantaged, and limit the privilege of the rich, is considered to be "class warfare", even though class warfare is conducted, every single day, by the privileged against those who are privileged, through law, the structure of our education system (another subject in its entirety), and other means. This is not limited to politics, it is us, our society, that have been influenced by this neo-liberal philosophy. If our politicians represent us, then they do a very good job at it. It's why I choose not to vote, simply because I have no illusions that a politician can improve these conditions. A government is only as good as the society it represents. What's the solution? I honestly don't know if there is any solution outside of a revolution, not a violent revolution, but a spiritual one, one that is based on truth and radical love, and also a cultural and philosophical one, a new renaissance of sorts, considering the fact that stupidity and ignorance greatly contribute to these conditions.

     

    But I don't see that happening... and it's worth noting that I, by expressing this opinion, am not being self-righteous, nor am I speaking from a position of intellectual superiority. I am saying this because I believe it to be true, not because I'm not guilty of being an acolyte of this philosophy as well. The truth is that I, quite honestly, no longer care because I, as an individual, am powerless to do anything about it on the macro-level. We, as a nation can, but do we want to? Do I want to? Do you want to? The only thing I can do is be the change that I want to see in my everyday life, opposing unfair hierarchies, materialism, and individualism, and trying to be as altruistic as possible. It's hard, and it is why I use the term "we" instead of "you" or "y'all", because I am as influenced by this Age of Selfishness as the next man, and I am as guilty in perpetuating it. That does not mean, however, that we can't try. But we don't, we just continue to perpetuate it.

     

    I don't follow the "human nature" argument, and that is not the argument I'm making, it's complete BS, and it's also a cop-out. Human beings have the capacity to do good, however, we live in a society that rewards greed and selfishness more than it rewards justice, which is what makes it much more difficult to do good because "what's the point?" right?

  15. Ljh0JzW.jpg?1

    This article is best read while listening to this

    .

    La Vangardia Pacifica would like to thank regular readers for their patience during its prolonged hiatus, and can now confirm that production will resume in the near future. By way of apology for the unexpected interruption we we would like to offer readers a free copy of the December 2008 publication Letters of Pacifica.

    Within its cover readers will find the foundation of many of the intellectual and historical ideas that informed the Order during the early years of its existence. Some of these may be outdated while others may not be, but it will undoubtedly provide a wealth of information and a unique perspective to younger and older scholars alike.

    In line with this we are pleased to observe that the models developed through the Francoist method in previous issues of this paper have more than survived the test of time. What were once much maligned predictions -- the inevitability of the treaty web, of the bipolarity of international politics, of the existential crisis, etc -- have become, to contemporary society, a matter of historical fact.

    And finally, we would like to pay tribute to Emperors Cortath, Mary, Brehon, Farrin and Letum for the extraordinary job they have done over the past few years. Not only have they maintained the Order in the face of extraordinary odds, but they've reorganised, rebuilt and reinvented it into the powerful, efficient machine that it is today. They have proven that Pacifica Prevails was not only a popular saying of old, but a statement of fact.

  16. Haflinger
    Latest Entry

    I know where your signature image comes from.

     

    You should try to act more like Guts and less like Casca. And realize that Junka is more than a little bit like Griffith.

     

    For those who have no idea what I'm talking about, Galerion knows. Also you can read this: https://en.wikipedia.org/wiki/List_of_Berserk_characters

  17. Well seeing as bros already accepted [on air] that he did snoop on UPN when he had admin access, by simply clicking on a thread in the gov areas... Roq pretty much stands proven true on the "MK Spied" issue.

    While this has been interesting to see, i would rather Roq took a different approach to this. It is always better to let the masses whip themselves into a frenzy than to seem like you are trying to whip them into a frenzy. The best way to drop a bomb, Roq, is to just drop it, and then pop in every one or two days, answer any pertinent posts, ignore the obvious tangents and focus on the smart questions that are relevant to the topic at hand. Done right, it is a thing of beauty.

    Right now, the T machine is trying very hard to make it about Roq and not about the issue. They have also had a modicum of success in this endeavor. Yes a few will winnow out the chaff and retain the salient points, i wonder how much that will help Roq's goals at this point in time.

    Add to that the CBs based around spying have traction only when when an alliance with muscle is making the allegation. From the looks of things, in the public domain so far,UPN and RoK and the Sith are not about to make a thing of it. I am not even sure that the NSO even thinks its that big a deal or are even convinced that they were spied upon. UPN apparently forgave bros. RoK ... i think they will thank you for not making them "the news" at this point in time.

    So you have one confirmed and one possible victim that are already curled up in the fetal position, a third that is "meh" about it and unless Nagasaki is something really ground breaking [but really guys, is there anything that we cant brush off?] i don't see any immediate impact of Roqgate.

    Pity really, i was hoping for a flare up. Watching the scotch bottle mysteriously get emptied over the hours is not all its cracked up to be.

    PS: bros... why man? wtf were you thinking.

  18. A lot of you have been using my website w/ all kinds of calculators for Cyber Nations for a long time now (http://www.cn-utilities.com). There are currently over 3400 registered users that hopefully enjoy all the calculators.

    I'm currently working on updating all the calculators to include the new Mars and Moon wonders. The Infrastructure Calculator has already been updated, the others will follow shortly.

    With all that said I have added a donation option to the website to help me come up with the $$ for the web hosting every month. Finances have been really rough the past couple of months and I'm currently not able to come up w/ the hosting costs anymore. Hosting has been paid until the end of the month, so the site's safe until then. Continuation of the site will depend on your contributions after that.

    If you list your name and/or your nation ID w/ your donation I'll put you in the thank you list below.

    Thanks to the following people for their contribution:

    - Crymson of The Order of the Paradox

    - Zebedee of The Order of the Paradox

    - Jenko of The Order of the Paradox

    - Hepokatti of The Order of the Paradox

  19. Keeping it short: I never understood why people consider their and everyone's treaties like they were pieces of a domino. I am talking of the idea of engaging "this" alliance or "that" one because of the defensive treaties that would be activated, trying to bring as much firepower to your side while you try to limit the firepower activated on the other side.

    While it may seem right from the perspective of the single treaty, if you look at the whole picture it means that you use people's treaties against them and - this is clearly the corollary that makes the entire thing fall apart - you admit that others can use your treaties against you.

    Treaties are agreements that you signed for your own purposes and to support your direct counterparts. If some party that is distant in the treaty web started some conflict and you find yourself entering on this or that side depending on the order in which treaties are "activated", well... something is definitely wrong.

    An alliance shouldn't let their Foreign Affairs be dictated by those that can best manipulate the treaty web, but they should rather operate with their objectives in mind. This isn't necessarily "realpolitik" - you can still pursue an honourable and "losing" stance (or whatever else you fancy to role-play) - but it's just self-determination: you do what you want to do, you defend/attack what you want to protect/destroy.Your true allies will understand when you can't help them (or rather: their allies) because it's incompatible with your decisions.

    In short: your treaties are yours, not anyone else's.

  20. Regular Season Wrap-Up

    Marko Mäkelä

    The largest and most exciting regular season of Uralican football has finally come to a close, with SiPS doing the expected and claiming their third consecutive Shield of Honour as they won the Bolakliiga by five points. The big difference this season is who their number-one rivals were, considering that Dinamo Kirov finished a surprisingly low fourth. Instead, it was the Komi-Menno Derby between SiPS and Telekom Pazhga that turned out to be the big story this season, as the 'Kom went from finishing a disappointing tenth last season to finishing second this season thanks to career years from several players, not the least of which was Diedrik Siemens, who finished only two back of SiPS wunderkind Hessu Öörni for the league's assist lead.

    Here's a look at the league-by-league story, though.

    The Bolakliiga

    Award Winners: Petteri Vahalahti, SiPS (Golden Ball/MVP, Sami Hyypiä Trophy/Best Defensive Player), Joni Rasimus, SiPS (Golden Shoe/Top Scorer - he had 43 goals this season), Trevor Renzenbrink, Telekom Pazhga (Golden Gloves/Best Goalkeeper), Diedrik Siemens, Telekom Pazhga (Fair Play Award/Most Sportsmanlike Player), Csaba Száláy, Amkar Perm' (Best Youth Player).

    Biggest surprises: Telekom Pazhga finishing second, FK Inta not getting relegated, FK Vorkuta finishing mid-table in spite of a horrendous start.

    Biggest disappointments: Amkar Perm' finishing below .500 after losing the aforementioned Száláy to injury mere days after acquiring him, Udmurtiya Izhevsk, Mashinostroitel Kirov, and Dinamo Vologda having sub-par years, Spartak Ukhta almost getting relegated only a year after finishing 10th.

    Relegated: FK Kotlas, FK Syktyvkar, FK Kirov.

    The Bolakliiga was indeed interesting this season. Several teams were bitten by the injury bug, most notably Metafraks Gubakha, who at one point had all but four of their starters in the stands. Mashinostroitel Kirov was another one of these, although even when at full health they had so much trouble scoring that star goalkeeper Yevgeny Kudymov left for Mordovia Saransk in the Ykkönen, where he ended up guiding the Clarets to a mind-blowing perfect record of 38-0-0. Expect a major shakeup there in the offseason.

    The three teams that were relegated were three of the four lowest-rated teams coming into the season, although the lowest-rated team at that point, FK Inta, managed to fight tooth and nail to stay out of relegation, although I don't think they'll be able to stave that off for another year, as much as they've improved. Both Mordovia Saransk and their runners-up, Ural Yekaterinburg, look like staying up after the 2011 season. As for the playoff winners, that remains to be seen. Last year's 1-nen playoff winners, CSKVC Kirov, actually finished in the last non-red zone position, 15 points clear of FK Kotlas. I have a feeling they'll be going down after next season, but who knows?

    I have to hand it to Milan Sorokin, though. He took a limited budget and a horrible team that was expected to finish the season in single-digit points, and pulled them out of the gutter enough that they finished ahead of even Spartak Ukhta, getting double-digit wins. Easily the manager of the year. Not that Spartak didn't help them out somewhat by absolutely sucking, of course. There's another team I'm expecting a shakeup from in the off-season, before the 3rd annual Kanslerinkilpi starts in late February. I expect no fewer than five managers to lose their jobs in the B-liiga alone.

    Ykkönen

    2010 was the year of the Old Guard. Two teams from the old Russian system finished 1-2, with Mordovia Saransk utterly obliterating all competition and leaving even Ural Yekaterinburg eating their dust. It's not like Ural didn't have a fight in the late stages for second place, either. I would heavily favour Öskölömen PK to win the Ykkönen playoffs - they got unlucky last year, running into a then-hot goalkeeper who spent most of this B-Liiga season injured. It's not like they'll rampage over the other three playoff teams - their archrivals Usovuoren JK, much-improved Spartak Yoshkar-Ola, and Old-Guarders Fortuna Nizhny Tagil - but I think they have enough of an edge in talent that betting on them would be pretty safe.

    The biggest disappointment this season has to be that Pechorski SK didn't make the playoffs after doing so last year - they finished seven clear of Fortuna with 73 points, and finished ahead of Turan Ukhta on goal differential. Not far behind them, though, was this season's biggest surprise, and most-improved team by far. Isoustiukin Pallokerho finished just one point ahead of being relegated last season, but they did a major 180 this season, finishing ninth - seven behind Pechorski and Turan, and 12 ahead of Spartak Kirov and FK Ukhta (who also improved a fair bit). Two teams that haven't seemed to improve at all, though, are FK Kudymkar and Lokomotiv Kotlas - the latter saw themselves relegated for the second season in a row. FK Berezniki will be joining them, as will Khimik Koryazhma, whose luck ran out this season. Had they allowed but five fewer goals this season, they would be forced to a playoff against Olimpia Kirovo-Chepetsk.

    Playoff rotation (starts Saturday, 4 December 2010):

    (2) Öskölömen Palloklubi vs. (5) Fortuna Nizhny Tagil

    (3) Usovuoren JK vs. (4) Spartak Yoshkar-Ola

    The Kakkonen

    Three entire tiers, comprising 26 divisions, debuted this season. The highest of these was the Kakkonen, which is split into two geographically-oriented divisions.

    The Kakkonen West started as a three-way battle between Severstal Cherepovets, Sever Murmansk, and Stolitsa Yoshkar-Ola, but quickly went two-way once Csaba Száláy was shipped to Amkar during the summer transfer window. Severstal eventually won the lone auto-promotion spot.

    Playoff Rotation West:

    (2) Sever Murmansk vs. (5) Magyar LK

    (3) Stolitsa Yoshkar-Ola vs. (4) Mennonites FC

    Goin' down down down down: Karjala JK, Sapmi FK to Kolmonen A, Arsenal Syktyvkar, SSP Syktyvkar to Kolmonen D.

    As for the Kakkonen East, the big story this season was the continuation of the feel-good story of this year's Kanslerinkilpi. Khalmer-Yu Town is based in a town with roughly five thousand inhabitants, and yet the level of football they play there makes you think the sleepy Northeast Uralican junction town is twenty times that size or more. They refused to sell during the transfer window, and it paid off as they dropped just six points all season (one loss and two draws). Who knows how far they'll go?

    The real battle this season, then, was for the four playoff spots, and let's be honest here, one can't help feeling horrible for Nenets FK, who were in playoff position until the very last match - injuries took their toll down the stretch and they ended up on the outside looking in.

    Playoff rotation:

    (2) Energiya Chaykovsky vs. (5) Progress Inta

    (3) Rossia Krasnokamsk vs. (4) Octane Perm'

    Goin' down down down down: FK Kungur, Pshenitsa Kudymkar to Kolmonen F, Traktor Berezniki, CSKVC Ukhta to Kolmonen H.

    The Kolmonen

    So they tried 24 teams per division this season in the Kolmonen and Nelonen, and it failed from the get-go because of awkward scheduling, so they immediately set about downsizing it, making promotion and relegation rather screwy in both divisions.

    To be honest, though, the upper ranks weren't affected. One team goes up regardless of how many come down. Instead of a playoff tournament, they have a three-round Kolmonen Championship tournament played with the roofs closed (retractable roofs are mandatory in Uralica) between the eight teams that won their respective zones.

    Kolmonen A - Karelia/Sapmi: Viipurin Palloseura

    Kolmonen B - Western Uralica: Rapid Konosha (hoo boy was this ever close between them and Sheksna Cherepovets! Classic stuff!)

    Kolmonen C - Southwestern Uralica: Sokol Sernur

    Kolmonen D - Kirov-Syktyvkar: Peltinischer Sport Verein

    Kolmonen E - Udmurtiya: FK Votka

    Kolmonen F - Permski Rayon: TvinkiZavod Chaykovsky (the only other team in Uralica that had a perfect season domestically)

    Kolmonen G - Southeast Uralica: Zenit Nevyansk

    Kolmonen H - Northeastern Uralica: Gazovik Urengoy

    Draw: A vs. F, H vs. C, D vs. G, E vs. B

    So that will keep the Kolmonen fans interested for another couple of weeks.

    Relegation varied depending on which zones got teams from relegation and which didn't. It is normally like this, but making things even more interesting was the whole downsizing.

    For a complete list of all relegated teams, check this site's Tables section.

    The Nelonen

    This season's bottom tier also dumped teams down, but in their case it was to help create a brand new division. The minimum relegation mandated for each was six teams, although some had more - a couple had as many as nine teams go down to help form the 32-division Vitonen, which debuts next March. In the same way, those zones that didn't receive many from relegation will have brand new teams debut next season.

    A clerical error at the season's beginning resulted in several teams that should've been in Sub-Zone D2 playing in Sub-Zone D1. Some of these were relegated, while others will play in the D2 next season. This shift actually meant extra relegation for the D1.

    The sixteen sub-zonal champions will play against each other for the Nelonen Championship, while there are playoffs in most sub-zones to determine sixteen more teams to be promoted.

    Nelonen Sub-Zone Champs

    Sub-Zone A1 (Karelia): Transit Vojatsu

    Sub-Zone A2 (Sapmi): Rapid Kuálõk

    Sub-Zone B1 (West Uralica): FK Vytegra

    Sub-Zone B2 (Northwestern Uralica): Neftekhimik Onega

    Sub-Zone C1 (Southern Uralica): Chŏvash Ulatŏr

    Sub-Zone C2 (Mari El): Volga Yulser-Ola

    Sub-Zone D1 (Kirovski Rayon): Transit Omuntninsk

    Sub-Zone D2 (Komi-Menno): Peltinischer FC

    Sub-Zone E1 (Udmurtiya North): Transit Votka

    Sub-Zone E2 (Udmurtiya South + Izhevsk): Neftçi Ägerce

    Sub-Zone F1 (Permski Rayon North): Tsementnik Berezniki

    Sub-Zone F2 (Permski Rayon South): Dinamo Osa

    Sub-Zone G1 (Southeast Uralica South/East): Zenit Yekaterinburg

    Sub-Zone G2 (Southeast Uralica North/West): Rapid Nizhny Tagil

    Sub-Zone H1 (Ural West Slope): Progress Vorkuta

    Sub-Zone H2 (Yamalia-Yugra): YugraMash Kogalym

    Draw: A1 vs. D2, H2 vs. F1, B1 vs. G1, C2 vs. E1, F2 vs. A2, E2 vs. H1, G2 vs. B2, C1 vs. D1.

    Playoff draws are available in the site's Fixture Section.

  21. BELOW-AND-BEYOND-STATE-OF-ORIGIN-XXXX-WALLY-LEWIS-STANDEE.jpg

    Hear-ye Hear-ye King Wally of the Republic of Queensland here-by personally challenges the filthy New South Wales supporter Dajobo to a duel to the death in the NUKAPALOOZA Fight Club.

    /me King Wally throws 100 tech or 6 mill on the table

    3 day spam-troll-a-thon

    Winner by popular vote (open to all diplomats and members), Winner also claims the loot!

    Dajobo..... this may well be the first time in 9 years you've got a shot to see a Queenslander loose at something ... I'll await your reply

    http://npl-alliance.net/hp_smf/index.php?topic=4722.0

  22. It's been done to death so many times, there's nothing to even bemoan anymore.

    Nation Created: 9/23/2006 1:18:59 PM (2,557 days old)

  23. Rebel Virginia
    Latest Entry

    I am relevant and very important. Please believe me when I say this. After all, it was I who triumphed over the Alaskan Border Patrol in 2007, and it was I who initiated the events that led to the Family's demise in 2009. Or was it 2010? 2011?

    I am Rebel Virginia, and I am still relevant. Never forget.

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