Cyber Nations Forum Rules 07/03/2016Cyber Nations Forum Rules
In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc. Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator. A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules. 1.) First Warning
2.) Second Warning
3.) Third Warning (48 hour suspension at the forum)
4.) Fourth Warning (120 hour suspension at the forum)
5.) Permanent Ban Game Bans and Forum Bans
If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion. If you are banned in the game, then you will be banned from the forums. Process of Appeals
Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game. Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum. Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation. The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise. Posting
All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however. Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have... A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area. Flame/Flamebait/Trolling
Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning. Topic Hijacking
Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning. Repeat Topics
One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise. Joke Topics
Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic. Spam
Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags. Posting in All Caps
Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key. No Discussion Forums
There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense. Moderation Forums
All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine. Namecalling
Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums. Filtered Words
Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word. If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene. Harassment
Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning. Gravedigging
Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this. The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread. Signatures
Those who fail to read and abide by these rules will have their signatures removed and receive a warning. You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line. Inappropriate Images and Other Disallowed Images
Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright. Making “ASCII art” is prohibited regardless of the image depicted. Using photos or likenesses of another Cyber Nations player is also prohibited. Drug References
Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof. Obscene Content and/or "Account Suicide"
Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities. OOC Threats / Revealing Personal Information
An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense. Death Threats / Death Wishes
A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff. Quoting Rulebreaking Posts
Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited. Forum Names
With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive. Multiple Forum Accounts
With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis. Posting For Other Players
Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf. Imitation &. Impersonation
Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts. A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice. Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions. Avatars
Size for avatars is limited by the forum mechanics, therefore there is no size issue for a user to worry about. Avatars must be in good taste, and any avatar containing a picture that is too violent, disgusting, sexually explicit, insulting to another player or staff member, etc. will be removed. Avatars that are potentially seizure inducing will not be permitted. Players may not "borrow" the avatars of any moderator past or present without permission. Swastikas and Nazi Imagery
The swastika may not be used in signatures or avatars. Pictures of swastika's are acceptable for use in the In Character (IC) sections of the roleplay forums, so long as its context is In Character, and not Out Of Character. Pictures of Hitler, mentioning of the Holocaust, etc... have no place in the roleplay forums, since these people and events existed in real life, and have no bearing or place in the Cyberverse. Other Nazi or SS imagery is forbidden in all forums. Moderation Staff
The revealing of the private identities of any Cyber Nations staffers past or present is strictly prohibited, and thus no speculation/accusation of identity is allowed. Doing so is grounds for moderator action against your account appropriate to the offense, including a full forum/game ban. Claims of moderator bias should be directed to the highest level of authority--the Head Game & Forum Mod/Admin, Keelah. Claims of moderator bias without supporting evidence is grounds for a warning. Blatant disrespect of the moderator staff is strictly prohibited. This includes but is not limited to spoofing moderator accounts in any way, sig/avatar references, baiting, flaming, rude demands, mocking, attitude, and unsubstantiated claims of bias. They are volunteers hired to enforce the rules. If you have a problem with the way a moderator is enforcing the rules or the rules themselves please contact Keelah. Attempting to use the moderation staff as a weapon by abusing the report system in an attempt to get another player warned or banned is strictly prohibited. Do not ask about becoming or campaign to become a moderator. The moderators are drawn from CN membership but moderation positions are by invitation only. Asking to become one will substantially decrease your chances of ever being asked. Aiding Rule Violators
Any user found to know of a serious rule violation without reporting it to a game moderator (eg. knowledge of a user with multiple nations) will be given a warning or, in more serious cases, have their nation deleted. Aiding Banned Players
Any user found to be harboring, aiding or otherwise knowingly helping a banned user will be deleted. This includes knowing of their existence within the game without reporting it to the game-moderation staff. Questionable Actions and Content
The forum rules are not designed to cover every scenario. Any action that is seen to be counter-productive or harmful to the forum community may be met with moderator action against your account. The Cyber Nations Moderation Staff reserves the right to take action against your account without warning for any reason at any time. Private Transactions
Nation selling and other private transactions via such auction sites like eBay is against the Cyber Nations terms and conditions. While our moderators cannot control what people do outside of the game you are not allowed to promote such private exchanges on our forums without expressed permission from admin only. Anyone found to be engaging in such activity without permission will be banned from the game. Advertising
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Third party software is not allowed to be advertised on these forums by any means (post, signature, PM, etc). These programs can easily be used to put malware on the user's computer, and as such can cause huge security issues. Anybody who is caught spreading links to these will at the very least have their warning level increased. Other Forum Terms & Rules Please take a moment to review these rules detailed below. If you agree with them and wish to proceed with the registration, simply click the "Register" button below. To cancel this registration, simply hit the 'back' button on your browser. Please remember that we are not responsible for any messages posted. We do not vouch for or warrant the accuracy, completeness or usefulness of any message, and are not responsible for the contents of any message. USE THE WEB SITE AT YOUR OWN RISK. We will not be liable for any damages for any reason. THIS WEB SITE IS PROVIDED TO YOU "AS IS," WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED. The messages express the views of the author of the message, not necessarily the views of this bulletin board. Any user who feels that a posted message is objectionable is encouraged to contact us immediately by email. We have the ability to remove objectionable messages and we will make every effort to do so, within a reasonable time frame, if we determine that removal is necessary. You agree, through your use of this service, that you will not use this bulletin board to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law. You agree not to post any copyrighted material unless the copyright is owned by you or by this bulletin board.
Our community blogs
Good afternoon, I'm Schattenmann, your humble fact-checker for this mini-presentation of Os's World, your number one source for news from that land beyond the clouds, that happy land somewhere over the rainbow where the sky is green, the sun is purple, and trees grow down.
Today, we visit that wonderful land again, beckoned by the claims of His Backwardness that:
I oppose certain things in bob. Reparations. Eternal wars. A few others. I oppose them whether my allies do them or whether enemies do them. Ive certainly shown over the years ill take unpopular stances because its what I agree with. So yeah.
To do homage to the man, I say : :::::::chortle:::::: :
Opposition is Action
Let us first channel that biggest jerkwad of philosophy, the man who gave us pedantry, Socrates, and ask first: what is it to "oppose"? This is a word which implies action, oppose is a verb, it is not a passive state, but affirmative. We understand that to oppose something means to stand in its way. If a man opposes something, he acts to stop it. If a man is opposed to something, he moves to separate himself from it.
We can greater understand this concept of opposition by considering its opposite, support. Support, too, is an action. Support enables things. A treaty is support, war is support, diplomatic pressure is support.
Opposition is powerful. If rulers and alliances took stock of their ideals, and stood upon them, the world would shudder.
Truth is Found in Action
Now, let us examine OsRavan's record of opposition to reparations, eternal wars, etc. For it is in a man's action that we find the truth.
- In his perverted part in a perverted play, he directed the forces of ODN in enforcement of peace terms in the DH-NPO War which included $2.427 Billion in reparations ($1B from Legion alone), and a month long extended war against the top tier of Pacifica.
- In the Dave War, ODN itself demanded an extended war of top-tier MCXA nations.
- In the TOP-C&G War, ODN stood shoulder-to-shoulder with its allies and coalition in demands for reps totaling over $1 Billion and tens-of-thousands of tech (most of it blood money to GOONS), and 40,000 tech from Legion.
It is most often the case that when we discuss the historical sins of an alliance, we must be careful to remember that their sins have been across multiple administrations, and that distance makes for penance.
Not so with ODN and OsRavan.
OsRavan himself led the Network in each of these wars and always unfalteringly waved the banner of his bloodthirsty allies.
OsRavan Found False
Os's World is a weird place, indeed. It is a world where a man finds it perfectly sane to decry every kind of injustice who has himself committed his personal influence, and the military might of his alliance to the extraction of outrageous reps; who has himself accepted reps; who has put the weight of his alliance behind the acts he himself decries over and over again, enthusiastically.
Why must we continue to examine OsRavan?
I think your obsession with Os is bordering on alarming.
With that I'm going to recuse myself from the impending NpO circlejerk itt.
How many of these nine illustrious years have been spent nursing your unhealthy obsession with OsRavan? I wanna say six but that number seems kinda low...
OsRavan breathes rarefied air as one of very few men whose person came to define an AA and in many ways an era. His person is political, to discuss the person of OsRavan is to discuss ODN. Where OsRavan lies, the truth must be brought forth.
This is no petty personal squabble, but a question of the state of things. As long as twisted manipulators such as OsRavan are allowed to spew their backwards histories, alliances will continue to emulate them.
History is the sum of actions of men, OsRavan's opposition could have meant an entirely different world, but despite his repetitive cries that his principles give no regard to politics, we see that he has no principles, and he perpetuated a world without principle.
So, my dear reader, on this, the 1,752nd day since OsRavan forced reparations from Cult of Justitia, and the 1,751st day since he began denying it, I'm your host Schattenmann bidding you good day from all of us in Os's World.
Os's World 1
Os's World 2
Source: A Valentine from TPF
I was just recently diagnosed with Stage 3A Lymphoma Cancer. A lump came up in the summer under my right arn and didn't hurt or grow. I asked my doctor about it and he was said it was probably nothing since it had none of the symptoms of lymphoma but sent me out and had a biopsy completed on it on December 29th.
It tested positive for lymphoma and after a full body scan it was determined that all my lymph nodes in my upper body were affected.
Yesterday. I had a port put in so that I can begin chemotherapy starting next Monday and will continue that treatment for at least two months.
I am not worried but oddly at peace with all this going on. I know that God is in control and that I will come out of this stronger and healthier.
If you ever have a lump come up on your body, I would highly suggest having a doctor take a look at it just to ensure it's benign or in the worse case it is cancer and you get it taken care of early.
Normal symptoms, none of which I have had or have, are night sweats, losing weight, lump growing and growing, multiple lumps, bloated feeling, and tiredness,
This blog entry is to open a discussion with the community on the state affairs of the game. I have played this game far longer than i ever expected and will probably continue to do so until I see no need to continue. When I first created this nation I was eager to grow and become a powerful nation; which in my own respect, I believe I am there. Every so often during the years of my growth, a war would come along and stymie my growth. But I cherished these moments. For me the game was never of political domination, it was about blowing stuff up. I, like many others wonder, what else is there to do? I have grown to a fair point that at this point, anymore growth is surely for boredom and to see if I can attain anything else. I applaud all of you who take risk and enjoy the game. What I wish to ask you all are the following questions:
What keeps you going?
If your nation deleted would you be back?
Are you awaiting a global war? And if so, would you prefer a curve stomp or a fair bout?
How are you staying entertained in this game?
Is the treaty web why we are here? How would you change it?
Effective December 31st of this year, I will be ending my involvement with the Sanction Race.
Simply put; after eight long years, the Sanction Race is no longer something that I enjoy doing. It has become a chore rather than an interest - something that has carried on only due to inertia of expectation - something the frequent streaks of irregular updates only serve to make more clear.
I would like to thank the dozens of people who have helped with updates throughout the years, especially during the early days when it was just getting started - Supri and Diomede were particularly active at the time; as were Adrian LaCroix, Arcadian Empire, and a handful of others who have momentarily escaped my mind; Logan, for (re-)starting the whole thing in the first place, whichever hapless mod made the sorry decision to pin the damn topic and stop it from disappearing within a few weeks; the legions of people who helped with small, periodic updates along the way; and finally, to all of you who enjoyed it, posted comments, left feedback, trash-talked your opponents, and argued about numbers throughout the Sanction Race, Warstats, and Survivor series - you provided the energy to keep it going for so long, and I couldn't have done it without you.
Keeping the Sanction Race for so many years has always been an honour, and the gratitude and thanks I've received from it has always been most welcome. It was a pleasure and a privilege to do something like this for so long, and though our paths will cross less frequently in the future, I wish each and every one of you all the best moving forward.
When I started doing weekly updates so many years ago, it just so happened that I did it on a Thursday, and it's been Thursday ever since. Two Thursdays from now will not only align with a month-end update, but also a quarterly update and *also* a year-end update. Combined with this being the eight year anniversary of the Sanction Race and the ten (yes, ten) year anniversary of Cybernations, it seemed like a good clean-cut milestone to end off at.
Can I convince you to reconsider?
No. The light at the end of the tunnel was the only thing keeping it until now.
Is this because NPO beat you up?
No. This decision was made at least three months ago.
Is someone else taking over the Sanction Race?
I have made no such arrangements.
Can I threaten you to reconsider?
No. Well, you can, but I'd be very sad because my infra still has that new car smell and I don't think admin offers a warranty.
I am relevant and very important. Please believe me when I say this. After all, it was I who triumphed over the Alaskan Border Patrol in 2007, and it was I who initiated the events that led to the Family's demise in 2009. Or was it 2010? 2011?
I am Rebel Virginia, and I am still relevant. Never forget.
Sorry if that bloc still exists, but you weren't/aren't politically relevant enough to warrant exclusivity of the phrase.
This entry is going to be about Polaris, XX members and former members, ex-SF, and that general sphere of influence that has maintained, by choice or force, a certain isolation from the main grouping that we would consider the treaty web.
I wanted to discuss the formulaic use of the "Usual Suspects" as a political and economic tool of warfare against certain undesirable members within the popular coalition.
How many times are people going to repeatedly curbstomp Polaris, XX, and ex-SF before they realize that people such as Pacifica, MK, TOP, Umbrella, and others are throwing peripheral allies against an isolated piece of the treaty sphere in order to politically weaken ties between desirable allies and undesirable members of the coalition, or in order to keep certain peripheral alliances from growing enough to be a statistical threat.
How many times will the non-leader alliances be content to "wait until after this next war" and resign to the fact that "the targets are written in stone."?
I won't speculate on which specific alliance(s) are to blame for the manipulation of the "coalition" at-large, nor will I bother listing the non-leader alliances, as I would enjoy being able to bump this in the inevitable future just to demonstrate the literal formula that certain groups use to ensure their own dominance at the expense of every single periphery group in CN.
Recent EntriesLatest Entry
No big surprise here, but as inactive as CN is, as dead in the toilet as this game has become.....is anyone surprised the degree of deadness in the OWF, AP specifically?
I usually just go in their to troll and post stupid !@#$, but there isn't anything to even troll anymore.
There was this push a while back.....it's always been part of CN leadership, but it's gotten worse over the years. What some alliances learned is the best way to run alliances is to only say positive things about others. It's smart, don't get me wrong, even if dishonest. But it's damn boring. And it's part of the reason the game is dying.
I remember the OWF saber rattling days of ole. I miss you.
To determine a persons true looks one should look for personal descriptions. Often on the first page of biographies. Most thinking and educated persons know a painter is paid to make his clients look good, so we need more sources to confirm a persons look.
In 1848 during the FINAL REVOLUTIONS OR SPRINGTIME OF HUMANITY the French THIRD ESTATE were given political rights. They numbered now 97 percent of the population, and the first order of business was to have all old master portraits, already priceless: RESTORED. The claim was that the paint had DARKENED, the figures looked DARK.
bECAUSE i RECKON THEY WERE dark AND PERSONAL descriptions TESTIFY TO THIS FACT.
BEHOLD THE MISSING LINK IN HISTORIOGRAPHY......
THE THIRD ESTATE were the pink people of Europe, numbered 97 percent and were civilised and christianised by the nice and VERY christian BLACKS? who were the first Europeans and come from AFRICA.
sO A TRUE RESEARCHER ARMED WITH THIS INFORMATION WILL PUT ON HIS TWEED CAP AND GO TO A MUSEUM TO PEER AT THE PORTRAITS AND ASK QUESTION. tHEY KEEP A LOG OF EVERY PAINTING AND ALL LOGS MENTION 1848 as the earliest restoration. But claim not to know what was done, to correct the darkening of the paint.
They over painted the hell out of the portraits to hide that pinks were immigrants in Europe since 3000 BC, and were considered pariahs. In this way the pinks were given a history, and believed they were superior to others.
We study history to learn, and improve, ourselves, and our alliances, and the cybververse. In our studies we have always noticed that the NPO inflicts the cruelest, most inhumane punishments on its conqured foes.
What iare these punishments you ask? It is simple. Most aliances, having declared their victory, simply ask for reparations. The most honorable alliances (such as those of the CoaLUEtion) ask only for an apology and peace to the turmoil. But no, glory hogs such as the NPO and their lackeys have to drag defeated alliances and countries through the mud for months and even eyars on end. Unconcianable reparations are demanded, to include cash and even tech!
But these atrocities do not stop there. No, the NPO has to install a "viceroy" (an evil dog sicced at the defeated alliance, like a brokena nd defeated man who is to then be ripped to shreds by his victorious opponent). Waht is the function of this facetious demon you ask. It is to go OFF SITE, in a CLEAR VIOLATION OF THE TERMS OF SERVIC, and install himself as the DCITATOR of the defeated alliances' forums. He then takse complete controlo f tthis alliance (for however long the NPO decides, the victim has no right to negotiate here) and effectively runs it into the dir tby forbidding new recruits and enforcing ridiculous repayments to the NPO.
These villians also took care to post the REAL LIFE video of a gentleman who was also wronged by the NPO. This is the lowest of th elow that has been sunken to, by Pacifica, or any other:
So I ask you, at what point do the atrocities stop? Can we really sit by while innocent players have their personal information and images plastered everywhere for the NPO's entertainment?
This is how NPO amassed their vast fortune. So do not look to them with admiration, look to them in horror as you ralize that their #1 position comes from fighting unfairly (using spies) and by completely ravaging defeated alliances. What is astonishing is that these acts are permitted to continue. When will the cybververse learn its lesson????
Day of Confusion
No one is quite sure what is going on at the moment in the BUHDOODA Alliance. While at the same time they are at war with Monsters Inc., BUHDOODA is being told that the NpO now protects Monsters Inc. from any attacks, even though the war still wages technically.
When asked why no fresh battles have been undertaken, the Supreme General shrugged his shoulders and said, "I'm not even sure what war means at this point in time."
Nobody knows what the days ahead will unravel, and to celebrate the idea of not knowing, the BUHDOOA Alliance declares August 18th as the Day of Confusion.
BUHDUHDUHDUH, commander of all BUHDOODA forces, says he is currently in the process of talking to the NpO, in attempts to allow them to continue attacking without angering the NpO protectors. The talks have currently been frozen.
So in my first piece I touched on how the Limitless Coalition could potentially "win" this war. Because of the destruction wrought on the Libertarian Party during the conflict, Meth's best (and only) option is a full scale assault on the lower tier nations of STRIPES, Kashmir and NSO. Pretty much every active nation under 10k NS would have to be hit repeatedly. This would have the effect of paralyzing the Dre4mers ability to grow their small nations. It is an uncouth underhanded way to fight the war; but it is very valid. The hope is that Meth would be able to continue this type of warfare for long enough that the leadership and membership would just get tired of fighting this way and sue for peace to end it. How long would that take? couldn't say...three weeks? three months? a year? until STAR WARS episode X? who knows. But most of the danger here can be avoided using peace mode.
Now for the Dre4mers the road to total victory is slightly more treacherous. But I believe there is a way so I submit to you-
Lucius's grand plan to end the Dre4m War
First thing we must understand when fighting people like the Libertarian Party of CN is that things like: nation strength, nuclear anarchy, nation development, infrastructure, self preservation, war chests, and paying tech deals matter very little to them. So how does one deal with the near completely unreasonable? SRA and Kash tried to end the war quickly by simply rolling 80% of the LN allies yet Meth shows no sign of calling it quits. When we are faced with challenges like these we have look beyond the battlefield and into the politics that brought about this great little war. Why is Meth at war in the first place? I think it all boils down to his senate seat. He campaigned hard to get it, so now he fights harder to keep it. Thats right, in order to win the war I propose that the Dre4mers re-destabilize the Brown Sphere.
PHASE 1- Identify LN sympathizers
This phase will involve a lot of research into brown voting. Identifying Meths voters outside the main group and convincing them to not vote libertarian...by any means necessary. At 228 active brown nations and of those only 138 allowed to vote, there can't be that many targets. Between \m/, STRIPES and NSO it will be easy to identify and track the meth supporters, keeping them in the crosshairs. While this is going on, nations in range of Meth, Sigrun, Jonesville, and pacifis will continue keeping them in anarchy. This will help to minimize the risk of them striking back.
PHASE 2- The moneybags
The Dre4mers must endeavor to stop Meths foreign backers. This is perhaps the most dangerous part of the operation as there may be severe consequences for attacking The Grand Lodge of Freemasons and increase the chance of expanding the war further.
Breaking Sigrun is also key here as she seams to help hold the Meth coalition together financially. If Sigrun quits, Meth will have to think about it.
PHASE 3- Invasion of Brown
After making pacts with major brown alliances, the Dre4mers coalition will then switch however many nations they need to brown team. Of course they will be immediately exposed to sanctions by Meth but the sanctions should be expected. The goal here will be to further weaken the Meth base on Brown and eventually elect a senator to counter him. If all went perfectly Meth should be driven from the senate and therefor powerless. At the same time, Kashmir must be watchful of a attempt by Meth to move his base to yellow.
PHASE 4- the finishing move
With Meth and company effectively cut off from any major aid and vulnerable to sanctions, the Dre4mers would move in and attempt to bill-lock Meth and his main backers. Bill-locked and unable to continue fighting meth would ask nicely for peace on the Dre4mers terms. And the war would (hopefully) be over.
estimated completion time: three to five months
Unreasonably complex? perhaps...
Necessary? absolutely. Of course we could always have a delay of game until 2016
Please keep in mind this is all in theory. The war could go anywhere from here.
Part three will look into possible outcomes, treaties, and the general aftermath of the Dre4m War, And how it could effect the micro community.
With the recent theme of the NPO - DK PIAT, we'd like to invite you all to come on over to the CyberNations subreddit. A place where the points don't matter and you're possibility of getting a ban hammer is greatly reduced. We're working on sprucing the place up a bit, and would love to see you there!
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Banning people from Cyber Nations for forums violations at this stage of the game is about like drilling holes in the bottom of a boat that's already taking on water.
If you want to make the "rules are the rules" argument, please explain how banning your most active players (people who are inactive don't get players ratting them out for forum violations) increases interest and activity in the game and how it increases the number of players.
I grant you that people who do really, really stupid things like posting porn images or real life phone numbers of people should probably get banned from the forums and the game. But to delete nations and ban people for what amounts to a collection of ticky-tack violations? Really?
Something has to change.
Recently, I've been thinking about the subject of this article. What implicit authority do ambassadors and representatives of alliances have when speaking to foreign alliances? This may seem at first trivial, but it's actually quite important. It matters when it comes to alliances' responsibility for what their representatives say. Here we will delve into this question and attempt to work out an answer.
All authority is either explicit or implicit. Explicit authority is that which is granted directly by someone with the legitimate ability to do so. But explicit authority is easily revoked and in any event, it isn't the kind of authority that usually gets anyone into trouble because it is so clearly defined by its very nature. There isn't much room for error.
Implicit authority on the other hand is much murkier. It isn't based on the decrees of another (organization or individual) but rather on the context of both the position a person holds and other factors such as a given situation. While it can vary depending on situation, what will be discussed here is the minimum level of implicit authority representatives can be assumed to have because without it their jobs would effectively be impossible or at least unreasonably difficult.
So what is this minimum amount of implicit authority representatives are vested with? Well it is reasonable to figure all representatives are plenipotentiaries. A plenipotentiary is an individual who has the authority to speak on behalf of the sovereign (i.e., the State or, in the case of CN, the Alliance). Of course, this is not entirely true. For example, we rarely think of alliance members who serve as representatives as implicitly holding the power to negotiate or sign treaties, declare war, make peace, or do any of the more high level actions alliances are capable of performing. That said, while representatives may not ordinarily have the authority to do these things, they can certainly speak (but not act) on behalf of their alliances. Their alliance has sent them to represent it to another, and if the receiving alliance cannot take what this person says as representative of the alliance, why would it even bother to talk with said person in any official capacity. The sending alliance then may as well have not sent this person at all because without the authority to speak on behalf of their alliance, which is the whole point of sending representatives, the person cannot do her job.
So onto why this matters. Because representatives are speaking for their alliances, their alliances can be held responsible for anything that they say to a foreign alliance. Of course, an alliance can revoke its representatives' authority to speak for it, but it is responsible for anything said before that point. Responsibility is a measure of how much praise or blame a person deserves for words or actions, and if alliances are not responsible for what their representatives say, then what their representatives say is trivial and pointless. They may be nominally speaking on behalf of their alliance but it isn't substantive speech. If representatives cannot engage in substantive speech, they cannot do their jobs as substantive speech is the only kind that matters to the receiving alliance. Niceties and basic polite conversation are fine, but in order to engage with an alliance through its representatives (which is the whole point of receiving and talking to representatives), representatives must be capable of saying things that genuinely mean something, and how can anything they say mean anything for relations between alliances if one alliance is wholly removed from anything that is said? The answer is that it can't.
Representatives must be capable of speaking on behalf of their alliances to do their job, and speaking on an alliance's behalf necessarily entails that the alliance can be held responsible for what is said in its name, for good or for bad, for praise or for blame.
First off, to those of you amongst the peanut gallery that are tired of micro drama or that are ROFLing about this one in particular, please accept my sincerest apologies. I realize how terribly engrossing your lives are, what with your treaty announcements, milestones, and infra-hugging in preparation for your once-a-year war. If only we ALL embraced the status quo perhaps this world would be at a mere 6000 nations. Think of how fun it would be then!
Alas, our unwillingness to simply exist means we find ourselves at war from time to time. And what an interesting little war we've found if for no other reason than neither side is budging. Uninvolved parties are rife with misconceptions, from the mild ("Both sides are saying they're winning!") to the wild ("They want wonder decommissioning!"). That's to be expected. What's surprising is when the other combatants themselves, either due to lack of communication or willful misrepresentation, seem to be equally clueless. Apparently an education is in order.
To understand why Kashmir is unrelenting one must first understand why we went to war in the first place.
Kashmir, you see, believes in the value of punitive actions. We generally go to war because we feel wronged and because we feel someone must pay for their misgivings. We do not go to war seeking empty apologies, reparations, or anything equally trivial or meaningless. In this case we went to war with Monsters Inc because of the sum of hostile, reckless actions that weathered the patience of members and friends alike and culminated in them hitting our close allies in SRA. Elsewhere, I eventually gave the greenlight on Limitless Nexus because Methrage was spreading screenshots from our private forums. That comes with the territory to an extent - we're an open, transparent alliance after all - but if you're going to actively work against us more likely than not you're going to get more than you bargained for.
Ultimately, how does one judge when a punitive action has been successfully carried out?
Sure, MInc and LN are a fraction of their former sizes (the former is 16.4% the size they were a month ago and the latter 38.4%), and sure, all but a single member in their ranks - Jonesing - is broke and/or relying entirely on aid to subsist (the number of financially capable nations triples if you include CA, who Kashmir is not presently at war with). The enemy seems to think that their out-of-context damage ratio - a whopping 1.08:1 in their favor (which amounts to 7% more damage inflicted) - trumpets winning conditions. Clearly, as subjective of a concept as winning is in this game, the Limitless Coalition is anything but.
Truth be told, I'm perhaps a bigger white peace proponent than most. If the enemy admitted it's defeated then perhaps we would be more amenable. If the enemy though won't make such an admission then our work clearly isn't done. That these bruised and battered micros are promising perma-war is ultimately inconsequential.
It is what it is. This is why we fight.
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Hello, my friends. I'm looking for a new alliance. I did leave SNX in good standings and no I didnt leave it cause it look to be a sinking ship I loved those people. Pretty much I'm looking to streatch my legs and try something new and what not. So I left and I am looking for the best recruitment message. best one and i'll sign up. What do you get with jrkee (keeology) well let me tell you! an active guy who is fun and is willing to help out where ever he can.
To LN, my apologies, what I did a few days ago was uncalled for and inappropriate.
Yet, Methrage is still a ding a ling who needs mental help, but yeah.. what I did was wrong. I am old enough to know better, which is why I deleted what I posted in the place that I posted it.
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Politics are largely driven by power dynamics, the master-slave relationship, and the economic or political gains that result from war. It is said simply, that the politics of Planet Bob are those centered around theoretical global conflicts that could be created at any moment. Originally, these were created naturally through legitimate CB's as alliances tried to leverage political power over each other. In the Post-Karma era, it became increasingly less possible for alliances to make significant political moves due to a combination of a "lack of justification" and due to the decreasing size of the game. In the NpO-PB war, a fabricated CB was created in order to bind a coalition of like-minded individuals who sought to continue to retain status quo. Over the next few years, the then Hegemony, the Mushroom Kingdom - dominated war by centering it around the mechanics of the game itself. They allied themselves to the upper tier and with other members of the overall powers at be - continued to orchestrate "safe wars" ie: wars that were guaranteed victories. (Grudge War, Dave War). While MK faded from the alliance listings with its disbandment, DBDC and the former parts of MK's sphere would continue to play by these rules (Doom War) while the New Pacific Order would mainly focus on stability and increasing the ties between power centers in the web. The Beer-O-Sphere spent its time largely trying to reach out (poorly) to these "two sides" that were far more interconnected than their own. While some progress was made, the New Polar Order showed they could not play ball in this arena of safe politics when they declared war on the New Sith Order. It was unfortunate really, because it demonstrated the detachment the Beer-O-Sphere had from the rest of the web. They were only able to win the war through TOP's entry at the beginning of the conflict.
Today, if you look at the web you will notice that the lines that connect obvious centers of power (IRON, NPO, Umbrella, etc.) often cross between not just themselves, but their allies and the allies of their allies. These treaty maneuvers exist solely for stability's sake, because in the current system stability is the only factor of any political import. It is as simple as our last global war, the Doom War. Attack Invicta. Why? Invicta does not have sufficient treaty ties, nor do their allies. The war is already over. We beat each other up and potentially shift some power within the larger structure of the web while we destroy the lower.
In this system pieces break off. (Aftermath, Sparta, MI6) and they become candidates for future political ties, which are only actually effective if they tie themselves between clusters of power centers. We can see the resistance that meets these alliances through their images. Each of these alliances (including those once in AM) all have terrible images publicly, and while I'm not arguing there is not good reasons to dislike or hate these alliances, I am saying their reputations are at least partially a result of their current political position. Cracks and jokes can be made, but how the people who make real foreign affairs decisions perceive alliances or believe they are perceived is the most important factor in treaty partner selections, unless you happen to be in the beer-o-sphere, where friendship has often taken the front seat in political decision making. In order for Planet Bob to become a more exciting location for the politically minded to enjoy, drastic steps need to be taken. These steps are not exact, nor required to achieve a state where politics can live freely again, but rather suggestions and courses of actions that could help solidify and reinvigorate the backrooms of governments.
Re-institute Defeat. When someone goes to war with your alliance, give them terms. Make them write an orange juice review. 1B in reps. Tech. Viceroy (Buzzword). Require the defeated alliance to cancel all existing treaties and live under your protection for two months before freeing them from your overall control. Take the risk. Go to war over issues that could be resolved diplomatically if your government thinks the other one should "know better." Create drama, but make it have stakes. Don't go to war with someone for no reason. Fabricate a CB. Plant someone in their govt and fake logs; I don't care - make Planet Bob interesting by being interesting.
April and May have been killer months for us Indians, literally.
The death toll is at 500 and counting. Not a large number but then it is the cause that is depressing, we are undergoing a heat wave that has lasted most of two months now. The place i live in has recorded its highest ever temperature so far in May, 43 C was common enough for us in the summer but this year we have touched 45C and gone beyond it a bit.
In certain parts of the country people have been dropping like flies, mainly those engaged in manual labor out int he fields and mines. A jogger collapsed while i watched yesterday and a high flying business executive walked off an air liner out into the sun and fell dead.
Weather, has gone loco it would seem. Earlier days of April we were all !@#$%*ing about how unseasonal and early rains were no good and the mango harvest would be ruined. Now we be all pleading for a shower.
got to go now, need a shower.
"Starboard, ten degrees!"
The King breathed in the fresh air of the blessed islands as the trade winds whipped up the banners of his flagship into a frenzy. It spiritually rejuvenated him to return to these islands, his sovereign kingdom, his mighty people. He felt as if the mighty rock of Diamond Head was slowly approaching his ship, and its beauty and majesty was a humbling reminder that God, and not himself, was the true Father of his people. He frowned. The True People would only hold dominion over these islands so long as they could hold them.
As his flagship docked, and he descended the steps surrounded by his elite royal knights, two entire royal regiments on either side of his walk came to attention. Their wide-brimmed white helms sparkled in the morning sunlight, each topped by a steel spear-point matching the shining bayonets they held upright, and their crisp blue uniforms formed a vast sea of discipline and order, holding back the forces of chaos and decay. They were the finest of his people, the clean-cut Soldiers of God and Nation.
Beyond the ranks of the Nation's Finest, mingling with the sounds of the sea and the shouts of sergeants, his precious people awaited him, joyous to see their King returning in health and victory from the latest negotiations with the foreigners. At the end of the vast lines of soldiers, their commander saluted the King and offered him and his knights their horses which they would ride directly to Iolani Palace. As the King and his knights rode he thought about the challenges the Kingdom was facing abroad.
Though these islands might already be besieged by foreign degeneration and the ravages of capitalism, the King thought to himself, within this Kingdom remains the old chivalry and honor... for a little while longer.
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So this is 2015, GTA 5 came out a year and a half ago, one of the greatest games to date. Yet here we are, yapping about that alliance sucks, that alliance should die, that alliance should be rolled. What is the point? We are ruling fictional nations and trying to be powerful. LOL. So I have been thinking about it, why is it we care so much? I have a few ideas, including my reason. Please post your reason or thoughts on it.
-Low Self Esteem. This game is an escape from the Real World. This is a reason I play. I hate the real world, it sucks big you-know-who. So I come here to have some fun, escape the horrors of everyday life. Actually CN may take up my time, I am really improving and I think CN helps me mature IRL. I can take out my immaturity here instead, it really helps thanks for putting up with me, guys.Typcially trolls and active members of the community.
-Power Thirst. The good old looking for power and you really cant be in a postion of power in GTA yelling at 12 year olds.They will own you. Anyway, these guys are usually have dick bosses IRL and come here to get power. Typically seen in Alliance Leaders and some Goverment.
I think those are the two main reasons, why do you play? What other reasons are there?